Tag Archive

With The Next Destiny 2 Expansion Bungie Must Win Back Player Trust


Posted on April 13, 2018 by Rae Michelle Richards

We’re now six months post launch for Destiny 2 and it is quite clear that the game doesn’t have the same staying power that the original possessed. With Curse of Osiris firmly in the rearview mirror and the next expansion, Warmind, on the horizon – Bungie has to make good on their previous promises of listening to player feedback if they hope to keep guardians engaged beyond the initial content offering.

Destiny 2’s “Go Fast” update is also now behind us and while player feedback on the crucible changes -specifically the 6 Vs. 6 rumble mode in crucible has been strong –  Bungie will have to really deliver future updates that are also in line with what the community wants if their goal is to retain hardcore players.

In the opposite direction – if the developers chose to implement a crafting material grind for end game weapons, like in D1, then they’re going to have to easily explain to more casual players how they can still stay relevant without in terms of gear level without investing hundreds of hours. “Casual vs Hardcore” gear balance isn’t something that Destiny 2 has particularly excelled at.

Here is a point by point breakdown of everything that Bungie has promised on their latest developer roadmap:

May 6th Update (Warmind Launch)

  • Seasonal Crucible Rankings
  • Private Match Support
  • Vault Space Increase
  • Multi-Emote
  • Exotic Weapon Masterwork
  • Seasonal Vender Progression
  • Exotic Weapon Sandbox Changes
  • Heroic Strike Modifiers
  • Nightfall Challenge Cards

Summer Update

  • New Seasonal Event
  • Faction Rally Improvements
  • PC Clan Chat
  • Bounties
  • Exotic Armor Sandbox Changes

September Release

  • Gear Collections
  • Weapon Slot Changes
  • Weapon Randomization

Certainly Heroic Strike Modifiers, Exotic Weapon Masterworks and most importantly whatever the Weapon Slot Changes entail will bring some new reasons to log back in to Destiny 2 for even mid-core players. Honestly stuff like Seasonal Rankings and Vendor progression probably should have been in the game at launch and the same goes with Clan Chat Support on PC – these feel like obvious must haves and adding them almost a full year into the game’s lifecycle is still kind of baffling. Also of concern is how little detail we have on what could be some of the more major changes to the game. Bungie says they want to make Weapon Slots more flexible to allow Guardians to use weapon types that aren’t very popular at this moment. How that will be achieved has yet to be revealed and that is something that worries me – what if Bungie’s goals align with what their players want but the execution ends up being way off the mark?

To close this post off I’d like to post a small list compiled by the folks over at r/DestinyTheGame of features that have appeared on previous Bungie development roadmaps but do not appear on this current one.

They include:

  • Improvements to Lost Sectors
  • Scoring for Strike missions
  • Improvements to the Shader System (last seen in the January update roadmap)
  • Any possible changes to the Sandbox experience before the September update. Sandboxes have seen little in the way of updates compared with the PVP experience.

Will Bungie be able to turn Destiny 2 around from the Cash Shop focused micro-transaction festival that the game was a launch? Will all of these Quality of Life improvements like the introduction of Heroic modifiers and Master Worked Exotics be enough to satisfy the hardcore who want to see complete random perks come from Destiny 1? Will all of these QOL improvements lead to a better experience for casual players like myself?

Time will tell… Destiny 2: Warmind launches on May 8th.

[Source]

 


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Destiny 2 Update 1.06 Now Live On All Platforms


Posted on November 3, 2017 by Rae Michelle Richards

The latest patch for Destiny 2, bringing the game up to version 1.06 is now live across all platforms – PS4, Xbox One and PC. One of the big changes included in this update is an increase in a number of Faction Points that Guardians can earn per activity completed. Strikes and Nightfalls will now dole out more Faction Tokens while Heroic Events have had their amount of Faction Tokens nerfed. Destroying enemy resources also no longer rewards Faction Tokens at all. 

Crucible matches have had their win conditions adjusted, with a number of modes having the total # of points required for victory reduced. 

