Posted on June 7, 2019 by Rae Michelle Richards
It’s been a couple months now since Bungie and Activision parted ways with the conclusion of the publishers involvement with the Destiny franchise. In a live stream held yesterday Bungie announced what the future has in store for the two year old shooter, the announcement of a new distribution platform for the game, cross-save functionality and even the next expansion. There is a lot to take in!
Destiny 2 will be jumping ship from the Battle.net launcher and making a home for itself on Valve’s Steam service starting this September. A process will presumably be in place by then to allow existing owners who currently use the Battle.net launcher to play the game to transition to Steam. It’s not clear at this point in time whether or not the Steam version will be mandatory or if the Battle.net version will continue to be updated.
Alongside this shift to Steam will be the release of Destiny: New Light, a free to play version of Destiny 2 which includes the 2017 base game, both the Warmind and Curse of Osiris DLC add-ons. This will give new guardians access to all of the Year One content that previously cost $$. Last year’s Destiny 2: Forsaken expansion will not be included on the free offerings but will instead be a separate purchase.
Cross-save functionality (not to be confused with Cross Play functionality) will also be coming to Destiny 2 in the September update. This means that if you play on multiple platforms (Xbox, PC or PS4) you’ll be able to carry up to 3 characters forward into this new system and will be able to logon to any supported platform and continue to play. This also means that previously PlayStation Exclusive gear and strikes will be available on all platforms. It is not yet known if you’ll need to buy separate expansion licenses per platform at this time.
Lastly, and perhaps most exciting for existing players is the announcement of the next Destiny 2 expansion, Shadowkeep. In breaking what has been a Destiny tradition for the entire entire life of the franchise – Shadowkeep will not require the purchase of all previous DLCs. Players will be able to jump right into this latest adventure on the moon without the Forsaken or Forsaken annual pass. Speaking of the annual passes – there doesn’t seem to be one for Year 3 of Destiny 2
Source: PC Gamer
Posted on June 11, 2018 by Rae Michelle Richards
Crackdown 3 has been on the radar for a while now, originally revealed in 2014, it is not stranger to long periods of silence before new information comes to light. At their E3 press conference Microsoft showed off a brand new trailer featuring narration of none other than comedian Terry Crews.
Watch as Terry shows us how you can scale buildings, collect those ever present orbs, become more powerful and even summon a mother $#*@ing tank out of thin air!
Despite a long development cycle spanning nearly 5 years, Crackdown 3 will release in February 2018 for Windows PC and Xbox One.
The Crackdown series has been a staple on the Xbox line of consoles for over a decade now, the original Crackdown released all the way back in Feb 2007 and at the time promised players a chance to take part in the then upcoming Halo 3 beta. Crackdown 2 had a whole “zombies but not zombies” horde thing going on and was a bit of a departure from the first.
Perhaps the injection of Terry Crew’s humor is just what this long in-development game needs to stay fresh.
Posted on June 11, 2018 by Rae Michelle Richards
Square Enix revealed the first in-engine gameplay trailer for the upcoming third entry in the Tomb Raider reboot franchise, Shadow of the Tomb Raider. This 3 minute long cut of sequences seems to be taken from the same “first hour” demo that I got to play at the Shadow of the Tomb Raider reveal event back in April.
Demo stations featuring a slice of Shadow of the Tomb Raider will be playable at both Square Enix’s E3 booth and Microsoft’s Xbox Experience Theatre. E3 is also the first place that the public will get a look at SOTR running on PC hardware.
Here’s Square Enix’s official description of the demo that’s available on the show floor:
E3 attendees will have the opportunity to experience Shadow of the Tomb Raider firsthand with playable demos at the Square Enix booth and the Xbox Experience at the Microsoft Theater. Meanwhile, the NVIDIA booth will host a behind closed doors, first time playable demo of Shadow of the Tomb Raider on PC.
In the demo I got to play a massive tidal wave destroys an entire city during the climax. Here is how I described it back in April:
“This is where things went from standard action movie fare – as seen in the previous two titles – to nearly world shattering. A ginormous tidal wave quickly engulfs the cavernous tomb and sweeps Lara out and onto the city streets. What follows is an almost indescribable amount of devastation as the large wave carries Lara, innocent pedestrians, cars and anything not firmly cemented into a foundation along with it.”
