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Fortnite Brings Back Popular LTMS With ‘The 14 Days of Fortnite’

Posted on December 18, 2018 by Rae Michelle Richards

14 Days of Fortnite

Epic Games will be rotating classic, brand new and fan favorite Limited Time Modes in both the individual and team varieties every 48 and 24 hours respectively from December 19th until Jan 1st. We don’t exactly know what modes will return but honestly I’m hoping for Team Terror, Squad Terror and Gliding 50s returning during this event. The “terror” series of LTMS was honestly the most fun I had in the game during Season 6 – the addition of PVE zombies made it feel like a slice of STW crossed over into BR. Gliding 50s is a regular event at this point, so it is sure to return.

From the Patch Notes:

The 14 Days of Fortnite event will feature both new and returning LTMs. Large team modes switch every two days and small team modes rotate every 24 hours.

Starting December 19, log in each day at 9 AM ET(1400 UTC) to find out which modes are available to explore. Let us know which LTM is your favorite on our social channels!

New Additions To Creative Mode

Season 7’s Creative Mode gets a whole set of new pre-fabs that give the creative minded builders among us a touch of Winter Wonder with the “Winter Village” set.

From the Patch Notes:


  • Added 4 new Winter Islands –
    • Selectable from the player Rift on the starter island
  • Players now have 2 total “The Block” Islands instead of 1.

Bug Fixes

  • Fixed multiple issues with Island Rift Portals not behaving as expected.
  • Fixed an issue that could cause Featured Island Rift Portals not functioning when more than 8 players joined a server.
  • Fixed player animation issues occurring after the “Reset Island” feature is used.
  • Fixed an issue that allowed players to build above the height limit, causing them to become stuck.
  • Fixed an issue that could cause a visiting player to lose the ability to select a Rift location if they leave and return to a host’s server.
  • Fixed issues with editing structures and placing Traps on other player’s Islands.
  • Fixed an issue that could cause Switch players to be removed from a server when one or more players max out their available Island memory

Save The World – Winter Llamas + Survival Mode

For players who enjoy the P.V.E exerpience of Save The World Mode – this latest update doesn’t disappoint. For the holidays Epic Games have added a brand new survival mode called “A Long Winter Night”. During Frostnite players will have to keep a burner alight so that they stay warm while fending off increasing waves of husks and other frozen baddies.  During this brand new mode players will earn double the amount of resources they normally due from most sources. Also you don’t keep the items you’re crafting to survive so legendary schematics are recommended for this new experience. Surviving long enough in Frostnite will reward “Winter Tickets” which can be traded in for a chance at event exclusive heroes.

From the Patch Notes:

Missions + Systems

  • Frostnite is a new experience in 7.10, testing player’s survival in a long winter night.
    • Frostnite introduces a new objective. Keep the Burner filled with scavenged BluGlo. When it runs out, so does the heat. That means a whole bunch of frozen Heroes.
    • As the burner health decreases the Storm Shield shrinks, so keep that thing filled!
    • Survive as long as you can without your gear or resources, using your survival skills, schematics, and basic starting weapons.
      • Get double the resources from searching and harvesting objects.
      • Watch for Airdrops between waves for some much-needed supplies.
      • You don’t keep any weapons or traps when the experience concludes, so use those Legendary weapons and traps as if your life depends on it!
    • Keep an eye out for the Krampus Smashers who dwell in these cold regions. They’re dangerous but drop some much needed BluGlo.
    • When a player is knocked out they enter spectator mode until the remaining players complete the wave.
    • The longer you survive the more Snowflake Tickets you will earn! Tickets can be spent on the new Winter Llama.
    • Added several event quests that can be completed by playing Frostnite.
    • Be on the lookout for weekly challenges in the coming weeks!




Fortnite: BR’s New ‘The Getaway’ LTM – Less Like a Heist, More Like Pure Chaos

Posted on September 6, 2018 by Rae Michelle Richards

For a battle royale game that regularly has modes that cranks up the ‘ridiculous meter’ to 11 with situations where players can soar through the sky with ease or use nothing but explosives and jetpacks   – what’s the easiest way to ensure that as much destruction as possible is going to occur? Apparently the answer to that question is give squads of players a single objective. 

