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Tales of Vesperia Definitive Edition Misses 2018, Coming In January

Posted on September 10, 2018 by Rae Michelle Richards

If you’re a “Tales of” fan like myself you’re probably really looking forward to the upcoming HD Remaster, Tales of Vesperia: Definitive Edition. Bandai Namco never officially gave ToV: Definitive Edition a solid release date in the west when it revealed the game at Xbox’s E3 presentation this past June.  Many fans and even some retailers expected the game to drop sometime this November but it appears the publisher had other plans for Yuri, Estelle, Rapede and Karol for their current generation debut.

The gang’s going to get back together for their 10th anniversary when Tales of Vesperia: Definitive Edition releases worldwide on January 11th on PlayStation 4, Nintendo Switch, Xbox One and digital only on Windows PC.

RPGSite.net had a run-down of features for the game that looks like it comes from the official press release:


  • A Beloved Tale Returns — The tale of a young hero on a quest for justice that captivated Tales fans returns to Xbox and makes its way for the first time to PlayStation 4, Nintendo Switch, and Steam!
  • Everything in One Edition! — Dive into the definitive version of this game with updated full HD graphics, brand-new music tracks, exciting mini-games, bosses, and a collection of unreleased costume DLC!
  • The Party Grows Stronger! — Yuri sets sail on his adventure with Estelle, a young noble woman; Karol; a boy in pursuit of a guild to call his own; Rita, an eccentric scholar; Raven, a laid-back archer; Judith, a mysterious dragoon; and Repede, a pipe-smoking dog… and now two more playable characters join the fray!
  • Patty Fleur, a cheerful and tough young pirate girl in search of treasure, adventure… and her forgotten memories.
  • Flynn Scifo, Yuri’s best friend and an Imperial Knight, now joins the rest on their journey!
  • Fight with Flair! — Assemble your favorite team and enjoy exciting real-time battles with all new Mystic Artes and skills!

Alongside the release date, Namco Bandai also revealed that the Definitive Edition will be receiving a special Steel Book physical edition. The case features the loyal woofer Rapede on the front cover and the backside features every “Tales of” fan’s favorite doggo striking quite a few poses.  In 2009 Bandai released a similar physical Steel Book edition that included a separate soundtrack CD. No word yet on what extras will be included in the 2019 special edition, but you can be sure I’ll write about it as soon as I do.

[Header Image Credit: Youtube]


Go Vacation from Nintendo and Bandai Namco coming to Switch in July

Posted on May 20, 2018 by Jason Nason

A resort vacation is always at your fingertips with the new GO VACATION game for the Nintendo Switch. From sky diving and beach volleyball to tennis and even snowball fights, Kawawii island offers something for everyone, with more than 50 different games and activities to enjoy.

Created by acclaimed developer Bandai Namco, Go Vacation includes a variety of cooperative and competitive games that can be played solo or with up to four players via a single Nintendo Switch system or local wireless (additional accessories are required and are sold separately). Several activities offer the option to use motion controls, making swinging your tennis racket and throwing snowballs even more fun and immersive.

Go Vacation is a port of the original Wii game published back in 2011 for the Nintendo Wii.

Discover new surprises each day as you adventure through the four different resort areas on Kawawii island. While exploring – either on foot, on horseback, on a snowmobile or more – you’ll discover numerous collectibles, challenges and other opportunities to level up and customize your character. Decorate your own villa, enjoy a delicious meal at one of the food trucks and snap in-game photos of the dozens of adorable animals hiding in each resort. Regular challenges and presents, like special costumes and different dog breeds, will keep you coming back for hours of Kawawii island adventures.

If you’re playing multiplayer, each player can use just one Joy-Con controller. Experience hours of fun and something new every day. Customize your character, costumes, vehicles and even pets! Daily presents and challenges mean that you will want to keep coming back to the island of Kawawii to explore more terrain and play through activities all over again. Mii or in-game characters of friends and family may show up, and if they do, you can compete against them anytime. Or customize your very own villa by earning over 450 pieces of furniture.

