Tag Archive

Goku Black Joins The Roster of Dragon Ball FighterZ


Posted on January 8, 2018 by Rae Michelle Richards

The latest fighter to join the upcoming brawler Dragon Ball Fighter Z is none other than a permutation of Goku, the rose form of Dragon Ball Super’s Goku Black. 

Namco released a brief trailer showing Goku Black using various Ki energy blade techniques including an energy scythe and an energy sword. Also included is a team-up attack with Shin that unleashes a devastating charged Ki ball. 

Dragon Ball Fighter Z will be released on January 28th – just three weeks away – for Xbox One, PS4 and PC.  


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The Best Games We Played 2017: A Hat In Time


Posted on December 28, 2017 by Broken Joysticks

Contributor Victoria Rose shares her thoughts on the best game she played this year – A Hat In Time. Over the next week, into early 2017, our editors will be sharing their picks for the best game they played this year. They’ll also be sharing some of their choices for runner-up. “The Best Games We Played 2017” is a reflection of the year that was in interactive entertainment for our editors and contributors. To be eligible for mention in TBGWP 2017 a title need not be released this year, our editors and contributors simply must have played it.

2017 was the year in which we all desperately needed a break that we never got. Something to take our minds off of the awfulness of the world around us and remind us what in life makes us happy. A Hat in Time is the closest thing that I got to that break in 2017, but even it couldn’t escape getting marred by scandal. On its own merits, A Hat in Time is a joyous, adorable, expertly-designed 3D platforming treasure that has been polished to a mirror shine, and a game which can confidently stand alongside titans of its genre. I honestly cannot remember the last time I had this much fun with a platformer. Each of the game’s worlds is fleshed out with vibrant, memorable characters and unique level designs. The locomotion controls are more logical and approachable than that of its contemporary Super Mario Odyssey while offering just as much depth to its platforming. The latter may be a more professionally-made game with far more content and development talent, but it simply cannot match the care put into each level and world of A Hat in Time. I adore every moment of this game, and we are richer for its existence.

However, it would not be 2017 without a bad apple spoiling even the sweetest of bunches. It is not responsible nor ethical to discuss A Hat in Time without condemning the actions of project lead Jonas Kaerlav. Stealing artists’ work while creating whole websites to defame and silence them, firing members of the team for petty and personal reasons, and refusing to remove vocal white supremacist Jon Jafari as a voice actor in the game, even after Playtonic Games did the right thing and removed him from their own game’s voice actor lineup. This man has a rap sheet a mile long, and it is impossible not to bring up when discussing the game. The fact that A Hat in Time is one of the best platformers of all time with level and input design unmatched amongst its peers does not matter when those same designer associates with Nazi sympathizers and refuses to pay artists. Real lives are affected here, and it is irresponsible to ignore that. And that is a damn shame because A Hat in Time truly is a masterpiece. It’s undoubtedly my favorite game of the year, and I want to play through the game a dozen more times right away. I want to cosplay Hat Kid. I want to draw fanart. I want to design my own games inspired by this. I WANT to love this game. But sometimes life is more complicated than that. Sometimes you have to accept that even the things you love bear a tragic hamartia. Sometimes, life can just be one nasty, foul 2017.


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New Titanfall 2 Update Brings Holiday Themed Decals, New Playlist and New Weapon Skins


Posted on December 14, 2017 by Rae Michelle Richards

After nearly a year and a half of release, I figured that the days of Titanfall 2 updates were over but apparently not. Next week the next update for Respawn Entertainment’s criminally under-played mech shooter, dubbed Operation Endeavor brings a whole pile of smaller content drops just in time for the holidays. 

Six weapons will be receiving new Elite Warpaint skins which will be available for $4.99 USD or $19.99 USD for all six. 

These new skins include: 

  • Heat Sink EM-4 Cold War 
  • Masterwork D-2 Double Take 
  • Phantom Longbow DMR 
  • Purple Fade G2AS 
  • Crimson Fury R-21 Carbine 
  • Sky R-97 

Two new banners will be made available in standard and gradient quality: “Before Grapple” and “Sliegh-er”. 

Also coming just in time for the snow to start falling are a set of tweaked gameplay modes with modified rule sets. It might not be that new map you wanted for the holiday update or an entirely brand new mode but what we do get is Last Titan Standing with huge cooldown and health changes. Also coming to Titanfall is the classic arena FPS mode, Rocket Arena! Old school fans of the Quake series might have a reason to check out TF2’s latest patch. 

