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Mafia III is looking very strong | E3 Preview

Posted on June 17, 2016 by Fionna Schweit

E3 is about half hands on demos, and half theater’s showing hands off demos, so I wasn’t surprised that this year 2K brought their much anticipated Mafia III game to the convention, with a huge booth, complete with a french quarter and a live band and free beer. Unfortunately (at least for us) they did not bring a playable Mafia III demo. Instead they showed about 30 minutes of game play in a private theater, which all thought it wasn’t live was directly captured from in game.

The footage started off with a quick explanation of what was going on in the Mafia III world, we are going to play Lincolin Clay, a man on a mission to avenge his mob which was betrayed and killed by the local Italian mob. Now hes now alone in this quest got three lieutenants to help him out and he’s going on the war path.Your three capo who will help you to rebuild are: Cassandra, who is the  leader of  a local Hatian gang, Thomas Burke -A man the Italian mob betrayed who now hates them with a passion and wants to get revenge., and  Vito Scaletta – a former mob boss now turned against his former colleagues. These three underboss or capo will help you take back your city from the Italian mob who betrayed you. These capo will be responsible for managing your districts which you can take over saints row style, and will give you more money or influence or bonuses based on who manages them.  With these three capo you will set out to rebuild the criminal empire that was taken from you.

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Tommy guns are confirmed in game! Lets sweet some streets!

Mafia III is set in a representation of NewOrleans in 1968 amidst a time period when the south was none too kind to people of Mr. Clays persuasion. The city is a central character in the game and 2K showed us a few of the districts, and said that in the final game theree will be 10. The mission in the demo video took place in the famous french quarter then ended out in the Bayou, so clearly missions will span the districts.  Hayden Blackman, who is the creative head for the game, talked about how the city is one of the games main characters, and emphasized how each of the districts has its own look and feel. The demo showed off a short driving segment so travel seems to mostly be car based between the maps massive districts. 

The demo showed quite a few neat game mechanics, I was most reminded of Saint’s Row 3, since there are districts you can conquer. The mission that was demoed showed you taking down one of the districts bosses by first doing a series of small tasks to starve the district boss of his money, each act of killing, or shaking down, or seizing drugs, made a little counter in the left corner increment down untill you took away all of the bosses income, and he had to come out of hiding in a special sort of event.  Specifically for this demo we were taking back the famous French Quarter from its current controller Lou, who is the brother of the head of the Italian mob in the area. We did a series of tasks that eroded Lou’s control of the French Quarter which then triggered an event at which we were to kill Lou himself.


Meele combat seemed to be secondary to guns, but it was there in the trailer.

The event took place on a river boat, and was a good show of different mechanics, the person doing the demo used all manner of weapons, in combination with stealth to take down a huge force of enemies and get to the target.  I watched as the demo cycled through stealth kills, brutal weapon finishers, and standard shooting kills all in the name of getting to the underboss who you were supposed to be killing. Health seemed to be of the regenerating type as after we took damage, we just ducked up to cover to wait it out.  Prior to each of the shown mission segments we were given a bit of background, and the game world really feels fleshed out and complete even just based on the limited slices that we saw of it.  Story I think will be the main driver of this game, even though it is advertised as open world, it seems to not have the eternal open world problem of not being able to fit the story in to the world very well.

After we killed uncle Lou, control of the French Quarter was given over to our organization, and we got a small look in to how managing the cities districts will work . We sat down with our three under bosses and each told us why they should be in charge of the newly obtained district. In the demo that was shown we had a rocky relationship with Burt who we had I guess left out of previous deals, and again we chose not to let him manage this district. This was the last straw for B, and our demo closed out with Lincoln having to go to Burts home base and kill him, demonstrating that there is a chance that your three under-bosses could become two or even one if you really fuck up.

Over all despite this just being a theater demo my interest was peaked, the game looked great, no question about that, since I wasn’t able to play it I can’t tell you how it handled but the shooting looked smooth enough, cover seemed to be needed, and it seemed like wood and other “soft” objects could be penetrated by bullets.  Mafia 3 releases October 7th



Civilization VI Coming To PC This October

Posted on May 12, 2016 by Rae Michelle Richards

It has been quite a few years since we got a properly numbered Civilization title – sure side adventures like Civilization: Beyond Earth and its’ expansion were fun but they really did feel like an incremental step forward from Civilization V, rather than a completely new experience.  Firaxis Games and publisher 2K have announced that the next mainline entry in the 25 year old franchise, Civilization VI will be released on Windows PC in late October.

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Civilization VI looks to build on the successful franchise formula by introducing changes to some of the key components that comprise Civ’s signature gameplay. Cities will now be able to expand across the map, meaning that cities will now be able to take up multiple tiles as they grow. Diplomacy and placating other factions within the game world has always been one of the keys to a successful campaign and now your relationship with A.I rulers will change over the course of the game – your first interaction with another faction could shape how your relationship forms right until the end of the game. Multiplayer enhancements in Civ VI will include a new set of tutorials designed to allow multiple players to take on pre-designed mini-campaigns that can be completed in a single session.


