Category Archive

Xbox

Terraria’s 1.3 Patch Is Live Now For Xbox One


Posted on February 6, 2018 by Joshua Rust

The very long awaited patch for Terraria is now finally live for the Xbox one version of the game. This update is huge as the game’s code has been completely rewritten. The reasoning behind this is to get all the consoles versions on the same page with the PC edition, that way when it comes to future updates it will pretty seamless between all the versions. For more information, there is an official FAQ regarding the changes on the developer’s website. As well as a place to report bugs and a general feedback area to talk about the update.

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Slime Rancher Update Coming Late February


Posted on February 5, 2018 by Joshua Rust

Slime Ranchers everywhere, get ready for a new update that will introduce a new area and a new slime. Coming later this February, you will be able to venture through Nimble Valley and race alongside the lightning fast Quicksilver Slimes! In addition to the new area and slime, there will be additional tweaks to the 5-Day Rush mode. Here are the details of the upcoming update, a.k.a. Mochi’s Megabucks Update, via Monomi Park’s official forums: Nimble Valley Partner with Mochi Miles in a STRICTLY BUSINESS capacity to corner the market on quicksilver slime plorts! Explore the Nimble Valley, a wholly-owned

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Far Cry 5 Season Pass Details, Includes Far Cry 3 Classic Edition


Posted on February 5, 2018 by Joshua Rust

Ubisoft has revealed that Far Cry 3 Classic Edition will be headed to Xbox One and PS4 Far Cry 5 Season Pass holders later this summer. While pricing has not been confirmed yet for the Season Pass, you will get the following DLC’s when purchased: Dead Living Zombies Hours of Darkness Lost On Mars As well as the aforementioned Far Cry 3 Classic Edition.   The Season Pass holder will be able to download the Far Cry 3 Classic Edition four weeks earlier than when it’s released as a standalone download. Here is the announcement trailer for Far Cry 3 Classic

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Test Your City Building Skills Surviving Mars This March


Posted on February 3, 2018 by Joshua Rust

Developer Haemimont Games and publisher Paradox Interactive have teamed up to send us all to Mars. The goal is to survive, build, and thrive on the fourth planet from the Sun. There will be various challenges that you must overcome while you expand your Martian empire through collecting resources.   Here’s a new video for you to check out what Surviving Mars is all about: As well as an older video showing off some gameplay: Are you prepared to build the greatest colony imaginable when Surviving Mars launches this March 15th on Xbox One, PS4, and PC? It will retail for

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Jurassic World: Evolution Profiles The Ceratosaurus


Posted on January 31, 2018 by Joshua Rust

Frontier Developments have releases yet another dinosaur profile for their upcoming simulation game Jurassic World: Evolution. The Ceratosaurus, which basically means “horned lizard” from Greek translation, is definitely a “meat eating Meatasaurus” as once described by young Lex in Jurassic Park.  Previously, we’ve had only the Triceratops profiled up to this point, but I’d expect lot more to be coming as these did. Jurassic World: Evolution is expected to release sometime this summer for Xbox One, PS4, and Steam.

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New Details For My Time At Portia


Posted on January 29, 2018 by Joshua Rust

Games like Animal Crossing, Harvest Moon, and Dark Cloud 2 have all been cited as inspirations to Pathea Games sandbox simulation RPG: My Time In Portia. These influence can been seen heavily in the video below. I can’t speak for most people, but it’s games like this and Stardew Valley that can keep me entertained for hours and not even notice that hours have gone by. Here is how the game is described by the developers  (via its Kickstarter Page): Setting sail for Portia, a town on the edge of civilization, you’ll arrive to find a workshop left to you by your Pa

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Jurassic World: Evolution Trailer Shows Off The Triceratops


Posted on January 25, 2018 by Joshua Rust

Growing up with the Jurassic Park franchise, I won’t deny that my nostalgia got the best of me when this game was first announced. Previously, if you wanted to build your own dinosaur park you’d have to go back to Jurassic Park: Operation Genesis on the PC, Xbox, PS2.  For those of you who may be worried about the quality of this game, let me assure you that the studio behind this game, Frontier Developments, has tons of experience with simulation games such as: Zoo Tycoon, Kinectimals, and ScreamRide.

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Your February Xbox Games With Gold Titles Are Revealed


Posted on January 25, 2018 by Joshua Rust

With February fast approaching, Microsoft has just revealed its Games With Gold lineup. Offering over $69 in value this month and 3200 Gamerscore for you achievement hunters out there. The month will start off with Shadow Warrior, followed by the second side scrolling Assassin’s Creed game, India. Also are two Xbox 360 games that are backwards compatible. One being a long time classic!

