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The Division Update 1.3 & Underground DLC Now Available


Posted on June 29, 2016 by Rae Michelle Richards

The Division

The first of three expansions for Tom Clancy’s The Division – Underground – is now available on the Xbox One, PlayStation and Windows PC. Massive Entertainment’s first paid add-on for the game adds a number of new additions that will hopefully please high-level players who have worked their way up to level 30 and conquered even the most challenging Incursions.

Agents who deploy into the Underground will be tasked to investigate a secret war that is happening below the streets of Manhattan. With our to three friends players can take on randomly generated missions filled with new hazards and traps. A new level 30 incursion is also available in Hell’s Kitchen regarding a weapon that the Cleaners faction might be able to use to shift the balance of power in the Big Apple. Four new gear sets and one new weapon is also added in Underground for high-level agents.

The Underground expansion ships alongside game update 1.3 which is available for free to all players on all platforms. Below are the official notes and trailer for Tony Clancy’s: The Division Underground.

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EXPANSION 1: UNDERGROUND

Please note that you must own the Underground DLC to gain access to this content. This is available on June 28 for Xbox One and PC, and August 2 for PlayStation 4.

Underground

  • There is a secret war going on in the uncharted and claustrophobic depths of Manhattan. Root out the threat and earn unique rewards.
  • Explore the Underground of New York in solo play or up to four player co-op.
  • Operations: Experience randomly generated levels with all new environmental hazards and traps.
  • Directives: Add a unique twist to your gameplay experience by changing the rules of engagement for both your enemies and your own team and combine more Directives to unlock better rewards.
  • Underground Rank: Earn Underground experience and climb in Rank to unlock new Directives, Operation types, and exclusive Vanity Items.

New Incursion: Dragon’s Nest

  • Travel to Hell’s Kitchen and investigate rumors of a new Cleaner weapon that can wreak havoc throughout Manhattan.
  • You must be level 30 and have completed the mission “General Assembly” to access the incursion.
  • The encounter is balanced for a team of four players outfitted with high-level gear.
  • Heroic Mode will be available one week after release.

New Gear Sets and Weapons

  • Added four new Gear Sets:
    • B.L.I.N.D. – Control the battlefield with an improved Pulse skill and flashbangs with this hybrid gear set.
    • DeadEYE – Dictate long-range engagements with powerful critical strikes or accurate headshots.
    • FireCrest – Set your enemies ablaze with this offensive gear set.
    • Reclaimer – Boost your entire group with the ultimate support set.
  • Added one new Weapon:

    • B.L.I.N.D. System MDR Rifle: Please note that while it will be implemented in the game, you will not be able to acquire it until a future update.


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The Division Now Bans Cheaters Permanently on the First Offense


Posted on June 10, 2016 by Fionna Schweit

The Division

Many bad things have recently been said about The Division, which it would seem to many people has lost its way. Ubisoft has certainty not done a great job up till now dealing with cheaters, providing new content, and fixing broken exploitative content at all. Well now it seems they have head the cries of their fans and will at least attempt to remedy some of the worst cheaters in the game.

anyone still playing the division will tell you happily that the game is broken, that PvP is unusable, and that they still love the game, god only knows why. The dark zone in particular has been literally unusable due to cheaters and exploiters. Since the best of the game’s loot is contained in that zone, and you have to do an extraction that globally notifies everyone on the map you are extracting in order to be able to get good gear.

In a blog post today, Ubisoft talks about how it took action last month against more than 30,000 accounts for cheating, banning 3,800 accounts permanently in the process. “This led to a significantly improved experience, particularly in the Dark Zone,” it says. But if reports on the main Subreddit of the game are any indication this was not nearly enough.  The post goes on to clarify “Following this campaign of suspensions and bans, it also became clear that while huge progress has been made in terms of cheat detection, our 14 day suspension on first offense policy has not been dissuasion enough,” its post continues. “Judging from your feedback, and based on what we witnessed when cheaters came back to the game, we have now decided to push our policy one step further: we will now start applying permanent bans on first offense when players are caught using cheat engines and we will communicate clearly when new ban waves are taking place.”

