Category Archive

VR

Neptunia VIIR Is Going To Nep You All Up On PS4 / PS4 Pro Today


Posted on May 8, 2018 by Rae Michelle Richards

Idea Factory International and Compile Heart revisit Neptunia’s first 8th generation adventure, 2016’s Hyperdiemnsion Neptunia VII, with an enhanced remake, Hyperdimension Neptunia VIIR on PlayStation 4 and PlayStation 4 Pro. An enhanced remake of the 2016, VIIR features a brand new battle system that returns some of the staples introduced way back in Hyper Dimenson Neptunia MK II, as well as sporting a brand new VR enhanced extra mode. Small VR inspired vignettes that take place in “the player’s room” have well.. you, the player, interact with various Neptunia characters in small scripted sequences that take place outside of the

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Developer nDreams Brings Bloody Zombies to Xbox One, PS4, Oculus and HTC Vive This September


Posted on August 4, 2017 by Rae Michelle Richards

I probably lost you at the headline… Zombies and Virtual Reality? Is there a combination of things that been overdone in the past few years than immersive goggles and the undead? Well nDreams’ Bloody Zombies isn’t your typical wave based Zombie FPS title that has risen to flood the steam store as of late. It is more of a VR enhanced title with a cartoony art style and from the promotional trailers and materials looks like it will be one to keep an out on. Bloody Zombies is a cel-shaded 2.5D brawler with colorful cartoony graphics reminiscent of Cel Damage

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Batman Arkham VR Coming To PC On April 25th


Posted on April 3, 2017 by Rae Michelle Richards

Warmer Bros Interactive Entertainment will be bringing its’ first person VR simulation of the dark knight to Windows when Batman Arkham VR launches on HTC Vive and Oculus Touch on April 25th. Arkham VR will support the Oculus Tocuh controllers and HTC VIVE wands for motion enabled gameplay such as putting on the famous cowl or hurling baterangs. Batman Arkham VR was originally released on PlayStation VR during the Fall of 2016 and allows players to experience life as both the Bat and Bruce Wayne. On PlayStation it was priced at $29.99 USD, no word yet on what pricing may

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GDC 17: Hands-On With VR Sports & Front Defence


Posted on March 1, 2017 by Rae Michelle Richards

Vive Studios will introduce three brand new entertainment experiences for the HTC Vive this spring for owners of the headset. During the first day of the Games Developer Conference I got the chance to sit down with Joel Breton to discuss the three new products – VR Sports, a collection of room scale enabled mini games. Make VR, a tool that helps bridge the gap between Virtual Reality and the real world by bringing support for 3D printers into the virtual space. Finally, Vive Studios also announced Front Defense, a World War II inspired shooter that uses Valve’s room scale

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EVE Valkyrie Wormhole Update Now Live


Posted on February 16, 2017 by Rae Michelle Richards

CCP Games has rolled out a new major update to EVE: Valkyrie on both Windows PC and PlayStation VR that introduces Wormholes to the multiplayer space dog fighting title. Wormholes are essentially weekly challenges that will introduce players to advanced encounters and gameplay types that will test their piloting ability.  Each wormhole encounter will feature a different rotation of available ships, visuals that will help differentiate them from one another and special Wormhole only loot that may be available for a limited time. Here is how CCP described Wormholes on their developer blog: “Each wormhole also comes with its own

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What does the possible elimination of the NEA mean to video games?


Posted on January 27, 2017 by Meghan Kass

In the United States, there is a federal agency that goes by the name the National Endowment of the Arts. According to their website, they are “an independent federal agency that funds, promotes, and strengthens the creative capacity of our communities by providing all Americans with diverse opportunities for arts participation.”. On January 19th, a report from The Hill, and an unnamed source reported that the NEA was on the chopping block for budget cuts under the reasoning that taxpayers should not have to pay for such things such as plays, paintings, scholarly journals or other such works and that it

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DarkNet Bringing Cyberpunk Hacking To The PlayStation VR


Posted on January 18, 2017 by Rae Michelle Richards

Vancouver based game developers Archiact VR Games are remastering their successful PC hacking simulator DarkNet for the PlayStation VR. This updated immersive hacking sim features a neon aesthetic and grid based user interface is due out this spring. Archiact VR Games also released a small launch trailer to promote the game’s impending release on PlayStation VR.  It gives the viewer a good sense of what the moment to moment gameplay of selecting nodes on a virtual grid in-front of the player but does little to explain the mechanics behind these selections. The devs obviously designed the game from the ground

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CES 2017: An Up Close Look At Microsoft’s Windows 10 VR Initiative