Here’s a full breakdown of the new modes: 

  • Turbo LTS – Last Titan Standing gametype with double core generation and dash regen rates. Everyone also has Turbo Engine kit. 
  • Spicy Attrition – Attrition where everyone’s Ordnance ability is replaced with Ticks. 
  • The Otherside – All Phase Attrition. 
  • Rocket Arena – Live Fire with modified EPGs and autopistols. 
  • Turbo Titan Brawl – Titan Brawl with double core generation and dash regen rates. Everyone also has Turbo Engine kit. 

Make sure to check out the full post by Respawn at the source link for detailed changes found within this upcoming patch. I know a lot of the community were not happy with the huge Grapple nerf, meaning no more swinging around like your pilot belongs in Attack on Titan. Respawn has at least reverted a bit of that nerf, in that the Grapple ability can now store two charges. 

[Source]


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Devil May Cry HD Collection Coming To PS4, Xbox & PC In March 2018


Posted on December 7, 2017 by Rae Michelle Richards

Capcom, not content with reviving the Mega Man franchise to much fan hype and positive coverage, has announced that the Devil May Cry HD Collection will be making its way to PC, Xbox One and PlayStation 4 on March 13th. 

This collection features up-rez’d ports of the 2001 PS2 original Devil May Cry, 2002’s Devil May Cry 2 and 2005’s Devil May Cry 3: Special Edition. All three of these games have enough demon slaying, arcade-style combo action that it’ll make you hungry enough for a slice of pizza (yes, I’m making the obvious DMC 3 references now). 

Greasy Pepperoni Goodness in HD! 

Originally the Devil May Cry HD Collection was released on Xbox 360 and PlayStation 3 in April 2012. Ninja Theory’s reboot of the franchise D.M.C  was also ported to 8th generation consoles back in 2015 but if recent leaks are to be believed, we could see a continuation of the original white-haired Dante’s story with the announcement of Devil May Cry 5 at The Game Awards later tonight. 

Above: Launch trailer for the 7th generation release of DMC HD Collection from 2012.

Source: Capcom Unity Blog


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Nier: Automata Director Yoko Taro Collaborates With Tiny Metal Developers For Promo


Posted on December 5, 2017 by Rae Michelle Richards

Get ready for the promotional crossover you didn’t know you needed in your life – Director of Nier: Automata Yoko Taro alongside the Director / Producer of the upcoming Tiny Metal Hiroki Yura, promoting the upcoming December 21st release of Tiny Metal on PS4, Nintendo Switch and PC. 

It is clear from the get-go that Yoko Taro didn’t play more than 5 minutes of the tutorial, as he states as much several times throughout the 2-minute video. When asked to comment about the soundtrack, Taro unabashedly admits that he couldn’t really hear it during his brief gameplay session but promises that it must be amazing. To be honest, I’m not discouraged or even criticizing Yoko Taro here, this is exactly what I would expect from a crossover promotion featuring the director of Neir, and I love every second of it. 

Tiny Metal takes cues from Nintendo’s long-abandoned Advanced Wars franchise and seems to be an unofficial spiritual successor to it. It was recently delayed from its intended late November release date to the upcoming December 21st release window.  

Source: Youtube


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The Blue Bomber Returns With The Announcement of Mega Man 11


Posted on December 5, 2017 by Rae Michelle Richards

Capcom’s blue bomber will return late next year with the surprise announcement of Megan Man 11 for Nintendo Switch, Xbox One, PlayStation 4 and PC. Sporting a striking modern visual style that sees Mega Man with a new slimmer profile, as well as an overhaul of the overall aesthetics of the long-running franchise. Gone are the NES style retro pixel style featured in Mega Man 9 and Mega Man 10. In their place is a visual style that marries the large proportion and colorful pallet of classic Mega Man games with current generation 3D graphics. 

Announced during the Mega Man 30th Live-Stream, MM11 isn’t the only new title staring Dr.Light’s greatest creation coming to the Nintendo Switch. The previously released Mega Man Legacy Collection and Mega Man Legacy Collection 2 will find their way to Nintendo’s first hybrid console.  Both of these collections will hit the Nintendo tablet in the Spring of 2018. Mega Man X, the futuristic SNES spin-off series will see all 8 titles in that franchise released on Switch sometime during Summer 2018.  