Doing The Crime, In The Shortest Amount of Time

Fortnite: Battle Royale’s brand new Limited Time Mode is called ‘The Getaway’ (not to be confused with the Sony first party title on the PlayStation 2 from 2002) and like the title implies – players are tasked with grabbing a sought after score from a set location and getting the heck out as fast as possible. To accomplish this seemingly straight forward objective players are divided into squads and asked to go to one of four drop locations where a safe is about to spawn. Once the safe spawns a single player is able to claim the crystal llama inside and they’re supposed to make it back to the escape vans before time expires. 

On paper the above sounds like it rewards communication and teamwork but given that this is Fortnite: BR, where a pink mascot bear can kill you seemingly out of nowhere with a pickaxe, things rarely go as planned. In just a couple of hours of play I encountered the following hilarious hijinks: 

  • Entire squads picking different objective points on the map and splitting up to pursue our own goals – hint: we all died pretty quickly. 
  • A safe objective uncontested for several minutes until one other player finally showed up. Sadly, both of us had no weapons and only our harvesting tools – this lead to probably the most accurate recreation of Goldeneye 64’s ‘Slappers Only’ mode possible. Both of use helplessly strafing around the objective until one of us died. 
  • I was killed sliding down a cliffside, losing the precious crystal llama, only to have my death avenged by a teammate a few seconds later… and then my teammate died. Time to kill is really short when everyone is concentrated in a few small spots of the map. 



Unlike most of the highly publicized Limited Time Modes, Getaway comes with its own unique set of challenges that unlock special in-game rewards. These challenges aren’t tied to the $10 Season 5 Battle Pass, meaning that they are open to everyone. Sadly the center piece of the event, those white suit wearing heist skins, are only available through real money purchase. 

Here are the Fortnite: Getaway challenges: 

  • Play 10 Getaway Matches – 5,000 Seasonal XP 
  • Collect The Gem In 5 Different Matches – “Cash Flow” contrail. 
  • Deal 500 DMG to opponets who are carrying the Jewl – Special event emote 
  • Complete all 3 challenges – Special Crowbar pickaxe skin 

 Are you enjoying The Getaway LTM? Let me know in the comments section. I’ve yet to complete the ‘deal 500DMG’ challenge but with a week left, there’s still plenty of time.

[‘High Stakes Reward Image’ via Youtube]


Epic Continues Fortnite Tournament Series With Open Event At PAX West Next Weekend

Posted on August 22, 2018 by Rae Michelle Richards

Thought officially sanctioned tournaments for Fortnite Battle Royale were just invite events for well known streamers and top level players? Epic Games will be holding an open registration tournament for Battle Royale at the Penny Arcade Expo in Seattle, Washington from Friday the 31st of August until Monday September 3rd.

Attendees with a Penny Arcade Expo badge will be able to register for the first three days open qualifier rounds in-person. Each day will feature three open rounds with a final round open to only the best of those. Players who place in the top 33 of each day’s final qualifier will move onto the final round which will take place on Monday the 3rd of September.

If you want to watch all of the action Epic Games will be streaming the tournament from 6PM PST until 11PM PST on all days. Whether you’re going to be watching on Twitch or Youtube they’ve got you covered. They’re offering up $1.5 Million in prizes and will have activities available across Solo, Squads and Duos team compositions.

[Head Image Source: Me! taking silly pictures of the Durr Burger]
[News Source: Dexerto]


Fortnite Alternate Reality Game Grips Community Days Before Season 5 Begins

Posted on July 9, 2018 by Rae Michelle Richards

Fortnite’s Battle Royal community is buzzing with anticipation for the beginning of the game’s fifth season – all of this excitement has so far been capped off with an alternate reality game (ARG) that has seen recognizable in-game items leap into the real world. With vortexes appearing the sky, large burger mascots now living in the desert and rocket launches going awry it can be hard to keep track of it all.

