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Independent Games Festival Awards Recap


Posted on March 23, 2016 by Rae Michelle Richards

Last week while our staff were busy crossing the many halls of the Games Developer Conference 2016 the IGF (Independent Games Festival) were just as busy preparing to announce the winners for this year’s awards. The grand prize went to Seumas McNally’s narrative crime title Her Story won not only the Grand Prize but also the Best In Narrative award as well. Indie darling Undertale took mercy on it’s playerbase and won the Audience Award while minimalist transit simulator Mini Metro is heading home with the Excellence in Audio award.

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GDC: Lego Star Wars: The Force Awakens Preview


Posted on March 23, 2016 by Rae Michelle Richards

Last week at the Games Developer Conference I got the chance to check out a presentation & live demo for Traveler’s Tales upcoming Lego Star Wars: The Force Awakens.  It seems fitting that with ten years spanning between first Lego Star Wars games on 6th generation consoles  & this latest title, and the Star Wars brand being under new management, that TT would try to fit some new mechanics into their latest game.  Not only did we learn the ambitious scope behind Lego Star Wars: The Force Awakens but we also got a sneak peak at some of the cool new features  & authentic feel that Traveler’s Tales has planned for this entry in the franchise.

In terms of raw numbers, this might be the most ambitious Lego Star Wars title ever, if not one of the largest. The final game will sport 18 levels taking place during major plot points in The Force Awakens as well as explaining some of the plot elements in-between Return of the Jedi and The Force Awakens that we didn’t get to see on the big screen. There will be over 200 collectible characters for players to find, collect and use to replay any of the 18 levels. In order to access these levels, players will have to make use of 5 different hub worlds – Jakku, Takodana, StarKiller Base, D’Qar and the Millennium Falcon. Flight levels play a larger role in Lego Star Wars: The Force Awakens than in previous entries, flight in the last Lego title felt very 2-dimensional,  players now have full 360-degree movement thanks to a new tool – the ability to flip your ship in the opposite direction at the press of a button. In all honesty, the entire flip maneuver reminded me of the free-roam sections of Star Fox 64, and that’s not a bad thing – I love that game!

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Our demo opened with an authentic Star Wars scroll, accurate right down to the font and aspect ratio! As Finn / Poe’s Tie Fighter comes crashing into the ground we watch it explode into a thousand little Lego bits that scatter all around the desert.  Rey appears over the cliff, near the wreckage and hilariously pulls offer her mask – which is one solid Lego helmet piece. The player is then thrust into the action as Rey skates her way down the sandy slopes, collecting small Lego bits as she goes.  After the surfing introduction, the player is thrust right into combat, fighting waves of enemies until they defeat the designated leader NPC.  It is at this point we are introduced to multi-builds, one of the new features in the game.

Here is how WB Games describes multi-builds:

Multi-Builds – The enhanced Multi-Builds system allows players to choose from multiple building options to solve a puzzle and advance the game in different ways. For the first time, the same pile of Lego bricks can be used in multiple ways, with the player building and re-building different objects for different purposes.

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A dev from TT who was walking us through the demonstration noted that this particular encounter can end in one of two ways, depending on the multi-build selected by the player. Each multi-build had its own cut-scene and comedic dialogue to accompany it, rewarding the player for experimenting with different options.  Combat has improved greatly from previous Lego titles – A yellow gauge now fills up on screen and allows players to pull off cool finishing moves once it is full. Also new to the combat system is the combat multiplier. In terms of playstyle Rey was a very agile character who is able to use her staff to access previously inaccessible vertical sections of the map, while BB-8 rolls around and is able to partake in a hacking mini-game while Rey explores the map for hidden items.

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The second half of the demonstration focused on Rey’s escape in the Millennium Falcon from a group of Tie-Fighters. This section played very similar to an on rails space combat game, not unlike the aforementioned Star Fox. Players control the ship as it moves along an X/Y axis, oncoming Ties exploded into small bits as Rey blasted them apart. Rey is able to maneuver the Falcon to almost every available end of the level thanks to the one button flip mechanics mentioned earlier. Devs did mention that if you are playing these ship sections in 2 player co-op mode one player will control the Falcon’s movements while the other controls the mounted gun turrets.

Our demo ended with Lego Kylo Ren reciting his “I feel the call to the light” monologue from the film, only this time the monologue ends with the revelation that Ren has what appears to be a child’s room aboard the StarKiller Base.

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Lego Star Wars: The Force Awakens will be available on June 28th for PlayStation 4, PlayStation 3, PlayStation Vita, Xbox One, Xbox 360, Wii U, Nintendo 3DS and Steam.


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GDC 2016: Sherlock Holmes: The Devils Daughter Preview


Posted on March 20, 2016 by Rae Michelle Richards

Sherlock Holmes: The Devils Daughter is an action-adventure game that transports players once again back to Victorian London on PlayStation 4, Xbox One and Windows PC. This latest iteration improves upon previous entries in the franchise by bringing features and gameplay elements from previous games like Sherlock Holmes: Crimes and Punishment. I got the chance to check out the title at a demo booth at this year’s Games Developer Conference, here are my impressions.Read More


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GDC Preview: Manus VR


Posted on March 19, 2016 by Renee Gittins

This week at GDC, I was able to test several virtual reality peripherals that I was excited about. One of those was Manus VR’s glove set, gloved-based controls intended for virtual reality use.

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The gloves themselves are lightweight with a battery-pack on the back of the hand. It works by taking advantage of the Vive controllers tracking and using custom flex sensor within the glove. The sensors have two bend areas per finger, allowing for tracking of precise finger movements. Unlike other hand-tracking solutions, such as the Leap, there is no constraint on where your hand movement can be sensed.

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GDC 16: Partying With Destructoid & Homefront The Revolution


Posted on March 16, 2016 by Rae Michelle Richards

Homefront The Revolution

Tonight in San Francisco longtime gaming website Destructoid celebrated their 10th anniversary with a downtown bash for both GDC attendees and the public. They also partnered with Deep Silver and Dambuster Studios to help promote the upcoming Homefront The Revolution. I got the chance to attend this pretty sweet party, here are my impressions.

The line to get into the party was absolutely massive, fans & conference attendees alike lined up around the block for their chance at getting into the celebration. Surprisingly things moved at a rather brisk pace and despite the line’s size I was into the event in a little under ten minutes times.

Destructoid chose an interesting venue for their 10th anniversary party – the upper floor consisted of a softly light lounge area where conference attendees and members of the Destructoid community conversed about everything from game design theory to recent political events. If I had to describe an atmosphere for the upper floor, it would have to be ‘laid back’. A much larger basement area housed a rather spacious dance club style bar that was adorned in Homefront The Revolution logos and neon signs accompanied by loud thumping live music. Quite the contrast to the upper floor!

Sadly Homefront The Revolution was not playable at the 10th anniversary party despite being heavily marketed alongside Destructoid’s big milestone. I did however, manage to snag some cool pictures from tonight’s event which you can check out after the jump.Read More


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