January 13, 2016

PlayStation Essentials Weekly Sale Now Live


Posted on January 13, 2016 by Rae Michelle Richards

The latest weekly sale for the PlayStation Network is one that Sony has dubbed the PlayStation Essentials sale. Basically they’ve partnered with a bunch of AAA developers/published and are offering some steep discounts on older content, including a few games from Sony first party studios. Some of these deals might not be Black Friday level discounts but there are some great choices among the offerings.

After browsing through the entire catalogue of discounted digital items I personally ended up picking up Project Cars (PS4), Devil May Cry HD Collection (PS3) and Dragon Age Inquisition (PS4) for under $35 Canadian. With rising game prices, even second hand prices on used games – it is nice to see some great deals on digital copies. I picked up one of 2015’s best racing games for under $20 CDN and didn’t even have to leave my house – or chair for that matter!

Here is a brief selection of some of the sales that start today:

PlayStation 4 Deals

  • Call of Duty Ghosts Gold – $19.80 CDN (with 10% plus discount)
  • Dragon Age: Inquisition w/ DLC Bundle – $14.00 CDN (with 10% plus discount)
  • Assassin’s Creed IV: Black Flag Complete – $20.00 CDN (with 10% plus discount)
  • Infamous First Light – $7.49CDN (with 10% plus discount)
  • Infamous Second Son – $10.99 CDN (with 10% plus discount)
  • Metro Redux Bundle – $9 CDN (with 10% plus discount)
  • Project Cars – $14.99 CDN (with 10% plus discount)

PlayStation 3 Deals

  • Mass Effect Trilogy – $9 CDN (with 10% plus discount)
  • Saints Row 4 – $4 CDN (with 10% plus discount)
  • Shadow of the Colossus HD – $8 CDN (with 10% plus discount)
  • Shin Magami Tensai: Persona 4 (PS2 classics ver) – $3.00 CDN

PlayStation Vita Deals

  • Daganronpa 2: Goodbye Despair -$14.00 CDN (with 10% plus discount)
  • Persona 4: Golden – $9.00 CDN (with 10% plus discount)
  • Freedom Wars – $6.00 CDN (with 10% plus discount)
  • Tearaway – $8.00 CDN (with 10% plus discount)

[Source]

 


0

Star Wars: Battlefront Flaunts Equality– Falls Short


Posted on January 13, 2016 by Renee Gittins

swbf4

EA DICE released Star Wars: Battlefront on November 17, 2015. While the game has been criticized for not having the same range of weapons, vehicles and campaign play as its previous iteration, the new Star Wars: Battlefront has made some awesome advances, including absolutely gorgeous graphics and stunning sound effects and music.

One notable different between the new Star Wars: Battlefront and its previous versions, is its inclusion of female and minority Stormtroopers. In fact, the game has gone to great lengths to provide a diverse range of skins to choose from, male, female, young, old, black, white. Each are listed innocuously as “Human” followed by a number, with a brief descriptor for each version of the skin of their hairstyles. This is a wonderful way to allow people to put themselves into these skins without labels telling them. I looked at one of the skins for a long time, trying to determine if it the character was supposed to be of Greek or Middle Eastern origin, before realizing it doesn’t matter. In the Star Wars galaxy, those labels have absolutely no meaning. Anyone could play with that character skin and relate to it as they wish.

The "Human 1" skin in Star Wars: Battlefront.

The “Human 1” skin in Star Wars: Battlefront.

When Polygon asked Patrick Barch, general manager at DICE, about the existence of women Stormtroopers, he responded:

“Why wouldn’t there be? When you talk to Lucasfilm, they’re like, ‘Yeah, of course there are. We just haven’t shown you [in the films].’ For us, it’s about filling in the details in the universe. We help out by asking the question, ‘Can we do this, can we do that? Should we do this or do that?’ And then we work it out [with Lucasfilm].”

Thus, female Stormtroopers during the reign of the Galactic Empire are canon and Star Wars: Battlefront has been sure to include them. This is a great step forward for the community, especially for people like me, who have been desiring to step into some Stormtrooper armor both online and in real life.

Star Wars: Battlefront does a great job of having slight distinguishing physical features for females from males without making them seem sexualized or out of place. The Stroomtrooper armor looks basically the same between the two sexes. The only noticeable differences between the female and males versions of the Stormtrooper is that the female has a slight taper on the lower half of her chest piece, a smaller waist, slightly less bulge on her codpiece and a higher belt.  Overall, it really does look like standard issue Stormtrooper armor on a female body– No ridiculously curvaceous proportions, no missing armor protection and no “boob plates”.

The base Stormtrooper skins in Star Wars: Battlefront (male on the left, female on the right).

The base Stormtrooper skins in Star Wars: Battlefront (male on the left, female on the right).

EA DICE deserves applause for this, they have done a great job making the Star Wars universe more open and inclusive for all. However, they’ve fallen short of being a truly welcoming game.

