November 3, 2017

Destiny 2 Update 1.06 Now Live On All Platforms


Posted on November 3, 2017 by Rae Michelle Richards

The latest patch for Destiny 2, bringing the game up to version 1.06 is now live across all platforms – PS4, Xbox One and PC. One of the big changes included in this update is an increase in a number of Faction Points that Guardians can earn per activity completed. Strikes and Nightfalls will now dole out more Faction Tokens while Heroic Events have had their amount of Faction Tokens nerfed. Destroying enemy resources also no longer rewards Faction Tokens at all. 

Crucible matches have had their win conditions adjusted, with a number of modes having the total # of points required for victory reduced. 

What do you think of this patch? Full notes are included below: 

Destiny 2 Update 1.0.6 Patch Notes

General

  • Fixed an issue with collision detection on the Bureaucratic Walk Emote
  • Fixed an issue causing players to encounter empty public spaces too often in free roam
  • Fixed an issue causing players to be kicked to Orbit

Faction Rallies

  • Strikes now reward Faction Tokens at a range of 5 to 9 Faction Tokens per completion (up from 3 to 7)
    • Nightfall now rewards 10 to 18 Faction Tokens on first completion per character
  • Completing Heroic Public Events now rewards 5 Faction Tokens (down from 8)
  • Destroying enemy resources no longer rewards Faction Tokens
    • Opening Lost Sector chests now rewards 3 Faction Tokens for each fireteam member

Crucible

  • Updated Mercy Rule settings to allow Mercy to activate slightly later in the match, allowing a wider range of scores to trigger it

Clash

  • Reduced score limit to 50 (was 75)

Control

  • Reduced score limit to 90 (was 100)
  • Reduced influence that enemy-controlled zones exert over the spawning system

Survival

  • Reduced round time limit to 2 mins (down from 3)
  • Reduced life count to 6 (down from 8)

Supremacy

  • Increased score-to-win to 70 (up from 50)
  • We now grant one point for defeating an enemy Guardian
  • Adjusted the influence enemy crests have on the spawning system

Companion

Android

  • Improved performance across the app and particularly on the Gear and Progress sections
  • Improved screen state preservation after rotation
  • Added the ability to look up Clans by name (exact matches only)
  • Added suggested Clans to the ‘Browse Clans’ screen

iOS

  • Added suggested Clans to the ‘Browse Clans’ screen

Destiny 2 Update 1.0.6.1 (PC Hotfix) Patch Notes

  • Fixed an issue where Clan rosters were not showing properly
  • Fixed an issue causing gradual performance degradation over time

0

Elder Scrolls Online: Clockwork City Developer Interview


Posted on November 3, 2017 by Rae Michelle Richards

The Elder Scrolls Online’s latest DLC, Clockwork City, went live a little over a week and a half ago. Denizens of Tamriel have had a while to battle the imperfect, experience the storyline of the Tarnished and the Clockwork Apostles but very few have probably played alongside Creative Director Rich Lambert and Zone Lead Greg Roth. Both of them joined me on a development version of Clockwork City just prior to launch to answer my questions about what awaited players in Clockwork City, what inspired the absolutely amazing art style and answer a few questions about the technical challenges that the team had to overcome to bring The Clockwork City to life. 

Broken Joysticks: What specific content can players expect from Clockwork City DLC? 

ESO Devs: A quick overview of what Update 16/ Clockwork City is: For players, it’s the Clockwork City release (obviously!). Clockwork City is about the same size as the Thieves Guild or Dark Brotherhood. There is solo content in here [Clockwork City], there’s group content in this with the new trial we’re putting in. There is also a new game mode for the PVPers called “Crazy King” and we have some base game updates in here as well. We also have a bunch of major performance enhancements to reduce load times and increase frame-rates. 

Broken JoysticksCan you explain some of the system changes that will be introduced with Update 16 and the release of the Clockwork City DLC? 

ESO Devs: We have what I’ll call “re-traiting”, which is how [this new feature] started. What the transmute system allows you to do is change the trait on your weapons and armor to any trait that you have already researched. It’s tied into crafting and you have to have already researched the trait, but it allows you to shorten the time for you to get that perfect piece of gear. That is certainly something we have heard from players – that it can be painful to get that perfect weapon or armor piece. 

