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Party Hard delivers slow methodical action | Review


Posted on July 20, 2016 by Fionna Schweit

Do your neighbors annoy you? Do you like killing? If you answered yes to either of these, you might like Party Hard. Ill set the stage for you. You’re a masked serial killer just trying to get some sleep. Its 3am and your neighbors are really, really, loud. So you kill them, all of them, while they party.

That’s basically the whole game. But its all wrapped up in a really great package of pixely carnage action. It also has a ton of environmental things to play with. So Enviroment + killing + stupid neighbors = a fun action game. It all seems pretty simple I’ll admit but what it adds up to is more than the sum or its parts.

The game doesn’t have so much of a story as it does a singular purpose. Stop the noise. But this isint madness interactive (vaunted flash game of the 00s), no your not going to be blowing people away with a vast array of weapons and explosives. Instead its all about the planning, patience and carefully laid traps.

Look at all these loud people. Better kill them all

Look at all these loud people. Better kill them all

Gameplay

Each level starts off with you outside a house full of excited partying people. These people are all busy with their own stuff, they are drinking, getting lewd, smoking drugs. Whatever you do at parties.  Your job is to kill them all. But this isn’t hit man, you don’t even have a gun. You’re going to need to kill them with smarts, and well laid traps. Rather than brute force.

So how do you kill them then? Well there are a lot of options. You can set up traps, you can stab people, you can lead them to poison themselves. There are dozens of ways. Levels get more difficult as you go, primarily by having more people around you, and less traps. A good example of one of these traps is setting a stove to blow up, or poisoning the keg.

Each level also has random events that trigger when you are on the level. So you might get a dark coated man who gives you an item, or there might a drug deal in the back that provides chemicals or weapons.  The cool thing is that these seem to be random, and so you can end up having almost anything happen in almost any level.  You can expose the drug deals as well, and this also casuses chaos, with the police showing up and shooting everyone.

The police are as much of a problem as a help in this game, when you start killing people. So once you kill people with your knife, the most basic of tools, you will be able to expand out to more exciting things. Like setting down a stun bomb you got from that strange in the overcoat, or poisoning the keg.

The game features a great soundtrack of intense EDM music. Exactly what you would expect at a party I suppose. The game really feels methodical. You cant just run in and start stabbing everyone. Careful planning and attention to available environmental traps is important.

The game is played from the top down, similar to that other slaughter fest that is Hot line Miami. If Hotline Miami is a game of speed, this is a game of chess. Its slow and methodical. It has some hectic moments sure, I misplaced kill can result in you running after someone trying to stop them setting up the alarm. But those are rare moments. Most of the time your going to need to carefully plan out where and when you kill people.

Hitman penalizes you for killing, this game rewards you. In each party there will be a large number of people, your job is to kill them. You can set rooms on fire, blow things up, use poison whatever, doesn’t matter. As long as they end up dead. I found myself mostly stabbing people because that was easiest. I also used a lot of poison and one or two explosive traps, since those tend to get a larger number of people at once.

a good start

Just about halfway through now

Is there any story?

The games story plays out in between each part, where a hard boiled detective will try to track you down. Each of these little vignettes is a refreshing breather from the intensity of the part with its nonstop EDM music. Both the cut scenes and the game are in a pixel style.  I like the pixel style because it plays down the gore a bit. Partiers can still explode in to pools of red blood and bits of things, but since they are pixelated its less offensive.

This is a punishingly difficult game, several times I ended up getting caught and losing the level. This results in a total start over, no check points. On a level where you might have to kill 40 or 50 people it can take 20 minutes to carefully lay everything up.

Each level is well designed, with a lot of rooms with doors that close, exit points, and traps for the party goers. Sadly this is where we start to end up with a problem. Levels are different in layout, but all of the goals are the same. The game has one one goal, and you are the lone agent of that goal.

The Games first level tell you the controls, there are three you can see them all on screen here.

The Games first level tell you the controls, there are three you can see them all on screen here.

