Nintendo showed off a brand new game on Wednesday, which will be coming exclusively to the Nintendo 3DS in 2017.
Developed by Grezzo Co Ltd, the team behind The Legend of Zelda: Majora’s Mask 3D, comes a daring new adventure that expands on everything RPG fans love about the genre. As a chosen Seedling, your mission is to build a prosperous oasis by working with your partner, Isuna. Meet and ally with members of other tribes to complete your mission, while battling against the Chaos threatening peace in the desert. Battle enemies in real time combat as you switch between three party members and explore a savage desert. Forage for materials in caves and puzzle filled dungeons to earn dewadems, which are used to grow new shops and even grow gear!
Today Capcom announced a few new tidbits for the upcoming action RPG Monster Hunter Generations. First and foremost a demo will be making its way to 3DS systems prior to the July 15th launch date.
Two weeks earlier a downloadable demo of Monster Hunter Generations, which features three monsters of varying difficulty levels for both new and experienced players, will be released. The demo will come with options for local and online multiplayer (1-4 players).
Players are encouraged to join up with others and start with the newly introduced Great Maccao, then attempt to face the beguiling new owl-like monster Malfestio, all before truly testing their mettle against the fan-favorite Nargacuga. The demo will be available for all gamers to download on the Nintendo eShop on June 30th.
While I enjoy sports here and there, I never quite understood the draw of sports management games. Now that I’ve seen Epic Tavern, I can understand the appeal: recruit, manage and reap the rewards from your own heroes. Enjoy their victories, work against their failures and quirks. It just so happens that my heroes swing swords at dragons, not throw balls around.
Epic Tavern promises to “[combine] classic RPG elements with a unique combination of roster management and social simulation gameplay” as you run your tavern. As the tavernmaster, you must make many decisions, from the adventurers you recruit to the quests to send them on to the way your tavern looks and feels, and, of course, the number of pints you warm your heroes’ bellies with!
I am rather fond of the heroes tavern concept. One of my favorite board games is Red Dragon Inn, where you act as an adventure drinking, gambling and brawling within an inn. Thus Epic Tavern has thoroughly sparked my interest with its promise of humorous interactions, fun management, and diverse paths and results.
Fittingly, Epic Tavern is based in a land called Beor.
Though Epic Tavern is not available currently, it has a Kickstarter campaign that launched on May 25th and that will run through June 28th. It funded in its first week, and now 135% funded at $54,040, well above the $40k goal. Games on Kickstarter have been struggling more in the recent years than they did back in 2012 when any video game concept was funded instantly, so their early success is quite impressive.
The campaign is not doubt assisted by the fact that the team at Hyperkinetic Studios has a shining roster, with well-over a collective 100 years of experience in the game industry, including on titles such as Deus Ex: Human Revolution and Resistance: Retribution. Such experience helps garner the confidence of backers.
I am greatly looking forward to playing this silly game and gathering my own group of adventures with frothy pints of beer!
I worked in retail for a long time. I have over a decade under my belt of dealing with crazed customers, wacky coworkers, and the ins and outs of retail life. Circle’s latest game Conveni Dream takes the retail experience and shrinks it down in a portable form.
Conveni Dream is a very basic retail simulation game where you take the reins of a convenience store. It is up to you to hire staff and manage the store.
Did you nab up a copy of Twilight Princess HD? Well Wolf Link’s amiibo is getting new life in The Legend of Zelda: Breath Of The Wild! We’re not too sure on how it works if you don’t play the Cave of Shadows in Twilight Princess, but Wolf Link can join your new adventure! That’s right, two Link’s at the same time! Have Wolf Link join… well whoever this Link is! What do you think? Who is this new Link? An old friend, or a new lineage of the Hyrule legend?
For those of you who did break down and get an import stand alone amiibo, it looks like he may still be compatible without Cave of Shadows data. A stage show from E3 showed a Wolf Link amiibo being tapped in that only came up at three hearts. This may be the default if no other data is detected.
Check out the trailer below to see Wolf Link in action in The Legend of Zelda: Breath Of The Wild!
Square Enix brought not one but two demos for the upcoming Final Fantasy XV. Microsoft and Sony both secured exclusive demos for Squeenix’s next huge game but in different way – MS’ demo video showcased the world smashing battle with the soon-to-be summon Titan. Noctus can be seen warping, slashing and dodging his way past titan’s ginormous ground based attacks. Sony’s demo took things in a lighter direction with the series’ memorable chocobo music opens their demo with the later half consisting of the reveal of PlayStation VR support for the game.
Final Fantasy XV will be out in North America on September 30th 2015. A PC port is “possible” but not confirmed at this time.
Check out the trailers in the embedded players below.