  • Kawawii Island is a paradise resort with 50+ co-op and competitive activities
  • Explore four huge paradise resorts: Marine, City, Snow, and Mountain on horseback, underwater, or a variety of other vehicles
  • Enjoy leisure activities like scuba diving, horseback riding, and sea fishing
  • Try out extreme sports like skydiving, surfing, and skateboarding
  • Compete to be the best at a variety of other fun activities like skiing, beach volleyball, and tennis
  • Up to 4 players on one system or local wireless, with variety of control styles, including motion control
  • Share a Joy-Con controller with a friend for instant multiplayer fun
  • The Joy-Con Wheel accessory is optional for steering vehicles (sold separately)
  • Customize your character with outfits and choose a dog companion from various breeds
  • Daily presents include new breeds of dogs or costumes
  • Daily challenges appear in sets of three across the island

New on Nintendo Switch

  • Marine & Mountain fishing with 30+ species of fish
  • 40+ types of animals to photograph and store in your in-game photo collection
  • Find boxes filled with rewards dropped by a plane

Go Vacation will be released for the Nintendo Switch on July 27th.


MY HERO ONE’S JUSTICE coming in 2018

Posted on April 14, 2018 by Jason Nason

BANDAI NAMCO Entertainment America Inc. today announced MY HERO ONE’S JUSTICE, a new 3D arena-based fighting game based on the popular manga and anime franchise from Weekly Shonen Jump. This new title will be coming to North America for the PlayStation 4, Xbox One, PCs via STEAM, and Nintendo Switch in 2018.

MY HERO ONE’S JUSTICE takes place in a world where most of the population has superpowers known as Quirks, and where heroes and villains are commonplace. One day, Izuku Midoriya, a bullied middle school student without a Quirk attempts to save his childhood bully Katsuki from a villain. In recognition of his good deed, the world’s greatest superhero, All Might, bestows upon Izuku his own Quirk known as “One For All”.

Pick your side and choose between hero or villain in the fight for justice. With fan favorite characters, players will be able to choose up to two sidekicks to create the ultimate team. The two sidekick characters will provide crucial combo opportunities with their specialized moves, providing dynamic fights full of hard-hitting action. The explosive powers each character wields will wreak havoc on their opponents and the environment around them. The best players will use the environment to help defeat the opposition.

“MY HERO ONE’S JUSTICE is an electric combination of stellar graphics, intense gameplay, and a collection of popular characters,” said Randy Le, Associate Brand Manager at BANDAI NAMCO Entertainment America Inc. “All based around the hottest new anime and manga franchise coming out of Japan that fans have been craving.”

MY HERO ONE’S JUSTICE will be available in the Americas on PlayStation 4, Xbox One, PCs via STEAM, and Nintendo Switch in 2018.


Off-Screen Dark Souls: Remastered Footage Comes Out of PAX West

Posted on April 8, 2018 by Rae Michelle Richards

With less than two months until the retail release of Dark Souls: Remastered a whole pile of off-screen footage has found its way onto YouTube and other channels.  Footage has ranged from direct-feed captures of the PlayStation 4 Pro version in 4K to extended looks at Dark Souls: Remastered running in handheld mode fimed off of the Nintendo Switch’s 7 inch 720p screen.

5 Minutes off-screen Docked on Nintendo Switch (From GameXplain)

20 Minutes of off-screen on Nintendo Switch In Handheld Mode (Also From GameXplain)

20+ Minutes of PlayStation Pro Footage in 4K (From PlayStation Underground)

Dark Souls: Remastered will be out on Nintendo Switch, PlayStation 4 (or PRO), Xbox One and Windows PC on  May 25th. Are you prepared to die (again)? Let us know in the comments section.


Tekken Mobile | Review

Posted on September 1, 2017 by Rae Michelle Richards

Bandai Namco isn’t exactly known for adapting the Tekken franchise for mobile devices. Over the past decade or so there have been two serious efforts: Tekken 6 on the PSP in 2006 and Tekken 3D on the Nintendo 3DS in 2011. Both of those previous games, although premium priced titles, had different shortcomings when adapting the technical fighting style Tekken is known for to both Sony and Nintendo’s handhelds. Seemingly coming out of nowhere – a free to play version of Tekken launched on the Android Play Store and iTunes App Store in Canada. What follows are my thoughts on this iteration of the King of Iron Fist Tournament based upon the still in limited rollout version of Tekken Mobile that is available.