Alongside the gameplay trailer Square Enix also released several brand new screenshots, which you can check out below:
Posted on May 29, 2018 by Rae Michelle Richards
Capcom has confirmed that Mega Man 11 will release on Xbox One, Nintendo Switch, PlayStation 4 and PC on October 2nd 2018.
In the ‘pre-order trailer’ for Nintendo Switch we get several quick looks at various worlds that will be featured in Mega Man 11. In addition to the new gameplay footage the brand new ‘Power Gear’ is revealed – which allows the Blue Bomber to use a powerful overcharged blast. Another new power-up is the ‘Double Gear’ which empowers Mega Man to use two different power-ups at once.
A physical Collector’s Edition, simply titled the Amiibo Edition, will also be released at GameStop in America. Amiibo Edition will include a brand new special edition Mega Man amiibo, a set of stickers anda physical copy of Mega Man 11.
Here’s the game’s description as it appeared on Nintendo’s YouTube channel:
“Mega Man is back! The newest entry in this iconic series blends classic, challenging 2D platforming action with a fresh new visual style. The new Double Gear system boosts Mega Man’s speed and power for a new twist to the satisfying gameplay the series is known for. “
Posted on February 7, 2018 by Joshua Rust
Obsidian Entertainment has just announced that Pillars of Eternity II: Deadfire will be coming to consoles later this year. It was first just announced as PC only title. With the original game having been ported to the consoles as well – we figured it was just a matter of time before the sequel confirmation would be announced for consoles.
The game is coming out on PC this April, while the tentative date for the console versions is expected Holiday 2018. It is being ported to consoles by developer Red Cerberus. Here is an older video showing off some of the gameplay for Pillars of Eternity II: Deadfire:
Pillars of Eternity II: Deadfire will release on PC in April. The Xbox One, PlayStation 4, and Nintendo Switch version will be available Holiday 2018. We will keep you updated as more information comes to light.
Posted on February 6, 2018 by Joshua Rust
The very long awaited patch for Terraria is now finally live for the Xbox one version of the game. This update is huge as the game’s code has been completely rewritten. The reasoning behind this is to get all the consoles versions on the same page with the PC edition, that way when it comes to future updates it will pretty seamless between all the versions.
Posted on February 5, 2018 by Joshua Rust
Slime Ranchers everywhere, get ready for a new update that will introduce a new area and a new slime. Coming later this February, you will be able to venture through Nimble Valley and race alongside the lightning fast Quicksilver Slimes! In addition to the new area and slime, there will be additional tweaks to the 5-Day Rush mode.
Here are the details of the upcoming update, a.k.a. Mochi’s Megabucks Update, via Monomi Park’s official forums:
Partner with Mochi Miles in a STRICTLY BUSINESS capacity to corner the market on quicksilver slime plorts! Explore the Nimble Valley, a wholly-owned property of Miles Corp, and earn unique rewards from your boss, THE Mochi Miles.
The experience in the Nimble Valley is very different from anything else in Slime Rancher, offering an action-packed race through the valley as you attempt to feed a herd of dozens of quicksilver slimes with blasts of electric charges.
Why doesn’t the rest of the world know about quicksilver slimes? Why are they ONLY located in the Miles-owned Nimble Valley? I’m sure it’s just a coincidence.
The 5-Day Rush is getting an overhaul, including a name change! Rush Mode shares the same goal as the 5DR in that it’s a race to get as many newbucks as you can in a limited period of time. However, Rush Mode introduces a variable time limit, that can be extended through smart, efficient play. It will also feature a few bonus offerings out on the range to encourage mixing up ranching with exploring.
Please note that while we expect high scores to completely change, 5DR world records posted online will be preserved as Rush Mode scores will be distinguishable.
Monomi Park has additional updates planned as well for Slime Rancher. We’ll keep you updated as those become available.
Posted on February 5, 2018 by Joshua Rust
Ubisoft has revealed that Far Cry 3 Classic Edition will be headed to Xbox One and PS4 Far Cry 5 Season Pass holders later this summer. While pricing has not been confirmed yet for the Season Pass, you will get the following DLC’s when purchased:
The Season Pass holder will be able to download the Far Cry 3 Classic Edition four weeks earlier than when it’s released as a standalone download.
Here is the announcement trailer for Far Cry 3 Classic Edition:
Far Cry 5 will launch on Xbox One & PS4 on March 27th, 2018.
