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Dead Rising 4 Changes Are Awesome For Casual Fans

Posted on December 7, 2016 by Les Major

Dead Rising 4 Promo

I’ve seen a lot of complaints online addressing the changes made to Dead Rising 4 and in some ways I get how hardcore fans must feel. I admit, Dead Rising 3 for me was an accomplishment. When I took down a psychopath, I felt powerful! Like somehow I’d beaten the odds and finished off a boss that I had no right clearing with my skills.

The fourth entry in the series is very much different, but I like it for being it’s own thing. I still remember fighting my way through those impossible odds and beating a difficult boss in the first Dead Rising. Then I ran out of time and had to start all over again, thankfully carrying my leveling up over to my next play through. Still, I’m pretty sure the bosses came back again. That impossible mountain that I’d climbed had returned. I don’t think you had to beat them during a playthrough, but it was just one of those things.

Much of that has changed. There is no time limit anymore. For many, that created quite an outcry. On the other hand, you have this large sandbox town with side quests to explore and collectables to discover. So Dead Rising 4 could be just the game you’re looking for. The problem many gamers have is that it’s different. It’s something they were used to and it’s been removed. Quite honestly, I’ve seen a similar response from some of my friends who are playing Pokémon Sun or Moon. Gyms have been swapped out in that series for trials now. It’s on the surface not that much of a difference, but even a smaller change that didn’t really alter gameplay that much frustrated some fans.

In Dead Rising 4, the changes are more significant. But it all depends on your perspective if they’re better or worse. It would take a lot of programming and possibly some balancing, but it’s a shame both styles of gameplay couldn’t have been included. There is something to be said about the more relaxed and explorative style of this latest release. Having it as a casual mode potentially would have been a way to please everyone.

For me and my friends, it’s actually a welcome change. Instead of having to backtrack through content over and over, you have a steady sense of progress in Dead Rising 4. I’m not about to run out of time and have to go back to the beginning. Instead I’m mowing down crowds of literally hundreds of zombies on screen at once and getting to take my time doing it. If I want to stay in one area and level up, that’s totally an option. I don’t need to worry about muscling my way through the story again.

On top of all that you have more inventory space and bosses do seem significantly easier. It’s either that or I’ve just been armed to the teeth when I’ve met up with some of them. If anything out of it all, maybe the bosses could be a bit tougher. I just finished the second case in the game and the boss I was fighting seemed to have many healing items scattered about. Don’t get me wrong, if I wasn’t paying attention and backing off from the fight I’m sure I could have gotten Frank totaled.

Is the game difficult? No, no really, at least not so far. Is the game fun? Well, yeah! I wish there were even more areas to go inside of out in the town, but there are interiors to explore. I haven’t even touched on multiplayer yet. So it may not be your usual Dead Rising, but it may be something different that you’ll really enjoy!

I feel like I’ve been saying that a lot this season. Call Of Duty: Infinite Warfare had the same sort of reception to some. Yes a lot of fans were angered by having to buy the remaster of Modern Warfare along with the new game. Others didn’t care for the sci-fi setting. Really I said the same thing for Infinite Warfare that I’m saying here, if it wasn’t a part of a series we wouldn’t be having this conversation. On their own rights, Dead Rising 4 and Infinite Warfare are awesome games that I love! I just feel bad for the fans that are dedicated to the franchises that were expecting something different. I’ve been there before too. I’d dreamed of NEW Super Mario Bros 2 being based on Super Mario Bros 2 USA which it wasn’t. I watched the Secret of Mana series change and evolve over time into something I didn’t really recognize anymore. I do understand where everyone is coming from.

If you want a zombie game with a holiday theme, tons of weapons you’re used to from the Dead Rising series, and a sandbox town to explore during an outbreak, you’ve got a great title here. I still remember on my gameplay stream having a friend in the chat comment about the Black Friday sale being out of control. Well, yeah, it even is Black Friday when the outbreak happened. So there are still banners for the sales hanging up in the mall.

I’m not hyping the game under any obligation. We do receive free review copies occasionally from publishers and Dead Rising 4 is one of those titles. That does not require us to give a positive review for a game. I honestly enjoy Dead Rising 4 and I hope you’ll give it a chance. Do your research and see what you think of the game. Maybe you’re not hardcore into the series and the concept of no time limit is a godsend to you! Well, have at it! This game is for you then!

Stay tuned for our full review of Dead Rising 4 in the coming days. I can tell you right now though that this is an enjoyable addition to the series.

Want to see more? Check out my hours of footage here:


Dead Rising 4 Trailer Takes You Back To The Mall

Posted on September 20, 2016 by Joshua Rust

Frank West is back and better than ever. Looks likes like Christmas will be coming early as Frank returns to Willamette Mall for Dead Rising 4. Boasting more weapons, vehicles, combos, and a new exo suit…there will be plentiful ways to take on the zombie horde when it releases later this year. In the meantime, check out this new trailer which will take you on a “slay ride”.


Dead Rising 4 will let the slay ride begin on December 6th, exclusively on Xbox One.


The Awesome Booths From PAX West

Posted on September 9, 2016 by Rae Michelle Richards

Capcom brought a lot of their offerings from E3 to PAX for the public to enjoy. Surprisingly Dead Rising 4 only had 2 demo stations at their official booth although more where playable at the Microsoft booth.