Posted on January 6, 2017 by Rae Michelle Richards

It has been a few months since we last heard from Microsoft’s Virtual Reality initiative set to launch later this year with the Windows 10 Creator’s Update. In the Fall the operating system developer promised to deliver several Virtual Reality focused improvements to Windows 10 – including a 3D version of paint, support for the company’s “mixed reality” and the implementation of Windows Holographic (which powers HoloLens) into the main branch of Windows 10. Now that the Consumer Electronics Show is in full swing technology focused site NeoWin got an up-close look at some of the consumer focused VR headsets

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Game Developers Choice Awards Nominees Unveiled


Posted on January 4, 2017 by Rae Michelle Richards

GDC Crowd
The Games Developer Conference (GDC) will once again play host to the industry’s retrospective on the past year with the annual Game Developer Choice Awards, with returning hosts Double Fine Productions’ Tim Schaefer overseeing this years’ accolades. With 14 different categories – including the brand new Best AR / VR Game category – there’s a good chance some of your favorite titles from the past year are in the running for at least one award. Large AAA surprises like Blizzard’s Overwatch, EA’s Battlefield 1 and Sony Computer Entertainment’s The Last Guardian share the spotlight with indie darlings like Firewatch, Inside,

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Shift Controller To Offer Room Scale Like Experience Without Sensors


Posted on December 28, 2016 by Rae Michelle Richards

Virtual Reality motion controllers can add to the immersion of an interactive experience but setting up various base-stations and sensors can be a daunting task for the less hardcore among us. The Shift cross-platform controller purports to offer a simpler solutions for VR physical presence with a set of motion controllers linked to a pair of sensor armbands worn on the upper arm. Produced by San Francisco based start-up Finch, the Shift is said to match the functionality of the much more expensive HTC Vive and Oculus Rift. How does Finch achieve  these results without the need for multiple sensors in

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First Footage of Ace Combat 7 Running On PSVR


Posted on December 19, 2016 by Rae Michelle Richards

Seven minutes of footage from ACE Combat 7’s PlayStation VR mode was filmed was released via YouTube this weekend. The footage isn’t exactly the most enthralling considering it is the TV screen output of a VR experience filmed off a screen at Bandai’s Thank You Celebration in Korea but it does give us a few hints at how the PSVR mode will work.  Ace Combat 7 was announced back at PSX 2015 and is a direct sequel to 2007’s Ace Combat 6: Fires of Liberation. The VR cockpit mode and the main campaign are said to be two separate modes, meaning that the VR experience should be

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Elite Dangerous Warps On To PlayStation 4 In 2017


Posted on December 10, 2016 by Rae Michelle Richards

Elite Dangerous will engage its jump drives in 2017 to travel to a brand new platform, the PlayStation 4. Frontier Development’s open world spaceship simulator has been available on PC since the game’s alpha release in 2014 and has been on Microsoft’s Xbox One in Preview form since this past June. Starting next year PlayStation owners will be able to make their mark on a futuristic representation of the Milky Way Galaxy that we all call home. In Elite Dangerous players take on the role of a spaceship commander and have a number of different career choices open to them

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Diner Duo | REVIEW


Posted on December 5, 2016 by Meghan Kass

So far, in it’s short existence, the Vive has had an interesting selection of games. These games range from literally nauseating to impressive, but most have the feeling as a tech demo at this point. Many Vive games have a lot of style and gimmicks, but lack in actual gameplay or even fun for a stretch of times. While the horror genre and arcade style games have shown us some virtual reality gems, what are other some other types of games that are worth the time and money that the Vive or, any VR system require? One of the more

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Microsoft Reveals Minimum Specs For Affordable VR Headsets


Posted on November 23, 2016 by Rae Michelle Richards

Remember those sub $300 USD virtual reality headsets that Microsoft announced would be manufactured by partners like Hewlett Packard and Dell last month? The tech giant has now shed some light on the minimum requirements that a users systems will have to meet in order to use the Windows Holographic Shell on one of these devices. Unlike gaming focused headsets like the HTC Vive and Oculus Rift, these new headsets will not require 8GB of system memory or a beefy GeForce 970 in order to power the Windows Holographic Shell. During the Microsoft “Windows 10 Creator’s Update” presentation from last month

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OSVR Support Officially Comes To Steam


Posted on November 23, 2016 by Rae Michelle Richards

Support for Open Source Virtual Reality hardware – an initiative known as OSVR, which allows a wide range of hardware manufacturers and developers to contribute to a open VR ecosystem for Windows PC, Linux and Mac– is finally coming to Steam officially. Today’s announcement means that OSVR supported content will is now visible on the Steam Store alongside content made specifically for the HTC Vive and Oculus Rift. Users can now sort via preferred supported platform within the store and a special OSVR badge will be displayed alongside the other platforms within the store interface. Razer’s OSVR Lead, Christopher Mitchell, had

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