Discovering The Brass Fortress For The First Time

Broken Joysticks: How about the performance enhancements that you alluded to earlier? 

ESO DevsOn the performance side of things there were two major things that the engineers specifically worked on: One was how we handle our animation memory and how we manage that and the other was how we render things in the world. More specifically how the “scene graph” works in the game world. The scene graph is a list of objects that have to be rendered and the order in which they are rendered in. Both of these put together resulted in significant reductions in load times and increase in framerates. 

Broken Joysticks: I noticed during my play session I accidentally warped to one of the trials “Asylum Sanatorium” while exploring the map. What’s going on with this new trial? 

ESO Devs: With the new trial it is a little bit different than what we have normally done. We built it in such a way that it’s kind of like a “Choose Your Own Adventure” or “choose your own difficulty”. You can choose the order in which you kill the bosses and this changes the difficulty of the fight and the order in which things play out. You can kill the mini-bosses first, and then it would be fairly easy or you can kill one of the bosses and then the final boss or rush to the final boss. [if you don’t kill the mini bosses] they work together in tandem to aid the final boss of the trial. 

Broken Joysticks: Does the loot from Asylum Sanatorium change depending on the path that you chose with these bosses? 

ESO Devs: It does! So, we have both a normal and veteran difficulty mode just like all of our dungeons. In normal you can get “imperfect gear” and on veteran, you can get “perfect gear”. If you do it “the hardest of the hard” you can get a polymorph that has been placed in a rune box that allows you to turn into a Factotum.  

An NPC Admires One of The Steel Plated Books

Broken Joysticks: I love the overall aesthetic of the Clockwork City DLC that has been shown so far. It’s a lot different than anything else you’d find in Tamriel.  

ESO DevsAbsolutely, it was so great to work on with our art team. We ran things past Bethesda and getting the aesthetic down was challenging, but I think we pulled it off really well.  

Broken Joysticks: What inspired the direction that you ultimately went with for Clockwork City and what are some of the artistic features that players will notice the first time they visit? 

ESO DevsWhen we originally drew up the concept art for [Clockwork City] we had a lot of challenges trying to figure out how we’d make a world that is synthetic but not so alien that it was unrecognizable not just to The Elder Scrolls fans but fans of fantasy in general.  You’ll notice that the areas are fairly straightforward – there’s some rocks, trees, as you’d expect. As you get closer to objects you begin to realize that everything is made of stone and metal. This might look like a tree but the leaves are made out of metal foil and the bark is fiber metal material. Everything you see in The Clockwork City is a fabricated version of something you would see in the rest of Tamriel.  

[Page 1 | Page 2 | Page  3]


Pages: 1 2 3

0

EA May Discount Battlefront II When The Last Jedi Releases In December


Posted on November 3, 2017 by Rae Michelle Richards

Star Wars Battlefront II isn’t out for another two weeks but thanks to a quote from Blake J. Jorgenson ( E.VP and Chief Financial Officer at Electronic Artes) during a recent inventors call, we now know that the publisher may offer some form of discount to tie into the theatrical release of Star Wars: The Last Jedi. 

Retailers dropping the price on AAA titles during the rush of pre-Christmas shopping is increasingly common, especially with things like Black Friday. Electronic Arts itself has a history of discounting their popular titles: last year Titanfall 2 could be found for under $40CDN during EA’s own Origin Holiday Sale last year. Two years ago, when The Force Awakens released, the original Battlefront was discounted to $40 USD during the launch week of the film. 

Here’s the full quote from Blake Jorgenson: 

“We will most likely discount the game like we did last time around the movie launch, and maybe you’ll even see some selective discounts around the holidays, either Thanksgiving or Christmas. That’s the way the games business always has worked. And so if you see the title on discount, don’t read anything into that other than the fact that that’s the way you sell games in the holidays.”

Will you pick up Star Wars Battlefront II on release day, November 17th, or wait for the holiday discounts a few short weeks later? 

[Source]

Edit: Headline edited to reflect the proper Star Wars film being released this year – The Last Jedi.


0

Get the latest articles and news from BrokenJoysticks and a selection of excellent articles from other sources.

Simply fill out the form below and you’ll be on your way to getting our upcoming newsletter.