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GDC 2018: ID @ Xbox Showcase Report


Posted on March 26, 2018 by Rae Michelle Richards

Written By: Victoria Rose

Microsoft’s ID@Xbox team returned to GDC for another year and brought with them some of the most promising new games coming to their console. Last year, I bemoaned the lack of effort towards securing exclusive titles for the Xbox One, as evidenced by their indie showing at GDC. But now Microsoft appears to be on the road to recovery, starting to cherry-pick several PC darlings as console exclusives. Cuphead, Ooblets, and the Ori series were the big Microsoft-allied indies of past years, so let’s take a look and see what software they have brought to the table in 2018. Welcome to GDC – this is ID@Xbox.

Folks gather around various demo stations during GDC’s ID @ Xbox event.

Starting out, we have My Time at Portia, an ambitious game of many hats that recently launched on Steam Early Access and is now being scouted for an Xbox release. Portia features a stylized visual aesthetic inspired by European animation and some captivatingly peaceful environment design. The main problem with the game at this stage, however, seems to be the opposite of its many early access peers. Portia features such a large number of mechanics and gameplay systems, all fighting for the player’s attention, that I am honestly not sure what the focus of the game is meant to be. At some moments, it feels like a crafting game or Harvest Moon-style farming game, while the combat system’s depth and third-person 3D camera angle suggest a more action RPG approach. We will see how this one develops and if it can find its niche over time.

Next up, there is the PC MMORPG Black Desert Online making its way to Microsoft’s console. The push to get more computer MMOs on consoles has been a long one with mixed results, but it certainly illustrates that there is a market for it. Black Desert Online looks to continue this trend and provide a consistent experience across both PC and Xbox. The team in particular noted Xbox One X compatibility as a major factor in them bringing the game to the platform, as the extra power allowed them to manage the game’s systems at a more reasonable framerate. Overall, this port’s presence was not terribly exciting, but at least should allow existing BDO players more options on how they can play.

Virgo Versus the Zodiac was a welcome presence on the show floor – a turn-based JRPG about mythology with some rather pleasant surprises. The battle system is reminiscent of Paper Mario, with timed button press prompts comprising much of the engagement factor in a fight, as well as some delightful Socialist overtones in the story, with the protagonist Virgo looking to overthrow the corporate greed of her peers. Such themes are more apt now than ever, and VVtZ looks to deliver a one-two punch between that and its solid gameplay inspirations. This is one to watch out for.

Finally on our featured games list, we have Trailmakers, a vehicle-building game reminiscent of contemporaries such as Banjo-Kazooie: Nuts & Bolts and Beseiged. Trailmakers banks heavily on its aforementioned vehicle-creation system, hoping to make a tool that allows for radical experimentation within the game’s physics and world constraints. Sadly, while the tool’s open-ended construction system allows for a great deal of freedom, it does a poor job of teaching players the basics of making a functional vehicle. A booth representative acted as a tutorial without my request, while I just wanted to explore the game on my own terms. I have high hopes for Trailmakers, but it needs to implement better tutorial systems before it can meet them.

Microsoft’s GDC showing has certainly improved since last year, but they still have a long way to go before making the Xbox One be the go-to platform for independent developers. Courting them with hardware power doesn’t make much sense in the indie scene – a market full of games that lean more on aesthetic than technical overhead, but at least some developers seem to be finding uses for the Xbox One X’s muscle. Here’s hoping Microsoft can continue to make strides in areas of true significance to indies, such as licensing terms, hardware costs, and generous revenue splits.


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GDC17: Indies Rule the House at Microsoft’s ID@Xbox Event


Posted on March 12, 2017 by Broken Joysticks

Article Written By: Tori Dominowski

The Game Developers’ Conference lets independent game makers to show off their projects in a professional setting, while giving platform holders and publishers the chance to show off their lineup to budding talent. Amongst the sea of VR and game service companies, indies got their chance to shine at a few events at the show – in particular, Microsoft’s ID@Xbox showcase.

Held at a private loft in downtown San Francisco, the event gave us a look at upcoming indie games to grace Windows 10 and the Xbox One. Among these, some of the standouts included Ooblets, the adorable life sim/role-playing game developed by Glumberland, Church of Darkness, a top-down stealth game by Paranoid Productions that tasks the player with infiltrating a cult compound, and Etherborn, a dreamlike gravity-bending puzzle platformer by studio Altered Matter.

The developers behind Ooblets stated in our interview that they wished to make a game which combines the most compelling elements of Harvest Moon and Pokémon into a single experience, marrying the meditative slow-life farming of the former with the collection and companionship of the latter. The game is designed to evoke the same soft, safe, endearing, and  feminine aesthetic that both series pride themselves in, touting a visual aesthetic very much in line with modern cartoon style trends. Ooblets is setting out to be the alternative to both series that emphasizes the strengths of both that often get ignored.

Church of Darkness, by contrast, takes a much darker and more tense turn into the stealth genre. The player must infiltrate a religious cult’s South American compound in the 1970s and rescue their sibling who has left home to join them. The game uses a top-down perspective to allow the player as much visual information as possible without using standard stealth conventions such as a radar. The setting alone does a great job of establishing unfamiliarity and unease in the player, something well-suited to a stealth game. Plus, the wealth of ways with which the player can interact with the environment allow for some rather creative puzzle solutions, leaving the player feeling unrestricted in ways other stealth games do not.