What do you think of this patch? Full notes are included below: 

Destiny 2 Update 1.0.6 Patch Notes

General

  • Fixed an issue with collision detection on the Bureaucratic Walk Emote
  • Fixed an issue causing players to encounter empty public spaces too often in free roam
  • Fixed an issue causing players to be kicked to Orbit

Faction Rallies

  • Strikes now reward Faction Tokens at a range of 5 to 9 Faction Tokens per completion (up from 3 to 7)
    • Nightfall now rewards 10 to 18 Faction Tokens on first completion per character
  • Completing Heroic Public Events now rewards 5 Faction Tokens (down from 8)
  • Destroying enemy resources no longer rewards Faction Tokens
    • Opening Lost Sector chests now rewards 3 Faction Tokens for each fireteam member

Crucible

  • Updated Mercy Rule settings to allow Mercy to activate slightly later in the match, allowing a wider range of scores to trigger it

Clash

  • Reduced score limit to 50 (was 75)

Control

  • Reduced score limit to 90 (was 100)
  • Reduced influence that enemy-controlled zones exert over the spawning system

Survival

  • Reduced round time limit to 2 mins (down from 3)
  • Reduced life count to 6 (down from 8)

Supremacy

  • Increased score-to-win to 70 (up from 50)
  • We now grant one point for defeating an enemy Guardian
  • Adjusted the influence enemy crests have on the spawning system

Companion

Android

  • Improved performance across the app and particularly on the Gear and Progress sections
  • Improved screen state preservation after rotation
  • Added the ability to look up Clans by name (exact matches only)
  • Added suggested Clans to the ‘Browse Clans’ screen

iOS

  • Added suggested Clans to the ‘Browse Clans’ screen

Destiny 2 Update 1.0.6.1 (PC Hotfix) Patch Notes

  • Fixed an issue where Clan rosters were not showing properly
  • Fixed an issue causing gradual performance degradation over time

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Report: Players Being Banned From Destiny 2 On PC For Running Common Apps Like MSI Afterburner, Discord and OBS


Posted on October 25, 2017 by Rae Michelle Richards

User reports from launch day suggest that PC players of Bungie’s Destiny 2 may find themselves with a permanent ban if they are using common PC benchmarking tools like FRAPS and MSI AfterBurner or chat programs like Discord with the overlay functionality enabled. 

Over on /r/DestinyTheGame several users have reported that their accounts or friends accounts have been banned without explanation for running common PC programs in the background while playing Destiny 2 

Here is a short (and at all definitive) list of programs that MAY cause interference with Destiny 2. This list is based upon user reports and has not been confirmed by the game’s publisher or developer as of press time: 

  • Open Broadcasting Software (OBS) in “Game Capture” mode. 
  • Windows 10 Game DVR (with background recording enabled). 
  • MSI Afterburner’s Performance Overlay 
  • FRAPS 
  • Discord’s Chat Overlay 
  • Running either the Battle.net or Destiny 2 as a “Non-Steam Game” through Steam. Doing this enables the Steam Overlay by default. 

Destiny 2’s official support page lists several cases where streaming software such as XSplit or OBS is “not supported” when using “Game Capture Mode”. Similarly, performance tools with overlays such as FRAPS and MSI Afterburner are also listed as not supported.  

Here is what Bungie’s support page has to say in regards to recording programs:

“OBS and XSplit 

The Game Capture mode of applications such as OBS and XSplit is not supported. The following methods are supported for capturing video of Destiny 2 on PC:  

To capture while playing in Exclusive Fullscreen

  • Hardware capture through methods such as ElgatoAVerMedia, or a dedicated streaming PC is supported. 
  • NVIDIA Shadowplay and AMD ReLive are supported. 
  • To capture while playing in Windowed Mode (including Borderless Fullscreen): 
  • OBS and XSplit Screen Capture mode is supported. 
  • OBS and XSplit Window Capture mode is supported.  

PLEASE NOTE: Other recording applications, such as DxtoryRazer CortexFraps have similar restrictions to those outlined above. “

In regards to Hardware Monitoring and Overlays this is what Destiny 2’s support page recommends:

Overlays
Some features from third-party applications which rely on the use of screen overlays are generally not compatible with Destiny 2. The following are examples of features which may not be compatible with Destiny 2 on PC. 

Voice Communications

“Who’s talking” and visual notification features, such as those provided by Discord or Mumble, are not compatible with Destiny 2. Notification features may still be provided through the third-party application. 

Hardware Monitoring

Framerate and statistics overlays, such as those provided by EVGA Precision XOCMSi Afterburner, and Fraps, are not compatible with Destiny 2.”

I’ve reached out to Activision Publishing for an official response to this story as well as clarification on whether or not apps like Windows Game DVR which are built into the OS and enabled by default can cause an issue with Destiny 2’s anti-code injection system. I’ve also asked if Destiny 2’s anti-code injection system doesn’t play nice with apps like Discord which detect games running on your system. This whole thing could be the result of a launch day hiccup or bug in the game’s code. We won’t know for sure until we hear back. 

Activision Publishing previously provided Broken Joysticks with a review code for a single copy of Destiny 2 for consideration. We have not personally experienced issues with third-party applications & Destiny 2. 