Also dropping next summer will be extensive details surrounding Mega Man 11 before the game is released during the second half of 2018. It seems that things just went from “Capcom has abandoned Mega Man” to “crank the hype level past 11” in the span of a single live stream. 

Check out the official trailer, official concept art and several HD screenshots in the media gallery below. 

Debut Trailer

Key Art

Screenshots

Concept Art

Image Source: Capcom PR / Video Source: Youtube


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Bungie Addresses Destiny 2 Community Concerns Before New DLC Launches


Posted on November 30, 2017 by Rae Michelle Richards

Destiny 2 developer Bungie canceled today’s promotional live stream for the upcoming Curse of Osiris DLC and instead addressed several of the concerns that the community has had. There’s been a lot of activity both within the Destiny 2 subreddit /r/DestinyTheGame and within the gaming enthusiast press surrounding the tacit XP throttling that Bungie was doing under the hood; as well as the subsequent doubling of XP required to level up once throttling was removed. 

Regarding Experience Points 

The devs admit that the newly introduced 160,000 XP requirement per level is too high to grind some activities and that Bungie are collecting data so that they can make further adjustments faster. More communication with the community about the inner workings of experience point in the future was also promised towards the end of the XP Points section of today’s blog post. 

“We were able to disable the system with a server-side change, but a new solution is now needed to rebalance XP in Destiny 2. We have begun that work, and will continue to provide updates to you about timelines and specifics…We already see that the newly adjusted 160K XP per level value means that leveling is too slow for some activities, and we have begun the process of collecting data and recalibrating XP earn rates to improve them as quickly as possible.” 

New Rarity For Weapons: Masterwork 

A brand-new tier of rarity for weapons beyond Legendary and Exotic is being added to Destiny 2 with the December patches, called Masterwork. This new class of rarity will have kill tracking as a baseline feature and will generate orbs for allies and the player upon scoring kills. Destiny 1 veterans asking for the return of randomized bonuses will be happy to learn that re-rollable Masterwork Traits are part of this new rarity. Unlike the traits in Destiny 1, Guardians won’t be fully healed or receive massive amounts of sniping damage like some D1 weapons provided but they should help differentiate the Masterwork weapons from regular legendaries. 

Here are some of the features of Masterwork weapons as provided by Bungie’s blog: 

  • Masterworks will have a few advantages over the baseline Legendary weapon: 
  • Track and display the number of kills with that weapon (with choice between total count or Crucible-only count) 
  • Generate orbs for you and your allies on multi-kills 
  • Add weapon stat bonuses that are selected randomly from a small pool and are re-rollable 
  • Masterworks drop from any source of Legendary weapons for characters above 250 Power 
  • Unwanted Masterworks can be dismantled into materials that can upgrade an existing Legendary Weapon into a Masterwork 
  • Raid and Trials of the Nine Weapons will have a very high chance to be Masterworks 
  • We have future plans to extend Masterworks to other gear and expose your kill counts in more places (e.g. Crucible kill screen) 

Vendor Changes 

Quality of life updates for Destiny 2’s various vendors is another big focus with the December 5 and December 12th patches. Once completing the game Guardians will be able to purchase exotic quality engrams for legendary shards. Common tokens that drop in all of the major hub worlds are having their drop rates increased by 100%. Also of note are changes to Xur – he will now decrypt exotic level engrams and once per week players can purchase a single Fated Engram that guarantees them an exotic weapon or piece of gear they don’t already own. Also returning from Destiny 1 is the “Three of Coins”, which has been simplified from its initial incarnation. The three of coins will boost the chances of finding an exotic for 4 hours and can be purchased from Xur during weekends. 

  • For players chasing a world Legendary or looking for Masterworks, Master Rahool will sell some of his rumored hoard of Legendary Engrams for Legendary Shards 
  • Common quality Destination Resource Tokens will have their drop rates increased to 100%, and values per Token increased as well (by 50% for common quality Tokens and 250% for rare quality Tokens) 
  • For players wanting to clear some Mod inventory space, Rare quality Mods will dismantle into Gunsmith Materials and have a chance to produce Legendary quality Mod Components 
  • Every week, you’ll be able to acquire one of the new Fated Engrams using Legendary Shards from Xur that will decrypt as Exotics that aren’t already in your collection 
  • A simpler Three of Coins that boosts Exotic drop rates from any source for 4 hours 

So Much More 

I highly recommend that any interested guardians (or potential guardians) head on over to Bungie’s recently released blog post and read all of the changes coming to the game themselves. Some of them are minor, like being able to dismantle mods at the gunsmith. Other changes, like the introduction of Masterwork weapons and changes to tokens, are going to have a much larger impact on Destiny 2’s end game. 

