Tag Archive

The Legend of Zelda: Breath of the Wild at E3


Posted on June 15, 2016 by Jason Nason

Nintendo spent much of Tuesday spotlighting and showing off The Legend of Zelda: Breath of the Wild, and it looks amazing.

In the little that was previously revealed about the game, one of the things that was touted was the amount of open world there would be in the game. And in what was shown so far at E3 that is an understatement. The world is immense, and only a small fraction of that world was shown off today.

I won’t go into too much detail with all of that though. You can read the details directly from Nintendo’s release below.

But also announced was three brand new ammibo, which will be released in 2017. These will presumably be released day and date with the game.

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Ace Attorney Spirit of Justice story detailed


Posted on June 14, 2016 by Jason Nason

Capcom revealed some new information about upcoming Phoenix Wright: Ace Attorney – Spirit of Justice for the Nintendo 3DS.

The game is being presented in demo form at E3, with the new demo introducing bright-eyed monk-in-training and self-styled tour guide Ahlbi Ur’gaid, who has been accused of stealing the Kingdom of Khura’in’s national treasure, “The Founder’s Orb,” and murdering its guard, Paht Rohl. Under the kingdom’s legal system, if the defendant is proven guilty, so is the representing attorney. This has led to the absence of lawyers for many years, but visiting attorney Phoenix Wright steps in to defend Ahlbi against the returning and smugger-than-ever prosecutor Gaspen Payne.

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Capcom announces Resident Evil 7


Posted on June 14, 2016 by Jason Nason

It’s going to get seriously creep in July. Capcom showed off a teaser trailer for Resident Evil 7 biohazard at the Sony Interactive Entertainment E3 press conference last night. And it looks slick.

Resident Evil 7 looks to be going back to its roots as it puts the story right back to where it all began – in the middle of nowhere. And to make things even more terrifying the game is going to be set in first person view in a photorealistic style. There hasn’t been a first person Resident Evil game since the side-game Reside Evil Survivor.

Resident Evil 7 is scheduled for release on PlayStation 4, Xbox One and Windows PC in North America and Europe on January 24th, 2017. The full gameplay experience will also be available via the included PlayStation VR Mode.

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Three of The Biggest Disappoints From Sony’s E3 Press Conference


Posted on June 14, 2016 by Rae Michelle Richards

Sitting in the massive crowd at Sony’s E3 press conference was surreal, when the event wrapped up my hands were shaking and my heart pounding but in the back of my mind it felt like there was something left unsaid. In the world of games journalism you have to take every leak, slip of the tongue and rumor with a dump truck of salt and even then that isn’t enough skepticism. Here is a quick run-down of three of things that the internet told me I should have expected to be announced.

#3 – More Details About The Final Fantasy VII Remake

Final Fantasy VII remake

Square Enix and Sony shocked the world with a remake that fans have been requesting for nearly two decades last year. This year? Everything was oddly silent, not a word was mentioned about Squeenix’s trilogy of titles that will spin the tale of Cloud, Aerith and Barret in a new direction. Instead we got a generic zombie shooter that used the same two enemy models over and over that could have passed for any of the countless Day-Z ripoffs on Steam.

#2 – An Update On Shenmue III

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After not one but two successful crowdfunding drives for Yu Suzuki’s next chapter in this long running franchise and we didn’t hear anything this evening,, not even a glimpse in a one of the brief sizzle reels. Sony answered the prayers of Dreamcast fans fourteen years after the console exited the market with a hail marry announcement no-one could have expected. As one of the announcements that “won” E3 for Sony last year it was odd that Sony’s executives were so silent on this one.

#1 – Read Dead Redemption 3

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A lot of people expected this one given the fact that the game’s “Map” leaked a weeks back. Hell, even some have joked that they’ve seen horses and cowboys walk out of Rockstar’s offices. Once again Rockstar has proven that they can still skip one of gaming’s biggest events simply because we will all be listening whenever they have something to say.

What do you think of my list of disappointments? Let me know in the comment and be sure to keep checking Broken Joysticks for more E3 coverage.


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E3 Hands-On: Titanfall 2 Multiplayer


Posted on June 14, 2016 by Rae Michelle Richards

At EA’s new publicly accessible EA Play Event two teams of paramilitary soldiers battle it out for supremacy in multiplayer matches of Titanfall 2. I got the chance alongside our own Fionna Fox to try out one ten minute match during our visit to EA Play this afternoon. Find out why Titanfall 2 looks to take everything good from the first game and some great new mechanics that change how the flow of battle unfurls.