So there it is, right from god the words of UbiSoft themselves. 14 day bans are out for players who cheat (exploiters are not named as cheaters in this instance) and in their place are much longer life time account bans. Despite the dozens of posts that have been made and Ubisoft saying “take all steps necessary to track down cheaters and make sure they cannot spoil your enjoyment of the game.” its honestly still not enough for me. the game sever lack of content basically still means that even with out cheaters, those who were able to exploit the game to get top level gear will always have a huge advantage, and fixing that is no easy task at all. Cheating has been present in this game since the Beta, and I have no faith in Ubisoft being able to stop or control it this late in the game.


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Division Patch 1.2 Met With Mixed Reaction After Flurry of Glitches


Posted on May 25, 2016 by Rae Michelle Richards

The Division

Ubisoft and developer Massive rolled out The Division‘s latest major patch – Version 1.2 – a few days ago and with users finally settling in and logging on, it seems that there are more than a few problems with this latest update. Some bugs appear to be minor and can be fixed with a simple log out/log in while others have made entire characters inaccessible.

One of the most pressing glitches for players who are at the forefront of new content is the inability to sometimes complete matching making for the new incursion (The Division’s version of raids). Players will successfully join together but as soon as the matchmaking process finishes and players begin to spawn others appear to vanish as soon as they enter the mission area.

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Here is how AdrianwithaW described this particular glitch on Reddit:

Problem/Bug beginning Clear Sky? from thedivision

Another problem that one poster has come across is the inability to use skills after using them a number of times during the same encounter. This is actually a problem that has existed in the game since launch and some players have had success mitigating it by cycling through their weapons a couple of times but there is confirmed 100% solution to this particular bug.

Here is a recent description of the inability to use skills bug:

Skills Glitched from thedivision

Fan reaction to this latest patch hasn’t been entirely negative. Some fans have praised Massive for the S&D and HVT missions, which allow high level agents to enter areas that they explored during the opening levels of their playing career. The high level Dark Zone areas – DZ25 & 26 –  have also received praise from high level players stating that they feel the Dark Zone is finally full of tension and reward, rather than hackers. 

Here are magicalmethods in-depth impressions of the latest patch: 

This update is a home run! Thank you Massive! from thedivision

The Division Update 1.2 adds a brand new incursion called Clear Sky that is aimed at players who are at least level 30 and is balanced towards a team of 4 people. The hard mode version of Clear Sky was released yesterday, but you’d be hardpressed to know that with all the bug reports floating around the community. This latest update also adds four new gear sets for high level players – Final Measures, Hunter’s Faith, Lone Star and Predator’s Mask. A new category of missions is also added for players who have reached max level and completed all encounters and side missions in a given area – Search & Destroy missions. You can read the exhaustive changes than The Division 1.2 introduces in the lengthy official patch notes. 

What do you think about 1.2 and some of the problems agents are facing? Let us know in the comments section. 


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The Division Patch 1.1 causes some characters to vanish


Posted on April 13, 2016 by Fionna Schweit

Patch 1.1 is live for Tom Clancys: The Division, the modern day Apocalypse ridden NYC is now full of more things to shoot, more gear to find, and much less crafting materials. I myself rushed home to play it last night (stream VOD here) the Vod actually starts right after the maintenance to fix the issue which was, some players found that their characters no longer existed.  Ubisoft first reported this in a forum post and it officially fixed:

  • Named enemies in Challenge mode will now only guarantee one High-End item like all the other named enemies
  • Incursion: Falcon Lost
    • The APC will no longer take damage from players’ weapons
    • The APC’s Mortar weapon will now fire correctly
  • Several fixes to improve server stability

these fixes are designed to streamline the new incursion which when it went live had some fairly large holes in it. Unfortunately for anyone who who read the patch notes, a fix is not listed there for missing characters. Those who lost their characters will need to sit tight and pray that Ubisoft is kind to them and can find the bits and bytes that make up their characters.


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The Division’s new High Level gear Detailed


Posted on April 11, 2016 by Fionna Schweit

The Division

Tuesday is going to be a big day for me and many thousands of other people. The first patch and bit of end game content is coming to Tom Clancy’s: The Division. That patch is set to bring a hi level raid, new gear in the form of green rarity set pieces, and massive changes to how looting and crafting work. If you read my review  of The Division you know that Im pretty dang in to this game, like 80 hours level in to this game, so im pretty invested. So patch 1.1 coming on Tuesday has me very excited for what my character can now get in to. The full patch notes can be seen here on the UbiSoft website, but perhaps the most important detail has now leaked out. The full armor sets that will be available as a reward for the late game raids. You will get pieces of gear from this list (which will be of green rarity) by completing “the most challenging activities in Manhattan” which I take to mean the Dark Zone bosses and the Raid itself.