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Scriblenauts Showdown coming March 6th


Posted on January 16, 2018 by Jason Nason

Starting March 6th, play the coolest party game modes on Scribblenauts Showdown, where up to four players can face off with 25+ of the coolest mini games. Use your imagination to conjure almost anything from the 35,000+ word dictionary and go head-to-head in over 25 mini-games. The game will also feature a sandbox mode where you can unleash your creativity. Scribblenauts Showdown can be played both solo or with up to three other players. Additionally you can create your very own Scribblenaut with hundreds of costume pieces and vehicles. Scribblenauts Showdown will be released for the Nintendo Switch, PlayStation 4,

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Platformer Celeste climbing onto Switch eShop on January 25th


Posted on January 14, 2018 by Jason Nason

Brave hundreds of hand-crafted challenges in this super-tight platformer, as you help Madeline survive her journey to the top of Celeste Mountain! Action platformer Celeste is ready to climb onto the Nintendo eShop, as well as making its way onto the Xbox One, PS4, and Steam, later this month. The game is another beautiful retro inspired pixel game and looks visually amazing from the videos I’ve seen. Not only that but the music is also inspired and the game has more than two hours of original music. In the game you’ll have to help Madeline survive her inner demons on

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Goku Black Joins The Roster of Dragon Ball FighterZ


Posted on January 8, 2018 by Rae Michelle Richards

The latest fighter to join the upcoming brawler Dragon Ball Fighter Z is none other than a permutation of Goku, the rose form of Dragon Ball Super’s Goku Black.  Namco released a brief trailer showing Goku Black using various Ki energy blade techniques including an energy scythe and an energy sword. Also included is a team-up attack with Shin that unleashes a devastating charged Ki ball.  Dragon Ball Fighter Z will be released on January 28th – just three weeks away – for Xbox One, PS4 and PC.  

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The Blue Bomber Returns With The Announcement of Mega Man 11


Posted on December 5, 2017 by Rae Michelle Richards

Capcom’s blue bomber will return late next year with the surprise announcement of Megan Man 11 for Nintendo Switch, Xbox One, PlayStation 4 and PC. Sporting a striking modern visual style that sees Mega Man with a new slimmer profile, as well as an overhaul of the overall aesthetics of the long-running franchise. Gone are the NES style retro pixel style featured in Mega Man 9 and Mega Man 10. In their place is a visual style that marries the large proportion and colorful pallet of classic Mega Man games with current generation 3D graphics.  Announced during the Mega Man 30th Live-Stream, MM11 isn’t the only new title staring Dr.Light’s greatest creation coming to the Nintendo Switch.

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Microtransactions Outpacing Game Sales Sets a Worrying Precedent


Posted on November 9, 2017 by Rae Michelle Richards

You might have already heard the news yesterday: Ubisoft mentioned on their Investor’s Call that “Player Recurring Investments” (read: microtransactions) have outpaced the sale of full price and discounted digital copies of their games for the first time ever. In terms of raw numbers of the 343 million euros the company made from their digital businesses 175 million Euros were the result of “Player Recurrent Investments” (which include microtransactions, add-on DLCs, Rainbow Six Siege Season Passes, subscriptions and those sorts of things). The 83% rise in microtransaction purchases over the past year for Ubisoft could signal the tipping point where small recurring payments within the AAA games

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Celebrate Destiny 2’s Upcoming Launch With This Great Fan Created Animation


Posted on September 5, 2017 by Les Major

Destiny X Thundercats
We’re twelve hours away Guardians! In no time The Tower will fall to the might of the Cabal and everyone will turn to us to protect the last bastion of humanity. Torn from the light of The Traveler and forced to struggle back to regain our power, we need to stand united! What better way to feel that strength that with an 80’s cartoon parody intro! The theme from Thundercats gets remade for Destiny 2 in this sweet animation created by pandamusk! Get ready everyone! The Speaker needs us. Earth needs us. Obsessive Engram collecting and discovering new loot caves

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Destiny 2 Won’t Feature Recoil On PC Because It Won’t ‘Feel Good’


Posted on June 22, 2017 by Rae Michelle Richards

Gunplay and the overall feel of the variety of weapons in the original Destiny was one of the highlights of an addictive if otherwise flawed title. Perhaps then it is a little perplexing that Destiny 2 PC Project Lead, Mark Noseworthy, spoke with Finder.com.au about the joint decision between Bungie and Vicarious Vision to remove recoil from the upcoming PC port of Destiny 2.  His reasoning included that aiming a weapon with recoil just wouldn’t feel right if the player’s mouse was moving without physical input. Here’s the full quote from Noseworthy: “Yeah, we’ve thought about that quite a bit.

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