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The Definitive Guide To Mastering OSVR – Open Source Virtual Reality

Posted on July 16, 2016 by Rae Michelle Richards

Virtual Reality has been available to consumers on PC after years in development. While the system requirements can be a little daunting, new mainstream video cards like the Radeon RX480 and upcoming Geforce 1060 are helping to ease the pain on both owner’s wallets and their system’s power supplies. When it comes to the choice of headsets potential VR early adaptors have quite a few options – there are the rather expense HTC VIVE and Oculus Rift, probably the two biggest names in Head Mounted Displays, but other alternatives also exist. You can get a comparable experience out of mid-tier headsets like the Razer HDK and other Open Source VR-compliant devices that will be just as immersive without handing over an entire month’s rent.

Master Chie...... nah, it can't be.

The HDK Versus The Competition

From a technical standpoint Razer’s current Hacker Development Kit (HDK) V1.4 won’t go blow for blow with the hardware on offer from the big names in the VR space but what it does provide is a stable and enjoyable VR experience complete with 3-Dimensional positional tracking at almost half of the price of other VR solutions. It should be noted that the HDK, as it’s name implies, is aimed primarily at developers & hardware hackers who are comfortable getting a little dirty with the small parts that make the device work.

Razer HDK V1.4 Oculus Rift CV1 HTC VIVE
Screen Resolution 1920 x 1080 (960×540 per eye) 2160 x 1200(1080×1200 per eye) 2160 x 1200 (1080×1200 per eye)
Screen Refresh Rate 60HZ 90HZ 90HZ
Positional Tracking Yes Yes Yes
Room Tracking No No Yes – via Lighthouse modules
Open Source Drivers Yes No – Closedcommercialdrivers No – Closedcommercialdrivers
Steam VR Support Yes * With additional software download Yes – out of the box support forSteamVR Yes – out of the box support forSteamVR
MSRP $299 USD $599 USD $799 USD


Setting Up Your HDK Step 1: Getting The Core Drivers

Using the OSVR HDK isn’t as easy as simply plugging the headset into your computer and expecting it to work. You are going to need one of two packages in order to make use of your OSVR – either the “OSVR Core” package which includes the server software needed to connect the headset to your PC or the “OSVR Runtime Package” which includes the aforementioned OSVR server but also drivers, an IR tracking program designed to test the infra-red camera and “Direct 3D demo” which is an interactive simple demonstration program designed to make sure the headset is working correctly.

Snag either the full runtime package or core builds right here.


Setting Up Your HDK Step 2: Steam VR Integration

SteamVR integration, that is playing games on the OSVR headset using Valve’s open API approach to VR isn’t as easy as downloading the SteamVR package, but it is pretty painless if you can follow some simple steps.

  • Make sure your Steam install is up-to-date and that you are logged in.
  • Go to Library and then select “Tools” and search for SteamVR.
  • Install the standard version of SteamVR package – which is a 1100 MB download.
  • Download the OSVR SteamVR plugin from the project’s official GitHub page.
  • Within the directory structure of the OSVR SteamVR plugin zip file find the SteamVR-OSVR/lib/openvr folder
  • Extract the OSVR folder to %ProgramFiles(x86)%\Steam\steamapps\common\SteamVR\drivers\osvr\bin \win32″ if you are using the default Steam file structure.
  • Hook-up your VR headset, Run the OSVR server and get ready to enjoy some great VR content.


Optional Step 3: Headtracking and SBS (Side-By-Side) For Non-VR Games

If you are looking to experience some of your favorite titles in Virtual Reality but they don’t natively support OSVR/SteamVR you have a few choices to make your game of choice playable on your headset. Essentially there are two components that go into this: ensuring your content is displayed on the headset correctly and adding in optional head tracking to the game so that your view moves with your headset in first person games, for example.

For Viewing Content:

  • Steam packs in a free “Steam Theatre” mode that you can activate with any non-SteamVR game by left clicking on the game in your library and selecting “Play In SteamVR”. The SteamVR theatre essentially makes it appear as if your content is being displayed on a large screen in front of you.
  • Use a paid program like Tridef Ignition to split the image into two distinct halves. As of the writing of this guide Tridef does not support “direct mode” rendering – that is sending the image directly to your headset, you’ll have to display content in “extended mode”. Tridef also does not support lens distortion so your image may be cut off when viewed through the OSVR without some sort of barrel distortion add-on like SweetFX running on top of Tridef.
  • Use a free program on the Steam Store like Big Screen Beta to display the content of your monitor (or Monitors if in Extended) in a virtual environment. Like Steam Theatre mode this won’t support all titles and may have some lag.

