Studio Wildcard, the minds behind last year’s smash Steam hit ARK: Survival Evolved have taken the concepts from their first prehistoric title and fashioned what they call a M.O.S.A or Multiplayer Online Survival Arena. Ark Survival of the Fittest pits a number of different players in Survival Evolves‘ world map and gives them a limited number of time to craft weapons, tame dinosaurs all in a bid to be the last one standing. We got a chance to sit...
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Clickteam Fusion 3 Hopes To Revolution Indie Game Development [World Premiere]
Games have been my passion since I was very young and along with this passion came the spark of creativity – hoping that someday I would be able to develop my own video games. A piece of software from then little-known French software creation firm Clickteam called The Games Factory helped me explore the core concepts of game design. 16 years later, Clickteam is still around and their most current piece of engine technology, Clickteam Fusion 2.5...
Continue reading...GDC 2016: Interview With Nicole Stark From Disparity Games
An entire family make up the development team over at Disparity Games and I got the chance to sit down with Nicole Stark from the team to chat about her family’s company, representation in indie games and learn a little bit about their first title Ninja Pizza Girl. Nicole was the recipient of a GDC Scholarship through #IneedDiverseGames and we also had time to chat about what it’s like to travel all the way from Australia to...
Continue reading...GDC: Everything From The Future of Xbox Development On Windows Panel
Microsoft held a one hour brief for developers interested in their software development platform for the Xbox One console this morning at GDC. This talk was delivered by the head of the ATG (Advanced Technology Group) and not only served as a recap of some of the major advancements on both the Xbox One platform & Windows 10 Platform but also reconfirmed Microsoft’s vision of a unified development environment with a streamlined pipeline for the delivery of...
Continue reading...GDC 2016 Editorial: We Are The Underdogs
It is undeniable that the annual Games Developer Conference (or GDC) is a spectacular event. Once a year sharp & inquisitive minds involved in various facets of game development, marketing, business, and journalism converge on the Moscone Center in San Francisco California for a week of hands-on demos, networking and panel discussions. Broken Joysticks is by no means a large player in the games journalism space, so just how did a small scrappy site like ours become...
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