Posted on April 7, 2017 by Rae Michelle Richards
The first confirmed details for Xbox’s’ next iterative console, codenamed Scoprio, since its surprise E3 2016 reveal have surfaced. As expected, the fine reporters at Digital Foundry took a trip to Redmond and got a first-hand look under the hood of Microsoft’s upcoming console powerhouse. Details like the final industrial design of Project Scorpio or its final name are being kept under wraps for now but we know a lot more about its hardware.
So here is what will be inside the box when Project Scorpio launches later this year:
Here is how Digital Foundry summarized the new “Scorpio Engine”, the system on a chip that will power the new console:
“Core to the new console is the Scorpio Engine, the new SoC (system on chip) developed once again in conjunction with AMD. In common with many aspects of the box, engineering the new processor was based on a revolutionary workflow – one that could only really be achieved on a mid-generation refresh design.”
There was also of course talk of how Scorpio will usher in the era of 4K gaming with frame rates as high as 60 FPS. Once again quoting Digital Foundry:
“Scorpio will hit its native 4K target across a range of content, with power to spare to spend on other visual improvements. And while 4K is the target, Microsoft is paying attention to 1080p users, promising that all modes will be available to them.”
On paper project Scorpio isn’t just going toe-to-toe with the PlayStation Pro but surpasses in available memory, GPU clock speed and CPU speed. The Scorpio GPU is 25% faster (in terms of raw MHZ) when compared with the pro. Microsoft’s next box has 40% more memory when compared with Sony’s enthusiast grade console, although only 8GB of the DDR5 memory in Scorpio will be accessible for games – the other 4GB is reserved for the system’s OS and background tasks. Finally Xbox Scorpio’s CPU’s clock rate is higher than PS4 Pros but only by a marginal 9%.
What this means in terms of identical games being played on the Xbox Scorpio versus the PlayStation 4 Pro has yet to be determined. When comparing the baseline PS4 to its Pro counterpart it has been a mixed bag – sometimes games on the Pro will sport higher frame-rates and higher quality textures but at other times have shown unstable framerates when compared to the base PS4. Certainly, the Xbox One from 2013 weeps in comparison to the beefed up specs of Scorpio, however. We just don’t know how this much additional power will translate over to cross-generational games since Microsoft has stated that the Xbox One family of games will all be playable on the Xbox One (2013), Xbox One S (2016) and Project Scorpio.
For everything we do know about Project Scorpio on the technical side, there are several unanswered questions when it comes to the release of Scorpio as a consumer product. Microsoft has made no mention of how much the new console will cost – Sony’s rival PlayStation 4 Pro is priced at a staggering $499 CDN, a $150 premium for the privilege of owning a 4K capable console. With Scorpio’s increased power could its price be even higher than that of the PS4 Pro? Assuming that it is, will existing Xbox owners want to shell out more than half a thousand dollars for a bump in resolution?
Simply put there is a lot that we don’t know about how Microsoft will position Scorpio and there’s no point in speculating how it will be received by the public once it does become available. Microsoft is expected to take the wraps off of everything Project Scorpio during their pre-E3 press conference this June.
Posted on March 12, 2017 by Broken Joysticks
Article Written By: Tori Dominowski
The Game Developers’ Conference lets independent game makers to show off their projects in a professional setting, while giving platform holders and publishers the chance to show off their lineup to budding talent. Amongst the sea of VR and game service companies, indies got their chance to shine at a few events at the show – in particular, Microsoft’s ID@Xbox showcase.
Held at a private loft in downtown San Francisco, the event gave us a look at upcoming indie games to grace Windows 10 and the Xbox One. Among these, some of the standouts included Ooblets, the adorable life sim/role-playing game developed by Glumberland, Church of Darkness, a top-down stealth game by Paranoid Productions that tasks the player with infiltrating a cult compound, and Etherborn, a dreamlike gravity-bending puzzle platformer by studio Altered Matter.
The developers behind Ooblets stated in our interview that they wished to make a game which combines the most compelling elements of Harvest Moon and Pokémon into a single experience, marrying the meditative slow-life farming of the former with the collection and companionship of the latter. The game is designed to evoke the same soft, safe, endearing, and feminine aesthetic that both series pride themselves in, touting a visual aesthetic very much in line with modern cartoon style trends. Ooblets is setting out to be the alternative to both series that emphasizes the strengths of both that often get ignored.