Is all of this enough to sate the hardcore fans who want D2 to be their forever game? I’m not sure. What I do know is that aside from the December 5th and 12th quality of life updates, Destiny 2 is also going to get a whole lot of new content with the release of Curse of Osiris on 5th alongside the first patch. 

News & Some Images Soured Froom Bungie.net

 


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Microtransactions Outpacing Game Sales Sets a Worrying Precedent


Posted on November 9, 2017 by Rae Michelle Richards

You might have already heard the news yesterday: Ubisoft mentioned on their Investor’s Call that “Player Recurring Investments” (read: microtransactions) have outpaced the sale of full price and discounted digital copies of their games for the first time ever. In terms of raw numbers of the 343 million euros the company made from their digital businesses 175 million Euros were the result of “Player Recurrent Investments” (which include microtransactions, add-on DLCs, Rainbow Six Siege Season Passes, subscriptions and those sorts of things). The 83% rise in microtransaction purchases over the past year for Ubisoft could signal the tipping point where small recurring payments within the AAA games we play outpaces traditional complete products for the foreseeable future. 

I’m certainly not calling this the “death of the $60 game” or “the decline of games as a complete product” but there is no denying that over the past year major game studios have tried to forcefully inject smaller purchases into franchises that have not been known to use the previously mobile only lootboxes / battle crates / whatever you’d like to call them. What started with cosmetic item crates in Overwatch has quickly morphed into Warner Bros Interactive selling Legendary Orcs for real money in Shadow of War, players being able to purchase level-ups and weapon power in Fortnite‘s PVE mode and most recently random lootbox exclusive mount skins in ArenaNet’s Guild Wars 2.  

A slide outlining the “digital revenue split” between Digital Distribution and Player Recurring Investments.

Tempting players with the chance of highly coveted items, exclusive skins and other valuables for only a small amount of cash does sound an awful lot like gambling. Yes, there is no chance of getting “nothing” when you purchase an Overwatch loot box but the disappoint that comes when you open a box that contains nothing but duplicates, sprays and the occasional voice lines became such a meme within the community that the Overwatch team found it necessary to fiddle with the odds found within loot boxes so that duplicates are less prevalent. 

While I’m on the topic of odds – popular public contests like Mcdonald’s Monopoly, Casino tables and slot machines in British Columbia and other games of chance have to clearly outline the odds that a player faces before they make their decision.  The gaming industry has not faced threats of regulation when it comes to disclosing odds to players in North America yet but the Chinese government is well ahead of us and passed a law requiring game makers to disclose the odds of “random drops” within their titles. In the Chinese version of Overwatch you have the probability of one “legendary item” (the highest rarity) for every 13.5 loot boxes. If you try to roughly convert that to $USD or time spent depending on the calculations used you’re either spending $7.99 USD (for 14 lootboxes) or roughly 20 hours of gameplay time FOR THE CHANCE of unlocking a legendary item, not necessarily the one you want. 

Are we at a turning point? Only time will tell but here’s hoping that the discussions around microtransactions, gacha style loot boxes and random chances for real world money within gaming face some kind of regulations in the near future. I know personally I’ve spent a good chunk of spare change on loot boxes and microtransactions over the past year and I don’t feel any happier or better off since I did. It would have been nice to know that to get that Soldier 76 Grillmaster Skins during the first summer games would have cost me 20 hours of my life just for the chance… 

Pictured in the header: Overwatch’s loot boxes, Fortnite’s Llamas, Shadow of War’s crates, Tess’ Eververse in Destiny 2, Heroes of the Storm’s loot boxes and Guild Wars 2’s Mount Adoption Certificate. Embedded in this post is an amazing video by Jim “Fucking” Sterling, Son!