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Reminder: Be Prepared For Tomorrow’s Launch By Pre-Loading Destiny 2 On PC


Posted on October 24, 2017 by Rae Michelle Richards

As of the writing of this post, there’s TECHNICALLY only one hour left of October 23rd in the MDT time zone, but hey it’s technically accurate. 

If you’ve pre-purchased Destiny 2 on PC and want to make sure your game is available for when servers go live at 10 am PDT tomorrow, here is your final reminder to pre-load the game in time for launch. Sitting at staggering 60+ GBs the final install size of Destiny 2 is going to eat up a good chunk of your hard drive.

So far pre-loading seems to be working fine on our end. I finished the 30+ GB download in just under 4 and a half hours. If you’ve got a slower internet connection you may want to let Destiny 2 download overnight. 

 

Here is a list of Destiny 2 launch times adjusted for local time zones: 

  • Pacific Time Zone: 10 AM 
  • Eastern Time Zone: 1PM 
  • British Standard Time: 6PM 
  • Moscow Time: 10PM 

It’s a little late to upgrade a rig before launch but here are the minimum specs for Destiny 2 on PC: 

  MINIMUM  RECOMMENDED 
CPU: Intel  Intel Core i3-3250 3.5 GHz or
Intel Pentium G4560 3.5 GHz 
Intel Core i5-2400 3.4 GHz or
i5 7400 3.5 GHz 
CPU: AMD  AMD FX-4350 4.2 GHz  AMD Ryzen R5 1600X 3.6 GHz 
GPU: NVidia  Nvidia GeForce GTX 660 2GB or
GTX 1050 2GB 
Nvidia GeForce GTX 970 4GB or
GTX 1060 6GB 
GPU: AMD  AMD Radeon HD 7850 2GB  AMD R9 390 8GB 
RAM:  6GB  8GB 

Activision Publishing sent us a digital deluxe edition of Destiny 2 for PC on Battle.net for editorial and video content production consideration. We will be following up this post with Launch Day coverage when servers go live tomorrow as well as coverage of any major community events or happenings. 


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Destiny 2 | Review


Posted on September 25, 2017 by Rae Michelle Richards

Version Reviewed: PlayStation 4

Three years after the release of the original Destiny Bungie sends us into a far future version of our own solar system with the release of Destiny 2 on Xbox One and PS4. While the development of the original Destiny has become somewhat of a cautionary tale about the perils of AAA development – Bungie, Activision and new partner Vicarious Visions have had quite a bit of extra time to polish and improve the loot focused FPS formula that made the first Destiny should a standout title. Can Destiny 2 live up to the expectations & hype for this franchise’s sophomore effort?  

Stepping foot into the boots of a Guardian will be familiar to anyone who played Destiny or any of its expansions. Moment to moment gameplay is, for the most part, almost identical in D2 to its predecessor. As an armor-clad un-killable warrior of The Tower, Guardians control very similar to the protagonist from Bungie’s entries in the Halo franchise – if not just a bit faster. Overall movement speed will feel slower when compared to a Call of Duty, Quake title but this de-emphasis on fast-paced action leaves room for strategy, planning, and careful aim.  

Speaking of strategically using weapons: each Guardian has three weapon slots, just like the first game –Kinetic (formally primary), Elemental (formally named Secondary) and Power (formally heavy). Elemental weapons will have a given element assigned to them – for example, void, arc etc. – and their damage is aligned with this specific element. Primary weapon damage is un-aspected meaning it has no strengths or weakness when compared to elemental weapons. Just like in the first Destiny ammunition for the Elemental and Power slots is much rarer than primary ammo. The game still does provide you with enough ammunition to shoot enemies in the face – this a series all about killing aliens after all.  

Interestingly I went back and read my review of Destiny 1 from three years ago to see how my thoughts on the series have changed since then. I described the gear progression as: “Gear progression exists [in Destiny] but the repetition of the story mission or strikes makes gear hunting much less appealing.” This is actually the opposite of how I feel about D2’s gear progression. Finding a Scout Rifle that does more damage than my currently equipped Auto Rifle made me consider a different playstyle than the all guns blazing route that I went with at the beginning of my journey. Destiny 2 tosses brand new gear at you so often that it becomes an adventure just to see what you’ll find next. By the end of my 20-level journey I was favoring scoped Scout Rifles over louder firearms simply because their accuracy lead to some pretty epic headshots. One of the core tenants for any Destiny 2 player should be “don’t get too attached to your gear” because even when you reach the level cap and finish the story you’ll still be chasing slightly more powerful versions of your favorite weapon type. 