Church of Darkness, by contrast, takes a much darker and more tense turn into the stealth genre. The player must infiltrate a religious cult’s South American compound in the 1970s and rescue their sibling who has left home to join them. The game uses a top-down perspective to allow the player as much visual information as possible without using standard stealth conventions such as a radar. The setting alone does a great job of establishing unfamiliarity and unease in the player, something well-suited to a stealth game. Plus, the wealth of ways with which the player can interact with the environment allow for some rather creative puzzle solutions, leaving the player feeling unrestricted in ways other stealth games do not.
Finally, the last standout was Etherborn, a game that prides itself on its eerie, misty, dreamlike visual aesthetic, as well as using it to support its gravity-twisting movement mechanics. In the game, the player can move up walls when approaching them with a ramp. Manipulating the gravitational standards of whatever polarity to which they are currently oriented is the key to the game’s puzzles. Falling down holes in the ceiling and establishing a sense of continuity to abstract spaces are necessary in the demo’s later levels, and make Etherborn out to be a gorgeous-looking standout of the puzzle platformer genre.
Microsoft’s Xbox One still has a lot to prove if it wants to keep up with the current indie clout of Sony’s Vita and PlayStation 4, but it is putting up a very compelling show of confidence with this show. Giving developers cheaper access to development tools, cross-platform certification through the Windows Store, cheaper certification fees, and big industry-facing events such as this one are a good sign that Microsoft still believes in the importance of independent development for its platforms.
Posted on August 6, 2016 by Fionna Schweit
We happy few is a game that appeared from nowhere to immense hype. A video at the Microsoft press conference showed a grim dystopian world in 1960s England. E3’s trailer peaked the interest of all involved with its dark atmosphere and air of mystery. Well mystery no more, the folks at Compulsion Games have given PC gamers a chance to play their game while its still in early access.
There is no story in the game, but its possible that you could be spoiled by my discussions of game mechanics, the atmosphere, and the perceived back story so far. So, if you are super concerned about spoilers I suggest you stop reading.
Ok, so lets start with basics, this is in fact a survival game. Though nothing about survival was shown at E3, media outlets (including us) reported that it was a survival game. No one really knew what form that would take, but this version of the game, despite having no story, does feature all of the survival elements.
The game opens with the same intro at E3, we are in an office tasked with ensuring that no history sneaks by our censoring old newspapers. Since this is a story free demo, we get our best indications of whats going on in the world from these articles. Just like the E3 trailer you can go right to the party your office is holding if you want. But, this is an open world game, so I spent some time looking around. I was well rewarded, you can use the censorship machines in several other rooms, giving you more background.
From these other rooms I was able to glean a good bit of backstory. We appear to be in a future 1960’s where England lost at last part of World War 2, and was occupied by Germany. Either because of the occupation or to before it, a happiness pill was tested. This pill is the “joy” we heard about in the trailer, and seems to be a main plot point of the game. Those who refuse to take their joy are called “downers” and exiled to a rundown part of the city.
During the intro I also learned that our main character seems to have a brother, and that an article about his brother is what triggers his remembering. Not wanting to get too far behind I finished the intro section, was captured after running away, and found myself waking up in a dark tunnel.
Much to my surprise the upper left of my screen was occupied by a series of status icons, food, water, sleep, and health. These meters are in a constant state of draining giving the game its survival aspect. So after waking up I made my way around the starting area. The area is an old tube station where theres a bit of tutorial.
Here we get to see that the game mostly is going to involve collecting raw materials, then crafting things. After being directed in some basic crafting, we get released out to the open world. Did I forget to mention that? Yah this is a fully open world game. Your time will be spent wandering around finding missions, exploring for resources, and making sure you get back to your base in time to sleep before you die.
The game has solid core mechanics, you have to eat frequently and your days are bounded by the need to find a place to sleep. I found plenty of water, but much of the food I found was spoiled or rotted. This food true to form of any good survival game made me sick. Sickness was a constant companion in the world for me. Though there were pills that could help mitigate these but they were a much sought after resource and I traded some of mine away to ensure I had a place to sleep. That was a mistake by the way.
You are not the only inhabitant of this grim dark place where downers are sent. No its well populated. You will find all sorts of people running around. Some of these people just wander, some offer missions, and some are hostile. I didn’t spend much time in combat, but the system is very basic, at the point I was at in the game the most powerful weapons I had access to were cricket bats. The rest was fists and pointy sticks and clubs.