For Headtracking

I highly recommend FreePIE for your head tracking needs, it is an open source fork of GlovePIE and allows your computer to take one form of input and translate it into another. The most common use of this software is to translate the head tracking movement from the OSVR headset and map it to the mouse for use in games like Fallout 4, Skyrim and other first person titles.

Below is the headtracking script that I personally use for non VR titles – more scripts, including one that uses a Wiimote for headtracking, check out this forum thread:

global yawModifier
global pitchModifier
##global rollModifierdef update():
global yaw
yaw = yawModifier*filters.deadband(filters.delta(math.degrees(filters.continuousRotation(OSVR.yaw))),deadband)* YSpeed
global pitch
pitch = pitchModifier*filters.deadband(filters.delta(math.degrees(filters.continuousRotation(OSVR.pitch))),deadband)* XSpeed
##global roll
##roll = rollModifier*filters.continuousRotation(OSVR.roll)if starting:
system.threadExecutionInterval = 0.00
enabled = True
off = 0
multiply = 15
deadband = 0.01
YSpeed = 1
XSpeed = 1
yawModifier = -1.0
pitchModifier = -1.0
##rollModifier = 1.0
yaw = 0
pitch = 0
roll = 0update()if (enabled and off == 0):
mouse.deltaY = pitch*multiply
mouse.deltaX = yaw*multiply
elif (off == 1):
mouse.deltaX = 0
mouse.deltaY = 0
else :
mouse.deltaX = yaw*multiply
mouse.deltaY = 0diagnostics.watch(yaw)

## change z or x to any key board key you want.
toggle = keyboard.getPressed(Key.Z)
toggleoff = keyboard.getPressed(Key.X)
## you can bind this key to a mouse button by changing this to
## toggle = mouse.middleButton
## or you can just bind z to a mouse key useing your mouse key software
## please change this script to how ever you like.
if toggle:
enabled = not enabled
off = 0

if toggleoff:
off = not off

HTC Vive

The Future For VR Hardware?

To say that Virtual Reality is in its infancy would be an understatement – none of the headsets listed in this article, even the OSVR have been on the market for six months. VR is an evolving experience that manufacturers and developers are still exploring – some headsets offer resolutions beyond Full HD, while others limited room sensing which enables players to walk around a physical environment. A VR experience in 2016 may feel nothing like the VR experiences of 2018 or even sooner, before making the leap into VR potential owners should be well aware that regardless of your choice in hardware there is a chance within the next 24 months that new expensive headset could be outclassed by the competition or even replaced with a newer model. Oculus has gone on record stating that it could be a while before we see the second generation headsets from them however.

Razer has already announced the OSVR HDK 2 – a fully upgraded headset that features a higher resolution screen among other enhancements. The display resolution of OSVR2 is exactly the same as the Oculus Rift & HTC Vive – 2160 x 1200 – providing an impressive 441 PPI and optimized for 90hz. The HDK2’s impressive display does come at a financial cost – it is priced at $399 USD – $100 more than the 1.4 and as of the writing of this article is currently on back-order.

Useful Community Resources

The OSVR community is alive and well and if you’re new to the community you might wonder where you can get some help with your headset or just catch up on the latest developments within the Open Source Virtual Reality movement. Below are a few of the key sites that I feel every OSVR HDK owner should check out, regardless if they are a developer or not. Thanks for reading my guide to the OSVR Headset, please look forward to more videos and instructional guides surrounding VR in the coming weeks.


Overwatch passes 7 million players

Posted on June 3, 2016 by Fionna Schweit

We all knew it would be big, but im not sure that anyone could have predicted that almost 2/3 of the people who played in the free beta would end up paying for the game. Seven million players have played overwatch during this its first week of existence. To put that in perspective the last COD sold a total of 5 million copies, and with in a few weeks its player population had dropped to less than one million.

Blizzard CEO Mike Morhaime said “Over the months and weeks leading up to release we saw a lot of love and support for Overwatch—from Blizzard gamers, FPS fans, and people who’d never picked up a game like this before—and we’re very grateful for everyone’s incredible passion and enthusiasm, We poured a lot of effort into creating a game—and a new universe—that anyone could enjoy. We’re ecstatic to have had such a successful launch, and we’re looking forward to all of the fun, competition, and new content still to come.”