The verdict

I do have to say at least one bad thing about every game, so for this one I am picking its length and lack of diversity. Though the levels change, most players will quickly fatigue with having to kill two or three dozen people without being caught. Killing so many works well in games like Hot Line Miami because of the frantic pacing, but this game features a much slower methodical approach. Much time is spent simply waiting. Waiting for one person to walk away from the group to kill them. Waiting for a planted bomb to be in just the right place to go off. Waiting for the police to arrive, search, and then leave. It is for sure a waiting game.

There are also some great moments as well. When you plant the bomb in the right place, and it kills half a dozen partiers, when a cop car screams up and kills 4 or 5 with no care at all. Some moments feel fun and unplanned. One level featured a meth lab in the back, and totally with out my prompting a fight broke out there. This fight caused a fire, which killed many people. Through it all the DJ partied on.

There is even some room for humor, subtle jokes abound. My favorite is the ability to make the protagonist dance to the frantic techo that’s going on all around him as he kills his way through the game.  I found myself often just sort of standing and listening to music. Sadly the game has a few bugs that make it more difficult to play. Invisible phones  have got to be the worst of all of these, as party patrons use phones to summon police. So, if you don’t know when they are coming, you will lose every time. Over all for the price point I think this game is well done and would recommend it.

Other than the eternally slow pace, I have very little bad to say about this game. Glitches can (and presumably will) be patched later on. Many people will no doubt take the timing of my review to be poor in light of recent events. However, I do not believe that this is a game of the type that promotes violence.  Its cartoony aesthetic and lack of any realistic violence make it much less a murder simulator and much more just a fun game. Over all I give this game a buy it rating, it is out now on IOS Android, PC, PS4 and Xbox One.

 

Brokenjoysticks was provided a copy of the PC version for review.


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Xbox Play Anywhere is coming in September


Posted on July 2, 2016 by Fionna Schweit

We brought you news of the Xbox and PC officially getting hitched right from the Xbox Media Conference. Now Microsoft have decided to send out official invitations. Polygon confirmed today that the feature will go live September 13. Early titles that we know are going to be a part of this program include Halo Wars 2, Forza Horizon 3, and Gears of War 4. I am sure there will also be many, many other titles to come, but that’s what we know so far.

The feature lets you buy a game on Xbox One and get the PC version free or vice versa. GAMING WILL NEVER BE THE SAME. (ok well maybe it wont change at all), Microsoft also says that game saves and achievements are  available across devices.Play Anywhere requires Windows 10’s new Anniversary update, which lands on August 2. Additionally, Xbox One users will need the new summer update, which is coming soon.

It seems that what we did miss at the Xbox Presser was that ReCore which launches September 13th. Other supported games will include Forza Horizon 3 (September 27), Gears of War 4 (October 11) and Halo Wars 2 (February 17, 2017). Thats all we got so far, but I think its pretty safe to assume that all Microsoft developed products will now include Xbox Play Anywhere.

Sony has said they do not plan on introducing a similar program anytime soon. Recall PlayStation president Andrew House’s words just a short month ago:”I always hesitate to be drawn into discussions of someone else’s strategy. I’m more than happy to talk about our own strategy. Yes, there was a big emphasis from the folks at Microsoft on Xbox and PC cross-play. It remains to be seen whether there is latent large consumer demand for that.”

So there you go. Will this change what you think about Xbox vs Playstation? will it finally convince you Console hold-outs that a PC is a good idea? Tell us what you think on Facebook and Twitter.


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Several Star Ocean V: Integrity and Faithlessness Videos Land During E3


Posted on June 15, 2016 by Rae Michelle Richards

Square Enix has released several new trailers, b-roll footage and screenshots prior to the release of Star Ocean V: Integrity and Faithlessness on PS3 and PlayStation 4. With these new videos you can get to know Relia, one of the characters in the game as well as meet the actors behind the voice talent that bring the characters to life.