I was able to map about 40% of the first map in my longest play through. Two hours of play and that was just 40% of the first area. This is going to be a large game, with many NPC’s and quests to do, in addition to the simple survival objectives. The game does feature perma death, and since I wanted to get a good feel for the game, I played with this option on.
Permadeath is what makes this game so exciting right now. Even without the main story line, there is this element of danger which is just so very thrilling. I found myself spending so much time on the scavenging and looking to stay alive that I honestly didn’t really need story. That is not to say that it won’t be even better with a story, but I liked it so much already it can’t go anywhere but up.
Nothing quite felt as exciting as running on very little sleep (which takes away from stamina, which is vital for fighting) and knowing it was going to be a long way back to my home, fraught with danger. But if I can make it back ill get to keep all the loot I am currently carrying.
The game offers that oh so tempting dichotomy between the want to explore and find raw resoruces, and the staying close enough to home to not die. There are other games that have nailed this in the past, but as nearly as I can tell We Happy Few is doing it in a vastly different way.
I really cant wait to get the story that goes along with the current gameplay. Its incredibly rare for a game to hold me based only on its gameplay and not its story. I can think of only a couple of examples, Rocket League, and Overwatch being two notable ones. This game managed to do that. Since its endlessly repeatable and features permadeath, I feel like there are basically unlimited options for play through here. During my play through I did find a few small physics bugs, and ended up stuck a few times, but since this game is going to be early access, there is plenty of time for the developers to fix these small issues.
Posted on July 20, 2016 by Fionna Schweit
Do your neighbors annoy you? Do you like killing? If you answered yes to either of these, you might like Party Hard. Ill set the stage for you. You’re a masked serial killer just trying to get some sleep. Its 3am and your neighbors are really, really, loud. So you kill them, all of them, while they party.
That’s basically the whole game. But its all wrapped up in a really great package of pixely carnage action. It also has a ton of environmental things to play with. So Enviroment + killing + stupid neighbors = a fun action game. It all seems pretty simple I’ll admit but what it adds up to is more than the sum or its parts.
The game doesn’t have so much of a story as it does a singular purpose. Stop the noise. But this isint madness interactive (vaunted flash game of the 00s), no your not going to be blowing people away with a vast array of weapons and explosives. Instead its all about the planning, patience and carefully laid traps.
Each level starts off with you outside a house full of excited partying people. These people are all busy with their own stuff, they are drinking, getting lewd, smoking drugs. Whatever you do at parties. Your job is to kill them all. But this isn’t hit man, you don’t even have a gun. You’re going to need to kill them with smarts, and well laid traps. Rather than brute force.
So how do you kill them then? Well there are a lot of options. You can set up traps, you can stab people, you can lead them to poison themselves. There are dozens of ways. Levels get more difficult as you go, primarily by having more people around you, and less traps. A good example of one of these traps is setting a stove to blow up, or poisoning the keg.
Each level also has random events that trigger when you are on the level. So you might get a dark coated man who gives you an item, or there might a drug deal in the back that provides chemicals or weapons. The cool thing is that these seem to be random, and so you can end up having almost anything happen in almost any level. You can expose the drug deals as well, and this also casuses chaos, with the police showing up and shooting everyone.
The police are as much of a problem as a help in this game, when you start killing people. So once you kill people with your knife, the most basic of tools, you will be able to expand out to more exciting things. Like setting down a stun bomb you got from that strange in the overcoat, or poisoning the keg.
The game features a great soundtrack of intense EDM music. Exactly what you would expect at a party I suppose. The game really feels methodical. You cant just run in and start stabbing everyone. Careful planning and attention to available environmental traps is important.
The game is played from the top down, similar to that other slaughter fest that is Hot line Miami. If Hotline Miami is a game of speed, this is a game of chess. Its slow and methodical. It has some hectic moments sure, I misplaced kill can result in you running after someone trying to stop them setting up the alarm. But those are rare moments. Most of the time your going to need to carefully plan out where and when you kill people.
Hitman penalizes you for killing, this game rewards you. In each party there will be a large number of people, your job is to kill them. You can set rooms on fire, blow things up, use poison whatever, doesn’t matter. As long as they end up dead. I found myself mostly stabbing people because that was easiest. I also used a lot of poison and one or two explosive traps, since those tend to get a larger number of people at once.