Indie title Warcube was part of the PAX Rising selection at PAX West.


Our own Renee Gittin’s “Potions: A Curious Tale” was playable on the show-floor :D!


Cards Against Humanity had a very creative store front at the entrance to this year’s con.


It included a hallway that lead to a store where you could buy the subversive card game. Perhaps it was a picture taking opportunity for some.


Star Trek: Bridge Commander was one of the surprise hits of this past weekend’s convention. Sadly it filled up so quickly that it was by appointment only.


ARK: Survival Evolved’s T-REX is no stranger to the convention scene, we saw it last @ PAX East.


Indie title Fox Hole: Persistent Warfare was playable on the show floor.


RIPTIDE: Renegade GP devs showing off the latest build of their game.


Gunvolt 2 was fully playable on this large television thanks to a special developer only 3DS unit.


Friends of the site, the crew behind Star Mazer DSP had a booth at the show on the sixth floor indie scene.


The Behemoth had an entire arcade of playable titles from both past and present at PAX West for attendees to try.


Capcom’s Street Fighter V is no stranger to the convention scene, the game had several demo stations lining Capcom’s booth.


Futuristic racer DISTANCE had this trippy but small booth as part of the PAX Rising selection at PAX West.


Harmonix’s green room for the 4 person bands @ PAX West was absolutely rockin’!


Dawn of War III was finally playable @ PAX West, unlike it’s Demo Theater showing at E3.


WETA Workshop’s booth was full of creative wonders.


The Rooster Teeth booth had a lot to offer fans of RWBY, Red Vs Blue and the site’s other properties.


World of Warcraft: Legion Dominated Blizzard’s booth, allowing fans to try out the recently released limited time “Broken Shores” in-game event.


Fans try out the R.W.B.Y game, recently released on Steam, at the Rooster Teeth booth.



E3 2016: Six Minutes of Dead Rising 4 Gameplay

Posted on June 15, 2016 by Rae Michelle Richards

At E3 2016 I got the opportunity to not only check out Dead Rising 4 in action but also get the chance to have one of the employees from Capcom Vancouver narrate the entire on-floor demonstration. Frank West returns to Willamette Colarado at Christmas time in the Capcom’s latest zombie slaying title, the site of the original outbreak incident outlined in 2006’s Dead Rising 1.

Players checking out Dead Rising 4 were only able to play as Frank in a small section of Willamette but Capcom Vancouver informed us that the total map size in the final game will be about the same size as 2013’s Dead Rising 3. Frank is able to craft together new weapons from blueprints found around the world, similar to how the system worked in Dead Rising 2 forward. These weapons include devastating combination with elemental abilities like the electric sledgehammer that was on display at one point during the demo. Photography will play a role in DR4, Frank hasn’t become rusty with the time off since his last starring role – during the demo we saw one player use Frank’s camera in a selfie mode capturing dozens upon dozens of PP points.

There were some details about Dead Rising 4 that Capcom Vancouver wasn’t ready to discuss such as the exact nature of the zombie outbreak in DR4, who the other playable characters in the four player co-op mode will (unless everyone is just duplicates of Frank West but that doesn’t seem very likely) or how Dead Rising 4 will connect to the other 3 titles (and downloadable DLC episodes) in terms of narrative.

Dead Rising 4 is coming to Windows PC and Xbox One exclusively before the end of this year.



Dead Rising 4 Hopes To Be a Christmas Surprise

Posted on June 13, 2016 by Rae Michelle Richards

At Microsoft’s E3 press conference the world got its first look at Capcom Vancouver’s next title in the zombie slaying franchise Dead Rising 4. Of course, this wasn’t the first look per se as several images from the game leaked days ago but it was the first time we saw the title in motion.

As expected protagonist Frank West returns in a seemingly open world version of Willamette Colorado during the christmas season. At the press conference digital snow fell from the sky as the overhead LCD screens showered the crowd with fake white fluff. Scraping together spare parts to customize vehicles, a beloved feature from Dead Rising 3 returns in this new title.

We currently do not know if Dead Rising 4 will be playable on the show-floor but we will find out tomorrow. Dead Rising 4 will hit Xbox One and Windows PC this christmas.

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Dead Rising 4 Leaks Ahead of Official Unveiling Next Week

Posted on June 7, 2016 by Rae Michelle Richards

It looks like the cat is out of the bag for one of Capcom’s big reveals at Microsoft’s E3 press briefing. The infected shall rise again, facing off against longtime Zombie slayer Frank West in a Xbox One / Windows Store exclusive Dead Rising 4 according to leaked screenshots and promotional material that appeared online yesterday.

Despite its’ title Dead Rising 4 will reportedly be a reboot/alternate telling of the Willamette Incident that introduced us to the world of Phenotrans, Zombrex and those pesky wasps that cause necrotic flesh to come back to life. Reportedly the game will also shift the time period of the Willamette Incident from late Summer to Christmas time. Unlike the other games in the franchise, DR4 will run on Epic’s Unreal Engine 4, ditching the proprietary engine that has powered the series since Capcom Vancouver’s Dead Rising 2.

Dead Rising 4 is expected to be revealed next week and now confirmed information has been released just yet. Check out te quite convincing leaked assets below:






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