Star Ocean V: Integrity and Faithlessness is the fifth entry in the long running RPG franchise that has been around since the days of the original PlayStation back into the 90s. Utilizing a real time battle system players are able to take control of 1 of 7 characters in combat seamlessly with a new system that allows Square to have the game seamlessly transition between gameplay and cinematic cut-scenes. Story wise the main protagonist comes from an ‘under developed’ planet with another species that has highly advanced technology.

The game will be out on June 28th in North America and was released on March 31st in Japan.


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Three of The Biggest Disappoints From Sony’s E3 Press Conference


Posted on June 14, 2016 by Rae Michelle Richards

Sitting in the massive crowd at Sony’s E3 press conference was surreal, when the event wrapped up my hands were shaking and my heart pounding but in the back of my mind it felt like there was something left unsaid. In the world of games journalism you have to take every leak, slip of the tongue and rumor with a dump truck of salt and even then that isn’t enough skepticism. Here is a quick run-down of three of things that the internet told me I should have expected to be announced.

#3 – More Details About The Final Fantasy VII Remake

Final Fantasy VII remake

Square Enix and Sony shocked the world with a remake that fans have been requesting for nearly two decades last year. This year? Everything was oddly silent, not a word was mentioned about Squeenix’s trilogy of titles that will spin the tale of Cloud, Aerith and Barret in a new direction. Instead we got a generic zombie shooter that used the same two enemy models over and over that could have passed for any of the countless Day-Z ripoffs on Steam.

#2 – An Update On Shenmue III

lpshen_38_01

After not one but two successful crowdfunding drives for Yu Suzuki’s next chapter in this long running franchise and we didn’t hear anything this evening,, not even a glimpse in a one of the brief sizzle reels. Sony answered the prayers of Dreamcast fans fourteen years after the console exited the market with a hail marry announcement no-one could have expected. As one of the announcements that “won” E3 for Sony last year it was odd that Sony’s executives were so silent on this one.

#1 – Read Dead Redemption 3

red-dead-redemption-2
A lot of people expected this one given the fact that the game’s “Map” leaked a weeks back. Hell, even some have joked that they’ve seen horses and cowboys walk out of Rockstar’s offices. Once again Rockstar has proven that they can still skip one of gaming’s biggest events simply because we will all be listening whenever they have something to say.

What do you think of my list of disappointments? Let me know in the comment and be sure to keep checking Broken Joysticks for more E3 coverage.


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GRIM.EXE Infects Epic Games’ Paragon


Posted on May 5, 2016 by Rae Michelle Richards

The latest hero to enter the combat arena in Paragon is GRIM.EXE a fully functional battle robot that comes with his own infomercial. Using an unlimited energy source that powers a large pulse canon GRIM.EXE is able to unleash devastating blasts at medium range, shield himself using another one of his abilities and knockback opponents with another.  His ultimate – a “Gyro Targeted Force Orb” – can pass through solid objects and home in on a single target, dealing them their final blow.

GRIM.EXE (and the little imp who issues him commands) will be coming for free to the PlayStation 4 and PC versions of Paragon on May 10th. Check out the chuckle worthy faux infomercial in the embedded player below. If you’ve never played Paragon before make sure to read our in-depth impressions before jumping in, Paragon is currently available as part of a $20 buy-in for access to the “pre-alpha” season.

[youtube id=”zo-DMLGXOF4″]


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Rumor: PlayStation VR Will Cost $1100+ CDN, Stealth Launch Next Week?


Posted on March 8, 2016 by Rae Michelle Richards

Could the PlayStation VR, formally known as Project Morpheus, make its’ way to retail as early as next week? According a report filed by the Uk’s Daily Mail Sony has sent out invites to an exclusive event centered around the technology for next Tuesday.  This event which is clearly aimed at the tech enthusiast press just so happens to coincide with the 2016 Game Developers Conference in San Francisco.