There are a few key features that Tekken has been known for since its’ inception: like a complicated list of multi button combos, rock paper scissors like input system of high & low punches or kicks and three-dimensional movement. Let’s get the unfortunate news out of the way first – none of these well-known gameplay mechanics appear in Tekken Mobile at all. Drastic changes to the core gameplay experience may have longtime series fans asking “Does that make it any less of a true Tekken title if the strategy of move input is removed and movement is restricted to a 2D plane?”

Combat in Tekken Mobile is a huge departure from what the franchise is known for but it is also a huge departure from what Namco’s sometimes collaborator / sometimes rival Capcom have done in the mobile fighting space. Bouts are still 1 Vs 1 affairs but the three round system has been removed in favor of a single 90 second round. Basic attacks are performed by simply tapping the right side of the screen while blocks are performed using the left side of the touchscreen. Swiping in the center allows you to have your character dash forward or back quickly. Once I had adjusted to how combat worked in Tekken Mobile I found myself being able to time successful chains of blocks before rushing in and pulling off one of three available special moves for Asuka, Jin or Nina with ease. In place of the complicated input system by the console games or even the more robust virtual d-pads and buttons used by Capcom, these cards provide ways for fighters to pull off intricate interlinking combos by tapping the appropriate card. Tekken Mobile will even label cards with a “1..2…3” icon, signaling the proper order for maximum damage. Namco Bandai Vancouver has developed a unique fighting system that for the most part enables a sense of strategy while differing itself from the competition. It can be a little annoying when you think you’re going to tap on the right side for a basic attack and accidentally dash in but I chalk that up to my own clumsiness and not the game’s fault.

Characters in Tekken Mobile will be familiar to those who have played previous entries in the series, regardless of platform or generation. Mainstays like Jin, Kazuya and Steve Fox are joined by latter additions to the roster like Asuka and Shaheen. There are four brand new characters who were created specifically for this new mobile iteration – Isaak, Ruby, Tiger Miyagi and Yue. Each character has a rarity rating (measured in Stars), one set of equip-able bonuses tied to their Star Rating, a character level, an element type and a full deck of Wanza special moves. If all of this sounds a bit convoluted and confusing – well was for me at the start. Given that this is a free to play title, it makes sense that Namco didn’t hand over every fighter off the hop but managing fighters can become tedious (more on that in the next section). With 15 returning characters and 4 brand new characters there is a lot of room in the roster for expansion before Tekken Mobile becomes packed to the brim with fighters. Here is hoping that longtime antagonist Heihachi and newcomer Lucky Chloe make the cut in future updates.

Managing your stable of fighters can become daunting after a few hours of play but it isn’t an insurmountable challenge. Your fighters overall power appears tied directly to your characters level. Additional Wanza cards and slotted buffs can make a bit of an overall difference but they don’t appear to weight as high as the power rating that is calculated for each character. There is no restriction on the level of a character when challenging opponents – if you want to have a 2000 rated Jin take on a 400 rated Bruce or the other way around you certainly can. What will change is the amount of damage dealt and absorbed by the two fighters. Once a character has been eliminated in any of the three available modes they’ll be knocked out until a real world timer has finished (typically 10 – 15 minutes) or once their health has been restored. You can, of course, bypass these time limits with in-app purchases…

After all of this discussion about available characters, gameplay systems and adapting the Tekken formula for mobile devices the discussion comes full circle as the specter of micro-transactions rears its head.  Tekken Mobile contains not one, not two but four different forms of in-game loot boxes that can provide everything from Shards needed to unlock new fighters, to free revive and healing items to rare Wanza cards and elemental crystals used to boost characters overall level. This means that as a player you are managing multiple stats per characters, your level of crystals on hand and an in-game gold currency used for purchasing loot boxes. The drop of in-game gold is quite low: 100 for a win or 25 for a loss but since rounds can take as little as 20 seconds – you can earn a box in about 30 minutes of game play. Tekken Mobile wants you to fork over real world cash for an arbitrary gem currency for randomly generated items you have no control over, but you’ll never find yourself hitting a content wall unless all of your fighters die and you run out of revival items.

