Final Fantasy XIV Patch 4.2 Impressions: Sigmascape


Posted on January 30, 2018 by Rae Michelle Richards

Phantom Train XIV

Raids in Stormblood – Final Fantasy XIV’s latest expansion – have been split among the wings of Omega and an on going plotline involving the Garlean Empire, the land of Ivalice and a theatre troupe. Patch 4.2 “A New Son Rises” once again sees the Warrior of Light (player character), Cid Nan Garland, Nero Tols Scaeva and Alpha the Chocobo face off against the artificial creations of the fearsome Omega. Raids are released with each patch – odd numbered patches bringing a new Ivalice raid and even numbered patches bringing a new section of Omega.

Spoiller Warning: Mechanics for 2 of the 4 “Omega Sigmascape” fights are described in detail below.

Here are my general impressions after running the “normal” difficulty for two of the four “Sigmascape” encounters.

All Aboard The Phantom Train

Fans have been speculating for years now about when “Doom Train” (also known as “The Phantom Train”) would make its appearance in Square Enix’s latest online incarnation of Final Fantasy. As far back as 2014 players have joked about the train – some wishing for a smaller version of the train to become a mount and others hoping that Goldsmith GoldBert would end up suplexing the train.

FFXIV Phantom Train

Sadly neither of these things happen in the normal version of Phantom Train. What players do get is a bit of a wild ride though – things start off with the entire party aboard the backmost car of the titular train. It is here that the party must send volleys against the train itself while avoiding ghosts that spawn, train car wide AOEs, using searchlights to “put out” the spawning ghosts and the possibility of being sucked into one of the endless number of the Phantom Train’s passenger compartments.

The journey to the Phantom Train is probably the strongest opener to a raid tier that I can remember in sometime. After all is said and done, once the train crashes off the tracks and dissipates back into the aether, the Warrior of Light is left with a haunting ghostly vision of some of it’s occupants – referencing events that haven’t happened in Eorzea’s existence.  The whole encounter feels other worldly and if you’re into FFXIV raiding – make sure to take a ride on The Phantom Train.

“I will destroy everything! I will create a monument to non-existence!”

Sigmascape is filled with references to Final Fantasy’s storied 16-bit history but the one encounter that sent chills down the spine of those who watched the pre-release “Final Fantasy 14 4.2 Patch Trailer” was only hinted at – a battle with the one and only, Kefka Palazzo.

FFXIV Kefka

The former court jester has already successfully destroyed an entire world during the second half climax of FF VI, and now he’s got his sites set on wiping the floor with the Warrior of Light and her comrades. Mechanically Kefka’s sigmascape encounter is probably one of the hardest normal difficulty fights ever included in FFXIV. To successfully bring the clown down you’ll have to deal with large line AOES, circle AOEs, knockbacks similar to Heavensward Sephirot aaaaaand – the off chance that Kefka is straight up  messing with you and his mechanics are lying to you. Battling Kefka is interesting, challenging and when it’s not rage inducing to die to “lie” mechanic with less than 10% health left, a lot of fun.

There’s So Much More To See

Final Fantasy XIV Patch 4.2 has so much more to offer and I’ve barely done it all justice by describing the these two Sigmascape encounters. In addition to the continuation of the ongoing Main Scenario players can take part in the four Sigmascape raids – in a savage or normal difficulty. A battle with a brand new primal is included during the MSQ, where the Warrior of Light and her comrades face off against the Jade Stoah. Other improvements include new housing items, new fashion items, a whole new set of tomestone gear, new emotes and PVP adjustments.


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Recipients of GDC 2018’s Ambassador and Lifetime Achievement Awards Announced [Update: Award Pulled]


Posted on January 30, 2018 by Rae Michelle Richards

Two gaming industry veterans – Double Fine’s Tim Schaefer and Vlambeer’s Rami Ismail – will be bestowed honors by their peers at the 2018 Game Developer’s Choice Awards this coming March. They’ll be receiving the  Lifetime Achievement Award and Ambassador Rewards respectively.

Nolan Bushnell during a Comic Con 2014 panel in San Diego, California.

Nolan Bushnell during a Comic Con 2014 panel in San Diego, California. Photo Credit: Derek Hoffman – Licensed under Creative Commons.

