Before the launch of Splatoon, Nintendo launched a short demo called Testfire. The demo allowed gamers to give the essential Splatoon multiplayer a go prior to the release of the game. The timed demo worked only for a short period. Testfire, the Splatoon demo, is back.
From August 25th thru August 28th between the hours of 6:00 PM and 8:00 PM ET each day, anyone with a Nintendo Wii U console can download the free demo for the Splatoon in Nintendo eShop. This Summer Splatdown event, as it’s being called, gives anyone who hasn’t played the game yet a chance to play Splatoon and experience its inktastic multiplayer gameplay.
All you have to do is download the demo and launch the Splatoon Testfire demo during the designated hours to fight it out in Turf War battles. The fun fun multiplayer mode pits you and three other players against an opposing team of four to cover the most territory possible with colorful ink. It’s one of the core modes of Splatoon and is the perfect introduction to what the game has to offer. During the Splatoon Testfire demo, players can try out four different weapons across two popular maps:
Activision has revealed the final 32 teams that will face off in 17 days at Call of Duty XP for the finale of the Call of Duty: World League, which began earlier this year. Some of these teams faced off this past weekend in a mini-event to fight for the right to partake in day one of the three day tournament.
What is up for grabs at the Call of Duty: World Leagues? More than $3 million dollars have been up for grabs during the World League and Activision is promising that the prize pool for this final bracket will be the largest in franchise history.
Call of Duty XP will take place on September 2nd through the 4th and will be the public’s first chance to try out November’s Call of Duty: Infinite Warfare‘s multiplayer component. Also playable at the XP event will be Call of Duty: Modern Warfare Remastered‘s multiplayer and the fourth downloadable expansion for COD: Black Ops III. More details about COD XP in Los Angeles is available on their official website.
Fans not able to attend Call of Duty: XP will be able to watch live coverage of the World League finale through MLG.TV and the live feed option in the PS4 version of Black Ops III.
Here is the full rundown of competing teams for the World League finale:
Earlier this week Blizzard Entertainment released a Pre-Launch patch to prepare its players for the imminent launch of their newest expansion World of Warcraft: Legion. Since then I’ve had a bit of time to check out the content they’ve rolled out.
The first bit I’d love to talk about are invasions. Since the theme of the expansion is The Burning Legion invading Azeroth, they’ve gone full force and brought some of the Legion’s toughest demons to familiar zones back in the main lands; Eastern Kingdoms and Kalimdor. The Kirin Tor have even brought Dalaran from the icy peaks of Northrend to float above Kharazan as they prepare for the coming invasion (though there’s nothing but inconsequential NPCs to be found there). The only zones that are being invaded at this time (and are the ones included in the Defender of Azeroth: Legion Invasions Achievement) are Westfall, The Northern Barrens, Hillsbrad Foothills, Tanaris, Azshara and Dun Morogh.
While the invasions themselves boil down to “gather up and ‘Zerg Rush’ their bases in those zones”, it does offer a bit of a challenge in that the mechanics are unforgiving and if you’re not paying a good amount of attention you’ll wind up crispy and dead. If any of you have played games like Rift or Elder Scrolls Online in the past the invasions are almost identical to Rifts and Dark Anchors respectively.
The biggest difference between this and others games is that tons of them spawn all at once. It’s up to the players of the Alliance and the Horde to help defend each other side by side to take them down and repel the invaders. Siege engines are also available for whichever faction the zone belongs. Completing the first two stages rewards you with a uncommon chest of items and Nethershards. The fourth and final stage of these invasions is a Burning Legion commander in the largest settlement of the zone which awards a rare quality chest of items and Nethershards.
The benefit to hitting these invasions would the current event currency, Nethershards, as well as the iLevel 700 gear that drops from completing stages of the invasions. The weapons are upgradable with Coalesced Fel which you can buy for 150 Nethershards. It is of note that there are a few rings, cloaks and other items available from the same vendor. For those that love pets be sure to grab the Felbat Pup available for another 150 Nethershards. One last thing to mention before moving on is that lower level toons may struggle to attend these so bringing your level 100 is highly recommended.
