June 29, 2016

Puzzle Labyrinth | Review


Posted on June 29, 2016 by Jason Nason

Puzzle Labyrinth is a very bare bones puzzle game.

There isn’t anything flashy in the Nintendo 3DS eShop game. Like sitting down to do a crossword or a Sudoku puzzle, this game feels the same way. Each puzzle is independent of the rest in the book and can really be done in any order. There is no connecting story to bridge the puzzles together and no character narrative to bring you from one to the next. It’s just puzzles, but set up with deductive logic and set in a three dimensional environment.

Puzzle Labyrinth has sixty stages to play through, with twenty unlocked at the start of the game. Well, they’re not entirely unlocked. Actually they’re all locked. Let me explain. When the game starts you are given five keys to unlock puzzles, and you get to choose from the first twenty available. You can choose any ones you’d like, though of course starting with the first few make the most sense as these will introduce you to the different puzzle elements.

The goal in each puzzle is to escape, plain and simple. When you start a level the door will lock behind you and you can only escape once you fulfill a requirement laid out for you on the plaque on the wall. You’ll need to explore each labyrinth and literally read the writing on the walls to figure it out. And even this can be kind of difficult to do.

To make the level more challenging the text written on the walls is cryptic. You’ll have to not only figure out what to do, but also what the clues really mean. While some of them can be fairly straight forward, others may only give you a series of numbers or a bit of poetry. Some levels can really leave you scratching your head.

But that can be good. No one likes a puzzle that is too easy to solve. Where’s the fun in that.

Moving around in the labyrinth is done with the directional pad, with the circle pad used to select from items you’ve found in order to use them. And like the classic point and click adventure games, you can press the (A) button at any time to check or interact with your surroundings. Also in many of the levels are monsters, however the goal of the level isn’t always to fight them. They may also ask you for favours where the correct course of action might be to flee or give them an object you’ve found.

After you complete a set number of puzzles another twenty will unlock until the full sixty are available. Each completed level will also grant you a key, thus allowing you to challenge even more labyrinths.

The music in the game is catchy and reminds me a lot of Parascientific Escape: Cruise in the Distant Sea. The 3D visuals in the game are also very well done, as are the monster designs and animations.

Overall Puzzle Labyrinth is a fun little puzzle game, however really challenging at times. If you’re looking to be stumped and have a love-hate time as you try to figure it out this is definitely worth checking out.


0

The Division Update 1.3 & Underground DLC Now Available


Posted on June 29, 2016 by Rae Michelle Richards

The Division

The first of three expansions for Tom Clancy’s The Division – Underground – is now available on the Xbox One, PlayStation and Windows PC. Massive Entertainment’s first paid add-on for the game adds a number of new additions that will hopefully please high-level players who have worked their way up to level 30 and conquered even the most challenging Incursions.

Agents who deploy into the Underground will be tasked to investigate a secret war that is happening below the streets of Manhattan. With our to three friends players can take on randomly generated missions filled with new hazards and traps. A new level 30 incursion is also available in Hell’s Kitchen regarding a weapon that the Cleaners faction might be able to use to shift the balance of power in the Big Apple. Four new gear sets and one new weapon is also added in Underground for high-level agents.

The Underground expansion ships alongside game update 1.3 which is available for free to all players on all platforms. Below are the official notes and trailer for Tony Clancy’s: The Division Underground.

The-Division-1

EXPANSION 1: UNDERGROUND

Please note that you must own the Underground DLC to gain access to this content. This is available on June 28 for Xbox One and PC, and August 2 for PlayStation 4.

Underground

  • There is a secret war going on in the uncharted and claustrophobic depths of Manhattan. Root out the threat and earn unique rewards.
  • Explore the Underground of New York in solo play or up to four player co-op.
  • Operations: Experience randomly generated levels with all new environmental hazards and traps.
  • Directives: Add a unique twist to your gameplay experience by changing the rules of engagement for both your enemies and your own team and combine more Directives to unlock better rewards.
  • Underground Rank: Earn Underground experience and climb in Rank to unlock new Directives, Operation types, and exclusive Vanity Items.