 


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Meet The Latest Hero For Overwatch: Moira


Posted on November 4, 2017 by Rae Michelle Richards

The latest ‘Hero’ to join the ranks of Overwatch’s roster is the Tallon geneticist Moira. Clad in purples and blacks this support hero uses her scientific knowledge to heal her allies and damage her foes, sometimes simultaneously. Needless to say, her reveal came as a complete surprise, unlike last year’s Sombra reveal, Jeff Kaplan got to keep Moira’s debut a complete secret until he could unveil her to millions of fans during the BlizzCon 2017 opening ceremonies. 

She has a healing beam which is she uses to restore health on her allies using her left hand. A dark energy creeps out from her right hand, dealing damage to her foes and healing her and replenishing her ‘biotic energy’.  Biotic Orb is a rebounding projectile that damages any enemy it passes through and heals any friendlies it may come in contact with. Fade allows Moira to teleport a short distance, similar to Reaper’s Wraith Form. Finally, her ultimate, Coalescence, as her firing both her healing beam and damaging beam at the same time. 

Here are the official descriptions of her kit from the Overwatch website:  

BIOTIC GRASP
Using her left hand, Moira expends biotic energy to heal allies in front of her. Her right hand fires a long-range beam weapon that saps enemies’ health, healing Moira and replenishing her biotic energy.

BIOTIC ORB
Moira launches a rebounding biotic sphere; she can choose between a regeneration effect that heals the allies it passes through, or a decay effect that deals damage to enemies.

FADE
Moira quickly teleports a short distance.

COALESCENCE
Moira channels a long-range beam that both heals allies and bypasses barriers to damage her enemies.

Moira is expected to be released on Overwatch’s Public Test Region sometime next week. For now, we’ll all have to watch the videos of her in action coming from the show floor.

 


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Destiny 2 Update 1.06 Now Live On All Platforms


Posted on November 3, 2017 by Rae Michelle Richards

The latest patch for Destiny 2, bringing the game up to version 1.06 is now live across all platforms – PS4, Xbox One and PC. One of the big changes included in this update is an increase in a number of Faction Points that Guardians can earn per activity completed. Strikes and Nightfalls will now dole out more Faction Tokens while Heroic Events have had their amount of Faction Tokens nerfed. Destroying enemy resources also no longer rewards Faction Tokens at all. 

Crucible matches have had their win conditions adjusted, with a number of modes having the total # of points required for victory reduced. 

What do you think of this patch? Full notes are included below: 

Destiny 2 Update 1.0.6 Patch Notes

General

  • Fixed an issue with collision detection on the Bureaucratic Walk Emote
  • Fixed an issue causing players to encounter empty public spaces too often in free roam
  • Fixed an issue causing players to be kicked to Orbit

Faction Rallies

  • Strikes now reward Faction Tokens at a range of 5 to 9 Faction Tokens per completion (up from 3 to 7)
    • Nightfall now rewards 10 to 18 Faction Tokens on first completion per character
  • Completing Heroic Public Events now rewards 5 Faction Tokens (down from 8)
  • Destroying enemy resources no longer rewards Faction Tokens
    • Opening Lost Sector chests now rewards 3 Faction Tokens for each fireteam member

Crucible

  • Updated Mercy Rule settings to allow Mercy to activate slightly later in the match, allowing a wider range of scores to trigger it

Clash

  • Reduced score limit to 50 (was 75)

Control

  • Reduced score limit to 90 (was 100)
  • Reduced influence that enemy-controlled zones exert over the spawning system

Survival

  • Reduced round time limit to 2 mins (down from 3)
  • Reduced life count to 6 (down from 8)

Supremacy

  • Increased score-to-win to 70 (up from 50)
  • We now grant one point for defeating an enemy Guardian
  • Adjusted the influence enemy crests have on the spawning system

Companion

Android

  • Improved performance across the app and particularly on the Gear and Progress sections
  • Improved screen state preservation after rotation
  • Added the ability to look up Clans by name (exact matches only)
  • Added suggested Clans to the ‘Browse Clans’ screen

iOS

  • Added suggested Clans to the ‘Browse Clans’ screen

Destiny 2 Update 1.0.6.1 (PC Hotfix) Patch Notes

  • Fixed an issue where Clan rosters were not showing properly
  • Fixed an issue causing gradual performance degradation over time

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Fortnite Adds Battle Royale Cosmetics, Haunted Castle & More In Halloween Update


Posted on October 26, 2017 by Rae Michelle Richards

Epic Game’s Fortnite isn’t one to be left out on the Holiday festivities. With just 5 days to go until All Hollow’s Eve, this large & spooky update is ready to scare up some fun for both Battle Royale players and those of us who prefer to Save The World. 