The total number of hours played of the game is already over 100 million as of this writing. I my self have sunk about 40 hours in to the game this week, it has been one of the very few games recently that I have been willing to play on my own. its unique feel and solid shooter mechanics just keep people coming back. I personally also can not wait for competitive mode when I hope find a team to play with in a semi-competitive manner!


Twitch Streamer Rudeism reaches lvl100 using DDR pads

Posted on April 5, 2016 by Fionna Schweit

Some may remember that a couple of months about Twitch Streamer Rudeism started playing World of Warcraft with two DDR pads.  Now after months of tapping away with his feet in an effort to level up, he has reached level 100 (the max level in current WoW). He was able to finish the task yesterday , reaching the end of a long road of hard work which he had dubbed #DanceCraft and had been working on almost non-stop for months.

As he neared level 100, the New Zealander seemed to lose his voice and admitted he was getting a little teary as the milestone approached. What an achievement, monumental in its scope. I cant even manage to get to level 50 in the Dark Zone in The Division and Rudesim made it all the way to 100 on his own, using DDR pads! Sure makes what I did this morning look a bit silly.

Some of our readers may be familiar with Rudeism, who by his own description plays games wrong for fun. He has already gotten some attention for using a Guitar Hero guitar to play both Portal 2 and Counter-Strike: Global Offensive. Earlier this year he broke out the dance pads this year, eventually garnering a huge following as he tackled World of Warcraft with his feet, a task which he entitled #DanceCraft. Here is VOD of the end of the monumental task if you so care to see it. But the point is, its a truly monumental achievement both of gaming and of fitness. By the end of the journey, Rudeism had accumulated no less than 5 days, 11 hours, 48 minutes and 38 seconds of dance pad usage, which would still be impressive even if he was actually using them for their intended purpose!

Do you think this was worth that Five days? Tell us on Facebook or Twitter



Have at the G900 Chaos Spectrum the newest flagship from Logitech

Posted on March 24, 2016 by Fionna Schweit

Logitech makes some of the best mice in the industry the G (gaming) series of mice have unparalleled sensors, features and design. Now Logitech have taken all that they learned from the early G series, made it wireless and given birth to the G900.


A wireless ambidextrous work of art. The G900 features the PMW-3366 sensor (that scales up to 12,000 DPI), a brand new switch design for left and right click and an extremely light body. Logitech reports this mouse weighs in at just 107 grams and that with its new battery technology a battery that will run for a continuous 24 hours of gaming time with the RGB lighting on, or top 30 with them disabled. Thats a pretty bold claim. While I have not been able to test it myself, if its anything like that old G400s that I have been using for the last three years then its going to be super reliable, light, fast, and durable.  Logitech is touting the weight as giving you an advantage allowing you to move quicker and react faster, will less delay because of your mouse.

See those tumb buttons on that picture up there? Those are magnetized and removable. No more hitting the thumb button that you have mapped to the back key while your playing some game and cursing at how you lost because of your “dam mouse”. In case you are wondering my beloved G400s does not have this feature and I often press these buttons by mistake and end up wishing it did. g9001

this rather exaggerated take down pic shows you the two flat panels you can put in place of the clickable ones, and the whole thing is held together via magnets.  Some gamers may be worred about latency with a wireless mouse, but if you so desire it only takes about 5 second to turn this from wireless traveler, in to wires machine. The whole set up looks quite nice, though i do question the ergonomics of having a large gap between the palm rest and the buttons. I will have to reserve judgement untill I get my hands on one myself. If you are really desperate to read a direct impressions article, PCGamer did one. All of the great tech packed in to such a small package will cost you, Logitech have set the price of their new flagship at $150 placing it at the top (at least for price) of the gaming mouse pile. The mouse is set for full release in April, and if it doesnt break the bank I expect to get one to test it out at the very least.


AMD releases new dual GPU, GPU Radeon Pro Duo

Posted on March 15, 2016 by Fionna Schweit

AMD is coming out swinging this year. Their latest line of Radeon cards, the Fiji line, have put up a serious competitor to NVidia that hasnt been seen in the last 4 or 5 years. Now they have entered the double card package market, previously occupied by the lone NVida Titan card. If the specs released today are true, this is in fact not a competitor, but rather a Titan killer. AMD has started this card off with two Fiji chips, which means we’re still looking at two GPUs with 4GB of HBM RAM each. Which does feel a little odd since AMD already has an 8GB card in the R9 390 and its pretty much the lowest cost 8gb card that exists at just over 300$.