Another contrast to the original Destiny is just how alive Destiny 2’s open worlds feel in comparison. I can remember roaming around the worlds of the first title and they felt very baron and lifeless places with a few enemies and bases placed about. Perhaps it is the removal of last generation consoles that gave Bungie the technical freedom to make their worlds much larger or perhaps it was the extra development time but one thing is for sure – there is a lot more to do in Destiny 2’s sandbox when compared to the first. Public events – self-contained 3 to 5-minute objectives – return from the first game now with hidden Heroic variants. Each zone now also has its own Faction leader who will trade hidden tokens found throughout each world in exchange for legendary engrams (post level 20) – giving experienced Guardians a reason to return to the first worlds. In addition to these activities each zone also has a system of hidden passages and spaces that the campaign won’t show you and they are greyed out in the overworld map. Destiny 2’s revamped open worlds feel refreshing and compelling. 

Destiny 2‘s single player story is what the original game should have offered: a narrative driven experience that tours the game’s four large worlds, introduces the core activities and mechanics that will keep you coming back after the campaign ends and manages to earn quite a few chuckles as well due to some creative writing. Destiny 2’s campaign (probably) won’t win many awards on its own – if this was all the game had to offer there’d be some issues – but when added with the amount of content already present, the campaign provides an excellent gateway to the larger Destiny experience. Characters that were merely reputation vendors or representatives in the first game are more fleshed out in the sequel – with the witty banter between Peter Dinklage’s Ghost and Nathan Fillion’s Cayade-6 providing the most levity & humor. What narrative is present is told in broad strokes and would have benefited from a bit more characterization, especially for the new menacing villains who feel rather two dimensional and since the player doesn’t know much about them other than “they are the bad guys with a super weapon” – taking down Ghoul’s lieutenants for example doesn’t carry as much weight as it probably should. 

Bungie has done a commendable job fleshing out the parts of the Destiny formula that felt under developed when the IP debuted three years ago – especially when it comes to the presentation & coherence of the campaign and the re-designed open world segments. Destiny 2 offers so much for players to do, even solo minded Guardians like myself that it is easy to recommend at full price. If you have friends to run the strikes & public events with, then you are bound to have an even more enjoyable time taking down the baddies found within IO, Titan, Earth and Nessus. Multiplayer PVP or the Leviathan Raid haven’t been mentioned in this review because, in all honesty, the removal of larger teams / streamlining of playlists has removed any drive I had to play it beyond the required 2 matches for an in-game mission. In regards to the Raid – I simply did not have an organized fireteam to try it out before reviewing Destiny 2. 


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Destiny 2 Goes Live Tonight At Midnight


Posted on September 5, 2017 by Rae Michelle Richards

Hot off the heels of the Windows PC beta for Destiny 2, Activision & Bungie are set to flip the switches on the game’s servers at midnight tonight for PlayStation 4 and Xbox One. Over three years in the making – Destiny 2 acts as a direct sequel to the 2014 title with a larger focus on narrative during single-player content.

Players return to the role of a Guardian – one of the last bastions of a special kind of energy known as “light”, which was brought to earth several hundred years prior thanks to an interstellar being known as “the traveler”. As explained in Destiny 1’s Grimoire Cards, the traveler’s light allowed humanity to leapfrog several centuries of technological advancement all at once. Technologies previously thought to be purely science fiction like interstellar Colony Ships, Energy Weapons, multi planet-spanning Artificial Intelligence and Faster Than Light travel all became possible thanks to the traveler.

Destiny Cabal Rumors

As we saw in the events of “Homecoming” during the Destiny 2 Open Beta – the Guardian central command located within The Tower is assaulted by a faction of the Mars based Cabal known as the Red Legion. With Destiny 1’s home base a smoldering wreck, the Speaker missing in action and Zavala & Co left fleeing – things are not looking up for Guardians as we enter the world of Destiny 2.

Destiny 2 brings a cinematic single player campaign alongside the familiar small group Strike activities featured in the first game. New to the cataclysmic solar system are Quests, hidden public space treasure chests, and Adventures which will provide dynamic content within Destiny 2’s connected / open space explorable planets. A 6 player Raid is set to go live one week from the game’s launch on September 13th.

CEO of Activision Publishing, Eric Hirshberg had this to say about the impending Destiny 2 launch:

“A great story. Awesome characters. A menacing villain. A clear mission. A gorgeous, expansive world to explore. And of course, great, innovative gameplay that is fun to play solo or with friends. Destiny 2 has it all,” 

 


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Call of Duty: Infinite Warfare Multiplayer Free This Weekend


Posted on July 27, 2017 by Rae Michelle Richards

If you haven’t tried the latest Call of Duty – set in the futuristic wars of space, then perhaps it is time to hop in for free this weekend. Activision is giving Steam users the chance to download the game’s multiplayer client for free and frag their way to prestige until Sunday at 1PM PST. If you hurry it isn’t too late to get 36 hours of free game time in, as long as you don’t mind the substantial 62GB download (and that’s just for Multiplayer, the single player adds an additional 30+ GB).

