Written By: Victoria Rose Last month at the Game Developers’ Conference, we at Broken Joysticks got the opportunity to play an in-development demo of Little Dragon Café, the new game headed up by Harvest Moon creator Yasuhiro Wada and his new studio, Toybox. The game borrows the relaxing Life Simulation gameplay of its creator’s previous works, but adds several modern twists to the formula to keep things fresh. One of the things that sets Life Simulator games apart...
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GDC 2018: ID @ Xbox Showcase Report
Written By: Victoria Rose Microsoft’s ID@Xbox team returned to GDC for another year and brought with them some of the most promising new games coming to their console. Last year, I bemoaned the lack of effort towards securing exclusive titles for the Xbox One, as evidenced by their indie showing at GDC. But now Microsoft appears to be on the road to recovery, starting to cherry-pick several PC darlings as console exclusives. Cuphead, Ooblets, and the Ori...
Continue reading...GDC17: Indies Rule the House at Microsoft’s ID@Xbox Event
Article Written By: Tori Dominowski The Game Developers’ Conference lets independent game makers to show off their projects in a professional setting, while giving platform holders and publishers the chance to show off their lineup to budding talent. Amongst the sea of VR and game service companies, indies got their chance to shine at a few events at the show – in particular, Microsoft’s ID@Xbox showcase. Held at a private loft in downtown San Francisco, the event...
Continue reading...GDC 17: Hands-On With VR Sports & Front Defence
Vive Studios will introduce three brand new entertainment experiences for the HTC Vive this spring for owners of the headset. During the first day of the Games Developer Conference I got the chance to sit down with Joel Breton to discuss the three new products – VR Sports, a collection of room scale enabled mini games. Make VR, a tool that helps bridge the gap between Virtual Reality and the real world by bringing support for 3D...
Continue reading...ARK: Survival of the Fittest Video Interview With Jesse Rapczak
Studio Wildcard, the minds behind last year’s smash Steam hit ARK: Survival Evolved have taken the concepts from their first prehistoric title and fashioned what they call a M.O.S.A or Multiplayer Online Survival Arena. Ark Survival of the Fittest pits a number of different players in Survival Evolves‘ world map and gives them a limited number of time to craft weapons, tame dinosaurs all in a bid to be the last one standing. We got a chance to sit...
Continue reading...Hands On With Adventure Quest 3D & A Chat With Artix
Adventure Quest is one of those intellectual properties that feels timeless, not in the fact that it has never advanced, but in the sense that it has always just kind of been around in one form or another since 2002. At GDC 2016 I got the chance to sit down with a member of the Artix development team working on the game, as well as play a pre-beta version of their new cross platform MMO, Adventure Quest...
Continue reading...Independent Games Festival Awards Recap
Last week while our staff were busy crossing the many halls of the Games Developer Conference 2016 the IGF (Independent Games Festival) were just as busy preparing to announce the winners for this year’s awards. The grand prize went to Seumas McNally’s narrative crime title Her Story won not only the Grand Prize but also the Best In Narrative award as well. Indie darling Undertale took mercy on it’s playerbase and won the Audience Award while minimalist...
Continue reading...GDC: Lego Star Wars: The Force Awakens Preview
Last week at the Games Developer Conference I got the chance to check out a presentation & live demo for Traveler’s Tales upcoming Lego Star Wars: The Force Awakens. It seems fitting that with ten years spanning between first Lego Star Wars games on 6th generation consoles & this latest title, and the Star Wars brand being under new management, that TT would try to fit some new mechanics into their latest game. Not only did we learn the ambitious scope behind Lego...
Continue reading...Did Alistair McNally reveal BioWares new title at GDC?
We have known for a while that BioWare maker of beloved Mass Effect, Dragon Age, and yes Knights of the Old Republic, are working on a new IP. However, what we didnt know was that Alistair McNally BioWares’s senior director of creative development have revealed that project at GDC. However, he did it in such a clandestine that all of the media outlets (including our own) who were at GDC missed it. Take look at that tweet for full...
Continue reading...GDC 2016: Sherlock Holmes: The Devils Daughter Preview
Sherlock Holmes: The Devils Daughter is an action-adventure game that transports players once again back to Victorian London on PlayStation 4, Xbox One and Windows PC. This latest iteration improves upon previous entries in the franchise by bringing features and gameplay elements from previous games like Sherlock Holmes: Crimes and Punishment. I got the chance to check out the title at a demo booth at this year’s Games Developer Conference, here are my impressions.
Continue reading...GDC Preview: Manus VR
This week at GDC, I was able to test several virtual reality peripherals that I was excited about. One of those was Manus VR’s glove set, gloved-based controls intended for virtual reality use. The gloves themselves are lightweight with a battery-pack on the back of the hand. It works by taking advantage of the Vive controllers tracking and using custom flex sensor within the glove. The sensors have two bend areas per finger, allowing for tracking of precise...
Continue reading...Clickteam Fusion 3 Hopes To Revolution Indie Game Development [World Premiere]
Games have been my passion since I was very young and along with this passion came the spark of creativity – hoping that someday I would be able to develop my own video games. A piece of software from then little-known French software creation firm Clickteam called The Games Factory helped me explore the core concepts of game design. 16 years later, Clickteam is still around and their most current piece of engine technology, Clickteam Fusion 2.5...
Continue reading...GDC Vive Review: Universe Sandbox ² VR
Valve took over a large section of the Game Developers Conference to show off the Vive and virtual reality games coming soon for the device. Universe Sandbox ²’s VR mode was one of the stars of the demos. Universe Sandbox ², by Giant Army, has previously impressed me with its gorgeous space simulations, but seeing and interacting with them in virtual reality brought the experience to a completely new level. Planets zipped by my head, I threw...
Continue reading...GDC 2016: Interview With Nicole Stark From Disparity Games
An entire family make up the development team over at Disparity Games and I got the chance to sit down with Nicole Stark from the team to chat about her family’s company, representation in indie games and learn a little bit about their first title Ninja Pizza Girl. Nicole was the recipient of a GDC Scholarship through #IneedDiverseGames and we also had time to chat about what it’s like to travel all the way from Australia to...
Continue reading...GDC: Everything From The Future of Xbox Development On Windows Panel
Microsoft held a one hour brief for developers interested in their software development platform for the Xbox One console this morning at GDC. This talk was delivered by the head of the ATG (Advanced Technology Group) and not only served as a recap of some of the major advancements on both the Xbox One platform & Windows 10 Platform but also reconfirmed Microsoft’s vision of a unified development environment with a streamlined pipeline for the delivery of...
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