Here is a brief, chronological look at the major events that have occurred thus far, leading up to the start of Season 5:

Sat June 30th Countdown Ends With Rocket Launch

Televisions across the Fortnite Battle Royale map were counting down to … something. As the days ticked away to become hours and minutes players could hear a distinct sound in the skies above. Last Monday, as players stopped killing each other in order to watch what all of the fuss was about, a rocket was launched into the skies. Sadly, things went sideways as the rocket exploded, opening up rifts in the skies above. One player took it upon themselves to kill all the other players in their match while they watched the rocket ascend into the skies – setting a new multi kill record for the game.

Fri July 6th – Durr Burger From Greasy Grove Found In California

This past weekend Players noticed that the burg chain’s mascot found in Greasy Grove was missing, possibly sucked into the rift never to be seen again. Los Angeles area photographer and twitter user @Sekashiloni found the burger in the California Desert of all places. Accompanying the mascot were a police car from the world of Fortnite and a sign warning passers by about the dangers of dimensional rifts.

Tues July 9th – Supply Llamas Show Up All Over Europe

Today’s development is even stranger than a large cartoon burger entering the real world – Supply Llamas, which contain building materials and weapons within Battle Royale have been found in multiple locations across Europe.  Confirmed locations for these rare drops include London, Cologne, Cannes and Warsaw. Photos of the Loot Llamas in these major cities are currently among the highest up-voted content to be found on the /r/FortniteBR sub reddit as of the time of publication.

[Image via Reddit]

What does it all mean? Only Epic knows at this point in time. Many have speculated that the Battle Royale map will be radically changed when Season 5 launches on July 12th. Save The World – Fortnite’s P.V.E mode has had an official development roadmap revealed over the weekend that includes flintlock weapons and western themed heroes. Will the new Battle Royale map not only be based upon the real world but also history as well?

We’ll find out soon enough.


Sony Praises Itself While Dodging The Switch Fortnite Lock-Out Issue

Posted on June 15, 2018 by Rae Michelle Richards

One of the biggest pieces of news that came out of Nintendo’s E3 presentation wasn’t the news that every Smash Bros character ever was returning or that an awesome mech game that opened the show developed by former Amored Core developers but one of the worst kept secrets – Fortnite has come to Nintendo Switch. 

With over 2 million downloads during the first 24 hours of availability, you’d think that Fortnite on Switch has been a smashing success (heh) but not all is well in the world of Fortnite, aside from ya know the zombies.  As It turns out if you’ve ever signed into an Epic Games account on PlayStation 4 your account is permanently locked out from playing on Nintendo Switch. This means players migrating from PS4 cannot access their purchased skins, Battle Royale Battle Pass unlocks and other account bound items – this means their only option is to create a brand-new account. 

Needless to say, the Fortnite community and the Nintendo Switch community are not happy:  

After nearly 3 days without comment Sony gave an official statement to the BBC about the Epic Games account lockout issue and the whole thing is very embarrassing. They used the opportunity to deflect criticism of the account issue and praise themselves for having millions of subscribers on their network. Oh, and Sony also praised cross play with iOS, Android and PC while deflecting the fact that it’s their fault that Epic accounts don’t work on Nintendo Switch as detailed above.

Here’s the statement that a Sony Spokesperson gave to the BBC:

“We’re always open to hearing what the PlayStation community is interested in to enhance their gaming experience. With… more than 80 million monthly active users on PlayStation Network, we’ve built a huge community of gamers who can play together on Fortnite and all online titles. We also offer Fortnite cross-play support with PC, Mac, iOS, and Android devices, expanding the opportunity for Fortnite fans on PS4 to play with even more gamers on other platforms. We have nothing further to add beyond this at this point”

Remember that corporations aren’t your friends, digital “goods” like skins, consumables and unlockables aren’t owned by you and corporations can take them away or lock you out of an account at any time for any reason.

Good job Sony, /s


E3 2018: Fortnite fights onto Nintendo Switch today

Posted on June 12, 2018 by Jason Nason

Nintendo announced today that Fortnite, the Battle Royale phenomenon from Epic Games, is available for Nintendo Switch starting today.