Tekken Mobile has quickly become one of my most played iOS games in the past few weeks – easily eclipsing long-time installs like Pokemon Go. Rounds are short enough that completing a single round campaign mission or a three round Dojo match can be done while waiting for the bus or standing in line at the supermarket. Once I acquired a number of fighters and leveled them up extended gameplay sessions were possible – the other morning I spent 45 minutes battling it out against the CPU before all of my 1 star fighters were retired.  Whether or not you’ll get enjoyment out of Tekken Mobile will probably depend on how much RNG loot boxes and fighter countdowns you can stand before uninstalling the game or forking over some cold hard cash for gems. I’ve probably sunk a good ten hours into Tekken Mobile and haven’t paid a cent. Complaints about the loot boxes and limited roster aside I’m impressed with the surprisingly functional combat system and this game is probably the closest a Tekken portable title has ever come to capturing the aesthetic presentation of modern entries in the franchise.


The Next ‘Tales of’ Title Will Be An F2P iOS Game

Posted on July 6, 2017 by Rae Michelle Richards

Tales of the Rays, the next entry in the storied action RPG franchise will launch on iOS devices & Google Android later this summer Bandai Namco announced today. Like last year’s Tales of Link, Rays will be a free to play title with multiple currencies but it is not yet known how these currencies will be used and if the content will be gated behind a paywall.

With the monetization details out of the way – what does Tales of the Rays have to offer that would put it on par with the regular console releases? Thanks to the increasing power of mobile phones, Bandai Namco says it is poised to offer console quality 3D graphics and the full Linear Motion Battle System to a Mobile title for the first time. Players will tap on the screen to do basic attacks and swipe in different directions to pull off their artes special moves. Special attacks called “Mirage Artes” can be upgraded to unleash devastating hidden moves that can be woven into your existing combos.  Overall it sounds like the devs have made a serious effort to adapt the series combat system to the limitations of touch screens.

Like 2007’s PSP exclusive Tales of the World: Radiant Mythology, Tales of Ray will see multiple characters across a number of titles interact with one another. Quests will be divided amongst various chapters – each containing highlights and callbacks to specific Tales of entries. Completing a quest line can provide unlocks such as the battle music and overworld themes from a number of titles.

No solid release date other than “summer 2017” and the fact that one of the screenshots on the official website clearly shows five different currencies does have me a bit concerned. Here’s hoping that Tales of Rays will be a solid mobile entry in the franchise and will provide hours of entertaining content for series veterans and newcomers alike – regardless if we fork over realm money for imaginary gems or not.

Update: Here is the official trailer.


Ace Combat 7: Skies Unknown E3 2017 Screenshots and Trailer Released

Posted on June 15, 2017 by Rae Michelle Richards

E3 is coming to a close today but there is still tons of screenshots, trailers and news to go through. Namco Bandai reminds all of us that Ace Combat 7: Skies Unknown is coming to both PlayStation 4, PSVR and PC in 2018 with the release of a brand new trailer and a series of screenshots. This latest trailer gives us a lot more background into the story of Skies Unknown – with one of the military powers in the world of Ace Combat occupying the International Space Elevator the world is plunged into chaos and military conflict.  The newly released screenshots give us a look inside one of the game’s hangers, a close-up view of an  F-14 and several select screengrabs from the trailer itself.

There is still no confirmed release date for Ace Combat 7: Skies Unknown.

Youtuber PS360HD got a 10 minute direct-feed gameplay capture from this year’s E3 conference if you’d like to see how Ace Combat 7 Plays:

E3 2017 Trailer

E3 2017 Screenshots


Free Version of Project Cars Available On Steam In North America

Posted on October 31, 2016 by Rae Michelle Richards

Project Cars Pagani Edition allows players to enjoy a limited racing experience featuring cars from vehicles from manufacturer Pagani. This free version allows racers to experience the thrills of Project Cars with access to three unique tracks and five cars.

In terms of vehicles available the following Pagani cars will be available in Project Cars Pagani Edition –  They are the Pagani Huayra, Huayra BC, Zonda Cinque, Zonda R, and Zonda Revolucion. Driving these supercars gives drivers just a small taste of some of the fast paced action that the full version has to offer.