But here is what you click this for an image of the gear sets, and then a list after the jump of what each one is and what they can do. Good luck out there agent, craft those final recipies, make sure all your gear is set, and ill see you in Manhattan tomorrow ready for action. Make sure you come back here for our game guide on how to get Path of the Nomad, Striker’s Battlegear, Sentry’s Call, and Tactician’s Authority after I manage to collect them all.

gear

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The Division the definitive review


Posted on April 1, 2016 by Fionna Schweit

The Division

I would like to find the brilliant mind who thought to themselves, what if we took the shooting of borderlands and Destiny, and smashed it in to the RPG world Diablo 3, then set it in an open world modern New York and made if feel real and plausible? After I met them I’d probably kiss them, because their idea was no doubt the grain of inspiration for the Tom Clancys: The Division. Just to give you an idea of how obsessed I am with this game, I finished the main story in about 10 hours, since then I have logged over 40 more hours of gameplay. In two weeks I have played this game enough to make it a full time job for a week, and I still have only scratched the surface of what is possible just in the base game.

Where do I even start a review of this massive game? With such an expansive open world, and very little direction or need to do anything beyond move around and shoot things, The Divison honestly feels like a true open world shooter. The game starts off with a small section of you being prompted to go through Brooklyn, which serves as an early start/tutorial area. If you played the beta you have seen this area. This is the one place that the game feels like its pushing you somewhere. Beyond this tutorial, and a first cut scene the game is 100% open world.Read More


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The Division first expansion detailed


Posted on April 1, 2016 by Fionna Schweit

It seems like just yesterday that we reviewed The Division, (actually its today go read our review), but already Ubisoft have announced a massive free update to arrive in the later part of April. The update will include among other things: Trading in the darkzone, the first “raid” or incursion, a host of new hi end gear, and a new set of daily and weekly challenge missions.

lets talk about that incursion first, Called Falcon Lost, It will be level gated to only people with a gear level of 31 or higher. There will be matchmaking, so players who usually run solo will still be able to cover this mission. The whole mission will be a no-respawn zone, meaning that if your team dies, its the end my friend. The missions are designed to challenge the best players in the game, and if they are anything like Destinys raid content, it may be some time before a single team is even able to beat them. Falcon Lost will feature the Last Man Battalion, and will take place in the sewers of the already existing map. I for one am looking forward to dieing hundreds of times trying to complete this mission in search of good loot!

The-Division-1

The Raid is by far the thing that most people are looking forward to, but the April 12th update is also going to bring some quality of life changes that are long overdue. Trading will now be permitted among groups, so now when you get that sweet sweet gold in the Dark Zone, if you already have something better you can trade it to your buddy. Daily and weekly challenges are also getting a buff, with  more being added. This is a good move for players like me who still find that they are not geared for the challenge mission but can easily sweep through the dailies in 5-10 minutes.

This update drops April the 12th and is free to all players who own the game. Hopefully this will keep us all entertained until we get the first paid subway expansion. its good to see Ubisoft supporting their users with free content before their first major update and I can only hope that it is a trend that continues.

How are you doing on your Agent in the Division? Tell us on Facebook or Twitter


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The divisions first raid is on the way


Posted on March 26, 2016 by Fionna Schweit

The Division

Last week Ubisoft made a ton of changes to their online shooter RPG The Division, but in the end of their change log they also did something else. Teased new end game content, which I hope is the end game raid that they discussed previously.

The-Division-1

The exact statement was

“Coming soon, we will be introducing new end-game activities, You say you want more info? Don’t worry, we’ll talk more about this big upcoming update within the next few days.”

So we didn’t actually get anything, but Ubisoft has previously told us quite a bit, and this might have nailed down the date when its coming. The first of The Division’s post-launch content updates will be “Incursions,” coming in April. This is described as a “new challenging end-game activity developed specifically for squad play. Teams will be able to test their skills as they face seemingly unstoppable enemies to gain high-level weapons and equipment, This update will also add one of the community’s most-wanted feature, loot trading; allowing players in the same group to trade loot collected during a co-op game session.”