Players can download it for free from the Nintendo eShop, then test their mettle in thrilling crucibles of combat. The action never stops with Fortnite on Nintendo Switch, where players can build and battle together anytime, anywhere. Team up online with friends in the same room or around the world. Weekly updates and new gameplay modes will keep the action fresh for seasoned Fortnite players and newcomers alike.



Epic Games’ Paragon To Cease Operations on April 26, Refunds Available For All Players

Posted on January 27, 2018 by Rae Michelle Richards

Visually stunning, action focused M.O.B.A Paragon will cease operations on April 26th developer Epic Games announced in a statement to the remaining players within the Paragon Community yesterday.  

The Paragon Team thanked all of the players who have stuck with the game and, in what is probably the most honest / direct statement I’ve seen from a AAA developer in a long time, admitted that their vision for Paragon wasn’t sustainable. Despite their best effort the Paragon Team ‘failed’ their player base and were sorry to see Paragon shut down. 

Refunds for the Paragon Game (originally priced at $19.99 USD for Early Access) and any in-game purchases can be requested directly from Epic Games themselves. Often when it comes time for the online portion of a particular title to be sunsetted, developers and publishers rarely offer any form of refund at all. This is not only a welcome change of pace from what we’ve become accustomed too from AAA publishers but should also foster some goodwill within the Paragon community, despite the bad news. 

Below is the full statement announcing Paragon’s closing. Epic Game’s other Unreal 4 engine title, Fortnite, has been hugely popular – drawing in more than 40 million players thanks to its free Battle Royale mode.  

“Hey Everyone,

It’s with heavy hearts we’ve decided to close down Paragon.

We truly appreciate everything you’ve put into Paragon. We received many passionate ideas for where to take the game; the outpouring of thoughtful suggestions is another testament to this incredible community.

After careful consideration, and many difficult internal debates, we feel there isn’t a clear path for us to grow Paragon into a MOBA that retains enough players to be sustainable.

We didn’t execute well enough to deliver on the promise of Paragon. We have failed you — despite the team’s incredibly hard work — and we’re sorry.

To try to make this right, Epic is offering a full refund to every Paragon player for every purchase on any platform. This refund will come directly from Epic rather than your platform provider.

To request your refund, follow these steps:

  1. If you’re not playing on PC, link your Epic account (create one if necessary).
  2. If you play on PC, or have already linked your Epic account, you can request your refund here.

We’ll continue operating Paragon servers until April 26, 2018. As the player population continues to  decrease, matchmaking times and quality will further degrade.

Thank you for joining us on this journey and for your dedication to Paragon.”



Fortnite (PVE) | Early Access Review

Posted on October 30, 2017 by Rae Michelle Richards

First marketed as a unique crossover between Minecraft’s base building & resource collection and Gears of War’s Horde Mode, Fortnite has been in the news recently for the success (and controversy) of its Free 2 Play Battle Royale mode. After spending countless hours playing the “Survive The Storm” Player Vs Environment mode on two different platforms I’m ready to give my detailed impressions of Fortnite’s PVE experience as it currently exists.

Early Access Disclaimer:  A copy of “Fortnite: Founder’s Edition Standard” was provided by Epic Games for the purpose of this review. No other loot pinatas or other Microtransactions were provided by the publisher.  This review reflects the state of Fortnite’s Player Vs Environment experience as it existed in Late September / Early October 2017.

Gameplay: Some Assembly Required

As I sat down trying to summarize Fortnite’s gameplay into a digestible description, I found the game almost indescribable. This isn’t because Fortnite is a bad game – far from it, Fortnite has quickly become one of my daily “go to” game alongside Overwatch and Final Fantasy XIV when I want a multiplayer fix.  It is just that there are so many interlinking systems to be found within the game that it is easy to imagine the unsuspecting player being overwhelmed at first blush.

For simplicity’s sake, I’m going to refer to the on-foot, in-engine 3rd person matchmaking multiplayer missions as Mission Gameplay and the menu driven, statistic management and item management portions of Fortnite as Housekeeping to keep things straightforward.