It is easy to get lost in overwhelming joy of the sheer amount of diversity of skin selections in the game and overlook where they are lacking. First of all, on a pure numbers side, there are still simply more male choices, with 70 male skins (42 male Rebel skins, 28 male Empire skins) and only 55 female skins (31 female Rebel skins, 24 female Empire skins). Some of this can be attributed to male skins having combinations of hair and beard combinations. Where it is inexcusable, though, is for the high level skins.

In Star Wars: Battlefront, you unlock skin variations as you progress in level. For the most part, these skins are hair customization. However, at level 40, you begin to unlock more noticeable skins that clearly show your peers and the enemy team that you are of a high level. For the Empire, this first skin is a Scout Trooper skin and for the Rebel Alliance it is three alien skins (Sullustan, Duros and Rodian). The problem? All of these skins are male, with male voices.

In fact, of all of the high level skins (of which there are 9), only two are female skins and both of those are aliens on the Rebel side (Zabrak and Twi’lek). The complete lack of special female Empire skins means that, if you prefer to play a female character, you will never get to fully flaunt your accomplishments while on the Empire side.

The two high level Empire skins in Star Wars: Battlefront both only have male variants.

The two high level Empire skins in Star Wars: Battlefront both only have male variants.

With the base Stormtrooper skins, EA DICE showed how little modification is required to provide both a male and a female version. Why would they leave out female Scout Troopers and Shadowtroopers? Using Barch’s own words, “why wouldn’t there be” female Shadowtroopers?

It seems quite a pity that EA DICE worked so hard to be inclusive in their character options only to leave out women at the highest reward tiers. At level 50, I am reminded of this every time I end up on the Empire side and have to choose between having a character that speaks in a voice like mine and one that shows my accomplishments.

Progress has been made, but we don’t have equality yet.


0

Team Fortress 2: Over the Years


Posted on January 13, 2016 by Erika

Team Fortress 2

Late 2009 would be one hell of a year for me with online gaming, starting with me playing a console online for the first time: a friend’s Xbox 360. Battlefield Bad Company was still going hot, and Modern Warfare 2 would be coming out shortly. Before then, all of my online gaming consisted of PC games Doom, Quake, and Unreal Tournament ’99, so I started exploring “modern” online gaming. I logged into steam for the first time in a long time to see what I could get, and I eventually bought Half-Life Deathmatch. Eventually, I saw a game called Team Fortress 2 that I wanted and told some of my friends on IRC that I wanted to eventually buy it. For people wondering about the the need to buy it, it wasn’t until June 23rd, 2011 Team Fortress 2 was free to play. Read More


0

Amplitude |Review


Posted on January 13, 2016 by Kenny Keelan

15 years ago, long before the Guitar Hero and Rock Band franchises really took off and brought the music game genre to the gaming mainstream, when everyone thought of music games, people brought up games like Dance Dance Revolution and its ilk, such as Bust a Groove, one of my personal favorites, back then, and Parappa the Rapper. Harmonix’s Frequency gave us the same kind of game presented in a different way: you had a catalogue of American artists from across many genres, you were presented a kind of shoot-’em-up rail shooter approach to following along with music, you were given the ability to freestyle remix your song at certain points.What you saw were the foundations of what turned Guitar Hero into the hit franchise it still is, today. I was on the line with this series – with Frequency and Amplitude on the PlayStation 2 – for the unique approach and music selection. Most of the music games I went for, those days, were heavy with underground EDM and J-POP hits that I couldn’t always get into and Frequency hit a nerve with me because it had more of the kinds of artists I know I’d get into. It’s actually responsible, single-handedly, for my love for the band Fear Factory, if that gives you an idea of how much I liked the soundtrack.

Fast forward until 2014 where Harmonix starts a Kickstarter fundraiser for a new title and while it didn’t attract the attention some other Kickstarter video game projects get, these days, it still got some big name support from names like Greg Miller and others in the gaming press. Everybody, thanks to the approach of the project, who backed the project had a good idea of what to expect from the newest entry in the series, titled like the second entry: Amplitude. This game offered, more or less, the same game as others in the series but introducing some new gameplay elements, a new soundtrack, and some more straightforward approaches to the campaign. Follow the jump for more!

Read More


0

Activision Blizzard Announces New Co-President For TV Unit


Posted on January 13, 2016 by Rae Michelle Richards

This morning mega publisher Activision Blizzard announced that Stacey Sher has been named co-president of the company’s television and film production division Activision Blizzard Studios.

Sher’s credits include producer roles in recent films like Quentin Tarantino’s recent release The Hateful Eight, 2000’s Erin Brockovich, 1997’s Gattica among other major film and television productions. She will be joined alongside existing president Nick Van Dyk.

The recently formed studio aims to bring some of Activision’s longest running franchises to both television and film. The first property to be adapted for the big screen is Duncan Jone’s adaption of the popular Warcraft series which is due out this June. A Call of Duty movie franchise is also in development.

  


0

Get the latest articles and news from BrokenJoysticks and a selection of excellent articles from other sources.

Simply fill out the form below and you’ll be on your way to getting our upcoming newsletter.