Those updates sound amazing and I for one am really looking forward to more content. I finally got to dark zone level 30 last night and  im just now starting to get to to what is considered “end game” level gear and ill be very excited to go on the raid with a few of my friends! Keep your eyes open for our full Division review out next week.


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The Division is not off to a good start


Posted on March 8, 2016 by Fionna Schweit

The Division

It seems no company can launch a game these days with out headlines proclaiming that the game is not doing well. The Division, the new, much hyped, MMORPG shooter, from Ubisoft has fallen prey to the problems of  so many other massive multiplayer games before it. It appears that the games servers collapsed under the weight of the good ole USA’s player base. In case you missed it (or were sleeping like me) The division launched on Australian midnight last night, allowing players world wide to play at that time.

Players who woke up expecting to be able to log in and get an early start on the game found themselves confronted by errors ‘Romeo’ and ‘Sierra’. Which seems to mean that the game client was unable to reach the servers. Ubisoft sent out this tweet at 2AM

Fortunatly service was restored by the time of that tweet. There is rampant speculation that the error was server overload, but it seems unlikely and a post on the official Ubisoft forums seems to point to  “Ubisoft Services Degradation” as the issue. Perhaps they simply underestimated the number of players that wanted to get in to the game. That seems odd considering that “More than 6.4 million players apparently participated in The Division Beta” according to Ubisoft themselves. It seems like they ought to have prepared for this, but perhaps it was simple underestimation of demand. Service is now restored, and players are happily killing the cleaners and ganking each other in the darkzone.


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The division will not have microtransactions says natchai stappers


Posted on March 1, 2016 by Fionna Schweit

The Division

Ubisofts upcoming open world RPG shooter The Division is as good a candidate for monetization as the studio has ever had. Gun skins, personalized gear, and titles are all common purchases in MMO’s and Ubisoft could probably have gotten away with putting them in The Division. So you can imagine my suprise when I woke up to this tweet from Ubisoft community manager Natchai Stappers.

https://twitter.com/natchai_/status/703229905409073152?ref_src=twsrc%5Etfw

The internet has commented that the fact that he said there is no pay to win as being odd since if there are no microtransactions, then how would you pay? My self I will wait for the release in just one week to judge. We do know that Ubisoft have said before there will be no paid content in the form of microtransactions. Ubisoft told Eurogamer in January that “there will be no microtransactions at all. Not even for vanity items. Vanity items will be sold as DLC, through the regular first-party stores.”

So now we wait. The Division releases to much fanfare after two beta tests on next Tuesday March 8th. Until then I am sure the internet will erupt in flames each time anything even close to details comes out about this game because they are so excited for its release.

Will you be getting the Division? Tell us on twitter @brokenjoysticks, and be sure to follow us for all your gaming news and reviews!


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6.4 Million Players Took Part In The Division’s Open Beta


Posted on February 22, 2016 by Rae Michelle Richards

Ubisoft’s open beta for Tom Clancy’s The Division appears to have been a success with over 6.4 million sleeper agents being activated across all three platforms – Xbox One, PlayStation 4 and Windows PC.  According to Ubi The Division’s open beta was the largest for a new intellectual property.

The amount of players logging into the open beta wasn’t the only statistic that the publisher released as the open beta drew to a close last night. On average testers spent 4 hours and 52 minutes in the game with more than 1/3rd of all play time spent in the PVP Dark Zone regions. That is quite the feat considering that the open beta only contained a limited map and progression system up until level 6.

hashtags data by hashtagify.me

According to twitter trends tracking website hasgtagify.me #TheDivision reached its most popular period over the weekend in the last two months thanks to the open beta.

How many agents do you think will log-in when the full version launches March 8th? Our staff will have coverage of the game starting on day one!

[Source]


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Das launches The Divsion line of keyboards


Posted on February 4, 2016 by Fionna Schweit

Das is well known for their solidly built, reliable mechanical keyboards, and they are often a favorite of those who work in an office that requires heavy keyboard use all day. They are known for quality, durability, and their long life, as well as their mechanical keyswitches. So it should come as no surprise to anyone that they now want a piece of another very large pie. The gaming industry.

Das will enter the market with flair, releasing a line of gaming gear, including a mouse, three mousepads and a new keyboard. All of which are branded for the new Ubsoft game The Division. The item I am most excited about is the one that the Texas based company has the most experience with, the new X-40 keyboard.  Das said in a press release, that its new X40 keyboard is

“the only gaming keyboard with interchangeable metal top panels, “with exclusive space camo” printed color scheme with four options: red, olive, mustard, and silver, along with red backlighting. The X40 has five programmable macro keys, a USB 2.0 pass-through, and a 2m (6.5ft) long cable.”