Mission Gameplay

Activities within Fortnite are divided into numerous mission types where the player must work alongside a team of up to 3 other survivors to secure an objective/survivor / x # of items within a large open chunk of the map and build a well-protected fort before initiating a horde mode-like defense sequence. If this sounds formulaic, it is, but the amount of creative freedom Fortnite affords players when it comes to base construction, strategy and bonus objectives allow each match of Fortnite to feel unique.

The opening segments of any mission within Fortnite can be thought of as pure chaos – an entire team of people working towards a common goal but each with their own needs. Player A might find the objective before anyone else is ready to begin the Horde mode defense section while Player B is searching for Server Racks to finish their Daily Quest and Player C is saving survivors to bolster their ranks (more on that in the next section). Uncoordinated teams or those with poor communication are often doomed to failure – especially during limited timed events and higher tier missions.

When it comes time for a team to construct their fort to defend their objective what is the best choice? Iron walls with protected by a constructor’s Forcefield? Cheaper wooden walls defended by all four Heroes with Melee weapons? The open-ended nature of HOW teams come to achieve their common goal is one of the beauties of Fortnite. I’ve played the same mission four times and had a different outcome every time: In one instance an entire team built a Zombie funnel with wooden walls lined with spike traps and on the same mission in another team we lined the front of our fort with jump pads which would cause the Zombies to fly into the air and land to their deaths.

Forts can be broken down into 4 basic components: Floors, Walls, Roofs, and Traps (which can be placed on either the Walls or Floor). Every Hero shares the same four basic kinds of Floors Walls and Roofs – Iron, Wood, and Stone but a team has to consider how much of each resource they have on hand. Each player can carry a maximum of 999 of each resource and the inventory for these is persistent between matches but when you begin reinforcing a well-constructed fort with Tier 2 or 3 defenses, individual resource pools can dry up rather quickly.  I lost more than a few missions simply because our team hadn’t brought enough resources to secure our entire Fort design and the back of the Fort was nothing more than a couple of timber pieces nailed to the wall.  Just as communication is key to WHEN an objective should be claimed, it is also just as important when it comes to fort design, which portions to upgrade and the team’s defense strategy.

Managing Statistics Is A Game In of Itself In Fortnite


Once the action has calmed down, the heroes have saved the day and completed their mission what is there left to do in Fortnite? It turns out quite a bit, as long as you don’t mind managing and manipulating various statistics.  When not in a combat scenario players are encouraged to level up their playable heroes, manage groups of survivors who provide party wide buffs and additional boosts and spend their skill points. This probably sounds a lot like the back-end busy work of managing a party within an RPG, and not a shooter, yup, one of the most difficult things about Fortnite can come from deciding what type of build you’re going for and not the terrifying monstrosities of the storm. 

Leveling Up Heroes– Fornite’s heroes don’t just have a unique look and personality too them. All of them can be divided amongst four key categories: Constructor, Soldier, Outlander, and Ninja. Each class has its own strengths, for example, Soldiers can lob explosive grenades and have a buff to ranged weapon damage while Ninja’s gain a double jump and bonus to melee weapon damage. It is possible to pull two identical heroes with the same rarity (more on that in a bit), name, type & level yet still have them be different thanks to the randomization of the passive abilities that each Hero possesses. As you level up your playable heroes using XP from Llamas & missions you’ll gain an assortment of randomly tiered passive & active abilities. 

Managing Survivor Squads  – Survivors are non-playable “characters” that can be thought of more as collectible baseball cards than characters you’ll see in the game world. Sometimes after completing a mission, you’ll be rewarded with a handful of “survivor cards” & they can also be obtained from the Llamas for real-world cash as well. Each survivor has a “personality type” and “profession” and it is up to the player to slot these survivors into the appropriate squad (Tech, EMT, Firearms, Base Defense etc) to maximize their potential stats boosts. The higher the levels on your particular squads, the larger the passive boost from that squad and just like Heroes, Survivors are leveled up with their own unique form of XP points. 

Spending Skill Points / Research Points  – Skill points are accumulated passively regardless of whether or not you are playing Fortnite. Spending Skill Points on one of the four research trees allows you to gain purely passive buffs such as a small addition to your party’s fortitude, damage or build time or increasing a number of total items that you can carry.  