Bushnell’s contributions to the gaming landscape need little introduction – as the founder of Atari, he helped usher in an age of home consoles the likes of which society had never seen before. With the introduction of the Atari 2600 in 1977 popular arcade games like Breakout and Pong without leaving their homes. Kick starting the home console market isn’t all that Bushnell is known for, he’s also the founder of over 20 different technology related companies including the children’s entertainment focused Chuck E Cheese chain of restaurants.

Update 02.1.2019:
GDC officially decided to withdraw the presentation of the Pioneer Award to Bushnell after swift and justified social media backlash over Bushnell as their pick for the award. Published accounts, rumors and even statements made by Bushnell himself have left behind a public record of alleged sexual harassment, degrading comments and sexist behavior towards female Atari employees – beginning back in the 1970s. The documented behavior of Bushnell in 70s ranged from the widely circulated story of the sexist origins behind the codename ‘Darlene’ for the smash hit Pong – codenamed after a female secretary who worked at Atari at the time to holding board meetings for the company in a hot tub and trying to coerce female employees to join the all male board in said tub.

I’d highly recommend Gita Jackson’s lengthy post over on Kotaku for further reading regarding Bushnell’s behavior and why GDC decided to pull the award. Her write-up provides additional background information including statements from professors at Illinois Tech who teach about interactive entertainment.

GDC’s official twitter account released the following statement:

The Game Developers Choice Awards Advisory Committee, who vote on the Special Award winners for each show, have made the decision not to give out a Pioneer Award for this year’s event, following additional feedback from the community. They believe their picks should reflect the values of today’s game industry and will dedicate this year’s award to honor the pioneering and unheard of voices of the past.”

Grim Fandango poster next to a promotional bobblehead. One of the many games Tim Schaefer is known for.

Grim Fandango poster next to a promotional bobble head. One of the many games Tim Schaefer is known for.  [Photo Credit: Cydog  – Licensed under Creative Commons]

Grim Fandango, Broken Age, Psychonaughts, Full Throttle – these are just some of the hilarious and thought provoking games that have sprung from the creative mind of Tim Schaefer. Bringing his own uniqueness flavor to his games isn’t all Schaefer is known for – since founding Double Fine he’s worked to promote independent games through collaborations with organizations like Iam8bit and their annual; Day of the Devs events.

Rami Ismail gives a talk during the Game Developer Conference.

Rami Ismail gives a talk during the Game Developer Conference. [Photo Credit: Official GDC – Creative Commons]

Rami Ismail’s impact on game development goes far beyond his work on titles Nuclear Dawn, Super Crate Box or Serious Sam: The Random Encounter. He has worked on accessible development tools like PressKit() that help other indie creators distribute information about their upcoming projects. He has also worked with creators in fostering indie development communities in countries like Eastern Europe, The Middle East, South America and Africa.

These awards will be distributed on March 21st during the Game Developers Choice Awards in San Francisco, California. Staff members from Broken Joysticks will be attending GDC 2018 and may be in attendance for the awards.

 


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Shadow of the Colossus Remake | Review


Posted on January 30, 2018 by Rae Michelle Richards

Version Tested: PlayStation 4 (Played On a Launch PS4) 

Team ICO’s titles have taken on almost a mythical status among PlayStation Exclusives. While The Last Guardian my stand as the example of a “once in a generation release” for a much anticipated title to be resurrected – Shadow of the Colossus wowed both players and critics back in 2005 with its larger than life beasts, minimalist design and sweeping soundtrack. Almost a decade and a half later – does BluePoint’s remake on the PlayStation 4 wow us yet again with technical feats of grand scale or crush us under the weight of SOTC’s long legacy? 

Players take on the role of a young male protagonist known as Wander who has brings his significant other to an ancient temple within The Forbidden Lands in the hopes of resurrecting her. It is here that he is informed by the deity Dormin that resurrecting a human soul is difficult, if not impossible and highly frowned upon by society. By making a pact with this shadowy god, Wander is tasked with taking down 16 towering colossi before his request will be granted. SOTC’s story has never been the main draw for players, but it at least sets up the protagonist’s motivations in motion well enough. Returning players should take note that this remastered version does not include any additional narrative or lore and presents Wander’s struggle exactly the way you remember it from the PS2 release. 