Three different courses from the full version of Project Cars are selectable -the Nürburgring and Nordschleife combo, Monza GP, and Azure Coast.

Full VR support for Oculus Rift and HTC Vive is available in Project Cars Pagani Edition and it can be downloaded in North America via this Steam Store Page.



Tales of Berseria Gets a Western Release Date & Collector’s Edition

Posted on October 11, 2016 by Rae Michelle Richards

Bandai Namco has announced the North American and European ship dates for their upcoming action RPG Tales of Berseria along with new details about the game’s limited collector’s edition. Tales of Berseria will ship on both Steam and PlayStation 4 on January 27th 2017 in Europe and January 24th 2017 in North America.

Fans looking for will have to act fast because it will be limited to a production run of 1500 copies according to a press release issued by the publisher. It is not known if this allotment will be divided between the North American & European regions or if each has their own 1500 Collector’s Editions up for grabs.


As for what $199.99 CDN will get you, here is the complete list according to the official Tales Of blog:

  • Tales of Berseria game
  • The Collector’s Edition box
  • 2 Chibi Kyun characters figures (Laphicet and Velvet)
  • 3 Metal Coins
  • Exclusive Bienfu metal case (to complete your Mascots metal case collection)
  • Game soundtrack
  • Artbook
  • Starter strategy guide

Everyone who pre-orders the game will be given a limit edition set of collectible pins featuring characters from the game. Also available (depending on region) will be a limited edition keychain for those who pre-order.

Here is a look at both pre-order bonuses:



Tales of Berseria was originally this past August for both PlayStation 3 and PlayStation 4. Odd that the PS3 version has been omitted for the western release but perhaps it has something to do with absolutely massive adoption the PS4 was seen in recent years.


Ray Gigant Holding Strong On Steam New Releases

Posted on August 13, 2016 by Les Major

Ray Gigant Battle

With titles like No Man’s Sky just being released this week, you’d figure it would be difficult to be anyone else. That’s not the case with Acttil Steam release of Ray Gigant which is still holding strong on the popular new releases list. Originally released for the PlayStation Vita, the game sees players tackling a visual novel story with dungeon crawling elements included. If that isn’t enough to grab your attention, the story feels like an interesting mix between Neon Genesis Evangelion (without the mecha) and almost a Percy Jackson vibe as you join with others who have powers given by a mysterious power known as Yorigami. Potentially you could even compare it to Pacific Rim with how the aliens just pop up and are classified. The characters are part of a school which seems to just be there to support these gifted individuals to fight back against these aliens who are called Gigants.

Combat in the game itself is turn based and the story itself plays out very well between the cast. At least the bit I’ve played so far doesn’t feel sluggish which I really appreciated for a more action based title. I’m really digging the feel of the story and clearly it’s piqued Steam users curiosity as well. That and the artwork is just beautiful! Both in battle and overall.

When you combine that with the fact that the game is 40% off until August 17th, it’s certainly a risk worth taking. The only complaint I’ve heard so far is so possibly some issues with the music not syncing up with the rhythm game section some battles have, but even that doesn’t seem to be a major issue. At $17.99 USD, it’s been a fun ride so far and I’ll be releasing a review in the coming future.


Tekken 7 Confirmed For Early 2017 Release On PC

Posted on June 26, 2016 by Rae Michelle Richards

Bandai Namco’s Tekken 7 PC Release will be available in Early 2017 via Steam. Confirmation of this comes as the official Steam Page for the game has gone live – you can view it right here.

During Microsoft’s E3 press conference the game was confirmed for both Windows PC & Xbox One with a trailer showcasing a battle between long time series antagonist Heihachi and new guest character, Street Fighter’s Akuma.

Tekken 7 is also expected to be released on PlayStation 4, although the publisher only had the Xbox One version of the game on display at E3, which we got the chance to play.

Here is the official description of Tekken 7 from the Steam Page:

Love, Revenge, Pride. Everyone has a reason to fight. Values are what define us and make us human, regardless of our strengths or weaknesses. There are no wrong motives, just the paths we choose to take.