Citing a retail listing that briefly appeared on Amazon.ca, the Daily Mail estimates that the add-on will be priced at approximately $1125 CDN (or $800 USD). Where things kind of really jump off the rails, so to speak, is their assertion that device will have a stealth launch right after the press event next week.  Not since the disastrous launch of the SEGA Saturn in 1995 has a major gaming company attempted to pull the now famous “and one more thing”, launching a product at the end of a press presentation. While it might work for Apple (repeatedly), would it be the right move for Sony’s fledgling VR technology?

Sony’s major competition in the VR space, the Oculus Rift, launches later this month on the 28th for a suggested retail price of $600 USD. HTC and Valve’s first VR kit, the HTC Vive, will ship a week later on April 5th, and is already available for pre-order at a staggering $799 USD price point. Do you think Sony will beat them all to the punch, even if they launch the PSVR in select markets?

Whatever happens, BrokenJoysticks will be sure to bring it to you. While we have yet to receive an invite for this specific PlayStation event we will have staff on the ground at GDC 2016. VR is sure to be the talk of the show and with just a few short days until the doors open who knows what surprises GDC has in store for us!

PS VR

 


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Crash Bandicoot Reboot Possibly Leaked by NECA Toys Director


Posted on February 14, 2016 by Broken Joysticks

Crash Bandicoot Reboot

Randy Falk, director of NECA Toys,  may have inadvertently let slip details about a revival of the Crash Bandicoot franchise. This is not too long after Sony teased a return of the old franchise on their Middle Eastern account.  Speaking to youtuber PixelDan, Falk said:

“We’ve got back in with Sony. And looking at some of their other titles…I see they’re bringing Crash Bandicoot back, so there’s some great stuff there.”

Sony has been doing very well this console cycle, with the PS4 easily occupying the spot of best-selling console of the generation.  Perhaps it’s this position that makes them feel comfortable testing out the interest for some of their old franchises. My money would be on some kind of new entry being announced at E3, maybe even earlier. As for how well it will do, it depends. There are a lot of customers for old-style platformers, as several kickstarter successes have proven. However, these kickstarters often have industry legends attached, and many of the people that originally worked on Crash have long since left the studio. The question is if the brand itself is still worth anything. I’m pretty sure we won’t have to wait too long to find out.


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Sony’s Attempt to Trademark “Let’s Play” Refused


Posted on January 31, 2016 by Renee Gittins

 

Sony_logo

On October 28th, 2015, Sony quietly filed a trademark application for the term “Let’s Play” with the United States Patent and Trademark Office. Approval of the application would give Sony the power to remove any “Let’s Play” branded content that they disapproved of, including reviews of games of their competitors and criticisms of their own console games, and, potentially, follow the route of Nintendo and take ad revenue from content creators.

Sony's "Let's Play" trademark application.

Sony’s “Let’s Play” trademark application.

Luckily, one law firm stepped up and took action to stop Sony’s trademark application.

“The McArthur Law Firm has filed a Letter of Protest with the United States Patent and Trademark Office (“USPTO”) on behalf of all members of the gaming community against Sony’s attempt to trademark the term “Let’s Play”. We became concerned about Sony’s shameless attempt to monopolize a generic term used by gamers throughout the world when it was reported earlier this week that the USPTO had issued an Office Action assessing Sony’s application. The USPTO’s Office Action failed to even raise genericism as a possible issue with the trademark.”

The McArthur Law Firm specializes in supporting “companies in the digital industry and especially… software companies, app developers, video game companies, medium sized companies trying to protect their brand”. They appear to be the perfect fit for taking on Sony’s trademark application. And it seems that they were.

Two weeks after the McArthur Law Firm filed their Letter of Protest, the United States Patent and Trademark Office agreed that “Let’s Play” is a generic term and refused Sony’s trademark application.

Part of the United States Trademark and Patent Office's argument for rejecting Sony's "Let's Play" trademark application.

Part of the United States Patent and Trademark Office’s argument for rejecting Sony’s “Let’s Play” trademark application.