To set it apart from the 390, the Pro Duo has a closed loop water cooling solution built right in. It required three separate power connectors, as you can see in this image below, and its a hefty beast of a thing. Some back of envelope math, and a little googling tells me that if this GPU actaully needs all three of those PEG connectors, its pulling close to 450 watts of power. Say good night to your wallet, and hello to hi power bills. AMD

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Microsoft promises that HoloLens wont be another Kinect

Posted on February 22, 2016 by Fionna Schweit

Some may remember the much hyped original Kinect video and how much diffrent actual Kinect games were from what we saw in this trailer. I mean you couldn’t even play the thing sitting down at all, and remember how you had to have a big room?  Never mind that the levels of precision shown in the video simply did not exist in the real world. HoloLense (yes the L is capitalized) now has its own video of such caliber, and even another one  showing someone actually using it to play a “game” which is more than we ever got for the Kinect.


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SEGA sales down, due to not releasing games

Posted on February 5, 2016 by Fionna Schweit

When SEGA announced they would be stepping down their development for consoles most folks assumed that meant the video games giant was about to die. Well they have proved us naysayers wrong. While the company’s operating profit has shown an increase, overall sales have declined. In 2015 SEGA reported 245 billion ($2.9 billion), which is an eight percent decline  in operating profit, but sales were ¥12 billion ($103 million), an increase of 11 percent over 2014.

This is actually quite encouraging news for SEGA, who should see this as an indicator that they are on the right path (even if that’s not the path its fans might want) it also noted in its earnings release a “gradual recovery of the overall Japanese economy continued, despite a lackluster performance in certain respects.” While we don’t know what those lackluster performance areas are, its encouraging to see a video game company saying that they had a good final quarter.

Many SEGA fans will remember that SEGA has been pushing hard for digital games for smart devices. According to their earnings release that segment continues to grow at a “moderate pace” in Japan. As smartphones spread, the competition intensifies, so Sega expects it will invest in “higher-quality content” and as a result will see a trend of “longer development lead times.”

Even though SEGA themselves have said that the physical video game market is a  “persisting harsh market environment” that they are seeing “demand grow in line with the penetration of new-generation hardware.” That is a very good thing, it should mean that we have SEGA games for new consoles for the near future. Since SEGA basically really only has major franchises at this point it comes as no surprise none of them are mentioned in the earnings report.

The next major video game Sega is set to publish is Persona 5. The game and it’s release date were not mentioned in the financial reports. Persona 5 was originally announced as a PS3 game back in 2013. It was then confirmed for release on PS4. Clearly SEGA has come down a long time way since they were releasing new IPs and making a huge impact on games, but if they can turn profit hopefully they will be able to invent more in development of games. or at the very least prevent what happened earlier this year, when the company announced plans of downsizing  and relocating its offices in North America.



Das launches The Divsion line of keyboards

Posted on February 4, 2016 by Fionna Schweit

Das is well known for their solidly built, reliable mechanical keyboards, and they are often a favorite of those who work in an office that requires heavy keyboard use all day. They are known for quality, durability, and their long life, as well as their mechanical keyswitches. So it should come as no surprise to anyone that they now want a piece of another very large pie. The gaming industry.

Das will enter the market with flair, releasing a line of gaming gear, including a mouse, three mousepads and a new keyboard. All of which are branded for the new Ubsoft game The Division. The item I am most excited about is the one that the Texas based company has the most experience with, the new X-40 keyboard.  Das said in a press release, that its new X40 keyboard is

“the only gaming keyboard with interchangeable metal top panels, “with exclusive space camo” printed color scheme with four options: red, olive, mustard, and silver, along with red backlighting. The X40 has five programmable macro keys, a USB 2.0 pass-through, and a 2m (6.5ft) long cable.”

Discerning mechanical keyboard users may me more interested in the fact that the board also features the new mechanical switch Das has cooked up, which it claims is 15 percent faster than Cherry MX, based on how far you press the switches before they actuate. Das is even including two options for different levels of feedback: Alpha-Zulu Tactile Switch gives you a small tactile bump halfway through a keypress, and the Alpha-Zulu Linear Switch has a much quieter and smoother feel when pressing a key. The price is set at 150USD.