Recycling Duplicate or Fully Maxed Out “Cards” – Heroes, Weapons, Traps, and Survivors all come packaged as “Cards” complete with statistics, an independent level and Rarity. It may not seem important when you first start playing the game but the rarity of a card essentially determines how far into the overall progress that you can use it. After several dozen hours I’ve reached account level 25 and am doing missions that are rated for Heroes at power level 40. From my experience, it seems that Green (or uncommon) weapons and heroes max out around this point and I’ve started recycling them into the few blue (rare) drops that have the same type. Once a particular card has reached its maximum level and is no longer useful to you, or you have a duplicate, you can recycle individual cards into the various XP types and feed that gained XP into newer items.  


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Fortnite Adds Battle Royale Cosmetics, Haunted Castle & More In Halloween Update

Posted on October 26, 2017 by Rae Michelle Richards

Epic Game’s Fortnite isn’t one to be left out on the Holiday festivities. With just 5 days to go until All Hollow’s Eve, this large & spooky update is ready to scare up some fun for both Battle Royale players and those of us who prefer to Save The World. 

New additions to Battle Royale include a brand new baseline item called the “Slurp Juice” which is a 25-second heal over time which will heal 1 health and 1 shield per second and then go on cooldown. Cosmetic items have also been added to BR mode, with two character skins – Skull Tropper & Ghoul Trooper available for purchase with real-world money. Console players on Xbox One & PS4 can look forward to the addition of voice chat on each of those platforms as well. 

Save The World players can venture into a special time-limited zone to explore the horrors of Vlad’s Castle. Explore the crypts of a large castle and reinforce placeable sensors along with other familiar objectives to earn special event candies for a brand-new orange & black Llama. Even the Husks have got into the Holiday festivities with Pumpkin Head Husks and Vampire Takers. 

Check out these screenshots of the two Event Weapons: The Pumpkin Launcher & Husk Slayer Assualt Rifle: 


Eight different Halloween Heroes are available featuring some awesome unlockable like Ghoul Ramirez, Black Cat Ears Constructor Penny and the mummy themed Sarah HotepPersonally I am hoping that I can unlock either the event only Sarah or Penny.. They both look absolutely purrrrfect. 

Players can earn 12 loads of 50 candies towards an event Llama (each of which cost 500 candies or 100 V-Bucks for real-world money) by completing Halloween Quests. Some limited time missions (denoted by a small clock next to them) can also give out a small amount of candies.  Realistically this means that players can earn 8 event Llamas without putting in any cash over the course of the event if they complete their daily Halloween quests. Daily Quest llamas for regular Fortnite dailies will also drop 100 candies as well. 

I played one round of Vlad’s Castle this afternoon and found it enjoyable – both to have a different aesthetic for once and I was also pleasantly surprised by the short length of the missions. Last month’s Horde Bash was criticized by the community for the length of its 10 rounds: sometimes taking up to 90 minutes to complete and only rewarding 50 tickets. This meant that players had to grind upwards of 10 hours to get a single Horde Bash Llama. Vlad’s castle is much more generous – rewarding a Llama after about 4 hours of game time. 

Full patch notes are on the next page.

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Fortnite Patch 1.7.1 Is Now Live

Posted on October 12, 2017 by Rae Michelle Richards

Epic Games has released a brand new patch for both Fortnite – Save The World and Fortnite – Battle Royale modes that bring the game up to version 1.7.1. Important additions in this patch include the Battle Eye anti-cheat system for PVP, player statistics for Battle Royale, an adjustment to both monster & hero damage in PVE and changes to the Horde Bash PVE special event.  

Here is Epic Games’ description of their inclusion of Battle Eye: 

What are we doing about cheaters?

In this release, we’ve added a report button in-game which will allow players to swiftly report cheaters. What’s more, we released a blog last week detailing our current and future anti-cheat plans” 

Horde Bash is a co-op multi-base defense mode where four players party up to defend against ten waves of Husks. What is unique about Horde Bash is that each player has a prebuilt base and there is no resource collection on the map (unlike Survive The Storm from a few weeks back). One of the problems with the new mode has been that players of all levels are required to unlock the difficulties one at a time. Matches could last upwards of an hour and many users complained that this slow progression for storm tickets was just not worth it. 