I played one of the two available classes in the EA Access demo version of the game – this class came complete with an automatic sub machine gun and a grappling hook as my class’s special ability. It seems that each class in Titanfall 2 comes with a special ability mapped to the L1 button that is unique to them. Using my grappling hook allowed me to quickly scale up to the rooftop to take out enemy players or NPC grunts / specters with ease. My grappling hook wasn’t just good to get a good vantage point but was also useful as an enemy titan descended from the skies.

Speaking of the giant robots, of course the titans were going to return – their right in the name of the game. While the single-player focuses on the link between the titans and their pilot, the multiplayer’s version of these walking death machines function very similar to their Titanfall 1 counter-parts. The titan I chose for the single match that I played came equipped with a slower firing main weapon that did moderate amounts of damage, my titan also had a shoulder mounted laser that could be charged in a few seconds. The shoulder mounted laser was especially effective against enemy titans, there was at one point during a particularly close encounter that my laser saved my life – unleashing a blast at my enemy that destroyed their titan within seconds of them taking me out.

Titanfall 2 looks to include everything from the original game – Grunts, Mercs & other NPCs, awesome giant robots, fast paced movement – and new elements like the grappling hook and titan super abilities to spice things up. Firefights were fast paced and I could hear my chest pounding as the match ended.

This fountain was really, really, cool

This fountain was really, really, cool

Time to change the narrator!

Now your hearing from Fionna Fox, who also went to the live play event! EA play first of all was pretty amazing I really enjoyed the whole exclusive feel of the event, even if the lines were really short and the place felt a bit empty on the last day at like 2pm.

Titan Fall 2 itself really gave me the same feel as the first, but bit more refined. I really feel like the gameplay was a bit more refined feel than Titan Fall 2, since so many games now use a similar movement system for their game, I really felt at home with wall running, jumping, and grappling. This year it seems will be the year of the grappling hook, as both Titan Fall 2 and Modern Warfare have demonstrated grappling hook style movement. Movement still feels fast and fluid, with a lot of emphasis on verticality. You can easily get on top of what ever building you need to get to snipe, or shoot down.

I started off with a class with some kind of rifle that didn’t have ammo (extremely odd and didn’t feel very good) I quickly changed out for the other available class which was a sniper rifle that was not scoped.  This rifle was pretty dam cool, but hoenstly im not sniper and so I felt a bit like I was out of my element.

The game mode we were allowed to try is a new one where points appear on a map and you must go to that point and kill NPC’s on the point. Not just NPC grunts like the first Titan Fall game though. Grunts now get titans, stupid titans, but titans non-the-less. These NPC titans show up at those points and you have to kill them. Killing or dooming an enemy titan will get you a bunch of the points you get for killing NPC’s on the map. This game mode felt slower than Titan Fall one, something I honestly think isnt bad at all.

Overall I am interested in at least giving the game a whirl when it comes out in October. I think its going to tough market in October for shooters, with both Cod, and Battlefield on their way so shortly after, I hope they dont swallow up Titan Fall 2, which I feel like could be solid entry in to the franchise.

Titanfall 2 will be available on Xbox One, PS4 and Windows PC on October 28th


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EA play is it necessary?


Posted on June 14, 2016 by Fionna Schweit

So this year EA has decided that they need to have their own E3, right next to E3, but in the days leading up to E3. Well, Rae and myself managed to get media registered and get ourselves in to EA Play (which is what the event is called) where we were able to see and play the best upcoming EA titles. This is a major change from a closed show floor that’s normally seen. Anyone who was in LA could walk up to the desk and register for the chance to go in and play EA’s biggest suite of games for 2016

Ea used the venue to do some pretty awesome stuff, first showing off TitanFall 2 on the roof of the building with a fancy tent set up, then using another level to demo their EA sports offerings, and Battlefield one. It was a cool set up, small and intimate, the whole felt like an exclusive LA only only party (complete with a free sandwich and soda!)