The games story plays out in between each part, where a hard boiled detective will try to track you down. Each of these little vignettes is a refreshing breather from the intensity of the part with its nonstop EDM music. Both the cut scenes and the game are in a pixel style. I like the pixel style because it plays down the gore a bit. Partiers can still explode in to pools of red blood and bits of things, but since they are pixelated its less offensive.
This is a punishingly difficult game, several times I ended up getting caught and losing the level. This results in a total start over, no check points. On a level where you might have to kill 40 or 50 people it can take 20 minutes to carefully lay everything up.
Each level is well designed, with a lot of rooms with doors that close, exit points, and traps for the party goers. Sadly this is where we start to end up with a problem. Levels are different in layout, but all of the goals are the same. The game has one one goal, and you are the lone agent of that goal.
I do have to say at least one bad thing about every game, so for this one I am picking its length and lack of diversity. Though the levels change, most players will quickly fatigue with having to kill two or three dozen people without being caught. Killing so many works well in games like Hot Line Miami because of the frantic pacing, but this game features a much slower methodical approach. Much time is spent simply waiting. Waiting for one person to walk away from the group to kill them. Waiting for a planted bomb to be in just the right place to go off. Waiting for the police to arrive, search, and then leave. It is for sure a waiting game.
There are also some great moments as well. When you plant the bomb in the right place, and it kills half a dozen partiers, when a cop car screams up and kills 4 or 5 with no care at all. Some moments feel fun and unplanned. One level featured a meth lab in the back, and totally with out my prompting a fight broke out there. This fight caused a fire, which killed many people. Through it all the DJ partied on.
There is even some room for humor, subtle jokes abound. My favorite is the ability to make the protagonist dance to the frantic techo that’s going on all around him as he kills his way through the game. I found myself often just sort of standing and listening to music. Sadly the game has a few bugs that make it more difficult to play. Invisible phones have got to be the worst of all of these, as party patrons use phones to summon police. So, if you don’t know when they are coming, you will lose every time. Over all for the price point I think this game is well done and would recommend it.
Other than the eternally slow pace, I have very little bad to say about this game. Glitches can (and presumably will) be patched later on. Many people will no doubt take the timing of my review to be poor in light of recent events. However, I do not believe that this is a game of the type that promotes violence. Its cartoony aesthetic and lack of any realistic violence make it much less a murder simulator and much more just a fun game. Over all I give this game a buy it rating, it is out now on IOS Android, PC, PS4 and Xbox One.
Brokenjoysticks was provided a copy of the PC version for review.
Posted on July 2, 2016 by Fionna Schweit
We brought you news of the Xbox and PC officially getting hitched right from the Xbox Media Conference. Now Microsoft have decided to send out official invitations. Polygon confirmed today that the feature will go live September 13. Early titles that we know are going to be a part of this program include Halo Wars 2, Forza Horizon 3, and Gears of War 4. I am sure there will also be many, many other titles to come, but that’s what we know so far.
The feature lets you buy a game on Xbox One and get the PC version free or vice versa. GAMING WILL NEVER BE THE SAME. (ok well maybe it wont change at all), Microsoft also says that game saves and achievements are available across devices.Play Anywhere requires Windows 10’s new Anniversary update, which lands on August 2. Additionally, Xbox One users will need the new summer update, which is coming soon.
It seems that what we did miss at the Xbox Presser was that ReCore which launches September 13th. Other supported games will include Forza Horizon 3 (September 27), Gears of War 4 (October 11) and Halo Wars 2 (February 17, 2017). Thats all we got so far, but I think its pretty safe to assume that all Microsoft developed products will now include Xbox Play Anywhere.
Sony has said they do not plan on introducing a similar program anytime soon. Recall PlayStation president Andrew House’s words just a short month ago:”I always hesitate to be drawn into discussions of someone else’s strategy. I’m more than happy to talk about our own strategy. Yes, there was a big emphasis from the folks at Microsoft on Xbox and PC cross-play. It remains to be seen whether there is latent large consumer demand for that.”
So there you go. Will this change what you think about Xbox vs Playstation? will it finally convince you Console hold-outs that a PC is a good idea? Tell us what you think on Facebook and Twitter.
Posted on June 28, 2016 by Fionna Schweit
Today is finally the day, Telltale Publishing announced the release of hit survival horde crafting game 7 Days to Die on PlayStation 4 and Xbox One. Telltale have teamed up with the developer The Fun Pimps (yes that’s their actual name), to bring this horror game to consoles.