As of writing Call of Duty: Infinite Warfare is sitting at 1,300 players online. According to Steam Charts this is a substantial jump as the game pulled in just an average of 926 players at any given time during the month of June.  Multiplayer for 2015’s Call of Duty: Black Ops III appears to be a lot healthier with an average of 1,600 players during June and 3,178 players online at press time.

Alongside the free weekend, Activision also discounted the standard version of Infinite Warfare by 50% and the Digital Legacy Edition that includes Modern Warfare Remastered.

 


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How Was Destiny 2’s Showing At E3 2017?


Posted on June 14, 2017 by Rae Michelle Richards

With the 2017 entry of E3 coming to a close tomorrow let’s take a quick look at how Destiny 2 fared in terms of publicly available coverage coming out of the show. An in-engine “PlayStation Exclusive Content” trailer debuted at Sony’s press conference this past Monday, the PC version was delayed and Bungie devs took questions on PlayStation’s live stream but very little tangible video content came from the expo floor. It is likely that while anyone attending E3 can try out Destiny 2, video capture is probably not permitted.

Major Announcements Surrounding Destiny 2:

  • Player Vs. Player Combat will be divided into a more “casual” and “hardcore” set of playlists. Exact specifics were not announced.
  • Guided Games will allow clans to help prepare new Guardians for the trials ahead of them by learning from series veterans who are in the same clan.
  • In-game clans will be limited to 100 members.
  • Destiny players who invested 100s of hours in the original Destiny will receive some kind of flair or a small reward. Devs described these as “certain identifiers” but did not elaborate.
  • The PC version of Destiny 2 has been delayed until October 24th with the console version coming earlier than expected – September 6th.
  • Beta dates were announced with all platforms: PS4 July 18th | Xbox One July 19th | PC: TBA August 2017.

Exclusive PS4 Content:

  • “Lake of Shaows” Co-op Strike
  • Exclusive armor for all main classes
  • Exclusive Ship – “City Apex”
  • Exclusive Exotic Weapon with three different damage modes
  • Exclusive PVP Map

Overall Conference Rating: Poor

Unfortunate to see a game with such strong marketing muscle behind it falter when it comes to available media and coverage after a huge event like E3 –  but Destiny 2 did just that. After an absolutely explosive gameplay reveal last month – with dozens of journalists, streamers and influencers going hands-on with the game – this was Activision’s chance to really let people know exactly how Destiny 2 plays by allowing attendees to capture media. Sadly, most impression pieces – including IGNs – are vague at best: describing access to the opening mission of the game and one unnamed strike, without giving any in-depth details about what exactly happened within the Strike. Also, Destiny 2 didn’t get an on-stage demo during either Sony or Microsoft’s press conferences. Nor was a live streamed demo on used on the PlayStations channel when developers were releasing new information – all of the footage used was taken from last month’s “homecoming” mission reveal.

Guardians all around the world will get their chance over the summer to see exactly how Destiny 2 plays during the closed & open beta on all three platforms. Is it worth your $60? Hang on for a couple of weeks and decide for yourself during the open beta test.

 


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New Destiny 2 Screenshots Released Ahead of Livestream


Posted on May 18, 2017 by Rae Michelle Richards

Activision has released several HD screenshots promoting the Destiny 2 Livestream which takes place tomorrow at 9AM EST over at http://www.destinythegame.com.

This will mark the first time that the public will get a look at gameplay from Bungie’s long awaited MMOFPS sequel.  The exact specifics as to what will be revealed is not known but perhaps we will learn the identities and classes for the three main Guardians that have been featured so prominently in the promotional materials.

Destiny 2 has a release date of September 8th 2017 for Windows PC, PS4, PS4 Pro and Xbox One. Players of the original Destiny will be able to move their character over from the first game but armor and weapons from the original and its’ three expansions will not carry over.

A special Keynote will be streamed on their official website tomorrow morning followed by private gameplay sessions for several prominent Youtube and Media personalities with no capture restrictions. Expect to see a lot of raw Destiny 2 gameplay footage hit the web when the embargo drops from the media event. BrokenJoysticks was not invited to the GamePlay reveal by Activision.

Click on the screenshots below for higher resolution versions.


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Destiny 2 Leaks Point To A Likely PC Release


Posted on March 24, 2017 by Rae Michelle Richards

It is no secret that Bungie & Activision are hard at work on a sequel to 2014’s Destiny, the loot-based shooter that launched 3 additional content heavy expansions that when combined with the base game have kept guardians busy for years. A set of new leaks, one comprised of promotional materials from an Italian retailer, and another from a shop listed from a German retailer point to Destiny 2 coming to Windows PC for the first time.