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PC gaming passes mobile gaming as most profitable sector of gaming industry

Posted on January 27, 2016 by Fionna Schweit

Superdata a market research firm, are reporting this week that the digital games market in 2015 was worth $61 billion across all platforms. This is over 8% more than last years numbers. Despite the largest jump (34%) being in digital sales on consoles, League of Legends leads the pack for most money made by a game in 2015. League reigns supreme but just after League is mobile titan Clash of Clans. Which pulled in a very impressive $1.3 billion over the year. The remainder of the top 5 games are all on PC, with Smilegate’s Crossfire, at $1.1 billion, Dungeon Fighter Online from Neople at $1.05 billion, and World of Warcraft, which in its 11th year of existence earned $814 million dollars.


Perhaps most encouraging to PC gamers is the reports assertion that the top ten PC games actually pull in more money than the top ten mobile games, with $6.3 billion earned on PC compared to $6.1 billion on mobile. This is a good sign, it means that PC gaming is healthy that players are buying games, and that E-sports is big business with Riot leading the way.

The report goes on to says “PC-based gaming—consisting of free-to-play MMOs, subscription-based games like World of Warcraft, social games and PC downloadable games—earns over $32 billion annually, well above the $25.1 billion generated by mobile games, Three of the year’s top five digital PC games (Grand Theft Auto V, Fallout 4 and The Witcher 3) were released in 2015, indicating that PC gamers have made significant progress transitioning to purchasing games digitally.”

The full list of top-grossing PC games in 2015, in millions:

  1. League of Legends (Tencent/Riot Games): $1,628
  2. CrossFire (SmileGate): $1,110
  3. Dungeon Fighter Online (Neople): $1,052
  4. World of Warcraft (Activision Blizzard): $814
  5. World of Tanks (Wargaming.net): $446
  6. Lineage 1 (NCsoft): $339
  7. Maplestory (Nexon): $253
  8. DOTA 2 (Valve): $238
  9. Counter-Strike: Global Offensive (Valve): $221
  10. Grand Theft Auto V (Take-Two Interactive): $205

this is a pretty interesting list, League I excepted to to see but CrossFire, and Dungeon Fighter Online, I had never even heard of! Turns out both are free to play Asian market releases. In each case both were/are being ported to the States as well, but its intresting that the top 5 contain two games that are not even available in  the west.


Gladiator simulation Elysium: Blood Games is now on Steam

Posted on January 21, 2016 by Fionna Schweit

Raise your sword as the unique gladiator simulator Elysium: Blood Games launches on Steam from SimProse Studios! Elysium puts you in the shoes of a medieval Ludus manager, guiding a group of gladiators as they grow in strength and power. You can deal in dark secrets, gamble on the outcome of matches, bribe opponents, and drink magical brews to enhance your warrior’s abilities (with a small risk of course). A high-res interface, music and an easy-to-use help system make it easy to get started.

So yes its football manager for gladiators, is it fun, yes it is. Ill leave you to check it out for for 5$ on steam if your a fan of sports sims this is a very cool, non traditional one that you might want to try.


PewDiePie Launches New Network ‘Revelmode’

Posted on January 14, 2016 by Fionna Schweit

Pewds is at it again, this time conquering the world of business and multichannel networks. Backed by the Disney Maker studio MCN Felix ‘PewDiePie’ Kjellberg’s new network Revelmode will launch later on this year.

[youtube id=XpOSIjd433Q]

In a detailed interview with Variety (remember them they do entertainment news) he said that the network will focus on nurturing talent on “across YouTube, Facebook, and “other platforms.””

“I started as a gaming and digital-content fan long before making this a profession,” he said said in a statement. “The idea of Revelmode was built from my own experiences and will aim to bring together an Avengers-like talent squad to work and grow a business together. [Revelmode will create] one-off videos to original series to gamey games to animations, music, clothes, charity drives, and more–really anything that’s awesome in the eyes of the fans,” he explained.

Evidently the talent will be determined by pewdiepie himself and approved by the folks at Maker (a Disney subsidiary) At launch, the network includes CutiePieMarzia,CinnamonToastKen, EmmaBlackeryJackSepticEye,Kwebbelkop, Markiplier, Dodger, and Jelly. Thats quite the all star line up, but its not pointed out in the video or the article that most of those creators were already with disney owned Maker MCN. Late in 2015 rumor circulated that PewDiePie was not happy with Maker and intended to go off and establish his own Network powered by his over 40 million subscribers. In terms of dollars that number represents just about $4 million dollars a year, more than enough to establish a legitimate MCN anywhere in the world.