Shadow of the Colossus is a puzzle game hiding under the guise of an action adventure title. While Wander can sprint large distances, attack with his sword and leap across chasms, these aren’t player’s primary tool when dealing with the colossi. Having a keen eye, observing your surrounding and in some cases the structure of the colossi themselves can be the key to overcoming the obstacles in front of Wander. One encounter has you charging forward at full speed and hopping off of Wander’s horse to gain ground on the colossi and another has Wander hanging on for dear life as a serpent-like colossi emerges under the waves as he makes his way to the glowing weak points. Each colossi fight has its own unique presentation but most encounters can be boiled down to the formula of “find way onto to the colossi, expose the various weak points and then slash with your sword until dead”. 

Controlling Wander’s movements while playing SOTC is simple and uncomplicated but there are situations where it can be unclear when you’ll regain control of your character again. This is particularly apparent when Wander is hanging off of the fur of a colossus and is shaken around like a ragdoll. Simple and responsive are unfortunately not words to describe the unpleasant experience of riding Agro the horse. While Agro can reach speeds that Wander could never dream of achieving, Agro will lose all of its momentum as soon as it collides with any object larger than a pebble. More modern games would have Agro simply side-step over small obstacles and continue at a brisk pace but time has not been pleasant to poor Agro and riding the pony express has more “stop start” than downtown at rush hour. This is made all the more agonizing with the realization that more than one colossus was designed specifically with the use of the horse in mind. While it is possible to complete this encounter without Aggro (we did during our review playthrough) – it is painfully slow and removes any tension or urgency from the battle.   

Visually Shadow of the colossus can be breathtaking and jaw droppingly beautiful at times. BluePoint Games have successfully recreated Shadow of the Colossus‘ unique visual style and vibrant palate while both simultaneously staying true to Team Ico’s vision from the 2005 and updating model / asset fidelity for the HD era. Running across SOTC‘s vast green fields while stating at mountain ranges far off into the distance with waterfalls below you truly has to be seen in motion to be believed, static screenshots do not do BluePoint’s work on SOTC‘s revitalized visuals justice. If you’re looking for a title that will show friends who might not own a PlayStation 4 that capability of Sony’s latest system – Shadow of the Colossus is THAT title. 

All of the work that originally went into the unique designs of the 16 colossi back in 2005 is preserved in the 2018 remake. If you get a chance while battling one of these towering stone monsters, stop and observe their movements. It shows that the original developers paid extra attention to how way each colossi would shift their body weight and position their limbs during movement. Whether Wander is facing off against the large stone serpent, the small boar-like creature or the bipedal first colossus – each one moves slowly, deliberately and uniquely. All of this attention to detail was unthinkable back in 2005 and 13 years later it still holds up as some of the best intricate creature design. Just don’t get Wander squashed as you marvel at the slow finesse of the colossi.  

There was nothing quite like Shadow of the Colossus when it debuted on the PS2 and two generations later it still shines as one of the most unique PlayStation exclusives. BluePoint games did a tremendous job bringing Team ICO’s original game forward in time to 2018. SOTC on PS4 looks gorgeous, sounds great and at times feels just as epic as the original. Returning players may be disappointed to learn that this remake offers no additional content over either the PS2 release or the updated PS3 remaster. After completing the campaign players unlock New Game+, Mirror World Mode and Time Attack – just as they did in previous releases. If you haven’t played SOTC before and can stomach some minor control issues (especially with the horse) this is the definitive version to experience the 2005 classic. Returning players can expect a gorgeous trip down memory lane that plays exactly how they remember it – except in 4K and beyond. 

Sony Interactive Entertainment Canada provided BrokenJoysticks with a digital pre-release copy of Shadow of the Colossus on PlayStation 4 for review. The game was reviewed in 1080p on a launch PlayStation 4 unit – although the game does provide PlayStation Pro specific enhancements that we could not test. Shadow of the Colossus is expected to retail for $49.99 CDN. 

 


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Epic Games’ Paragon To Cease Operations on April 26, Refunds Available For All Players


Posted on January 27, 2018 by Rae Michelle Richards

Visually stunning, action focused M.O.B.A Paragon will cease operations on April 26th developer Epic Games announced in a statement to the remaining players within the Paragon Community yesterday.  