Originally appearing on the Italian website Leganetwork.it, the now removed poster showcases three helmet humanoid guardians – each brandishing a different type of weapon.  Featured prominently on the poster in that familiar Destiny typeface is “Destiny 2 – September 8th“, adding further credence to speculation that the Destiny sequel will launch in the early Fall.

Via PCGamer here is a look at the Italian Destiny 2 Poster:

Yesterday according to this Reddit post on r/PCGaming Destiny 2 briefly appeared on GameStop Germany’s public facing website listed for Windows PC. The listing has since been taken down and clicking the provided GameStop.de will simply redirect you to the store’s homepage. The thread is still an interesting read, not for new information on the unannounced sequel, but rather to see just how polarizing a game like Destiny can be. Some in the thread enjoyed the original despite its’ lack of story content, some see the potential of an MMOFPS but feel Destiny 1.0’s approach got it all wrong and others deridde the genre hybrid all together.  

None of this information is exactly new as industry veteran reporter Jason Schreier reported almost six months ago that Destiny 2 would indeed appear on PC. In his initial report, he stated that Bungie had decided that they wanted to shift the games’ multi-platform strategy to include PC in the full sequel even if that meant leaving behind all of the characters & content created for the first title.

In part his report said:

“Earlier this year, I’d also heard from a person familiar with Bungie’s plans that Destiny 2, which is currently slated for a late 2017 release, will be on PC…. Bungie’s leadership wants Destiny 2 to feel like a proper sequel, even if that means leaving old planets, characters, and activities behind. “

At the end of the day while we don’t have a lot of concrete details on the Destiny sequel these latest retail promotional material & listing leaks could point to an imminent reveal. Huge publishers do have a habit of sending promotional materials to specialty stores like GameStop ahead of product reveals, but these reveals are usually only days or at most a week separated from the shipment of said posters & promotional items. Remember how badly Ubisoft got burned a couple of years back when they shipped Assassin’s Creed IV: Black Flag posters early? 

 


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Leaked Mega Bloks Set Reveals Potential Destiny Tower Battle


Posted on February 10, 2017 by Les Major

Destiny Cabal Rumors

There’s nothing set in stone about toy sets. Manufacturers aren’t bound to make products that follow series canon perfectly. So gamers shouldn’t look too far into this latest announcement about leaked Mega Bloks Destiny sets, however one interesting detail has emerged. One set focuses on a battle that occurs against the Cabal in the Tower on Earth.

Many are speculating this is a nod to Destiny 2. Other leaked information has suggested that the Cabal would be a major part of the sequel’s story. Considering they took a back seat so far in all of the raids from the original game, that assumption doesn’t seem far fetched. What I would like to see, and what I really hope is happening here, is that this is the epic conclusion to Destiny 1.

Think about it for a minute. Speculation has been that the Tower wouldn’t be the social area of Destiny 2. The sequel is seemingly about moving on and exploring new areas. What better way for the original game to wrap up would there be than to have the Tower fall? Let alone it sounds like you can’t bring your character along into the new game, or at least equipment doesn’t carry over. Again, all speculation since we do not have official word on any of this yet. If that is true however, the Tower falling could be an epic set piece to go out on. Your previous hero(s) could potentially have given their lives to save the city below in an all out battle against the Cabal. Destiny 2 could be about taking up arms against the Cabal and fighting back after this confrontation.

Whatever is going on, I’m putting in my two cents and betting on that. Just because I think that would be an epic wrap up to the game we’ve all come to know and love these past two years. So let’s see where this goes! For more details on the other leaked Destiny Mega Bloks sets check out VG247’s post.


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Are Skylanders cards on the way out?


Posted on December 5, 2016 by Jason Nason

Less than a year after their release, could Activision be dropping Skylanders Battlecast?

Based on the Skylanders videogame series, Skylanders Battlecast launched in May of this year. The game is a free-to-play mobile card game where players build their ultimate deck of cards, master strategic card combinations and use them in never before seen battles. In addition to the digital cards in the game, physical card packs are also available for purchase in retail stores.

But since the first release of the cards, and a few minor updates to the app, there have been no further releases of cards or any major updates to the game itself.

Read More


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Call of Duty Infinite Warfare Multiplayer Review


Posted on November 23, 2016 by Rae Michelle Richards

Call of Duty Infinite Warfare’s multiplayer will feel very similar to series veterans that find themselves purchasing the yearly editions of the military shooter, like I have. This is because Infinity Ward’s latest entry in the series does very little to differentiate itself in terms of core game design from last year’s Black Ops III. Rather then continue to innovate or tweak the existing formula ever so slightly towards a more arcadey / MOBA-esque feature set like Black Ops III and Advanced Warfare before it, IW opts for what feels like an almost a complete copy & paste of last year’s mechanics with some of the extra interesting flair and aesthetic choices removed entirely.