Experience the epic conclusion of the Mishima clan and unravel the reasons behind each step of their ceaseless fight. Powered by Unreal Engine 4, TEKKEN 7 features stunning story-driven cinematic battles and intense duels that can be enjoyed with friends and rivals alike through innovative fight mechanics.


E3 2016: Tekken 7 Xbox One Preview

Posted on June 19, 2016 by Rae Michelle Richards

As a fan of Bandai Namco’s Tekken series since the launch of the 3rd game back on the original PlayStation, I’ve followed the series through four numbered installments, several spin-offs, numerous guest characters and three console transitions. Somehow, against all odds, Namco has been able to maintain the series’ identity of wacky interconnected storylines, multiple unlockable endings, deep strategic fighting and of course the Mishima Zaibotsu.

Bandai Namco announced that Tekken 7 would be coming to home consoles on Microsoft’s Xbox One console along with another hidden surprise – the inclusion of Street Fighter‘s often secret combatant, Akuma!  Behind closed doors at Namco’s small private booth at E3 the home console version of Tekken 7 was playable on the Xbox One and I got the chance to watch several matches.


Akuma as well as one of the PC/Console exclusive stages – Abandoned Temple – were on display in the build that the developers were showing off at E3. If you’ve played Akuma in other Street Fighter titles then some of his familiar strategies also apply to Tekken 7. Akuma’s tatsumaki forward whirlwind kick is featured as one of his standard moves in T7. He also has access to a focus meter, which works similar to the one found in Street Fighter IV, and builds over time allowing him to land a slowed down but devastating blow to his opponent. In the version of Tekken 7 on display the Focus Attack meter replaced the traditional Rage Meter when Akuma was selected. Another popular strategy that Akuma players relied on at E3 was one particular move combination that had him perform an upwards low kick before transitioning into a downward punch at the ark of a jump.


The Xbox One version of Tekken 7 is expected to include all of the additional content that is going to be found in the Tekken 7: Fated Retribution update which is due out in Japanese arcades next month.  This arcade upgrade includes 28 characters (including bosses) – returning favorites like Jin, King and Steve Fox join newcomers like the Saudi Arabian born Shaheen and the Otaku-like cat girl Lucky Chloe.  In terms of stages Fated Retribution (and presumably the console port) will include 10 stages at launch including  Artic Snowfall, Devil’s Pit, Forgotten Realm, Mishima Dojo as well as the PC/Console exclusive Abandoned Temple and Mashima Building.


Tekken 7 is expected to be released for Xbox One and Windows 10 PCs sometime in the first quarter of 2017.


Digimon Story: Cyber Sleuth Set For a Feb 2nd Western Release

Posted on October 13, 2015 by Rae Michelle Richards

Digimon Cyber Sleuth will not only be getting a physical and digital release in North American  on Feb 2nd 2016 for PlayStation 4 and (digital only) PS Vita but Bandai Namco have also announced a number of extra bonuses for those who pre-order.

Players who put down some cash on the physical PS4 release will receive the following:

  • Black color variant for Agumon and Gabumon
  • Two new Digimon exclusive to the Western release of the game: Beezlebumon (Blast Mode) and Cherubimon
  • Agumon “Tachi Yagami” Costume Set
  • Agumon male and female “Hero” Costume Set
  • Useful Item Set: Hunter USB, Full Revive x2 (can revive all fainted Digimon 100% HP), Brave Point C x3 (Giving one Digimon +10,000 EXP)

Digimon Cyber Sleuth takes place in the near-future where occurrences in the digital world are common place. As the teenage protagonist it’s up to you to solve the game’s mysteries! Here’s a brief rundown on Cyber Sleuth’s  features that Bandai Namco released:


  • Featuring more than 200 Digimon from the animated series!
  • Become a detective to investigate and gather clues to solve the digital mystery!
  • Turn-based battles return! Connect attacks together for more powerful combos!
  • Scan, raise, train and battle Digimon. Digivolve to unlock more powerful forms!
  • Traverse and explore the vivid and immersive environments of the real & digital worlds.