The McArthur Law Firm noted that the two sources used in the refusal by the United States Patent and Trademark office were the first two of 50 that they provided in their Letter of Protest, suggesting that the refusal was based on the Letter of Protest. They have also confirmed that rejection is “far more lethal” to Sony’s application than the previous response by the USPTO that several sites erroneously claimed was a rejection previously. The McArthur Law Firm has stated that, with the newest refusal, “the term “Let’s Play” is now forever in the public domain.”

 


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Video: PS4 title ZOKUZOKU 2016 “feat. Tofubeats”


Posted on January 27, 2016 by Broken Joysticks

This is worth a post all it’s own. Now this is how you advertise your upcoming lineup. What we have here is a video made by Sony and an artist called Tofubeats.
The video itself is in Japanese, but the gist is they’re rapping about the the 19 big upcoming titles for PS4 that will be released from January to March 2016 in Japan.
Well done Sony. Let’s hope you bring a presentation just as cool to the US.

[youtube id=”B2Xgsxt86_k”]


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Amplitude |Review


Posted on January 13, 2016 by Kenny Keelan

15 years ago, long before the Guitar Hero and Rock Band franchises really took off and brought the music game genre to the gaming mainstream, when everyone thought of music games, people brought up games like Dance Dance Revolution and its ilk, such as Bust a Groove, one of my personal favorites, back then, and Parappa the Rapper. Harmonix’s Frequency gave us the same kind of game presented in a different way: you had a catalogue of American artists from across many genres, you were presented a kind of shoot-’em-up rail shooter approach to following along with music, you were given the ability to freestyle remix your song at certain points.What you saw were the foundations of what turned Guitar Hero into the hit franchise it still is, today. I was on the line with this series – with Frequency and Amplitude on the PlayStation 2 – for the unique approach and music selection. Most of the music games I went for, those days, were heavy with underground EDM and J-POP hits that I couldn’t always get into and Frequency hit a nerve with me because it had more of the kinds of artists I know I’d get into. It’s actually responsible, single-handedly, for my love for the band Fear Factory, if that gives you an idea of how much I liked the soundtrack.

Fast forward until 2014 where Harmonix starts a Kickstarter fundraiser for a new title and while it didn’t attract the attention some other Kickstarter video game projects get, these days, it still got some big name support from names like Greg Miller and others in the gaming press. Everybody, thanks to the approach of the project, who backed the project had a good idea of what to expect from the newest entry in the series, titled like the second entry: Amplitude. This game offered, more or less, the same game as others in the series but introducing some new gameplay elements, a new soundtrack, and some more straightforward approaches to the campaign. Follow the jump for more!

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Exclusive Q&A with Ty Taylor – Award Winning Game Developer


Posted on January 3, 2016 by Renee Gittins

Ty Taylor of The Quantum Astrophysicists Guild with his game, The Bridge.

Ty Taylor of The Quantum Astrophysicists Guild with one of his games, The Bridge.

Today we have the award winning game developer, Ty Taylor, joining us for a question and answer session. Ty is a renowned game designer and developer that leads the Seattle based indie studio, The Quantum Astrophysicists Guild.

His first major game, The Bridge, received critical acclaim and many awards. The Bridge is a 2D puzzle game that requires players to use movement of both their character and of gravity to solve puzzle levels in an M.C. Escher inspired world. More recently, Ty has been developing the game Tumblestone, another puzzle based game that has surprisingly addicting competitive modes. It, too, has been sweeping up the awards, and it will be released later this year.