I don’t feel like whenever I boot up the latest iteration of Call of Duty that I am expecting a fundamental shift in how the game functions – this is a series that has made its bread & butter out of a simple to pick up twitch shooter formula: you chose your load-out, aim down the sights and hopefully decimate your opponents (or get killed five thousand times if you’re me playing this year’s installment for the first time). Unfortunately for Infinite Warfare it copies these mechanics from last year’s entry almost to a fault – you’ll chose one of three “rig suits” which allow for extra perks & a super weapon that charges over time, the standard expected gun attachments, kill-streaks and ancillary tactical grenades. Infinite Ware’s class creation system bring absolutely nothing new to the table and while the inclusion of Black Ops II’s “Pick 10 System” is a welcomed inclusion, it is not a fresh approach to load out creation. Player movement also feels near identical to Black Ops III’s improvement upon Advanced Warfare‘s EXO-Suits. Soldiers are able to dash with four degrees of two dimensional movement and can use a built in thruster for wall jumping and accessing vertical sections of the map.

Compared to Black Ops III and Advanced Warfare before it, Infinite Warfare actually offers players less choice when it comes to their in-game avatar and the special abilities that they are able to wield. Upon choosing one of three starter RIGS your character’s appearance will change in accordance with your choice- you can be an armored dude, another armored dude or a robot. Contrast this with Black Ops III which provided players an “unlock token” upon leveling up, which they could use to chose a brand new multiplayer character – each with their own personality, aesthetic and choice of special power-up. These characters could be further enhanced with the player being presented the choice of spending another unlock point to earn a second special power-up. Going back a couple of years. Advanced Warfare offered players the ability to customize their avatars with sliders for skin color, gender, optional accessories, patches, outfits and more. Sadly BO III‘s MOBA style heroes are missing in action and so is Advanced Warfare‘s much more in-depth customization options and in their place are DUDE, other DUDE and ROBOT WITH GUN.

Call of Duty Infinite Warfare offers the standard suite of modes that you’ve come to expect from the franchise. The venerable Team Deathmatch and Free For All modes that have been with the franchise since Call of Duty 4 make their obligatory appearance in this year’s title and it is my opinion that like in years past , these two modes will probably be the ones with the highest population. Kill Confirmed from Modern Warfare 3 also returns – a mode where players drop a set of dog tags upon death and the team that collects the most dog tags in a match before the timer expires wins. Hardcore variants of these modes plus others like Search & Destroy and a new alternating attack/defense mode round out the offerings. Like the rest of its’ multiplayer suite Infinite Warfare gives us exactly what we’ve come to expect from a Call of Duty title without any of the pleasant surprises.

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Possibly the most egregious thing about Infinite Warefare’s multiplayer isn’t the removal of customization character with their own unique gender & aesthetics or the lack of innovative multiplayer modes but the sheer determination for which Activision is gunning for player’s wallets with this latest edition. Leaving aside the fact that the Legacy Edition (which in fairness contains two complete Call of Duty titles) costs $109.99 CDN, but rather the return of micro-transactions that began life as reward boxes containing aesthetic items all the way back in Advanced Warfare.

Infinite Warfare continues the tradition of offering randomized loot boxes in the form of “Supply Drops” which can be either purchased for real world currency via Steam, PlayStation Network or Xbox Live or by using in-game “keys” which are earned at a rate of 1 – 1.5 keys per match. A “common supply drop” which contains 3 “common” rarity items, and if you’re lucky and have prayed to the RNG gods possibly a rarer item, can be had for ten keys. A “rare supply drop” costs 30 keys and is guaranteed to either give you a rare skin or “scrap” for use in Infinite Warefare’s new crafting system.

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Crafting? In a COD game? How could that possibly work? Well, once you’ve either paid real world currency or spent between 2 – 15 hours per box earning enough keys to collect the scrap that you will need to upgrade each individual gun a number of times. Each weapon has its own progression tree, offering soldiers ever increasing small bonuses for increasingly larger amounts of scrap, which can only be acquired through the supply drops. As if this type of micro-transaction grinding wasn’t prevalent enough in non premium priced titles, the last unlocks for some of the standard weapons give them permanent statistics upgrades. This means that your fully crafted assault rifle might have no fall of range for damage or other stat bonuses. Yup, forget game balance – if you’ve got enough time or money you can literally unlock more powerful versions of the base weapons everyone else has.

