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How Death Stranding Subverts a Common Gameplay Mechanic


Posted on December 14, 2017 by Rae Michelle Richards

There once was an explosion within a trailer that ignited a thousand online debates. There once was an explosion within a trailer that confused the hell out of us. The next explosion is brief details about how Death Stranding will play and how the game subverts a very common gameplay mechanic – death itself. 

In a recent interview with IGN.com Hideo Kojima detailed the place that protagonist Sam visits after the large explosion in the latest trailer for Death Stranding is actually a sort of purgatory.  In this world of beaches and water Sam will explore purgatory in a first-person perspective until it is time for him to return to his body. We don’t know how this dimensional travel is possible (is it the babies?? I bet it’s the babies!) but we do know it is due to a “special ability” that Sam possess. 

Kojima contrasted this mechanic with the arcades of the past, where death was a means to suck another quarter from the player: 

“Games started over 40 years ago with arcades. When the player dies, it’s game over. You continue, and time goes back to before you die. You can die as many times as you want, but you always go back to a little bit before you die. That was a mechanic made specifically for putting in coins, and it hasn’t changed since then.”

Aside from digitized versions of Norman Reedus, Guillermo Del Toro, and Mads Mikkelsen, the spotlight has been fixed on the various babies we’ve seen in each of the three trailers. During the interview with IGN, Hideo Kojima confirmed that the baby that washes up on the shores in trailer 1, the baby held by Del Toro in trailer 2 and the baby pointing finger guns in Reedus’ esophagus are one in the same. We also now know that the babies will tie into the purgatory mechanic somehow.’ 

Still no definitive answers about the mysteries of Death Stranding but certainly now we have a lot more pieces of the puzzles. We know that the game takes place in the near future and that the rapid aging rain and the monsters that attacked the corpse disposal crew are common knowledge. We know a little bit more about the babies. We also know that gameplay will be split between third-person open world action while Sam is alive and that death does not mean “game over” but will affect the overall game world. 

Perhaps we will see actually Death Stranding gameplay at next June’s E3 or perhaps Kojima will make a surprise appearance at GDC 2018, like he did at GDC 2013 to promote The Phantom Pain. Rumor has it that Death Stranding is currently targeting a Q4 2018 release window, so the hype should just keep building. 

Oh and all of our internet theories about the baby being a clone of Sam, Mads being the real protagonist or Del Toro being the game’s villain? Kojima eats that shit up and loves every second of it. 

“I think it’s fun, I really think it’s fun. It’s one of the unique things about games, that you can start having fun with people before you release the game. There are things I intentionally put there so that I can start this back and forth process with players, because I think it’s fun for everyone.” 

[Source]


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New Death Stranding Trailer Paints a Grim Picture


Posted on December 3, 2016 by Rae Michelle Richards

Hideo Kojima surprised the entire internet with a 5 minute trailer for his yet-undated third person action titled Death Stranding last night. In usual Kojima style the trailer contains absolutely no plot or character information, yet this cinematic trailer contains enough interesting moments that we will speculating for months until the release of the next cryptic morsel.

In the opening of the trailer we see a European city under-siege from an army of zombie skeleton soldiers and planes as the camera establishes it self on an unnamed character presumably played by project collaborator Guillermo Del Toro. We see a pair of neon handcuffs around Del Toro’s wrists and in his opposite hand a mechanical womb-like device that contains a fetus. As the the skeleton troops march across the bridge above Del Toro he affixes a tube from the mechanical womb to himself. The camera then zooms down a large drain pipe to reveal more zombie soldiers and a character played by Hannibal actor Mads Mikkelsen.

Alongside the trailer Kojima Productions also released two cinematic style posters:

death_stranding

The world of Death Stranding seems to be an intriguing mixture of World War II era military technology, dystonia undertones, science fiction devices, characters played by well known Hollywood actors and several mysterious babies.

Any other details regarding the game-play, plot or other Death Stranding related topics are merely conjecture. Some folks have speculated that the babies are used as healing items in a future society where the aged literally siphon the essence of youth from the next generation. Others have drawn parallels to the 2006 post-apocalyptic sci-fi film where humans have lost the ability to naturally conceive.

