Overwatch's Junkertown Map Now Live Along With D.VA & Mercy Changes | Broken Joysticks

Sep
19

Overwatch’s Junkertown Map Now Live Along With D.VA & Mercy Changes

Today is a big day for Overwatch fans as the mid-September patch bringing additional damage to the Starcraft playing D.VA, a major rework for the German doctor Mercy and our first playable glimpse of post-apocalyptic Australia with the Junkertown map. 

Junkertown 

We previously covered this brand-new escort map which introduced us to one of the fandom’s favorite new (off-screen) characters – the Queen of Junkertown. Junkrat’s former home also played host to the last Overwatch animated short ‘the plan’ which hilariously featured Junkrat and Roadhog scheming to gain re-entry into this locked down settlement, only to fail spectacularly. You too can now escort an adorable Pachimari with a golden crown to the goal. 

Here is Blizzard’s official description of the map:

Junkertown is located in the harsh and unforgiving Australian Outback. Constructed from the remains of a destroyed omnium, it’s now the home to a band of lawless scavengers known as the Junkers, led by their cutthroat Queen. When they aren’t pillaging the omnium’s skeleton for anything of value, the Junkers blow off steam in the Scrapyard—a massive gladiatorial arena whose combatants fight for glory, riches… and to survive. 

D.VA Changes

Our favorite pro gamer has her damage mitigation nerfed in favor of additional DPS thanks to the addition of a brand new ‘micro missile’ ability. This new ability fires a volley of missiles in a straight line towards the center of D.VA’s vision. According to the patch notes Blizzard’s developers felt that Defense Matrix was too strong and reducing its up time without compensating would make D.VA too weak. This rectified with the addition of micro missiles and the fact that D.VA can now continue to fire her canons while using her boosters. 

D.va is ready to get her enemies in her sights. – Image credit: Blizzard Entertainment

Micro Missiles (New Ability) 

  • D.Va fires a barrage of small rockets that detonate on impact, dealing damage in a limited radius around each explosion. These can be fired while D.Va is using any other ability or firing her Fusion Cannons 
  • Defense Matrix 
  • Defense Matrix’s resource meter will now deplete twice as quickly 
  • Energy regeneration per second has been increased to 12.5% (formerly 10%) 
  • Boosters 
  • Fusion Cannons can now be fired while flying 

Mercy Changes

Probably the most striking in change in this update is the rework to Mercy – instead of her ultimate resurrecting an entire team she has a new ultimate called “Valkyrie”, she does, however, retain the ability to resurrect players with that ability becoming a single person rez every 30 seconds.  While in Valkyrie mode Mercy can fly in 3 dimensions for the duration of the Ulti, she does additional damage with her blaster pistol and both her damage boost beam and healing beam chain from one teammate to another if they are within proximity. Will her new ulti be enough to clinch a last-minute overtime victory? Time will tell.  

  • Resurrect (Formerly Mercy’s Ultimate ability)
    • Ability now targets a single player, instead of every player within a radius
    • Radius reduced to 5 meters
    • Ability cooldown is 30 seconds
    • Mercy is no longer granted invulnerability while Resurrect is active
  • Valkyrie (New Ultimate Ability)
    • Valkyrie unleashes the full power of Mercy’s Valkyrie suit, enhancing her weapons and abilities for 20 seconds
      • Caduceus Staff: Mercy’s healing and damage boost beams now affect all allies near the targeted teammate, and the staff’s effective range has been extended
      • Caduceus Blaster: Now has infinite ammo and increased projectile speed
      • Guardian Angel: Increased range and movement speed
      • Resurrect: Cooldown is instantly reset when Valkyrie is activated and reduced to 10s after the initial cast
      • Hover: Mercy gains the ability to fly freely, at increased movement speed
      • Regeneration (Passive): No longer interrupted when Mercy takes damage

Wrapping Things Up 

It is going to take some time for these major changes to two of Overwatch’s mainstays to work its way into the meta and for the community to adjust to them. While I’ve played a few games as both the damage dealing D.VA and reworked Mercy but I’m going to leave my impressions unwritten for a few days while I let the changes sink in.  

Let me know your thoughts on this latest Overwatch patch in the comments section below. 

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About Rae Michelle Richards

As a founding member of Broken Joysticks and Editor In Chief her duties include planning editorial content, writing news posts and managing the team of misfits known as BroJo. Outside of Broken Joysticks she is a transgender rights advocate and university student studying psychology. She can be contacted at RaeLangdon[At]Brokenjoysticks.net, or followed on twitter @Kitsune86

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