Overall Call of Duty: Infinite Warfare‘s multiplayer mode provides those looking for a fast paced experience with more than enough unlocks, perks, weapons and other trinkits to stay entertained until the next huge AAA shooter comes along to claim COD’s throne. For players, like myself, looking for some innovation in their yearly COD experience – Infinite Ware sadly will not deliver on these expectations. Going into IW‘s multiplayer it is best to think of this year’s entry as an expansion pack to last year’s Black Ops III – the base mechancis remained almost unchanged, although some of the cooler flair is lacking. RNG boxes and crafting new weapons might leave a sour taste in the mouth of those who favor balance over the pay-to-not-grind psychology that RNG supply boxes encourage. At it’s core Call of Duty: Infinite Warfare’s multiplayer is a solid entry that gives players more of what they love.

Activision Publishing provided Broken Joysticks two Legacy Edition copies of Call of Duty Infinite Warfare for our consideration, review and content creation.


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Enlist In Call of Duty: Infinite Warfare’s Beta This October


Posted on September 3, 2016 by Rae Michelle Richards

Activision will give players on PlayStation 4 preferential access to the Call of Duty: Infinite Warfare for those who pre-order the title. Xbox owners will get the multiplayer beta at a later date with PC players completely left out in the cold as the beta is “not available on PC. No mention of the multiplayer beta being open – looks like putting $5 down at a participating retailer is the only way in.

Infinite Warfare’s multiplayer takes the class driven gameplay introduced in last year’s Black Ops III and expands upon it with the concept of “rigs”. Each “rig” is in actuality a combination of three different traits and perks that players can cycle through. Also changing are “payloads” – which are the new name for the powerful ultimate-weapons also introduced in Call of Duty: Blacks Ops III. During the course of a match players can swap between different rig load outs depending on their enemies’ tactics – not unlike how in Overwatch players can swap characters to meet their situational needs.

From those who have played the game at Call of Duty XP – Kill-streaks and staples like UAV / Counter UAV are still present with the parkour gameplay popularized by Advanced Warfare and Black Ops III.

Activision & Infinity Ward have also released a multiplayer reveal trailer so those of us not at the XP event can get a taste of whats coming this October.

Need to check out more Infinite Warfare action? Here’s 30 minutes of gameplay from Fanboy-Attack:

How do you feel about the pre-order requirement for the beta given that previous betas have been open to all?

 


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Call of Duty World League Final Groups Unveiled


Posted on August 15, 2016 by Rae Michelle Richards

Activision has revealed the final 32 teams that will face off in 17 days at Call of Duty XP for the finale of the Call of Duty: World League, which began earlier this year. Some of these teams faced off this past weekend in a mini-event to fight for the right to partake in day one of the three day tournament.

What is up for grabs at the Call of Duty: World Leagues? More than $3 million dollars have been up for grabs during the World League and Activision is promising that the prize pool for this final bracket will be the largest in franchise history.

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Call of Duty XP will take place on September 2nd through the 4th and will be the public’s first chance to try out November’s Call of Duty: Infinite Warfare‘s multiplayer component. Also playable at the XP event will be Call of Duty: Modern Warfare Remastered‘s multiplayer and the fourth downloadable expansion for COD: Black Ops III. More details about COD XP in Los Angeles is available on their official website.

Fans not able to attend Call of Duty: XP will be able to watch live coverage of the World League finale through MLG.TV and the live feed option in the PS4 version of Black Ops III.

Here is the full rundown of competing teams for the World League finale:

GROUP A

  • Millenium (EU)
  • Splyce (EU)
  • Livin the Dream (NA)
  • Revoltables (EU)

GROUP B

  • Rise Nation (NA)
  • HyperGames (EU)
  • Apotheon eSports (NA)
  • Supremacy (EU)

 

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GROUP C

  • Luminosity (NA)
  • Mindfreak (ANZ)
  • FAB Games (EU)
  • Chiefs eSports Club (ANZ)

GROUP D

  • Ground Zero (NA)
  • Allegiance (NA)
  • Epsilon eSports (EU)
  • PuLse Gaming (EU)

GROUP E

  • FaZe Clan (NA)
  • Team eLevate (NA)
  • Corn (NA)
  • Giants Gaming (EU)

 

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GROUP F

  • Team Infused (EU)
  • Team Kaliber (NA)
  • Most Wanted (NA)
  • Tainted Minds (ANZ)

GROUP G

  • Team EnVyUs (NA)
  • Orbit (ANZ)
  • Cloud9 (NA)
  • Team Vitality (EU)

GROUP H

  • OpTic Gaming (NA)
  • compLexity (NA)
  • PNDA Gaming (NA)
  • Team LDLC (EU)

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