Moving onto the Demon Hunters about which I won’t go into a ton of detail. The starting zone that I got to experience for the Demon Hunters was a lot of fun and steadily paced. The storyline was engaging and even hooked to some of the previous content back in World of Warcraft: The Burning Crusade expansion that some of us remember fondly. I won’t spoil it for you here but it was super satisfying to see history from another angle.
You first start in Mardum as one of your factions’ elves and later progress to the inside of the Vault of the Wardens in one of the expansion zone Azsuna. The new mobility options introduced with the Demon Hunters, namely the double jump and glide were a much welcomed addition which brought a fresh and fun way to traverse the zones.
The last thing worth mentioning is the scenario of your first trip to the Broken Shore. For spoiler reasons I won’t go into detail but before it’s over you’ll be hitting a heavy dose of feels. What follows sets the tone for the expansion and gives you a good idea just why you should be very afraid of the Burning Legion. Once again as it seems to be the theme this expansion, you will team up with the opposite faction to take down a common enemy and no one ends up coming out on top.
The Pre-Launch patch has me at the edge of my seat and absolutely excited about the upcoming playable content from Legion. Seeing the kind of care and quality that has gone into keeping and bringing this game up to date with modern standards, in both terms of gameplay and visuals has me extremely optimistic for the future of this game. At this point only time will tell of its success or failure as the fans sink their teeth into the meat of the game.
Trillion is an Idea Factory title in which you power up to take on Trillion, the god of destruction! Sounds nice, happy and to the point doesn’t it? Trillion seemingly gets his name from the 1,000,000,000,000 hit points he has. Hopefully he’s max level so he doesn’t need to change his name. It must have been weird for Trillion growing up. “Who are you?” “I’m Twenty-Four!” “Oh, that’s a shame because my sword has a DPS of twenty five!” We don’t need to worry about that though since Trillion has all those juicy hit points at level 1. Ahem, joking aside, what IS this game? Let’s find out!
First off it should be noted that unlike some Vita ports, which is what Trillion is, the game contains both English and Japanese voiced dialogue. So any of you out there who enjoy dubbed audio in your JRPG’s, you should still have that here. I can’t imagine that not surviving the port to Steam.
Unlike the cute Moe girls you’re used to from Idea Factory, Trillion takes on quite a Disgaea vibe which is something that stood out to me from the start. Instead of being like Hyperdimension Neptunia however, there seems to be a more tile based combat system in Trillion. When you move the enemies get to move. I’ve only looked at YouTube videos so far, but we do hope to get some hands on experience closer to the Steam release. As you can see in the image below, this specific combat focuses on Mokujin, a Trillion training dummy. He’s able to summon monsters and do some pretty devastating area of attack moves that show up both on your map in the upper left and on the actual level display as well. So you do have some warning of these big moves as well as time to avoid them. You can fight Mokujin every cycle, which works out to a week. In your main menu you’ll see the next coming of Trillion which the game counts down to in weeks.
That isn’t the only way to power up. A mode called Valley of Swords gives players a rogue-like dungeon to explore and fight enemies in. If anything it reminds me quite a bit of NIS’ game The Guided Fate Ultimatum. With Trillion baring down on the world however, you’re probably not going to be able to stop him the first time. Cool thing is, after your game over new game plus carries over your character progression. So it is really a neat concept. Grind away, fight back against Trillion, rinse, repeat.
We’ll be taking a further look into Trillion soon, but for now take a look at the trailer below.
Also, some of the screens in this article are from BlueMaxima’s Vita Channel. If you’d like to look deeper into Trillion right now, feel free to watch his video here:
Pointed out by Kotaku earlier today, the video below shows a stark contrast between the Japanese and dubbed versions of the Pokémon anime. The biggest difference is the intensity of the battle scene shown. The English dub seems to carry a sense of mystery and adventure throughout the battle while the Japanese original is a very hard core rock rendition. Honestly I don’t know which I prefer. I’m leaning more toward the Japanese version but I also grew up on anime like VS Knights: Lamune and 40 Fire.
What do you think?
