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GDC17: Indies Rule the House at Microsoft’s ID@Xbox Event


Posted on March 12, 2017 by Broken Joysticks

Article Written By: Tori Dominowski

The Game Developers’ Conference lets independent game makers to show off their projects in a professional setting, while giving platform holders and publishers the chance to show off their lineup to budding talent. Amongst the sea of VR and game service companies, indies got their chance to shine at a few events at the show – in particular, Microsoft’s ID@Xbox showcase.

Held at a private loft in downtown San Francisco, the event gave us a look at upcoming indie games to grace Windows 10 and the Xbox One. Among these, some of the standouts included Ooblets, the adorable life sim/role-playing game developed by Glumberland, Church of Darkness, a top-down stealth game by Paranoid Productions that tasks the player with infiltrating a cult compound, and Etherborn, a dreamlike gravity-bending puzzle platformer by studio Altered Matter.

The developers behind Ooblets stated in our interview that they wished to make a game which combines the most compelling elements of Harvest Moon and Pokémon into a single experience, marrying the meditative slow-life farming of the former with the collection and companionship of the latter. The game is designed to evoke the same soft, safe, endearing, and  feminine aesthetic that both series pride themselves in, touting a visual aesthetic very much in line with modern cartoon style trends. Ooblets is setting out to be the alternative to both series that emphasizes the strengths of both that often get ignored.

Church of Darkness, by contrast, takes a much darker and more tense turn into the stealth genre. The player must infiltrate a religious cult’s South American compound in the 1970s and rescue their sibling who has left home to join them. The game uses a top-down perspective to allow the player as much visual information as possible without using standard stealth conventions such as a radar. The setting alone does a great job of establishing unfamiliarity and unease in the player, something well-suited to a stealth game. Plus, the wealth of ways with which the player can interact with the environment allow for some rather creative puzzle solutions, leaving the player feeling unrestricted in ways other stealth games do not.

Finally, the last standout was Etherborn, a game that prides itself on its eerie, misty, dreamlike visual aesthetic, as well as using it to support its gravity-twisting movement mechanics. In the game, the player can move up walls when approaching them with a ramp. Manipulating the gravitational standards of whatever polarity to which they are currently oriented is the key to the game’s puzzles. Falling down holes in the ceiling and establishing a sense of continuity to abstract spaces are necessary in the demo’s later levels, and make Etherborn out to be a gorgeous-looking standout of the puzzle platformer genre.

Microsoft’s Xbox One still has a lot to prove if it wants to keep up with the current indie clout of Sony’s Vita and PlayStation 4, but it is putting up a very compelling show of confidence with this show. Giving developers cheaper access to development tools, cross-platform certification through the Windows Store, cheaper certification fees, and big industry-facing events such as this one are a good sign that Microsoft still believes in the importance of independent development for its platforms.


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GDC 17: AMD Capsaicin & Cream Event Report


Posted on March 1, 2017 by Rae Michelle Richards

AMD VEGA

AMD held their second annual gathering of developers and press focusing on the company’s line-up for the coming year. The processor manufacturer, console architect and videocard producer invited Broken Joysticks to the event and we had a front row seat for all of the major announcements. While Advanced Microdevices did a little bit of reflecting on the successes of 2016, this latest showcase was really about their upcoming line of AMD Vega GPUs, brand new partnerships with developers and to a lesser extent the imminent launch of the Ryzen processor.

Chief architect of the Radeon Technologies took the stage as the primary presenter during the hour long conference. He reflected upon the release of the Radeon 480 this past June and that the eventual launch of the AMD new RX VEGA line of graphics card will put them into direct competition with offerings from rival GPU maker Nvidia.

AMD VEGA

Virtual Reality was one of the primary focuses of AMD’s presentation with the photo-realistic characters of The Sword of Bahubali: A VR Experience wowing viewers both in the form of a pre-rendered concept trailer, an on stage presentation of the VR Experience running on a Ryzen + VEGA setup and the promise of a version that will be compatible with existing hardware to be released soon. The Bahubali VR Experience is still under development and it was briefly mentioned that the final product may require dual Radeon 480s just to be rendered in real-time on modern VR headsets.

During the development of AMD’s VEGA line of GPUs a large focus was placed on memory optimization. Using technologies like AMD’s High Bandwidth Cache Controller and New Geometry Pipeline developers can get the performance of today’s 4GB cards into as small of a footprint as 2GB. Smaller memory footprints will also allow VEGA to produce exceptional results even if a PC gamer has opted to skip the jump to the Ryzen line of processors.

AMD VEGA

Speaking of optimized performance, a number of on stage demonstrations touting the power of the upcoming Ryzen + VEGA combo utilizing several different AAA releases. Developers from Rebellion took to the stage with the recently released Sniper Elite 4 showcasing the game running at 4K on a single Radeon 480 and a dual Radeon 480 set-up on a Ryzen rig. With a single 480 Sniper Elite 4 is able to push a stable 30 FPS while at 4K while the dual setup was able to maintain a mind-blowing 60 frames per second using AMD’s current flagship GPU. It makes one wonder just what the VEGA line of cards could achieve with titles like Sniper Elite 4.