New additions to Battle Royale include a brand new baseline item called the “Slurp Juice” which is a 25-second heal over time which will heal 1 health and 1 shield per second and then go on cooldown. Cosmetic items have also been added to BR mode, with two character skins – Skull Tropper & Ghoul Trooper available for purchase with real-world money. Console players on Xbox One & PS4 can look forward to the addition of voice chat on each of those platforms as well. 

Save The World players can venture into a special time-limited zone to explore the horrors of Vlad’s Castle. Explore the crypts of a large castle and reinforce placeable sensors along with other familiar objectives to earn special event candies for a brand-new orange & black Llama. Even the Husks have got into the Holiday festivities with Pumpkin Head Husks and Vampire Takers. 

Check out these screenshots of the two Event Weapons: The Pumpkin Launcher & Husk Slayer Assualt Rifle: 

 

Eight different Halloween Heroes are available featuring some awesome unlockable like Ghoul Ramirez, Black Cat Ears Constructor Penny and the mummy themed Sarah HotepPersonally I am hoping that I can unlock either the event only Sarah or Penny.. They both look absolutely purrrrfect. 

Players can earn 12 loads of 50 candies towards an event Llama (each of which cost 500 candies or 100 V-Bucks for real-world money) by completing Halloween Quests. Some limited time missions (denoted by a small clock next to them) can also give out a small amount of candies.  Realistically this means that players can earn 8 event Llamas without putting in any cash over the course of the event if they complete their daily Halloween quests. Daily Quest llamas for regular Fortnite dailies will also drop 100 candies as well. 

I played one round of Vlad’s Castle this afternoon and found it enjoyable – both to have a different aesthetic for once and I was also pleasantly surprised by the short length of the missions. Last month’s Horde Bash was criticized by the community for the length of its 10 rounds: sometimes taking up to 90 minutes to complete and only rewarding 50 tickets. This meant that players had to grind upwards of 10 hours to get a single Horde Bash Llama. Vlad’s castle is much more generous – rewarding a Llama after about 4 hours of game time. 

Full patch notes are on the next page.

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Fortnite Patch 1.7.1 Is Now Live


Posted on October 12, 2017 by Rae Michelle Richards

Epic Games has released a brand new patch for both Fortnite – Save The World and Fortnite – Battle Royale modes that bring the game up to version 1.7.1. Important additions in this patch include the Battle Eye anti-cheat system for PVP, player statistics for Battle Royale, an adjustment to both monster & hero damage in PVE and changes to the Horde Bash PVE special event.  

Here is Epic Games’ description of their inclusion of Battle Eye: 

What are we doing about cheaters?

In this release, we’ve added a report button in-game which will allow players to swiftly report cheaters. What’s more, we released a blog last week detailing our current and future anti-cheat plans” 

Horde Bash is a co-op multi-base defense mode where four players party up to defend against ten waves of Husks. What is unique about Horde Bash is that each player has a prebuilt base and there is no resource collection on the map (unlike Survive The Storm from a few weeks back). One of the problems with the new mode has been that players of all levels are required to unlock the difficulties one at a time. Matches could last upwards of an hour and many users complained that this slow progression for storm tickets was just not worth it. 

In response, Epic Games has made it so that Tiers 1 through 3 of challenge mode will be unlocked by default. Also depending on where you are in campaign progression, you’ll unlock Horde Bash fights in different campaign zones.

Challenge the Horde  

  • Progression is now determined by the players progress in the Save the World campaign  
  • If the player has finished Plankerton Outpost 3 in the Save the World campaign, then all of Stonewood and the first three Plankerton zones will be unlocked in Challenge the Horde mode. 
  • Quests now have a minimum difficulty rather than a required one.  
  • If a quests states: Complete “Challenge 3 in a rating 9 zone,” the challenge can now be completed in any zone 9 or higher rather than in a zone with 9 difficulty specifically. 
  • When entering a Tier 1, 2 or 3 zone, all challenges within that zone are now unlocked by default.  
  • This will make progressing through the mode quicker. 