Death Stranding has no release date but more information might be released during Kojima’s panel at the PlayStation Experience today at 1pm PST.


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Hideo Kojima and Konami: “You Ever Dance with the Devil in the Pale Moonlight?”


Posted on December 23, 2015 by Kenny Keelan

Seems only fitting that this article be titled with an older movie reference to Tim Burton’s Batman, honestly, as it seems Hideo Kojima and Konami have had the same kind of symbiotic and rather tumultuous relationship in the past as Konami was the one company that would give Kojima a chance back in the 80’s and, now, with the post-Metal Gear Solid V dramatics, they will be the ones to finally see him go and make something of himself elsewhere. While there’s word that Kojima is under an NDA about his departure from Konami, there is plenty of speculation as to why he is not longer with the company, most of that speculation following the line of thought that Konami is the new video game company that’s easy to hate and point fingers at, somewhat relieving Electronic Arts of that position. While there’s a lot of truth to what’s being spouted among the common gaming community, I think that things are quite a bit more simpler than people give the situation credit for and I find that Kojima may have had just as much a hand in how things ended up as Konami did.

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Kojima: “I will still make big games”


Posted on December 18, 2015 by Fionna Schweit

Metal Gear creator Hideo Kojima remains intent on making “big games” in the wake of his departure from Konami, a task that he feels is his “role in this world.”Kojimas eyes so intesnse

In a new interview with the New Yorker, Kojima revealed he considered taking a year-long trip to a deserted island after leaving Konami under reportedly less-than-amicable terms. He has decided to keep making games after sharing the plan with an unnamed ” Hollywood friend” who suggested he instead keep working.

“Hearing that affirmed to me that my role in this world is to keep on making big games for as long as I can,” Kojima said. “That is the mission I’ve been given in life.”

Despite this, Kojima suggested earlier this week that the first project from his new studio, Kojima Productions, could be “smaller-scale.” Following whatever that first game turns out to be, the studio “could consider movies, animations, anything.” I think this is a good thing honestly, lets let him get his legs under him as an independent studio find and work with good talent, and then we can ask for another epic.  In the new interview, Kojima seemed to be happy with the flexibility that being independent provides.

“When working in big companies, especially Japanese companies, every little thing has to be approved beforehand, and you need paperwork to do anything, Now that I’m independent, I can do what I want with much more speed. I don’t need to invest time in unnecessary presentations. I shoulder the risk.” this idea fascinates me, Japanese business culture is very structured and rigid, but will Kojima’s new studio be more fluid and flexible, or will he ultimately fall back on the ways of traditional Japanese style development?

It seems that at least for new Kojima is quite content to even have the right to say what ever he wants as he said regarding Konami as a company  “When I was in a company, my personal statements could be taken as the overall direction of the company, as such, I couldn’t say just anything.”

Konami has said they intend to keep making Metal Gear games, so it’s unclear if Kojima was commenting directly on his former employer, but this shift is brought up by the New Yorker, which then quotes Kojima as saying, “If you’re only focused on the profits immediately in front of you, the times will leave you behind. It becomes impossible to catch up again.”

Sony announced earlier this week that it’s partnering with Kojima Productions on its first game. That title will debut on PlayStation 4 before later being released for PC.


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New Logo Kojima Productions Revealed


Posted on December 16, 2015 by Broken Joysticks

Kojima Productions, the new studio founded by industry legend Hideo Kojima, has released their new logo. Many have already pointed out the logo bears a striking resemblance to the “soldiers without borders” logo Big Boss adopts after he goes solo, which is fitting considering the original logo Kojima worked under Konami was the same Big Boss used when he was still a part of Fox unit. Kojima Production is now working with Sony on a Playstation exclusive title. Check out the new logo below.