Returning to Virtual – Reality folks from Steam took the stage to discuss the fact that the development version of the Steam VR Tracker, which allows developers to introduce real world objects into a virtual environment will launch for $99 USD and will be supported by AMD’s crimson drivers. We also got a look at four world exclusive VR experience reveals utilizing AMD hardware including an updated version of ROM: Extraction, an on-stage side by side demonstration of ROBO Recall and the first look at Sprint Vector – a VR focused endless runner.

There was a lot to be excited about at AMD’s Capsaicin & Cream event yesterday – most notably the 4 VR experiences and demonstration of the VEGA graphics card line. While the demonstrations were certainly impressive and the promise of technologies like High Bandwidth Cache and Rapid Pack Math tantalizing, it would have nice to get some solid details on the pricing and general availability of RX VEGA – especially with Ryzen’s impending release just a few weeks away.


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Game Developers Choice Awards Nominees Unveiled


Posted on January 4, 2017 by Rae Michelle Richards

GDC Crowd

The Games Developer Conference (GDC) will once again play host to the industry’s retrospective on the past year with the annual Game Developer Choice Awards, with returning hosts Double Fine Productions’ Tim Schaefer overseeing this years’ accolades.

With 14 different categories – including the brand new Best AR / VR Game category – there’s a good chance some of your favorite titles from the past year are in the running for at least one award. Large AAA surprises like Blizzard’s Overwatch, EA’s Battlefield 1 and Sony Computer Entertainment’s The Last Guardian share the spotlight with indie darlings like Firewatch, Inside, and Oxenfree.

What games will take home the top prizes in their respective categories? We will find out on Wednesday, March 1st at 7 pm PST when the awards ceremony is live-streamed from the San Francisco Moscone Center. Yours truly will be in attendance at this year’s Critics Choice awards and I’ll be providing live coverage from GDC 2017 both here on Broken Joysticks and on our twitter account.

Here are the nominees in no particular order:

BEST AUDIO
Battlefield 1 (EA DICE / Electronic Arts)
Thumper (Drool)
DOOM (id Software / Bethesda Softworks)
Inside (Playdead)
Overwatch (Blizzard Entertainment)

BEST DEBUT
Heart Machine (Hyper Light Drifter)
Campo Santo (Firewatch)
ConcernedApe (Stardew Valley)
Drool (Thumper)
Night School Studio (Oxenfree)

BEST DESIGN
Overwatch (Blizzard Entertainment)
Dishonored 2 (Arkane Studios / Bethesda Softworks)
The Witness (Thekla)
Inside (Playdead)
DOOM (id Software / Bethesda Softworks)

DOOM Intro

BEST MOBILE/HANDHELD GAME
Super Mario Run (Nintendo EPD / Nintendo)
Clash Royale (Supercell)
Pokémon Go (Niantic)
Reigns (Nerial / Devolver Digital)
Pokémon Sun/Moon (Game Freak / The Pokémon Company)

INNOVATION AWARD
The Witness (Thekla)
Inside (Playdead)
No Man’s Sky (Hello Games)
Firewatch (Campo Santo / Panic)
Pokemon Go (Niantic)

Super Mario Run on the iPhone 6 Plus

BEST NARRATIVE
The Last Guardian (JAPAN Studio / Sony Interactive Entertainment)
Oxenfree (Night School Studio)
Uncharted 4: A Thief’s End (Naughty Dog / Sony Interactive Entertainment)
Inside (Playdead)
Firewatch (Campo Santo / Panic)

BEST TECHNOLOGY
Battlefield 1 (EA DICE / Electronic Arts)
No Man’s Sky (Hello Games)
Overwatch (Blizzard Entertainment)
DOOM (id Software / Bethesda Softworks)
Uncharted 4: A Thief’s End (Naughty Dog / Sony Interactive Entertainment)

BEST VISUAL ART
Firewatch (Campo Santo / Panic)
The Last Guardian (JAPAN Studio / Sony Interactive Entertainment)
Overwatch (Blizzard Entertainment)
Uncharted 4: A Thief’s End (Naughty Dog / Sony Interactive Entertainment)
Inside (Playdead)

BEST VR/AR GAME
Rez Infinite (Monstars / Enhance Games)
Superhot VR (SUPERHOT Team)
Job Simulator: The 2050 Archives (Owlchemy Labs)
Pokémon Go (Niantic)
Fantastic Contraption (Radial Games / Northway Games)

GAME OF THE YEAR
Uncharted 4: A Thief’s End (Naughty Dog / Sony Interactive Entertainment)
Overwatch (Blizzard Entertainment)
Inside (Playdead)
Dishonored 2 (Arkane Studios / Bethesda Softworks)
Firewatch (Campo Santo / Panic)


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