“We’re thrilled to be doubling down with Felix,” said Courtney Holt, executive VP and head of Maker Studios. “He is an amazing talent, a great partner and the pulse of millennial pop culture. We firmly believe in his vision for Revelmode and his chosen creators–we can’t wait to see the possibilities ahead.” It certinly will be an intresting year for the 23 year old media mogul.


Transistor crosses 1 Million sales

Posted on December 30, 2015 by Fionna Schweit

Tiny developer Super Giant Games  is no stranger to sucess. Their previous isometric styled RPG story game, Bastion was also a huge success, so it should come as very little surprise that their second time Transistor is also a success. According to the developer the game has sold more than one million copies as of December of this year. This is no doubt helped along by the fact that the game is now multiplatform, having jumped the gap and been added to the Ps4 earlier in the year.


“We feel incredibly fortunate to be able to stick together as a team and with any luck keep making the kinds of games that resonate with you for a long time to come,” Supergiant said in a blog post he went on to say “Word-of-mouth is what kept Bastion going for way, way longer than we could have imagined, and it’s what’s kept Transistor going strong, too,” Ios versions of both Transistor and its sister game Bastion have also been announced, but it seems Xbox users are still out in the cold, unable to play the beautiful story heavy RPGs.


Halo 5 Forge Used to Create Star Wars Hoth Map

Posted on December 28, 2015 by Fionna Schweit

Halo’s Forge mode has always been powerful, and its latest installment is keeping up the tradition, with Halo 5 giving players an unprecedented set of tools and palettes to work with. As always the community has gotten hold of forge mode and made some truly amazing things, including tributes to lots of other games. One user inparticular has re-created the iconic snow battle of Hoth from the Star Wars franchise. An imgur user by the name of Bearskopff posted a gallery of the Hoth map in Halo 5. It features a massive AT-AT walker, which took up almost half of the object limit allowed in Forge.hothHalo5

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Microsoft Says Xbox One Cloud Tech Available to Any Game, Including PS4 Exclusives

Posted on December 21, 2015 by Fionna Schweit

Phil Spencer

In a move that most people would call confusing, Phil Spencer said yesterday that Microsoft will not prevent anyone from using its Azure platform for cloud computing for gaming. DualShockers is reporting  that a fan asked on twitter about Titanfall 2 and how they would “hate to see the franchise lose out on Azure Cloud computing and servers.” Spencer replied: “Azure services are available to any game, even other platform’s exclusives. We wouldn’t keep someone from using.”

oh, ok then, so basically what Phil is saying is Azure for all? This is pretty huge. He went on to tweet . “I know people want me to comment on specific 3rd party games, I just can’t. Sorry,” So we don’t  know what or when but I think its safe to assume that we are going to be getting some multi-platform games that utilize the Azure cloud computing features, at the very least.

Personally I hope this means that we get a lot of games with destructible worlds like Crackdown which runs part of its multiplayer on the Azure cloud to allow for enhanced destruction.


Blood Bowl 2 is getting four new races, free if you already own the game

Posted on December 20, 2015 by Fionna Schweit

Blood bowl is already an awesome game, if you like the world of Warhammer 40K, but it seems developer Cyanide is determined to make it even better. They will be releasing four new races for play in their Blood Bowl game (chess for warhammer) for free.

“As long as you own Blood Bowl 2 before the launch of a race DLC,” Cyanide says, “you’ll get that DLC and subsequent DLC for free, from the list of four planned DLCs.” The first of these, the Norse, “should be available at the end of February”, with the other three releasing “on a regular basis”. The four being added are the  Norse, Undead, Nurgle and Necromantic races. Those being axe wielding vikings, Zombies (duuuuhh), agents of the chaos god Nurgle, and another race whom summon undead. These are all Warhammer fantasy races, so most folks who arent heavy in to Warhammer may not recognize them.

Blood Bowl

Personally I love this game, its like chess but with out most of the complex strategy and whole lot more blood and guts. Being good at chess is no guarantee of victory on this battlefield, and honestly its much better to just play to your units abilities. If you are intersted here is IGN’s trailer of what the game plays like.


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