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Epic Games’ Paragon To Cease Operations on April 26, Refunds Available For All Players


Posted on January 27, 2018 by Rae Michelle Richards

Visually stunning, action focused M.O.B.A Paragon will cease operations on April 26th developer Epic Games announced in a statement to the remaining players within the Paragon Community yesterday.  

The Paragon Team thanked all of the players who have stuck with the game and, in what is probably the most honest / direct statement I’ve seen from a AAA developer in a long time, admitted that their vision for Paragon wasn’t sustainable. Despite their best effort the Paragon Team ‘failed’ their player base and were sorry to see Paragon shut down. 

Refunds for the Paragon Game (originally priced at $19.99 USD for Early Access) and any in-game purchases can be requested directly from Epic Games themselves. Often when it comes time for the online portion of a particular title to be sunsetted, developers and publishers rarely offer any form of refund at all. This is not only a welcome change of pace from what we’ve become accustomed too from AAA publishers but should also foster some goodwill within the Paragon community, despite the bad news. 

Below is the full statement announcing Paragon’s closing. Epic Game’s other Unreal 4 engine title, Fortnite, has been hugely popular – drawing in more than 40 million players thanks to its free Battle Royale mode.  

“Hey Everyone,

It’s with heavy hearts we’ve decided to close down Paragon.

We truly appreciate everything you’ve put into Paragon. We received many passionate ideas for where to take the game; the outpouring of thoughtful suggestions is another testament to this incredible community.

After careful consideration, and many difficult internal debates, we feel there isn’t a clear path for us to grow Paragon into a MOBA that retains enough players to be sustainable.

We didn’t execute well enough to deliver on the promise of Paragon. We have failed you — despite the team’s incredibly hard work — and we’re sorry.

To try to make this right, Epic is offering a full refund to every Paragon player for every purchase on any platform. This refund will come directly from Epic rather than your platform provider.

To request your refund, follow these steps:

  1. If you’re not playing on PC, link your Epic account (create one if necessary).
  2. If you play on PC, or have already linked your Epic account, you can request your refund here.

We’ll continue operating Paragon servers until April 26, 2018. As the player population continues to  decrease, matchmaking times and quality will further degrade.

Thank you for joining us on this journey and for your dedication to Paragon.”

[Source]


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Nexon Closing Ghost In The Shell: First Assault On December 6th


Posted on September 29, 2017 by Rae Michelle Richards

Nexon has announced that it will be shutter (“sunsetting”) the F2P first-person shooter Ghost In The Shell: Stand Alone Complex First Assault in four regions in early December. Players who purchased in-game currency will receive a refund of 100% if it was purchased before Feb of 2017, all other in-game purchases will be refunded at a rate of 50% but this does not apply to the initial purchase of the game client if bought through one of the several Early Access bundles sold before the F2p launch. 

I enjoyed the 4 or so hours I spent with the early access version of Ghost In The Shell back in 2015. Gameplay wise First Assault always felt somewhat lacking but the overall aesthetic, voicework and presentation certainly nailed the GITS aesthetic.  

In their official statement, which was emailed to registered players, the Chinese, Japanese, and South Korean regions are not mentioned as being slated for closure. This could mean that these three regions may still receive First Assault game support, but it simply went unstated. 

Below is Nexon’s message to players: 

“We’re sorry to inform you that we will be sunsetting Ghost in the Shell: Stand Alone Complex First Assault Online in North and South America, Europe, and the Oceania region, with final closure scheduled for December 6. 

This was a very tough decision to make. The game has been in development for a long time, supported by the developer, publisher, and community effort. Ultimately, we decided that continued development wasn’t going to help the game become what we all hoped it could become. We will be supporting the game for the next several months during the sunset period, allowing both the development and publishing teams and the community to say goodbye and enjoy the game. 

As a courtesy to our fantastic community, we will provide players with NX for items purchased.” 


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