One difference that was apparent was that EA play was open to the general public. Im not sure most of the general public would travel cross country to get the chance to lay hands on a single round of Titan Fall 2 and a single 20 minute Battle Field 1 game play demo. That being said both of the demos felt pretty unpolished (to be fair they are demos) but I think most of the general public was probably really excited to play games before they are released.

This fountain was really, really, cool

This fountain was really, really, cool

Titan Fall 2 was really fun to play, and honestly felt like a great addition to the series, I will look forward to hearing more as time goes on with this game. Madden and the other EA sports titles also made an appearance, and I overheard some pretty intense madden games going on in the arena that was there. Sadly as press we dont really have the time to attend such fun and awesome things as the Madden Championship, but we do get to wing by them occasionally.

Another neat feature was a massive store that was selling all sorts of EA branded stuff, from Mass Effect to Plants vs Zombies. The store had some really great merch in it, the time you usually only find at EA exclusive events being given out to VIPs. I really wanted one of the bags, but at 60USD it was a bit much for my wallet this trip. (EA if your reading this I would love an N7 bag!) most of the rest of what was at the EA play was mobile, or other EA properties that wernt as featured.

So now we get to the end, was it worth it? Well I feel like im probably not the only person who thinks this, but I think it was a bit excessive. I asked our EIC Rae about it and she said “I wouldnt say its excessive, but was is necessary nnnnooooo. Public booths outside would have done just as good of a job, with out all the dressing” I tend to agree with Rae, while I know everyone likes to be treated like a VIP (none more guilty than me) and EA has managed to create the exclusive club sort of feeling with EA play for sure, but I just feel like its excessive. There wasn’t enough content here to justify spending more than an hour or two, and I must say I really felt it would have done better on the show floor at E3. The only real advantage to this, was it really gets the games out to the fans, EA is trying to connect with the fans, more than the journalists. While I do applaud their efforts, I think they could have handled it better.


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Horizon Zero Dawn Gets A New E3 Demo From Sony’s Press Conference


Posted on June 14, 2016 by Rae Michelle Richards

Last night at E3 2016 Sony showed off a brand new demo for the recently delayed Horizon Zero Dawn. This latest demonstration showcases our heroine, Aloy, collecting crafting materials and then taking a quest from a near by NPC to save a village from a large techno dinosaur. Our brief glimpse at the game ends with her finding an odd piece of technology that “looks very old” before the screen fades to black.

Multiple collector’s editions have been confirmed for Horizon Zero Dawn – for $70 USD the Horizon Zero Dawn Digital Limited Edition will give players two bonus resources packs, two new outfits and a pair of weapons. Horizon Zero Dawn Digital Deluxe Edition includes all of the above plus Digital Art Book, Exclusive PS4 Theme, Traveler / Keeper / Trader Packs and base Horizon Zero Dawn game.

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[Source]


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Runbow Deluxe and Pocket Deluxe coming in the fall


Posted on June 13, 2016 by Jason Nason

Nighthawk Interactive revealed today that it will bring 13AM Games’ party platformer Runbow Deluxe to the Nintendo Wii U. Runbow Pocket Deluxe will also be coming to the New Nintendo 3DS later this year.

The games are an updated release of the original Runbow which will include all of the DLC launched since it debuted last year on Wii U, including a new story adventure, levels, costumes, characters and more.

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Crash Bandicoot coming to Skylanders Imaginators


Posted on June 13, 2016 by Jason Nason

In perhaps the most unexpected, and at the same time exciting news, Crash Bandicoot is coming to Skylands! Of course Crash Bandicoot has been a longtme sibling game to Spyro the Dragon, on which the entire Skylanders series was based.

Crash will be exclusive to the PlayStation 3 and PlayStation 4 versions of the game.

In this next game, a wormhole has opened in Skylands and the great Aku Aku appears! He has come to announce the once-in-two-decades Synchronization Celebration–a time when all of the worlds align perfectly. All the inhabitants of Wumpa Island are having a party and they want to invite the Skylanders. But with Kaos on a quest to take over Skylands using his army of Doomlanders, the Skylanders must focus on stopping his evil plans. Never one to shy away from danger, the legendary marsupial Crash Bandicoot leaps through the wormhole to join the Skylanders in the ultimate battle against Kaos!

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Natsume releases Harvest Moon: Skytree Village E3 trailer


Posted on June 13, 2016 by Jason Nason

In advance of E3 tomorrow, Natsume has released the first trailer for Harvest Moon: Skytree Village. No release date has been set for the game yet.