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Metal Gear Solid V: The Phantom Pain Review


Posted on October 4, 2015 by Kenny Keelan

Writer’s Note: There’s a lot of sensitive content here. There’s going to be spoilers, though I will warn in advance. I’m not really going to be holding anything back here. This game has a lot of mature content and it needs to be discussed so this is what I’m doing. Last but not least, I reviewed this using a Day One Edition PlayStation 4 copy of the game.

Well, holy shit guys, I’ve finally done it. I’ve completed the story content and a majority of the side content of The Phantom Pain. I knew this game was going to be one for the history books and it most certainly is. There’s not a quick way to explain this game. You could try but no matter how, you’d fall short every time. There is no easy way to classify this game, whether you like it or not: in spite of the things that may have fallen short or risen high about this game, in spite of what you would say about it, you have to admit one thing… it made you feel something. Games don’t often do that. And it’s more than petty things, too: it’s not the kind of stuff fanboys argue about or the casuals complain about. It’s the kind of stuff you keep around with you forever. This is one of those games that will earmark this generation of gaming, guaranteed. This is one of those things that I felt was missing, almost entirely, from the last generation: a game or series of games that changed your life as a gamer. Things had been changing for a while now and we got one last swan song from a company that had been drowning in its own misdeeds for years, now.
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Silent Hills Is No More


Posted on April 28, 2015 by Rae Michelle Richards

Did last year’s absolutely terrifying and surprise announcement of a Silent Hill reboot featuring the talent of Hideo Kojima, Guillermo Del Toro and Norman Reedus have you excited? Well it is now official – the game has been officially cancelled by Konami.

The Silent Hill’s Playable Teaser (“P.T”) will be removed from the PlayStation Store with today’s weekly store update. If you haven’t downloaded this truly terrifying proof of concept game do yourself a favor and turn down the lights and play one of last year’s big viral sensations.

This cancellation is just the latest cancellation in an on-going string of events – from speculation that Hideo Kojima will be leaving Konami after the completion of Metal Gear Solid V: The Phantom Pain to Konami being de-listed from the New York Stock Exchange. It is certainly a time of change over at Konami, perhaps it is time for a Contra reboot?Read More


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Metal Gear Solid V: Online Features Mechs & Adorable Puppies!


Posted on December 6, 2014 by Rae Michelle Richards

Konami unveiled the first trailer for Metal Gear Solid V: Online last night during the Video Game Awards. This first glimpse at online componet of the Phantom Pain comes with the tagline – “Tactical Team Operations”.

In the trailer we see several glimpses of new gameplay mechanics such as one player taking on the role of Big Boss (similar to how MGS 4 online had game modes were one player played as Naked Snake) while other players battle it out. Other note worthy additions include an adorable puppy replacing the porn magazines and a mechanized single occupant walker that Snake uses to wreak havoc.

Make sure you watch until the end because there’s a pretty awesome cameo from a character we haven’t heard much about in terms of their inclusion in The Phantom PainMGS V: The Phantom Pain is expected to be release sometime before the summer of 2015 on Xbox One, PlayStation 4, PlayStation 3, Xbox 360 and PC.Read More


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Metal Gear Solid V: Ground Zeroes | Review


Posted on April 5, 2014 by Rae Michelle Richards

Version Reviewed: PlayStation 3

Metal Gear Solid V: Ground Zeroes is one of those games that almost defies explanation, is it a “two hour demo” for The Phantom Pain as some have suggested? Or, is the game’s $29.99 price justified with the addition of optional side missions and bonus content? Certainly the game’s marketing gimmicks (*cough* Fake producer joakim mogren *cough*) have led to some confusion in the gaming community as to what exactly Ground Zeroes entails. Well I took Big Boss’ latest retail release for a spin and I’m ready to debrief you on why you should suit up for Snake’s latest.Read More


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Open World Gameplay In New Metal Gear Solid V – Phantom Pain


Posted on June 10, 2013 by Les Major

To no surprise, Metal Gear Solid V which was the title this years E3 Xbox press conference started with, looks like an incredibly fun Kojima Productions title. Taking the series into an open world seems to allow for more recon and scouting out an area before diving in to complete your mission. Stealth is of course a huge element in the game as with most Metal Gear titles. The gameplay shown even demonstrated how Snake could lean on his horse to obscure himself and avoid detection from passerbys.