Also here’s one of the game’s trailers:

[youtube id=”wQ31bu_8vlY”]



Upcoming Free / Paid Tales of Zestiria DLC Detailed

Posted on October 11, 2015 by Rae Michelle Richards

Namco Bandai Games will be releasing the next entry in the Tales of series in Europe and North America later this month and to celebrate the upcoming western release the publisher has detailed some of the first downloadable content coming for Tales of Zestiria, and hey some of it is totally free!

Fans who purchase the game and register on either Bandai Namco’s VIP Corner in Europe or North America will gain access to an additional chapter titled Alisha’s Story which will expand the game’s single player story. The VIP Corner will play host to some free Mystic Artes as well, so make sure to grab those! There’s also a free theme avToZ_Preorder_DLC_Mockup_Vertical_V2bailable for PS3 players as well, sadly no such bonus for PlayStation 4 players.

In terms of paid downloadable content Namco Bandai will release several licensed cross-over costumes for your party members. The first of which is none other costumed inspired by the 1990s classic anime (and one of my personal favorites) Neon Genesis Evangelion. There will also be an Idolmaster cross-over costume pack available as well – complete with accompanying background music!

Here’s the full run-down from Namco Bandai Europe:

  • Additional Chapter: Alisha’s Story ( An additional quest available for free until 18/11/2015, available on the BANDAI NAMCO Entertainment VIP Corner)
  • Exclusive Mystic Artes for Mikleo, Lailah and Alisha available for free for all Tales of Zestiria buyers on the VIP Corner
  • When buying the game on PlayStation®3, players will unlock the same free theme offered to Japanese players for the Tales of 20th Anniversary. Meanwhile, PlayStation®4 owners will get an exclusive dynamic theme featuring Sorey, Rose, Mikleo and Lailah.
  • The legendary mecha license created by Hideaki Anno, Evangelion, will be represented through costumes for Sorey, Alisha, Lailah, Edna and Rose for the delight of European fans!
  • Idolmaster Costume Set: Dedicated outfits, attachments, unique battle voices and BGM for Alisha, Rose, Lailah and Edna!
  • More costumes will also be available from launch: including the Seaside Resort Costume Set & School Costume set.

We’ll have more on Tales of Zestiria as it approaches release on PlayStation 4, PlayStation 3 and Windows PC (via Steam).



Namco Outlines Tales of Zesteria Tech Specs

Posted on September 16, 2015 by Rae Michelle Richards

Tales of Zesteria the next entry in Bandai Namco’s Tales Of series is set to launch late next month and the publisher has updated their official blog with some PS3/PS4 /PC technical specifications. If you’ve been wondering how these three different versions may differ and are concerned about things like resolution, draw distance and frame-rate then this may be of interest.

In terms of resolution Bandai Namco confirmed that both the PS4 and PC version of Zesteria will run at 1080P with the PC version supporting all the way up to 4K! The draw distance will be doubled when comparing the PS3 and PS4 version and the PC build will have  a “far” option allowing PC players to enjoy even more draw distance.

In terms of frame-rate all three versions are capped at 30 FPS to preserve the flow of combat. As Bandai Namco’s blogpost explained:

All versions of Tales of Zestiria will run at a constant 30 frames per second…..  The Tales of battle system has always been an integral part of the gameplay experience, and changing the framerate proved to have profound consequences on things like: animation, balance, difficulty, and overall fighting mechanics tuning. We do this in the best interest for the players’ experience!

In terms of minimum specs Tales of Zesteria should run on rigs that are even quite a few years old with the minimum graphics card and processor being Circa 2009.


OS: Windows Vista 32/64

Processor: Intel Core 2 Duo 2.4Ghz / AMD Athlon 64 X2 5200+, 2.6GHz

Memory: 1 GB RAM

Graphics: Nvidia GeForce 8800GT / ATI Radeon HD 4830

DirectX: Version 9.0

Hard Drive: 12 GB available space

Additional Notes: Gamepad support


OS: Windows 7 (x64) / Windows 8 (x64)

Processor: Intel Core i3-530, 2.93 GHz / AMD Phenom II X4 940, 3.0GHz

Memory: 4 GB RAM

Graphics: Nvidia GeForce GTX 560 Ti / AMD Radeon HD 7850

DirectX: Version 9.0

Hard Drive: 12 GB available space

Additional Notes: Gamepad support


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