Speaking about the visual presentation and overall experience of Civilization VI Lead Designer, ED Beach said:

“The visual presentation of the game is inspired by the maps and tools of the Age of Exploration, and we’ve made several key gameplay changes such as expansive cities and active research that makes Sid Meier’s Civilization VI an entirely unique experience while remaining true to what makes the Civilization series so special.”

Civilization V is one of my favorite local games to play with friends, as surprising as that may be to hear. That game’s “hot seat mode” – which allows each player to take a complete turn and then “pass off” to the other player – captured the strategic thrill of a complex board game, like RISK, for me – without all of the messy pieces and the need to remember the position of units when it came time to shutdown the game for the night. I spent many long nights two summers ago playing a single game of CIV V with a former roommate, if you ever wanted a game that could potentially destroy a friendship over hundreds of turns, Civilization  is one of those games!

2K Games and Firaxis will have more on Civilization VI at this year’s E3!


The Many Boothes, Game Stations & Custom Stuff From PAX East

Posted on April 25, 2016 by Rae Michelle Richards

The Penny Arcade Expo floor is absolutely massive and it’d almost be impossible for one person to see every game, exhibit and custom piece of kit being shown off. Over the course of the last three days I’ve checked out everything from hardware manufacturers, to Square Enix’s latest offerings to the Indie Mega Booth in search of some of the coolest stuff to be found on the show floor.

Fionna shot an excellent 7 minute floor walkthrough video that gives you a small taste of the PAX East experience.

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Assault Dragon Keep Today In Borderlands 2

Posted on June 25, 2013 by Joshua Rust

Today is the day! The final piece of Season Pass DLC for Borderlands 2 has hit the marketplace just waiting for you to download it. If you’re feeling conflicted on whether or not to buy this (if you don’t already have the Season Pass), you can check out this developer diary and see what they have to say about it.

Personally I’m stoked about it because as I’ve stated many times before, it combines two of my favorite things gaming related: Borderlands & Fantasy.

To celebrate the releases of “Tiny Tina’s Assault On Dragon Keep”, Gearbox has released a launch trailer:

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Borderlands 2 – Assault On Dragon Keep Dev Diary

Posted on June 20, 2013 by Joshua Rust

The final piece of DLC in the Borderlands 2 series is nearly here. In fact, it releases next week. If you happened to miss out on the Krieg gameplay video, I highly suggest you check it out here.

I’m anticipating Assault On Dragon Keep to be the best of the four DLC’s for quite a few reasons. The most important one is because it’s in Tiny Tina’s ever imaginative head. Yeah, imagine living inside that kids head… Another reason is because this download is the Borderlands version of Dungeons & Dragons, complete with dragons, wizards, golems, and more. Everything you could ever want!

To hear what the developers have to say about Assault On Dragon Keep, keep reading after the jump.

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Krieg Ventures To Dragon’s Keep In Borderlands 2

Posted on May 28, 2013 by Joshua Rust

We actually have a couple of videos for you today, the first is an intro the upcoming DLC for Borderlands 2 – Tiny Tina’s Assault On Dragon Keep. The second video is actually some of the first gameplay footage for the aforementioned DLC…with Krieg the Psycho as your guide.

Here is the first (intro) video

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For the gameplay trailer with Krieg, Read More


The Bureau: XCOM Declassified Details & Trailer

Posted on May 13, 2013 by Joshua Rust

In development at 2K Marin is the newest installment in the XCOM legacy of games titled The Bureau: XCOM Declassified. With the success that the first game on this generation of consoles it was only a matter of time before another one would be on the way. This game is not a direct sequel, in fact it’s not even played from the same perspective. At it’s core, The Bureau is still an XCOM game, but a few changes have been added to make use of the first person perspective that the game is played in.Read More


Borderlands 2 Ultimate Vault Hunter Upgrade Pack

Posted on April 2, 2013 by Broken Joysticks

Today on the PlayStation Network and Xbox Live Marketplace, the Borderlands 2 Ultimate Vault Hunter Upgrade Pack is available courtesy of Gearbox. Free to those who purchased the Season Pass and costing 400 MSP/5.00 for those who didn’t buy the season pass. The main thing the pack brings to the table is the one thing a level cap from 51 to 61 which many players have been requesting for some time. Pearlscent-grade weapons and “Ancient” E-Tech relics are also going to be added to the game as well. Below you can read the full details of the general upgrades and the pack specific upgrades:Read More


Bioshock: Infinite Launch Trailer

Posted on March 25, 2013 by Joshua Rust

Who’s ready for Bioshock: Infinite? Well, the wait isn’t too much longer (for me…about 6 more hours since I’m headed to the midnight launch!) as it hits retail stores tomorrow! If you are on the fence about this game I highly recommend you jump off that fence and get to your local game store tomorrow as Bioshock: Infinite has been well received by the critics thus far. The PC version, via Metacritic, has over 38 critics reviews thus far and is averaging in at 95/100. That’s pretty impressive so far.