Square Enix has released several new trailers, b-roll footage and screenshots prior to the release of Star Ocean V: Integrity and Faithlessness on PS3 and PlayStation 4. With these new videos you can get to know Relia, one of the characters in the game as well as meet the actors behind the voice talent that bring the characters to life.
Star Ocean V: Integrity and Faithlessness is the fifth entry in the long running RPG franchise that has been around since the days of the original PlayStation back into the 90s. Utilizing a real time battle system players are able to take control of 1 of 7 characters in combat seamlessly with a new system that allows Square to have the game seamlessly transition between gameplay and cinematic cut-scenes. Story wise the main protagonist comes from an ‘under developed’ planet with another species that has highly advanced technology.
The game will be out on June 28th in North America and was released on March 31st in Japan.
Today I had the chance to see the all new Astro A-50 wireless headset. Astro just announced this headset, which is compatible with the Xbox, PS4, and PC. Many Astro fans no doubt long for the days when the A40 was the top of the world of headsets. Astro hopes to return to these glory days with the new A50 wireless gaming headset.
I got a a chance to see the product which will be out in August of this year before it was available to the general public at Astros booth at E3. Some of the cooler features that I was told about were that the wireless base station will pair with the xbox or Play Station with out you doing anything, just plug and play. You can swap from PC to what ever console you want with the flip of a switch, so you’ll never end up re-pairing your new wireless headset.
Astro has stuck with their classic look, with strong lines and those two metal tubes on each side. A lot of aircraft grade aluminum has been put in to this build to keep the strength of the metal, and not make the headset too heavy. Most of the pieces that are made of plastic are replaceable, and Astro will again be selling a “mod kit” that allows you change out the ear cups and a few other things, but for quite a premium cost.
Along with the new headset there is a new base station, with a lot more visual feedback than previous units. You can see when you have the Dolby sound on, you can see how much battery is left, and if you are using PC or Console inputs. Astro is claiming 15 hours of battery life, and says it will take about 5 hours to charge the on board battery. To save battery life the headset features an accelerometer which if you set the headset down will turn the headset off. The headset rests in the base station with gold contacts and magnetic attachment points while it charges. Astro says the expect the headset to last between 3 and 4 years of average work.
Astro have move the vast majority of the controls for the headset to the the headset it self. The ear cups now have controls for volume, source, mute, and other things instead of using a mixamp like older style ones do. The downside of this is that you no longer get to remove the ear plates, so no more custom printed ear plates for the A-50 line.
Astro has moved all of the EQ settings and sound processing off of your machine and in to the base station, and they claim that their software does not use any CPU cycles to encode the 7.1 simulated audio. It is important to note that the 7.1 audio us simulated only, and not provided by 7 drivers, but instead by 2 much larger 40mm drivers. which they claim can handle up to 48khz 16bit audio streams wirelessly.
I hope to see a lot more on this headset as it gets closer to market, and to get the chance to review it, hopefully for 299$ it will live up to the legacy of Astros last generation of great Wireless headsets.
Nintendo spent much of Tuesday spotlighting and showing off The Legend of Zelda: Breath of the Wild, and it looks amazing.
In the little that was previously revealed about the game, one of the things that was touted was the amount of open world there would be in the game. And in what was shown so far at E3 that is an understatement. The world is immense, and only a small fraction of that world was shown off today.
I won’t go into too much detail with all of that though. You can read the details directly from Nintendo’s release below.
But also announced was three brand new ammibo, which will be released in 2017. These will presumably be released day and date with the game.
At E3 2016 I got the opportunity to not only check out Dead Rising 4 in action but also get the chance to have one of the employees from Capcom Vancouver narrate the entire on-floor demonstration. Frank West returns to Willamette Colarado at Christmas time in the Capcom’s latest zombie slaying title, the site of the original outbreak incident outlined in 2006’s Dead Rising 1.
Players checking out Dead Rising 4 were only able to play as Frank in a small section of Willamette but Capcom Vancouver informed us that the total map size in the final game will be about the same size as 2013’s Dead Rising 3. Frank is able to craft together new weapons from blueprints found around the world, similar to how the system worked in Dead Rising 2 forward. These weapons include devastating combination with elemental abilities like the electric sledgehammer that was on display at one point during the demo. Photography will play a role in DR4, Frank hasn’t become rusty with the time off since his last starring role – during the demo we saw one player use Frank’s camera in a selfie mode capturing dozens upon dozens of PP points.
There were some details about Dead Rising 4 that Capcom Vancouver wasn’t ready to discuss such as the exact nature of the zombie outbreak in DR4, who the other playable characters in the four player co-op mode will (unless everyone is just duplicates of Frank West but that doesn’t seem very likely) or how Dead Rising 4 will connect to the other 3 titles (and downloadable DLC episodes) in terms of narrative.
Dead Rising 4 is coming to Windows PC and Xbox One exclusively before the end of this year.