The Paragon Team thanked all of the players who have stuck with the game and, in what is probably the most honest / direct statement I’ve seen from a AAA developer in a long time, admitted that their vision for Paragon wasn’t sustainable. Despite their best effort the Paragon Team ‘failed’ their player base and were sorry to see Paragon shut down. 

Refunds for the Paragon Game (originally priced at $19.99 USD for Early Access) and any in-game purchases can be requested directly from Epic Games themselves. Often when it comes time for the online portion of a particular title to be sunsetted, developers and publishers rarely offer any form of refund at all. This is not only a welcome change of pace from what we’ve become accustomed too from AAA publishers but should also foster some goodwill within the Paragon community, despite the bad news. 

Below is the full statement announcing Paragon’s closing. Epic Game’s other Unreal 4 engine title, Fortnite, has been hugely popular – drawing in more than 40 million players thanks to its free Battle Royale mode.  

“Hey Everyone,

It’s with heavy hearts we’ve decided to close down Paragon.

We truly appreciate everything you’ve put into Paragon. We received many passionate ideas for where to take the game; the outpouring of thoughtful suggestions is another testament to this incredible community.

After careful consideration, and many difficult internal debates, we feel there isn’t a clear path for us to grow Paragon into a MOBA that retains enough players to be sustainable.

We didn’t execute well enough to deliver on the promise of Paragon. We have failed you — despite the team’s incredibly hard work — and we’re sorry.

To try to make this right, Epic is offering a full refund to every Paragon player for every purchase on any platform. This refund will come directly from Epic rather than your platform provider.

To request your refund, follow these steps:

  1. If you’re not playing on PC, link your Epic account (create one if necessary).
  2. If you play on PC, or have already linked your Epic account, you can request your refund here.

We’ll continue operating Paragon servers until April 26, 2018. As the player population continues to  decrease, matchmaking times and quality will further degrade.

Thank you for joining us on this journey and for your dedication to Paragon.”

[Source]


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Nintendo To End Service For Miitomo As of May 9th


Posted on January 25, 2018 by Rae Michelle Richards

Spend those game tickets while you’ve got them and answer any unanswered questions waiting for you in Miitomo because Nintendo has announced that service for the online social networking-like app will end on May 9th of this year. Launching Miitomo after 5/9/2018 will result in a general message appearing on your screen informing you that service for Miitomo has ended. 

Here is a quick list of things you won’t be able to do after Miitomo shuts down: 

  • Transfer Miis from Miitomo to your Nintendo Account. 
  • Use the MiiPhoto feature to create custom images. 
  • Play games for prizes using game tickets. 
  • Answer or ask questions. 
  • Customize your Mii. 
  • Acquire new accessories and clothing options for your Mii. 

Miitomo launched in March of 2016 and the little avatars took the internet by storm, perhaps for the second time – the first being the popularity of the original Wii back in 2006. Mash-up images of user’s Miis posing with celebrity look-alikes, Nintendo executives like Shigeru Miyamoto and personal friends popped up all over social media. 

[Image Source]

Usage for Miitomo must be down, although no official numbers have been provided by Nintendo – anecdotally, I’ve had the app installed since launch and haven’t seen any notifications from it since the launch of Pokemon Go.  

Do you still use Miitomo? Let us know in the comments section. RIP Miitomo March 2016 – May 2018. 

[News Source]


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Sakura Enters The Ring In Street Fighter V: Arcade Edition Update


Posted on January 23, 2018 by Rae Michelle Richards

I’ve had a bit of a non-committal history with Capcom’s Street Fighter V. Despite owning the game for nearly two years, I’ve found very little reason to pick up the controller and play beyond some basic exploration of characters and training, that is until recently. The Character specific prologue stories – while welcomed – didn’t really do it for me and getting absolutely DESTROYED online isn’t my cup of tea, so I’ve shied away from the game. With the beginning of Street Fighter V: Season 3, Capcom has added someone that I feel was sorely missing from the roster – my favorite fighter, Sakura. 

Sporting 2 brand new outfits and one retro throwback as part of her complete character package, Sakura brings her Ryu inspired move-set to Capcom’s latest with a lot of flash. Her upbeat attitude and optimism remain in-tact in her SFV incarnation along with a little bit of maturity that comes with growing up. Sakura is no longer the highschool girl lusting after Ryu, and has instead moved on to college (complete with a part-time job). Her new costumes reflect this change in character – Her college outfit is complete with the requisite varsity jacket. Perhaps my favorite of the 3 options is her part time job outfit, which is modeled after the get-up that Capcom Staffers wear while occupying the pop-up Capcom Stores at major convention. It’s a little wink to fans, and it works well! 