The last large noteworthy addition in this patch is a general buff to Hero health and damage dealt alongside a smaller buff to Monster health as well. Extra damage & health for heroes will scale higher during end game content and high-level challenges – so this adjustment is aimed more so at players looking for the hardest content in the game rather than those just starting out.  

Here’s an outline of the Hero changes for higher level play:

  • Increased ability damage, health, and shield values on all heroes.
    • All of these values increase depending on the on rarity of hero
      • Increased by 10% every 5 levels, to a maximum of 30% for Uncommon up to 60% for Legendary
    • These values were previously scaling relative to weapons without alterations and were falling well behind the curve at high levels as a result.
    • No change at low levels, gradually scaling up with difficulty.
    • Hero abilities and gadgets will have greater impact on monsters at higher levels.

You can find the full patch notes here – they include small details like specific weapon buffs to PVP weapons and the fact that the bus at the begining of Battle Royale has had its speed increased by 30%.


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Hand of Fate 2 Coming To PS4 and Xbox One On November 7th


Posted on October 5, 2017 by Rae Michelle Richards

Defiant Development has penciled in a release date of November 7th for their action RPG sequel Hand of Fate 2 PS4, Xbox One and PC. Today’s release date announcement came with three brand new screenshots, confirmation of Xbox One X 4K support and the reveal of the game’s final non-playable companion. 

Ariadne of Stiegal is the 4th and final companion to be revealed for Hand of Fate 2. She is a melee tank character who has exclusive perks for the “meta board game”, unique dialogue options and her own storyline to explore. 

Players of Hand of Fate 2 will have to best challenges constructed from a deck of cards wielded by the returning antagonist “The Dealer”. Combining collectible card game elements, action RPG combat and storylines with optional dialogue paths, Hand of Fate 2 takes elements across a number of genres and fuses them together into a single unique package. 

Director of Defiant Development, Morgan Jaffit, had this to say about Hand of Fate 2’s Fall release: 

“The team has been keeping our heads down working on the game, and now that we’re nearly done, I can safely say this marks a new chapter in the level of quality we can achieve. I’m incredibly proud of this group and can’t wait to show their work to the world.” 

Make sure to check out the brand new screenshots below:


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Overwatch’s Junkertown Map Now Live Along With D.VA & Mercy Changes


Posted on September 19, 2017 by Rae Michelle Richards

Today is a big day for Overwatch fans as the mid-September patch bringing additional damage to the Starcraft playing D.VA, a major rework for the German doctor Mercy and our first playable glimpse of post-apocalyptic Australia with the Junkertown map. 

Junkertown 

We previously covered this brand-new escort map which introduced us to one of the fandom’s favorite new (off-screen) characters – the Queen of Junkertown. Junkrat’s former home also played host to the last Overwatch animated short ‘the plan’ which hilariously featured Junkrat and Roadhog scheming to gain re-entry into this locked down settlement, only to fail spectacularly. You too can now escort an adorable Pachimari with a golden crown to the goal. 

Here is Blizzard’s official description of the map:

Junkertown is located in the harsh and unforgiving Australian Outback. Constructed from the remains of a destroyed omnium, it’s now the home to a band of lawless scavengers known as the Junkers, led by their cutthroat Queen. When they aren’t pillaging the omnium’s skeleton for anything of value, the Junkers blow off steam in the Scrapyard—a massive gladiatorial arena whose combatants fight for glory, riches… and to survive. 

D.VA Changes

Our favorite pro gamer has her damage mitigation nerfed in favor of additional DPS thanks to the addition of a brand new ‘micro missile’ ability. This new ability fires a volley of missiles in a straight line towards the center of D.VA’s vision. According to the patch notes Blizzard’s developers felt that Defense Matrix was too strong and reducing its up time without compensating would make D.VA too weak. This rectified with the addition of micro missiles and the fact that D.VA can now continue to fire her canons while using her boosters. 