New Incursion: Dragon’s Nest

  • Travel to Hell’s Kitchen and investigate rumors of a new Cleaner weapon that can wreak havoc throughout Manhattan.
  • You must be level 30 and have completed the mission “General Assembly” to access the incursion.
  • The encounter is balanced for a team of four players outfitted with high-level gear.
  • Heroic Mode will be available one week after release.

New Gear Sets and Weapons

  • Added four new Gear Sets:
    • B.L.I.N.D. – Control the battlefield with an improved Pulse skill and flashbangs with this hybrid gear set.
    • DeadEYE – Dictate long-range engagements with powerful critical strikes or accurate headshots.
    • FireCrest – Set your enemies ablaze with this offensive gear set.
    • Reclaimer – Boost your entire group with the ultimate support set.
  • Added one new Weapon:

    • B.L.I.N.D. System MDR Rifle: Please note that while it will be implemented in the game, you will not be able to acquire it until a future update.


0

G2A to offer developers royalties from second party sales


Posted on June 29, 2016 by Fionna Schweit

G2A has been getting a ton of attention recently. Their most recent scandal was that they may have sold 45,000$ of Tinybuild games. which we wrote about here.  G2A have responded to the accusations and the fight goes on. But, this is only the most recent of scandals that G2A have had to weather.  Second party markets all over the internet have come under fire for selling stolen keys.

As a member of press I often have to deal with people asking me to send them email from a non-personal email address. This is why our domain email exist. Developers especially of the indie variety have to protect their games from pirates. Most indie studios run on very small budgets and 45,000$USD is a huge amount to any of them. Even the larger ones like Tiny Build.

So what are they doing about it

G2A have announced that they will pilot a program where developers get paid for their resold games.

revealed to Eurogamer but currently absent from its official sites, the new service will offer developers up to 10% of all sales made through the site. This is actually HUGE to developers if it ends up working. Customers will also be able to pay devs directly through a separate button on the game’s G2A page.

Additionally, and at least in my opinion, more importantly. G2A have promised to grant developers access to its databases. This will help publishers track stolen, or acquired keys. And, hopefully track them back to their source, and shut it down.

But whats the real problem?

Key reselling is nothing new, since the days of Funcoland companies have existed to warehouse unwanted games. Now that we live in an age of digital games, those physical warehouse are gone. However with bundles and other things all over the place, many people end up with spare keys. This is why places like G2A exist. That type of behavior is not the problem, the problem is major credit card fraud. A stolen credit card can be used to but 100 or so keys, then charged back. Those keys can then be sold to G2A and the thief gets cash. Hopefully this feature will assist in tracking down those thieves, and preventing more of this from happening.

The feature is due to go live July 29.


0

Battle.net Endures DDOS Attack


Posted on June 29, 2016 by Rae Michelle Richards

Blizzard Entertainment’s Battle.net service was the target of a Distributed Denial of Service (DDOS) attack this past evening. Customer service agents announced the service distribution on one of the company’s official twitter accounts.

Users reported connection problems with games like Overwatch on Reddit, with several posts being unable to even sign-in to the Battle.net launcher. Over the course of this outage our staff noticed considerable lag and matchmaking issues with Overwatch as well.

The entire attack lasted roughly seven hours – at least that the time difference between Blizzard CS announcing the attack and sounding the all clear.

[#BNet] We are currently monitoring a DDOS attack against network providers which is affecting latency/connections to our games.

— BlizzardCS (@BlizzardCS) June 28, 2016


0

Get the latest articles and news from BrokenJoysticks and a selection of excellent articles from other sources.

Simply fill out the form below and you’ll be on your way to getting our upcoming newsletter.