The launch trailer for Bioshock: Infinite has been released today from 2K games & Irrational Games to get you more pumped up for it’s release.Read More


Bioshock: Infinite Receives The ‘Season Pass’ Treatment

Posted on February 21, 2013 by Joshua Rust

Irrational Games has announced today that Bioshock: Infinite will have a Season Pass.  The three separate downloads will weigh in at 1600 MSP ($20) and will  add “hours of additional gameplay and continue the player’s journey in the sky-city of Columbia with new stories, characters, abilities and weapons,” according to Irrational Games.

In addition, those who purchaseBioshock: Infinite’sSeason Pass will receive a free Early Bird Special Pack which includes: four pieces of “exclusive gear,” a Machine Gun Damage Upgrade, a Pistol Damage Upgrade, a gold skin for both weapons and “five Infusion bottles that allow players to increase their health, their shield durability or their ability to use Vigors by increasing the quantity of Salts they can carry.”

If you don’t want to buy the Season Pass, then each download will cost you 800 MSP ($30) – so it’s definitely a great deal if you’re planning on buying them regardless.

Bioshock: Infinite is set to launch March 26th, 2013. Who’s ready?


First Five Minutes Of Bioshock: Infinite

Posted on December 19, 2012 by Joshua Rust

Irrational Games has released the first five minutes of their upcoming Bioshock: Infinite game. So before you scroll down to watch it, you have been warned that this will (obviously) spoil the first part of the game. I, personally, love the Bioshock franchise and I can’t wait to get my hands on this game! This one looks so much better than Bioshock 2. If only Irrational Games can craft the type of storyline that the first game had…then this will be a masterpiece!

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For those of you unaware, this game was pushed back by a month to March 26th in order to polish the game up to make sure it’s top notch when it hits retails stores. This is a great move by Irrational Games to make sure the game is the best it can be when it ships. So props to them even if we have to suffer for one more month!


“Sir Hammerlock’s Big Game Hunt” Is The Next Borderlands 2 DLC?

Posted on December 13, 2012 by Joshua Rust

Tech savy users (and Playstation 3 users) have uncovered what appears to be the next DLC for Borderlands 2 titled: Sir Hammerlock’s Big Game Hunt. Users over at the Gearbox Forums have spotted details that were released in today’s patch. Not to mention that the trophies have shown up as well on the Playstation 3 trophies.

The three achievements/trophies are: Completed the mission “The Fall of Nakayama”, Completed all Hammerlock’s Hunt side missions, & Discovered all named locations in Hammerlock’s Hunt.

So I think it’s safe to assume that there will be even more raid bosses as the first two DLC’s have had. I just want to know when we are going to see a level cap increase? How about you all?



No Multiplayer for Bioshock Infinite

Posted on November 26, 2012 by Jason Bassett

Bioshock Infinite comes out in February of next year and we have been waiting for a long time for the latest game in the Bioshock series. Unfortunately, for most fans of the series, there will be NO multiplayer in Bioshock Infinite.

The news came from the head honcho over at Irrational Games: Ken Levine. A fan asked Ken over twitter if there was going to be a mutliplayer component, and this was his response:

RT @tha_don_101@IGLevine can you clear up whether or not Bioshock Infinite will have multiplayer modes? —Nope.

He was then followed up with another question to clarify the response:

RT @wolverine11111@IGLevine Does that mean nope it won’t or nope you can’t clear that issue up? –No multi.

As you can see, it seems like Bioshock Infinite will be only a single player experience. While it is disappointing that there may not be any co-operative play, it seems that Irrational is sticking with its roots here. Bioshock Infinite releases on February 26th, 2013.


Borderlands 2 DLC #2 Says Hello To Mr. Torgue

Posted on November 16, 2012 by Joshua Rust

Just confirmed via Mr. Torgue’s Twitter account, it appears that the next DLC installment for the ever popular Borderlands 2 will hit marketplaces next week on November 20th! Just in time for my Thanksgiving holiday break, on yeah. I guess I know what I will be playing.

Leaked just nearly a month ago was “Torgue’s Campaign Of Carnage”. Strangely enough, there’s not much information on what this “Campaign of Carnage” actually is. It almost sounds like Mad Moxxi’s Underdome from the name of the DLC, but I highly doubt it’s anything like that because if you look at the trophy list (scroll to the bottom) for the PS3 version, it doesn’t seem like that is the case.

Either way, I expect new details about this mystery DLC to be out very soon as it only has a few day left before it releases. If you have been living in a skag pile and haven’t picked up Borderlands 2 yet because you don’t think it’s worth your money then check out our review. Maybe that will sway you into picking up this awesome game!


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