Read More


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2016 and Gaming: A Year in Preview


Posted on December 28, 2015 by Kenny Keelan

2016featured

As we’re closing in on the end of one year and getting ready to start the next, a lot of people are reflecting on the year that’s past and others are looking at the year to come. I’m one of those looking to the future and I’ll tell you why: 2016 and the coming years after are going to be an extremely exciting time for games. While gaming has always been a longtime passion of mine, I do have to admit that it has felt like, in the last couple generations, innovation and creativity had been been steadily decreasing while market saturation has been steadily increasing. It wasn’t looking good as the market was looking stale and things weren’t change. Sure, there were gimmicks that came and went but nothing really stuck. There were few real surprises and the things that jumped aboard the hype train were mostly games we’d been anticipating and asking for, for years. There was a lot of vaporware, a lot of E3s that came and went that left us wanting more and spending more time laughing at the flaws than celebrating the wonders. In my honest opinion, the fifth generation was the last generation that truly brought us wonders we never thought we’d see possible and all the last couple generations did was expand on that. We never saw anything truly groundbreaking and that’s part of why 2016 is going to be an exciting year: we are going to see a lot of broken ground and whether or not it will be truly successful, we finally see companies going out and taking risks and those are the kinds of moves that change gaming for the better. Follow the jump for our preview of the year to come and what to watch for!

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Microsoft Says Xbox One Cloud Tech Available to Any Game, Including PS4 Exclusives


Posted on December 21, 2015 by Fionna Schweit

Phil Spencer

In a move that most people would call confusing, Phil Spencer said yesterday that Microsoft will not prevent anyone from using its Azure platform for cloud computing for gaming. DualShockers is reporting  that a fan asked on twitter about Titanfall 2 and how they would “hate to see the franchise lose out on Azure Cloud computing and servers.” Spencer replied: “Azure services are available to any game, even other platform’s exclusives. We wouldn’t keep someone from using.”

oh, ok then, so basically what Phil is saying is Azure for all? This is pretty huge. He went on to tweet . “I know people want me to comment on specific 3rd party games, I just can’t. Sorry,” So we don’t  know what or when but I think its safe to assume that we are going to be getting some multi-platform games that utilize the Azure cloud computing features, at the very least.

Personally I hope this means that we get a lot of games with destructible worlds like Crackdown which runs part of its multiplayer on the Azure cloud to allow for enhanced destruction.


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Kojima: “I will still make big games”


Posted on December 18, 2015 by Fionna Schweit

Metal Gear creator Hideo Kojima remains intent on making “big games” in the wake of his departure from Konami, a task that he feels is his “role in this world.”Kojimas eyes so intesnse

In a new interview with the New Yorker, Kojima revealed he considered taking a year-long trip to a deserted island after leaving Konami under reportedly less-than-amicable terms. He has decided to keep making games after sharing the plan with an unnamed ” Hollywood friend” who suggested he instead keep working.

“Hearing that affirmed to me that my role in this world is to keep on making big games for as long as I can,” Kojima said. “That is the mission I’ve been given in life.”

Despite this, Kojima suggested earlier this week that the first project from his new studio, Kojima Productions, could be “smaller-scale.” Following whatever that first game turns out to be, the studio “could consider movies, animations, anything.” I think this is a good thing honestly, lets let him get his legs under him as an independent studio find and work with good talent, and then we can ask for another epic.  In the new interview, Kojima seemed to be happy with the flexibility that being independent provides.

“When working in big companies, especially Japanese companies, every little thing has to be approved beforehand, and you need paperwork to do anything, Now that I’m independent, I can do what I want with much more speed. I don’t need to invest time in unnecessary presentations. I shoulder the risk.” this idea fascinates me, Japanese business culture is very structured and rigid, but will Kojima’s new studio be more fluid and flexible, or will he ultimately fall back on the ways of traditional Japanese style development?

It seems that at least for new Kojima is quite content to even have the right to say what ever he wants as he said regarding Konami as a company  “When I was in a company, my personal statements could be taken as the overall direction of the company, as such, I couldn’t say just anything.”

Konami has said they intend to keep making Metal Gear games, so it’s unclear if Kojima was commenting directly on his former employer, but this shift is brought up by the New Yorker, which then quotes Kojima as saying, “If you’re only focused on the profits immediately in front of you, the times will leave you behind. It becomes impossible to catch up again.”

Sony announced earlier this week that it’s partnering with Kojima Productions on its first game. That title will debut on PlayStation 4 before later being released for PC.


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