Discerning mechanical keyboard users may me more interested in the fact that the board also features the new mechanical switch Das has cooked up, which it claims is 15 percent faster than Cherry MX, based on how far you press the switches before they actuate. Das is even including two options for different levels of feedback: Alpha-Zulu Tactile Switch gives you a small tactile bump halfway through a keypress, and the Alpha-Zulu Linear Switch has a much quieter and smoother feel when pressing a key. The price is set at 150USD.

Dasgaming

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Ubisoft Takes Us Through Basic Training For The Division


Posted on January 28, 2016 by Rae Michelle Richards

The Division

Ubisoft takes us through a very brief tour of some of the basics that you’ll need to survive the infected streets of Manhatten in The Division’s beta. This narrated trailer covers how to create your agent, what the various functions available to you in your base of operations, how to sell loot to venders and, of course, how to group up with other agents in the field.

The Division feels very much like an MMORPG but designed on a smaller scale. By grounding the game in a real world location Ubisoft have provided potential agents with a setting that feels not too far off from our own world, minus the whole lawlessness and viral contagions thing. It is clear that while the gameplay appears to be action packed there is al an emphasis on statistics – like health, damage per second, damage reduction – that can be found in other roleplaying games. Fusing MMORPG elements with First Person Shooters worked fantastically for Bungie’s Destiny, so let’s see if the same can be said for The Division.

The beta kicks off this morning on Xbox One and will open on Friday at 7 AM EST on Windows PC and PlayStation 4 and runs until an unspecified time Sunday January 31st. Ubisoft’s last open beta, for Rainbow Six Siege, ended up getting extended after server issues caused problems. If the hype around The Division is any indication perhaps the same thing will happen here?

We have staff in the closed beta and we will be brining you as much content as possible over the coming days.

[youtube id=”NBQ5RgYr4M8″]


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The Division Xbox One Alpha Gameplay Footage Emerges – Violating NDA


Posted on December 20, 2015 by Fionna Schweit

The Division

The Division is only in Alpha testing but gameplay footage is already leaking out like a sieve. Head to this NeoGAF thread to find where you can watch the videos. They show off the game at a level not seen before–but note that the game remains in development. These videos are a violation of the NDA that we know these players had to sign, so dont expect these videos to last for long.

Its always interesting to watch a video of a game that you one know is not done, and two isisnt supposed to be for general consumption. The game is set for a March lanch and in the videos looks at least a little bit more complete than the last time we saw it. Having suffered a large number of delays and setbacks, its nice to see the game in this close to finished of a state. Its always tough to get a feel for a game from gameplay like this, I can tell they are trying to build a story and that there are guns, and gadgets, but the video gives me no real insight in to the game beyond here is 20 minutes of me running around.

the videos feature the player moving around the environment, utilizing the promised gadgets not much else. I was expecting a mission, some story? most of what i saw in the 20 minutes or so i watched was a player walking around in what appeared to be a desolate environment. We do at least get to seem some of the base building that the game seems to feature, as well as the home base missions that I assume are at the start of the game, where the player is tasked with some missions.


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The Division To Allow Some Realtime Swapping


Posted on November 14, 2015 by Kenny Keelan

The Division

In a pretty awesome Q&A video with the developers of The Division, some pretty neat details about the game are revealed: first and foremost, the ability to hotswap abilities and gun customizations while in the open world and in combat situations. It’s said that you can have two active abilities at any one time, however, you can swap those abilities out for any of the abilities you’ve earned to that point and the same goes for the appearance and utility of your weapons. It is insinuated, though, that you have to do so through the menu interface so while you’re able to swap during combat situations it’s not recommended that you do so unless you can do so very quickly.

It’s also touched on that you can have four characters maximum attached to an account; this is handy for those who want to experiment with different play styles or loadouts. However, there’s some light insinuation that level difference between characters will be considered when matching them so keeping the level of your characters varied may be a good thing to keep in mind.

Also, for some crazy reason, there’s been an outcry for a couple types of hats… and that’s just… well, it was addressed. Just gonna leave that one at that.

If you want to watch the video, follow the link.


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