D.va is ready to get her enemies in her sights. – Image credit: Blizzard Entertainment

Micro Missiles (New Ability) 

  • D.Va fires a barrage of small rockets that detonate on impact, dealing damage in a limited radius around each explosion. These can be fired while D.Va is using any other ability or firing her Fusion Cannons 
  • Defense Matrix 
  • Defense Matrix’s resource meter will now deplete twice as quickly 
  • Energy regeneration per second has been increased to 12.5% (formerly 10%) 
  • Boosters 
  • Fusion Cannons can now be fired while flying 

Mercy Changes

Probably the most striking in change in this update is the rework to Mercy – instead of her ultimate resurrecting an entire team she has a new ultimate called “Valkyrie”, she does, however, retain the ability to resurrect players with that ability becoming a single person rez every 30 seconds.  While in Valkyrie mode Mercy can fly in 3 dimensions for the duration of the Ulti, she does additional damage with her blaster pistol and both her damage boost beam and healing beam chain from one teammate to another if they are within proximity. Will her new ulti be enough to clinch a last-minute overtime victory? Time will tell.  

  • Resurrect (Formerly Mercy’s Ultimate ability)
    • Ability now targets a single player, instead of every player within a radius
    • Radius reduced to 5 meters
    • Ability cooldown is 30 seconds
    • Mercy is no longer granted invulnerability while Resurrect is active
  • Valkyrie (New Ultimate Ability)
    • Valkyrie unleashes the full power of Mercy’s Valkyrie suit, enhancing her weapons and abilities for 20 seconds
      • Caduceus Staff: Mercy’s healing and damage boost beams now affect all allies near the targeted teammate, and the staff’s effective range has been extended
      • Caduceus Blaster: Now has infinite ammo and increased projectile speed
      • Guardian Angel: Increased range and movement speed
      • Resurrect: Cooldown is instantly reset when Valkyrie is activated and reduced to 10s after the initial cast
      • Hover: Mercy gains the ability to fly freely, at increased movement speed
      • Regeneration (Passive): No longer interrupted when Mercy takes damage

Wrapping Things Up 

It is going to take some time for these major changes to two of Overwatch’s mainstays to work its way into the meta and for the community to adjust to them. While I’ve played a few games as both the damage dealing D.VA and reworked Mercy but I’m going to leave my impressions unwritten for a few days while I let the changes sink in.  

Let me know your thoughts on this latest Overwatch patch in the comments section below. 

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Battleborn Reaches The End of Its Life


Posted on September 17, 2017 by Rae Michelle Richards

Gearbox Software’s FPS / MOBA mash-up Battleborn will see its final update released later this fall and while the servers will remain online “for the foreseeable future” the game will not receive any new content or patches.  Pretty sad for a game that went Free to Play less than three months ago – but remember in Gearbox’s own words, Battleborn was never F2P but simply an “unlimited demo”. 

You might remember the short-lived Overwatch Vs. Battleborn “rivalry” that sprung up in May 2016 after both games were slotted for release that same month. Both games had a few similarities – a roster of hero characters with unique abilities, FPS gameplay with different objective types and while both games focused on co-operative teamplay, Battleborn took a lot more from the MOBA playbook when compared with Overwatch – with A.I minions and defensive structures that could be bolstered by players. 

Battleborn got absolutely trounced by Blizzard’s behemoth of a game – eventually ceding so much market share to other titles that the game had only a couple of hundred players online at any given time before the “unlimited” trial was released this past June.  Gearbox’s changes would bring in a strong population boost with an all-time peak of 12,000 players – sadly today this is down to less than 120 players according to Steam Chars. 

For the few that hung around for the long haul Gearbox will release a final patch with brand new skins before closing this chapter of their history to work on an “unannounced title”. 

Here is, in part, a statement from the game’s Creative Director:

“As of this week, there will be no more Battleplans and there is currently no planned content after the Fall Update. Details of any future changes or news will be made on our forums or through social media, so keep your radars on.

Never fear! Battleborn is here to stay. Nothing is changing with Battleborn, and the servers will be up and active for the foreseeable future. We announced the Fall Update for the game at PAX including some new skins, themed around some of your favorite Borderlands characters! That update will also include some updated title art (more full bar titles!) for the more significant challenges in the game, as well as some additional Finisher Boosts and Taunts. Also, there are minor balance changes in that patch.

If you’ve been paying attention to recent news from the Gearbox Panel at PAX West, you’ll have heard that many folks at Gearbox are working on a highly anticipated project. Although I’m sad my time on Battlebornis coming to a close, I’m happy to announce that I will play a significant role on this highly anticipated but unannounced game, and I’m sure you’ll be hearing some from me again in the future regarding Gearbox games.”

[Source]


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