In the game you’ll face a new challenge. With the changing times in the land known as the Oasis of the Harvest Goddess. Many people used to live in Skytree Village, and the land was lush and green. However, the power of the Harvest Goddess gradually began to wane, and the land became parched and dry.

It’s up to you revive the seven Skytrees in order to give the Harvest Goddess her power back, and, in turn, bring life back to this desolate land. Along the way, you’ll meet a new cast of characters as well as a few returning faces. The game will feature a brand new art style, new character models, and more.

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Microsoft Xbox presser first impressions from a first timer


Posted on June 13, 2016 by Fionna Schweit

Woah, So I just finished up with the Xbox Presser, and although i didnt have as great a set of seats as Rae did (check the twitter and the post before this for pics) I was in section 105 and so I got to a pretty good seat.

My view was pretty great

My view was pretty great

I found myself seated next to some friends we had shared a Lyft over with, and we got to talk a bit pre show. Everyone was looking forward to seeing more Gears 4, more action from the guys at DICE with Battle Field one, and what was up with Re:core, as well as the dozen or so indie titles out there. Personally I was floored to see the Battlefield trailer even it was just cinematic, as well the awesome line up of indie titles that Microsoft has been working on. Take a look at all those indie games that MS had to spotlight. IMG_4974

Overall my first press conference was a HUGE adrenaline rush, the lights, the sound, the people, the games, we got to see so much and I am just so honored that I get to share all of this with you. Please keep it tuned right here for more coverage from E3!


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Xbox E3 press briefing Aftermath Report


Posted on June 13, 2016 by Fionna Schweit

We were there! Rae and I have just come from a packed full house at the Galen Center for the Microsoft E3 2016 Press briefing. We got to see some really amazing game play during the 90 minutes of non-stop action that Microsoft queued up for its beloved fans and press members. We will have a full gallery of images for all of you lovely fans out there.


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Dead Rising 4 Hopes To Be a Christmas Surprise


Posted on June 13, 2016 by Rae Michelle Richards

At Microsoft’s E3 press conference the world got its first look at Capcom Vancouver’s next title in the zombie slaying franchise Dead Rising 4. Of course, this wasn’t the first look per se as several images from the game leaked days ago but it was the first time we saw the title in motion.

As expected protagonist Frank West returns in a seemingly open world version of Willamette Colorado during the christmas season. At the press conference digital snow fell from the sky as the overhead LCD screens showered the crowd with fake white fluff. Scraping together spare parts to customize vehicles, a beloved feature from Dead Rising 3 returns in this new title.

We currently do not know if Dead Rising 4 will be playable on the show-floor but we will find out tomorrow. Dead Rising 4 will hit Xbox One and Windows PC this christmas.

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Killing Floor Comes To The World Of VR In A New Release


Posted on June 13, 2016 by Les Major

Killing Floor Incursion

Creating experiences in VR is a difficult task, and a unique one. Seeing what is happening on a TV screen and experiencing it through a pair of goggles are two separate worlds really. As discussed during the E3 2016 PC show even something like gun recoil needs to be rethought for VR. It needs to feel powerful just the same, but not take the user out of the experience. The game itself cannot control the players head. Instead developers need to find new ways to convey the sorts of motion and also direct the players attention toward the action as it unfolds. That’s what is being thought through for Killing Floor: Incursion.

From what we learned about Killing Floor: Incursion at the conference, it seems they are taking things like this into account. It’s a different experience and something that must be handled with VR in mind. I’ve personally worked with some VR video editing myself, and it is a completely different medium to work with. Seeing developers keeping this in mind is an important thing. We are just scratching the surface of a brand new entertainment platform and so far this is looking really awesome!

Check out the content below from Killing Floor: Incursion’s trailer.


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State Of Decay 2 Coming In 2017


Posted on June 13, 2016 by Les Major

Have you played the original State Of Decay? You should really get on that! I quite loved the original and besides some frustrating moments seeing my characters become too weak to continue the fight, it was a great title! Featuring an open world, new characters to take over as your current survivor eventually dies, and safe houses to develop into havens for those who have not yet turned, it’s a great game! Not to mention the expansions that even took the game into a pretty detailed city connected by highway sections to explore.

So we now know that there is even more of that great action to come!


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