In response, Epic Games has made it so that Tiers 1 through 3 of challenge mode will be unlocked by default. Also depending on where you are in campaign progression, you’ll unlock Horde Bash fights in different campaign zones.

Challenge the Horde  

  • Progression is now determined by the players progress in the Save the World campaign  
  • If the player has finished Plankerton Outpost 3 in the Save the World campaign, then all of Stonewood and the first three Plankerton zones will be unlocked in Challenge the Horde mode. 
  • Quests now have a minimum difficulty rather than a required one.  
  • If a quests states: Complete “Challenge 3 in a rating 9 zone,” the challenge can now be completed in any zone 9 or higher rather than in a zone with 9 difficulty specifically. 
  • When entering a Tier 1, 2 or 3 zone, all challenges within that zone are now unlocked by default.  
  • This will make progressing through the mode quicker. 

The last large noteworthy addition in this patch is a general buff to Hero health and damage dealt alongside a smaller buff to Monster health as well. Extra damage & health for heroes will scale higher during end game content and high-level challenges – so this adjustment is aimed more so at players looking for the hardest content in the game rather than those just starting out.  

Here’s an outline of the Hero changes for higher level play:

  • Increased ability damage, health, and shield values on all heroes.
    • All of these values increase depending on the on rarity of hero
      • Increased by 10% every 5 levels, to a maximum of 30% for Uncommon up to 60% for Legendary
    • These values were previously scaling relative to weapons without alterations and were falling well behind the curve at high levels as a result.
    • No change at low levels, gradually scaling up with difficulty.
    • Hero abilities and gadgets will have greater impact on monsters at higher levels.

You can find the full patch notes here – they include small details like specific weapon buffs to PVP weapons and the fact that the bus at the begining of Battle Royale has had its speed increased by 30%.


100 Person Elimination Added To Fornite In Upcoming Battle Royale Update

Posted on September 12, 2017 by Rae Michelle Richards

The battle royale formula should be pretty familiar to anyone who has watched/played popular games like Player Unknown’s BattlegroundsH1Z1 or even the most recent Grand Theft Auto V online expansion. 100 players parachute down onto a small section of the map and must scavenge for supplies and be the last person standing before a toxic cloud or plague wipes them from the face of this earth. It is a successful formula and can lead to moments of tensions almost unrivaled from other action sub-genres. 

Epic Game’s currently buy-to-play survival/tower defense hybrid Fortnite joins in on battle royale fun with an upcoming addition – ‘Battle Royale PVP’.  Hoping to stand out from the rest of the pack with its unique building mechanics – surviving in Fortnite’s best of 100 player matches might just come down to building the right structures along with a little bit of luck and picking the right supplies. 

Anyone who owns Fortnite can try out the Battle Royale PVP mode for themselves thanks to the Public Test which runs from today until the mode officially drops on September 26th. In addition to the Public Test, both the Standard and Founders package is 25% off. That means that the Standard package is $29.99 USD, Rare Starter Pack (with 8 heroes) is $44.99 USD and the Legendary Edition is $149.99 USD. 


Unreal Tournament’s January 2017 Patch Is Here

Posted on January 25, 2017 by Rae Michelle Richards

The Unreal Tournament franchise might not have the staying power it once had – dominating the team based arena combat genre alongside Quake Tournament III in the early 00s but a dedication group of fans & a small time of developers at Epic Games have been hard at work on the next entry in the franchise for several years. The latest patch for the currently in development free to play online shooter brings a collection of community created maps, some huge weapon changes and a brand new prototype weapons.

Here is a summary of some of the biggest changes coming to the new Unreal Tournament. Full patch notes and a detailed developer blog is also available.