A list of the usually awesome Kojima Production opposition was shown including Ocelot. Dive in after the break and check out the gameplay itself. The game is on the way for both Xbox 360 and PlayStation 3.Read More


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Metal Gear Solid: Peace Walker Now Available for PS Vita


Posted on February 26, 2013 by Jason Bassett

On the week after the release of Metal Gear Rising: Revengance, Big Boss wants to sneak out once again. But, now he will get a new chance to shine on the Playstation Vita. Players can now download Metal Gear Solid: Peace Walker for the Playstation Vita starting today Playstation Blog revealed today.

Metal Gear Solid: Peace Walker takes place several years after the events of Portable Ops and stars Naked Snake aka. Big Boss. Peace Walker has released on not only the original Playstation Portable, but has also released on the Playstation 3. Peace Walker has been one of the more requested Metal Gear games to appear on the Vita since Metal Gear Solid: HD Collections for the device did not come with Peace Walker.

In Peace Walker, you take the role of Big Boss who is now the commander of Militaires Sans Frontières, a “military without borders”. In the game you have a whole new way to recruit people just like in Portable Ops and you can even build your own Metal Gear!

 


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Metal Gear Rising: Revengeance | Review


Posted on February 26, 2013 by Jason Bassett

Version tested: Xbox 360

Fast is a good adjective to describe Raiden. Lightning-quick is another good one. Metal Gear Rising: Revengeance is a very fast and highly violent video game–very violent. It’s possible that one could become nauseous at the violence in this game. That’s on the surface of Metal Gear Rising: Revengeance. Deep within the core of Rising lies a very awesome and very challenging video game that will give you a deeper understanding of how Platinum Games and Kojima Productions have taken a project that was once almost dead and buried and turned it into one of the must have titles this year.Read More


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Zone of the Enders HD | Review


Posted on December 11, 2012 by Jason Bassett

Version Tested: Xbox 360 (Also available on PlayStation 3). 

In March of 2001, Konami unleashed a new type of game on the world with Zone of the Enders. It was a completely different take on the Mech action genre and hailed as one of the very best the industry had seen. Zone of the Enders was developed by an in-house team at Konami, led by legendary game designer Hideo Kojima. In this version of the game, Zone of the Enders HD features both entries of the original Playstation 2 hits: Zone of the Enders and Zone of the Enders: 2nd Runner. Each of these games contain frantic action and great story telling.

But, is Zone of the Enders HD worth your pickup?Read More


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Metal Gear Solid: Ground Zeroes Announced


Posted on August 30, 2012 by Jason Bassett

During the Metal Gear Solid 25th anniversary announcement today, Hideo Kojima announced Metal Gear Solid: Ground Zeroes (yes, that’s ‘Zeroes’).

According to Japanese gaming magazine, Famitsu (translated by Andriasang), the game will be taking place an in open world setting using Kojima Productions brand new Fox Engine and will be available on the Playstation 3 and Xbox 360. There has been no time table for release. Additionally, there was also no mention on when this game will take place in the Metal Gear Solid timeline.

It was also revealed that a movie project was also announced during this event. The movie will be spearheaded by producer Avi Arad  and will be released by Columbia Pictures.

Here is a piece of artwork that was also released with the news. This may give a clue on when the game will take place:


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New Zone of the Enders Annnounced


Posted on May 25, 2012 by Jason Bassett

Today at the Zone of the Enders HD press event, it was revealed that a brand new Zone of the Ender’s is currently under developed by Kojima Productions.

Additionally, Konami announced a prized special edition of Zone of the Enders  that includes a remixed soundtrack, glossy booklets for both of the remade titles, and the ReBOOT Book, which features dialogues between Hideo Kojima and art director Yoji Shinkawa looking at the remake’s development.

No major details have been announced for the new Zone of the Enders, including plans for E3.


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