Obviously both versions have a very different feel. We know Ash as a calm and cool strategist. Seeing him yelling his commands instead like a new cast member of Dragon Ball Z preparing an Earth shattering special attack is quite different.
On August 30th, Fallout 4 fans will get to take on last summer vacation before we get into September. Bethesda Softworks’s last DLC entry in the post apocalyptic RPG adventure takes players to a theme park based on the Nuka Cola brand! Nuka-World seems to be a Disney parody sort of park with quite a lot to do. I mean, there’s even a Space Mountain like ride! Plus there’s Skee ball! Check out the trailer below for the latest on this new location being added to the game.
I have to give Bethesda credit. In a world where there are a ton of locations and side quests to explore, they do keep DLC coming that does encourage players to diverge off the beaten path for awhile and seek out something new.
While checking out No Man’s Sky on Steam about a week ago, the recommended section lead to me a title called Rodina. Released just over two years ago, it’s also a space adventure that lets you take control of a smaller Star Trek like vessel to explore the neighbouring asteroids and planets. Think of it as a more compact No Man’s Sky. Created by an employee who used to work with Bethesda Softworks on Oblivion and Fallout 3, you know this is going to be an interesting adventure.
The biggest thing Rodina has going for it, besides the space flight and such of course, is the story. Much of it is told through emails unlocked via data cubes you find at marked locations on planets and asteroids. One of the rooms just off your ships main bridge has a communications unit, allowing you to automatically decode and read this data.
Sure there is a lot similar here to No Man’s Sky, but Rodina is it’s own game. If nothing else, the size of your ship is quite cool. It’s nice having a small home to drive around the stars. On top of that, there are some more unique moments. I’ve had a fire on my ship that I had to scramble around and put out with fire extinguishers. There’s space combat which I’ve actually found to be quite well done. The only big difference really is that the planets have somewhat noticeable transitions. You still fly through them, but you are encouraged to actually use a flight path rather than barrel down towards the planet like an asteroid on a collision course. I could be wrong, maybe this isn’t the loading time of the game, but really, that’s just tech jargon. You don’t see a loading screen, so good on Rodina!
As you follow the games instructions and upgrade your ship further, you’ll find upgrades to your engines to be able to fly away from the asteroid belt you start in to some far off planets. Warp speed is kind of neat in Rodina since it shakes the living daylights out of your ship. It really adds to the sense of power behind your travel.
I’ve only poked at it a bit, but if you want to take it easy and explore a detailed story, maybe Rodina is more what you’re looking for right now. Sure, there is a lot to explore in No Man’s Sky, but for under $20 you can take a different tour through space with Rodina if you need a break. Or if you’re just a fan who’s returned home from vacation and don’t really have the cash to spend on NMS but still want to try landing on various planets. There is a demo available as well! Check it out on Steam today.
Square Enix announced during GamesCOM today that the rumored Final Fantasy XV delay is indeed official. The long awaited game will now make its debut on PlayStation 4 and Xbox One worldwide on November 29th, 2016. The publisher also announced that the delay of the game will not affect the digital release fo the tie-in film, KingsGlaive: Final Fantasy XV, which is set to debut at the end of the month.
What’s the reason for the delay? Well there was actually very little PR / Corporate speak in Square’s news release – they’ve admitted that the game needs more polish and QA testing before it is ready for prime time.
FFXV’s director Hajime Tabata is quoted regarding the two month release as saying:
“From the moment we joined this project, our vision was to create a level of freedom and realism previously unseen in the series. Regrettably, we need a little bit more time to deliver on this vision and are confident that this new release date will help us achieve this.”
Square’s admission that the game needs a bit more polish falls in line with a rumor that sprang up on 4-chan (unsourced of course (**ALSO POTENTIAL UNCONFIRMED SPOILER WARNINGS AT THAT LINK**) that claimed FFXV was only partially playable on production PlayStation 4 units. According to the leaker only about 2 hours was playable on PS4 and the Xbox One version faired even worse.
As soon as we know more about the delay of Final Fantasy XV we will let you know. I got the chance to play the Titan Demo at E3 and was generally impressed with what I played.