I’ve been excited about her return to the franchise and even saved up 90,000 fight money (thanks easy mode Character Stories) so I could buy her right away. She is available as part of the Season 3 character pack ($39.99 CDN), part of the SFV + S3 Character Bundle ($53.99 CDN) or can be purchased individually for $6.99 CDN. Buying Sakura for cash does not provide her 2 alternate costumes (Capcom Store Worker and Classic). Those are purchased separately or as part of the above packs. 


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NIS America Delays YS VIII: Lacrimosa of DANA on PC Due To Technical Issues


Posted on January 19, 2018 by Rae Michelle Richards

Nippon Ichi Software America has decided to delay the PC release of action RPG YS VIII: Lacrimosa of DANA until an indeterminate date while they work the specific game-engine bugs that are hampering performance.  In particular, testers reported during the second closed beta test on PC reported nasty issues like memory leaks and severe frame-drops under certain circumstances. These issue stem from core technical decisions with the game’s engine, which was originally designed for the PlayStation 4. NIS will now have to dig deep into guts of YS VIII and make changes that aid performance on PC.

Here’s a breakdown of the specific issues reported during the recent closed beta:

Low framerate issues and memory leak problems were apparent from the earliest PC builds we received. To help combat these, we looked into the drawing processes, which lead to an overall improvement in performance. However, we are still encountering framerate drops in specific circumstances. The systems regulating these framerate issues are heavily reliant on the architecture of the original PlayStation 4 version and, as such, are not existent in PC architecture. The memory leak issues are somewhat less complicated and expected to be resolved this weekend. But in order to solve these issues, we have determined that we must modify the core level of data in the game.”

The PC version will receive the updated localization patch that will also hit the PlayStation 4 and Vita at the end of this month. Once these localization changes are complete NIS will be shifting develop duties for the PC version of YS III to a different unnamed external developer who will work specifically on the game engine, level and PC specific optimization that this port will require before release.

“Once the changes from the relocalization efforts have been implemented at the end of this month, we will be moving development to an entirely different developer who will primarily focus on frame rate improvements as well as other PC optimizations. Once that process begins, we will monitor the progress and determine the release schedule. We will also be sure to give regular updates to our progress.”

Due to this delay NIS America will be opening up Steam Refunds for YS VIII: Lacrimosa for those who have pre-ordered the game. When we have more details about the release date for the PC version of YS VIII, we will be sure to bring it to you. A Nintendo Switch port was also announced this past month for release sometime in the Summer.


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No Date For NA Arena of Valor Switch Beta Test, Transfer of Mobile Progress Possible


Posted on January 18, 2018 by Rae Michelle Richards

Popular mobile Multiplayer Online Battle Arena Arena of Valor was originally set to make its debut on the Nintendo Switch in North America last month, needless to say the scheduled beta Christmas time beta test never materialized.  Outlet Comicbook.com got a chance to sit down wth reps from publisher TenCent and get an update on the upcoming Switch port, plans for North American beta testing and obviously quite a few questions about the licensed D.C Comics heroes.

It seems like TenCent will roll the beta version of Arena of Valor in European territories first with North America to follow sometime after. Just as the mobile version on iOS and Android was launched in European territories first, TenCent will start taking applications for Switch Beta testers very soon – with a later, unspecified date, in mind for North America.

“The Nintendo version of Arena of Valor is being handled by a different team at the moment. We’re supporting the Nintendo version with beta testing, branding, and everything company-side. We have the closed beta testing coming up for Europe, and after we have the results from that beta testing, we’ll have a more clear timetable for launches in different regions.”

Comicbook.com also asked a question that I hadn’t considered – would it be possible for mobile players of Arena of Valor to transfer their gold, talent shards and unlocked heroes to the Nintendo Switch version? TenCent says that this is certainly technically feasible but they do have to consider the imbalance that this would create for new players who are just starting out on Switch.  From the sound of things there’s still some deliberation going on about the possibility of porting over account progress from one platform to another.