Community Maps

The following fully meshed community made maps are available via the Unreal Shop for free. These maps have seen some tweaks and changes since their initial launch:

  • DM-Salt
  • DM-Bartrankus
  • DM-Unsaved
  • DM-Backspace
  • CTF-Polaris

Audio Changes

New footstep sounds as well as a whole bunch of new weapon sound effects have been added.

Weapon Changes

  • The flak canon is currently a work in progress and still requires tweaking in terms of its firepower according to the developer video. It has had its base damage increased and the speed of bouncing projectiles also increased however these projectiles will not apply knock back to opponents.
  • Rocket launcher’s rocket spread has been increased by 33%. The time needed for a player to lcok onto a target with the lock on mode has been increased the icon was changed from yellow to red. Using the locked on seeking rocket is only effective for 20 meters in front of the player now.
  • Link guns’ pull mechanism no longer requires a complicated two button press – instead it is now linked to the alt fire button to alleviate confusion. The default ammo count for the Link gun and the amount of ammo picked up from boxes for this gun have been increased.
  • Field of view on the Sniper Rifle’s scope has been modified, it is also not possible to get a head shot off on a player while they are sliding now.

New Weapon Prototype – The Lightening Gun

This long-range scoped sniper rifle returns from Unreal Tournamnet 2003 – here is how the official dev blog that explains the basic of this new weapon.  a lot of the prototype weapons including the Lightening Gun & grenade launcher

“The Lightning Rifle prototype is a long range hitscan weapon with clearly defined advantages and disadvantages; a sniper weapon feared when used at long range but limited at closer range. It has two very different fire modes depending on whether the weapon is zoomed in.”


GRIM.EXE Infects Epic Games’ Paragon

Posted on May 5, 2016 by Rae Michelle Richards

The latest hero to enter the combat arena in Paragon is GRIM.EXE a fully functional battle robot that comes with his own infomercial. Using an unlimited energy source that powers a large pulse canon GRIM.EXE is able to unleash devastating blasts at medium range, shield himself using another one of his abilities and knockback opponents with another.  His ultimate – a “Gyro Targeted Force Orb” – can pass through solid objects and home in on a single target, dealing them their final blow.

GRIM.EXE (and the little imp who issues him commands) will be coming for free to the PlayStation 4 and PC versions of Paragon on May 10th. Check out the chuckle worthy faux infomercial in the embedded player below. If you’ve never played Paragon before make sure to read our in-depth impressions before jumping in, Paragon is currently available as part of a $20 buy-in for access to the “pre-alpha” season.

[youtube id=”zo-DMLGXOF4″]


Paragon Early Access Founders Pass & Beta Weekends Detailed

Posted on March 3, 2016 by Rae Michelle Richards

Epic Games sent out an email blast to everyone who has signed up for the Paragon open beta this afternoon informing them that an early access Founders Pack is now available. If you don’t want to put down the $19.99 USD for the early access pass Epic will also be holding free beta weekends before the open beta’s launch.

In part here is what the email read:

As someone who has signed up for the beta, even if you don’t want to buy a Founder’s Pack, you will be invited to free Beta Weekends during the Early Access Season.

You can also choose to buy a Founder’s Pack starting on March 14, and begin playing March 18. We’ll have more details on Founder’s Packs and Beta Weekends soon. If you’d rather wait, the game will be in free Open Beta in the summer of 2016.

Steve Superville from Epic Games also took to Reddit this morning to further explain the announcement. All heroes and cards in the game can be earned for free only by playing the game and Epic will monetize the game by selling skins, emotes and other non-gameplay changing add-ons in addition to providing paid early access.

There are two other packs available if you want to put down a little bit more cash – the Challenger Pack and Master Pack which Steve described like this:

Founder’s Packs will cost $19.99, and include access to the game, skins, boosts, and other cosmetic items you can unlock by playing. Challenger Packs ($59.99) and Master Packs ($99.99) will include a huge number of skins, unlockable items, boosts, a unique skin, and a Founder’s Pack to give to a friend. We’ll be sharing complete details soon.

What do you think about the monetization and paid founder’s access to Paragon? The open beta will begin sometime later this summer and the founder’s pack will be available on March 14th. We’ll bring you our hands-on impressions once we get access to the game.


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