Finally, the last standout was Etherborn, a game that prides itself on its eerie, misty, dreamlike visual aesthetic, as well as using it to support its gravity-twisting movement mechanics. In the game, the player can move up walls when approaching them with a ramp. Manipulating the gravitational standards of whatever polarity to which they are currently oriented is the key to the game’s puzzles. Falling down holes in the ceiling and establishing a sense of continuity to abstract spaces are necessary in the demo’s later levels, and make Etherborn out to be a gorgeous-looking standout of the puzzle platformer genre.

Microsoft’s Xbox One still has a lot to prove if it wants to keep up with the current indie clout of Sony’s Vita and PlayStation 4, but it is putting up a very compelling show of confidence with this show. Giving developers cheaper access to development tools, cross-platform certification through the Windows Store, cheaper certification fees, and big industry-facing events such as this one are a good sign that Microsoft still believes in the importance of independent development for its platforms.


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GDC 17: AMD Capsaicin & Cream Event Report


Posted on March 1, 2017 by Rae Michelle Richards

AMD VEGA

AMD held their second annual gathering of developers and press focusing on the company’s line-up for the coming year. The processor manufacturer, console architect and videocard producer invited Broken Joysticks to the event and we had a front row seat for all of the major announcements. While Advanced Microdevices did a little bit of reflecting on the successes of 2016, this latest showcase was really about their upcoming line of AMD Vega GPUs, brand new partnerships with developers and to a lesser extent the imminent launch of the Ryzen processor.

Chief architect of the Radeon Technologies took the stage as the primary presenter during the hour long conference. He reflected upon the release of the Radeon 480 this past June and that the eventual launch of the AMD new RX VEGA line of graphics card will put them into direct competition with offerings from rival GPU maker Nvidia.

AMD VEGA

Virtual Reality was one of the primary focuses of AMD’s presentation with the photo-realistic characters of The Sword of Bahubali: A VR Experience wowing viewers both in the form of a pre-rendered concept trailer, an on stage presentation of the VR Experience running on a Ryzen + VEGA setup and the promise of a version that will be compatible with existing hardware to be released soon. The Bahubali VR Experience is still under development and it was briefly mentioned that the final product may require dual Radeon 480s just to be rendered in real-time on modern VR headsets.

During the development of AMD’s VEGA line of GPUs a large focus was placed on memory optimization. Using technologies like AMD’s High Bandwidth Cache Controller and New Geometry Pipeline developers can get the performance of today’s 4GB cards into as small of a footprint as 2GB. Smaller memory footprints will also allow VEGA to produce exceptional results even if a PC gamer has opted to skip the jump to the Ryzen line of processors.

AMD VEGA

Speaking of optimized performance, a number of on stage demonstrations touting the power of the upcoming Ryzen + VEGA combo utilizing several different AAA releases. Developers from Rebellion took to the stage with the recently released Sniper Elite 4 showcasing the game running at 4K on a single Radeon 480 and a dual Radeon 480 set-up on a Ryzen rig. With a single 480 Sniper Elite 4 is able to push a stable 30 FPS while at 4K while the dual setup was able to maintain a mind-blowing 60 frames per second using AMD’s current flagship GPU. It makes one wonder just what the VEGA line of cards could achieve with titles like Sniper Elite 4.

Returning to Virtual – Reality folks from Steam took the stage to discuss the fact that the development version of the Steam VR Tracker, which allows developers to introduce real world objects into a virtual environment will launch for $99 USD and will be supported by AMD’s crimson drivers. We also got a look at four world exclusive VR experience reveals utilizing AMD hardware including an updated version of ROM: Extraction, an on-stage side by side demonstration of ROBO Recall and the first look at Sprint Vector – a VR focused endless runner.

There was a lot to be excited about at AMD’s Capsaicin & Cream event yesterday – most notably the 4 VR experiences and demonstration of the VEGA graphics card line. While the demonstrations were certainly impressive and the promise of technologies like High Bandwidth Cache and Rapid Pack Math tantalizing, it would have nice to get some solid details on the pricing and general availability of RX VEGA – especially with Ryzen’s impending release just a few weeks away.


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Idea Factory International’s Early 2016 Line-up Looks Fantastic


Posted on December 6, 2015 by Rae Michelle Richards

Earlier this week I got the chance to attend Idea Factory International’s second annual press-event in San Francisco California where the publisher announced a very robust line-up for the first quarter of 2016. Not only will the long running Hyperdimension Neptunia franchise make its first leap to the 8th generation of consoles with the North American release of Hyper Dimension Neptunia V. II (pronounced “Vee two” .. it’s not a seven) but also brand new titles for the PlayStation Vita and a whole slew of games making the jump from PS Vita to Windows PC.

If you weren’t some of the lucky few able to attend the event, don’t worry, Broken Joysticks has you covered not only with a rundown of all of the major announcements from this past Thursday but also a breakdown of what attending the event was like and some exclusive video – showcasing exactly how IFI announced their brand new titles.Read More


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