“We had that discussion earlier, internally. The answer is that the decision is still being made. It is technically possible, but having people on the mobile version and Switch version competing with each other may compromise the arena as a “fair” arena, if you see what I mean. Because they’re using different devices, when they compete with each other we feel it could generate complaints of unfair competition, so we’re still balancing it.”

Lastly, the topic of Monetization has of course came up. Naturally with many calling last year – “the year of the loot box” – it is understandable that potential players might be a little skeptical of a free to play title on Nintendo’s latest platform. From my own personal experience, Arena of Valor is filled with blind boxes (loot boxes)  – both in the “free” daily variety and those paid for with real currency.

“We haven’t made a decision about that. Monetization has never been the “start.” It’s not the major concern early on, for any version of the game. We will have more information after the beta test in EU.”

Arena of Valor will launch sometime in 2018 in both North America and Europe. The free to play mobile version is currently available in most countries on both Google Android and Apple’s iOS platforms. I’ve played a couple hours here and there on my phone and found it to be a competent M.O.B.A experience, even if I don’t really recognize or resonate with many of the heroes on offer.

[Source]


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Dissidia: Final Fantasy Opera Omnia Brings FF Action To Mobile Phones


Posted on January 16, 2018 by Rae Michelle Richards

PlayStation 4 isn’t the only place where Final Fantasy characters from across the mainline series will do battle against one another. It turns out that Cloud, Sephiroth, Y’Sthola, Steiner and dozens of other FF mainstays will be making their way to mobile phones later this month with the release of Dissidia Final Fantasy: Opera Omnia for Apple iOS and Google Android. 

Unlike its console sibling, Dissidia NT, Opera Omnia turns back the clock to the classic Final Fantasy days and features a turn based battle system like those found in the SNES and PlayStation era titles. The battle system in Opera Omnia isn’t a direct copy of older ATB based games – the BRAVE mechanic from the proir Dissidia games makes its first appearance here. Land a hit at just the right time to do massive amounts of brave damage! 

The art style reminds me of the FFIII remake from the Nintendo DS, with adorable low polygon versions of all of your favorite characters, who will.. Ahem *pardon the pun* square off in this free to play title.  

Android users can pre-register for Dissidia Final Fantasy: Opera Omni on the Google Play Store right now. No word yet on an exact release date and what regions the game will launch in but it will also be coming to Apple devices this month as well.  


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Final Fantasy XV’s System Requirements Aren’t For The Faint of Heart


Posted on January 16, 2018 by Rae Michelle Richards

Final Fantasy XV is finally about to hit Windows PC this March after nearly a year and a half of PlayStation exclusivity. If you’re wondering about how finely tuned your gaming rig will have to be to render Noctis. Prompto, Ignis, Gladio and their sweet ride, the Regalia, you might want to sit down ft a moment.

16GBs of RAM, 6GB of video RAM and an AMD 8350 are required just to play the game in 1080p – which seems a bit excessive considering the PS4 achieves the same resolution at 30FPS with just 8GB of RAM and a much lower clocked CPU.

Now to be fair, Comparing PC specs to console specs is apples to oranges considering just how optimized a console port can be under the right circumstances. Still you might be wondering how much HDD space you’ll need for XV? Oh just 150GB.

Recommended Specs for 1080p
• AMD 8350 or Intel i7 3770
• 16GB
• At least 100GB free
• GeForce 1060 6GB variant or Radeon 480 8GB variant

Recommended Specs for 4K
• Windows 10
• Intel 7700k or AMD Ryzen 1600x
• 16GB
• At least 150GB free
• GeForce 1080TI

With all of the talk of technical specs out of the way – the Windows version of Final Fantasy XV does being some new additions: namely a drivable boat and a brand new map / set of quests that take place in the ruined capital city.
Here’s a rundown of features provided by Square Enix. A benchmark to test your own rigs against the FFXV behemoth will be released on Feb 1.

• Expanded Map: Insomnia City Ruins – all-new side quests and enemies such as Cerberus and Omega will be available through the expanded map of the Crown City of Insomnia. Players will also take on the Rulers of Yore.
• A fully-controllable Royal Vessel boat, expanding the world of Eos and allowing players to explore the area between Cape Caem and Altissia. Players will also be able to fish aboard the vessel and discover new fishes and dishes.
• A new accessory that can activate the new action “Armiger Unleashed” – players will be able to unleash powerful attacks while the Armiger is summoned. After collecting all of the royal arms, players will be able to find an accessory in an unidentified part of the world, enabling access to Armiger Unleashed.
• A new first-person camera mode, allowing players to experience the game from Noctis’ perspective.
• More than a dozen pieces of downloadable content including weapons, Regalia car skins and item sets
• All season pass content including EPISODE GLADIOLUS, EPISODE PROMPTO, MULTIPLAYER EXPANSION: COMRADES** and EPISODE IGNIS
• Archive – players can review the “Cosmogony” stories scattered throughout the FINAL FANTASY XV world. Additional local myths and legends will also be placed in various new locations, allowing players to obtain more information about the world.
• Quest to obtain and Strengthen Regalia Type-D
• New Trophies
• The FINAL FANTASY XV base game


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Check Out 70 Brand New Dissidia Final Fantasy NT Screenshots


Posted on January 14, 2018 by Rae Michelle Richards

The Dissidia Final Fantasy NT beta is in full swing on the PlayStation Network right now and I’ve been playing it extensively. Below are over 70 screenshots that I took over this past weekend and I hope everyone enjoys them. There’s a great mix of menu screens, in-game battle screens, victory animation screens and screenshots of the defeat animations.

Full impressions and over an hour of video will be going live on the site later on in the week as well. If you haven’t caught the Dissidia hype, Square Enix will be rotating the roster of available characters 3 times over the 9 day beta – with the next roster rotation taking place tomorrow (Monday) at 2PM PST.


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DISSIDIA: Final Fantasy NT Open Beta Buster Swords On To PSN Today


Posted on January 12, 2018 by Rae Michelle Richards

Warm up your PlayStation hard drives and your prep your reflexes because upcoming fighting title DISSIDIA: Final Fantasy NT has an open beta taking place across the next week. Featuring characters, stages, summons and costumes from the mainline Final Fantasy titles, the latest DISSIDIA title offers players both online and offline challenges, even in the open beta. 

There are three broad windows over the next seven days where PlayStation 4 owners can try out DISSIDIA Final Fantasy: 

  • From Friday, January 12 @ 6:00 AM PST to Monday, January 15 @ 1:00 PM PST 
  • From Monday, January 15 @ 2:00 PM PST to Thursday, January 18 @ 1:00 PM PST 
  • From Thursday, January 18 @ 2:00 PM PST to Sunday, January 21 @ 1:00 PM PST 

Characters will be rotated in and out throughout the three test periods, so if you don’t find a character that you are particuarly fond of (or in my case probably good with >___>), there’s always a chance your favorite FF heroine or hero will show up during the next window.  

Personally I am hoping to try out both Lightening and Y’Shtola – FFXIV being one of the games I’ve played habitually since 2014. I’ll also try my hand at Pretty Boy Combat ™ if Noctis, Cloud or Sephiroth are playable during any of the Open Beta windows. 

Oh and as a final note, the download size of the DISSIDIA: Final Fantasy NT Open Beta is quite large – clocking in at just over 25GB. 


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ESO Plus Free For All This Weekend, Extra Bonuses For Subscribers


Posted on January 11, 2018 by Rae Michelle Richards

Zenimax Online’s subscription service ESO Plus for The Elder Scrolls Online is free until next Monday for everyone. Non-subscribed players can once again enjoy access to all of the existing DLC (minus Morrowind but it does include the recently released Clockwork City) for free for the next 72+ hours. As well as double the bank space and a global 10% experience bonus for all characters. 

Existing subscribers get a bonus goodies during the events – one free Flame Atronach Crown Crate for each day that they login from the 9th until the event ends on the 15th. Each individual “day” resets at 9:59AM each morning and players have to log-out completely – all the way to the main menu, not just to the character select screen – to qualify for the free crates. 

Here’s a breakdown of all of the benefits of the ESO Plus trial weekend: 

  • Access to Clockwork City DLC 
  • Access to Dark Brotherhood DLC 
  • Access to Imperial City DLC 
  • Access to Thieves Guild DLC 
  • Unlimited “crafting bag” storage that persists after the trial ends (just new items can’t be deposited into it) 
  • Double personal inventory space 
  • Double bank space 
  • Access to dye stations 
  • 10% global EXP bonus 

Personally, I use these ESO+ free weekends to load up as many crafting items as I can to sell in my Trade Guilds. I used to subscribe to ESO+ until I had enough Crowns to buy all of the existing DLC (BTW Clockwork is excellent). Last time a free trial weekend rolled around I had enough crafting items stored to fuel my sales for almost an entire month! 

 [Images and info via Bethesda]


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Final Fantasy XII Coming To Steam This Feb


Posted on January 11, 2018 by Rae Michelle Richards

The world of Ivalice is making the jump to Windows PC on February 1st with the release of Final Fantasy 12.  Join Princess Ashe, Vaan, Basch, Fran and others as the tale of the Rozzaria’s invasion of Dalmasca unfolds. Together they’ll have to band together to liberate their homeland, in one of the most politically interesting Final Fantasy titles. 

Final Fantasy XII: The Zodiac age includes a number of enhancements when compared to the 2006 PlayStation 2 original.  Along with the improved HD resolution support, The Zodiac Age also includes new texture work, a 60 FPS cap and all of the improvements found within Final Fantasy XII: International, which never saw release in the west. 

Here’s a list of the major enhancements found within Final Fantasy XII: The Zodiac Age on PC: 

  • 60FPS – Ivalice will look better than ever with the game running at 60FPS. 
  • Compatible with 21:9 ultra-wide monitors – Up to three HD monitors can be used for a potential 48(16×3):9 experience. 
  • New Game Plus and New Game Minus – Post-game content modes are now accessible from the beginning of the game. 
  • Three background music options – The original, re-orchestrated and soundtrack versions are now available from the beginning of the game. 
  • Maximized License Points and Gil – New functionality added to grant players max License Points and Gil from the configuration screen. 
  • Full controller support, Steam Trading Cards and more to optimize the PC player experience. 

Through the first week of the game’s launch on February 1st, Square Enix will be offering a 20% discount through the Steam Store.  

Here are the minimum and recommended specs: 

MINIMUM:
Requires a 64-bit processor and operating system
OS: Windows Win 7-64bit or later
Processor: Pentium G3260 @ 3.0GHz (2 cores)
Memory: 4 GB RAM
Graphics: nVidia GTX 660 or AMD equivalent w/ 2GB VRAM
DirectX: Version 11
Storage: 50 GB available space
Sound Card: DirectX Compatible Sound Card

RECOMMENDED:
Requires a 64-bit processor and operating system
OS: Windows Win 7-64bit or later
Processor: I5-4460 @ 3.2GHz (4 cores)
Memory: 8 GB RAM
Graphics: nVidia GTX 980 or AMD equivalent w/ 4GB VRAM
DirectX: Version 11
Storage: 50 GB available space
Sound Card: DirectX Compatible Sound Card
Additional Notes: Screen resolution: 1920×1080. Depending on the monitor and PC graphics card environment and setup used, this title can expand its display resolution to 4K. However, please be aware that 4K resolutions are not officially supported.


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Dragon Quest Builders Gets a Playable Demo On Nintendo Switch


Posted on January 11, 2018 by Rae Michelle Richards

Square Enix has released a limited demo version of their upcoming Nintendo Switch port of Dragon Quest Builders. If the demo is anything like the original PlayStation 4 demo, it will allow players to experience around two hours of the main story and unlimited time repairing a single village and exploring a large section of the map. The resources and upgrades in the demo version are quite limited compared to the full version but some have reported a total playtime of between four and six hours – not bad for free.

Here’s the official description:

Dragon Quest Builders – Demo Version – A free demo for the Dragon Quest Builders game is available today in Nintendo eShop for Nintendo Switch. Gather, craft, and build the kingdom of your dreams to restore the ruined world of Alefgard! As the legendary Builder, you’ll construct rooms, towns and defenses while fighting monsters. The full version of Dragon Quest Builders launches for Nintendo Switch on Feb. 9.

Dragon Quest Builders was originally released in January 2016 for PS4 and was one of the first tiles to be development for the then code-named Nintendo NX. A sequel, Dragon Quest Builders 2, was unveiled in the Summer of 2017 and is expected to launch on both PS4 and Nintendo Switch sometime later this year.


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