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Sakura Enters The Ring In Street Fighter V: Arcade Edition Update

Posted on January 23, 2018 by Rae Michelle Richards

I’ve had a bit of a non-committal history with Capcom’s Street Fighter V. Despite owning the game for nearly two years, I’ve found very little reason to pick up the controller and play beyond some basic exploration of characters and training, that is until recently. The Character specific prologue stories – while welcomed – didn’t really do it for me and getting absolutely DESTROYED online isn’t my cup of tea, so I’ve shied away from the game. With the beginning of Street Fighter V: Season 3, Capcom has added someone that I feel was sorely missing from the roster – my favorite fighter, Sakura. 

Sporting 2 brand new outfits and one retro throwback as part of her complete character package, Sakura brings her Ryu inspired move-set to Capcom’s latest with a lot of flash. Her upbeat attitude and optimism remain in-tact in her SFV incarnation along with a little bit of maturity that comes with growing up. Sakura is no longer the highschool girl lusting after Ryu, and has instead moved on to college (complete with a part-time job). Her new costumes reflect this change in character – Her college outfit is complete with the requisite varsity jacket. Perhaps my favorite of the 3 options is her part time job outfit, which is modeled after the get-up that Capcom Staffers wear while occupying the pop-up Capcom Stores at major convention. It’s a little wink to fans, and it works well! 

I’ve been excited about her return to the franchise and even saved up 90,000 fight money (thanks easy mode Character Stories) so I could buy her right away. She is available as part of the Season 3 character pack ($39.99 CDN), part of the SFV + S3 Character Bundle ($53.99 CDN) or can be purchased individually for $6.99 CDN. Buying Sakura for cash does not provide her 2 alternate costumes (Capcom Store Worker and Classic). Those are purchased separately or as part of the above packs. 


The Awesome Booths From PAX West

Posted on September 9, 2016 by Rae Michelle Richards

Capcom brought a lot of their offerings from E3 to PAX for the public to enjoy. Surprisingly Dead Rising 4 only had 2 demo stations at their official booth although more where playable at the Microsoft booth.


Indie title Warcube was part of the PAX Rising selection at PAX West.


Our own Renee Gittin’s “Potions: A Curious Tale” was playable on the show-floor :D!


Cards Against Humanity had a very creative store front at the entrance to this year’s con.


It included a hallway that lead to a store where you could buy the subversive card game. Perhaps it was a picture taking opportunity for some.


Star Trek: Bridge Commander was one of the surprise hits of this past weekend’s convention. Sadly it filled up so quickly that it was by appointment only.


ARK: Survival Evolved’s T-REX is no stranger to the convention scene, we saw it last @ PAX East.


Indie title Fox Hole: Persistent Warfare was playable on the show floor.


RIPTIDE: Renegade GP devs showing off the latest build of their game.


Gunvolt 2 was fully playable on this large television thanks to a special developer only 3DS unit.


Friends of the site, the crew behind Star Mazer DSP had a booth at the show on the sixth floor indie scene.


The Behemoth had an entire arcade of playable titles from both past and present at PAX West for attendees to try.


Capcom’s Street Fighter V is no stranger to the convention scene, the game had several demo stations lining Capcom’s booth.


Futuristic racer DISTANCE had this trippy but small booth as part of the PAX Rising selection at PAX West.


Harmonix’s green room for the 4 person bands @ PAX West was absolutely rockin’!


Dawn of War III was finally playable @ PAX West, unlike it’s Demo Theater showing at E3.


WETA Workshop’s booth was full of creative wonders.


The Rooster Teeth booth had a lot to offer fans of RWBY, Red Vs Blue and the site’s other properties.


World of Warcraft: Legion Dominated Blizzard’s booth, allowing fans to try out the recently released limited time “Broken Shores” in-game event.


Fans try out the R.W.B.Y game, recently released on Steam, at the Rooster Teeth booth.



It’s Free Comic Book Day TODAY

Posted on May 7, 2016 by Jason Nason

TODAY is FREE COMIC BOOK DAY, and with that in mind here are a few video game related comics that will be avilable sans purchase on Saturday. Check out the Free Comic Book Day website for a full list of participating shops and books available.


Get the best of both worlds with the Sonic Sampler! Hot on the heels of the all-new epic Sonic comics event, “Panic in the Sky,” comes a supersonic sampling of stories for Free Comic Book Day! Join Sonic and friends as they band together to save the world from the evil ambitions of Dr. Eggman in these select stories from Sonic the Hedgehog and Sonic Universe! Plus, get a sneak peek of what’s to come with a special “Fast Forward Feature” that you’ll have to see to believe! – ARCHIE COMICS

Script: Ian Flynn
Art: Jamal Peppers, Terry Austin, John Workman, Gabriel Cassata, Tracy Yardley, Jim Amash, Jack Morelli, Matt Herms
Rating: All Ages


Read More


Street Fighter V ‘Butt smack Mod’ Adds Nothing To The Game

Posted on February 17, 2016 by Rae Michelle Richards

Capcom’s Street Fighter V has been available on Windows PC, Xbox One and PlayStation 4 for little over 24 hours and players have already found a way to “restore” animation changes to fighter R. Mika’s introduction.

For the unaware, as I was until I came across the modification on twitter this morning, in pre-release versions of SFV R.Mika would slap her own ass during her V-Trigger super move activation animation.  Months later in December 2015 fans noticed that these few frames of animation had been removed from recent trailers prompting the following statement from the game’s developers:

“Those changes came up internally. We decided to remove that because we want the biggest possible number of people to play, and we don’t want to have something in the game that might make someone uncomfortable.”

The above quote is from none other than long-time Street Fighter producer, Yoshinori Ono. The development team felt that the sexualized butt slap animations could be offensive to members of  their fanbase and ultimately removed it before releasing the game. In my opinion Ono-San and his team made the right call in removing this animation.

So here we are now 24 hours post release and fans have moded in the pre-release version of Mika’s animations. Fans adding moded content that goes outside of the original scope of a developer’s vision are nothing new – there are whole new lands for Skyrim and even a nude mod. But despite some rather lengthy outcries on Twitter this does not amount to videogame censorship. Yoshinori’s decision to remove an ass slap from a fighting game in no way represents the suppression of any kind of dissenting opinion or information. The Street Fighter V team removed a sexualizing and degrading animation that focused on a woman’s body and now portions of the gamer demographics are up in arms.  It’s almost like this has nothing to do with this particular game at all, considering the removal of R. Mika’s animations don’t affect gameplay at all, and have everything to do with objectifying bodies.


To those who still think that Capcom has censored your brand new fighting game, chill out for a second, because there is a lot of great content to be found in Capcom’s latest fighter. Clearly the developers intentions were to remove the animation as this change was made during the game’s development as it did not fit with their vision for the title. Claiming otherwise is not only going contradictory to Yoshinori’s statement but also makes it apparent that perhaps this whole thing isn’t about Street Fighter V but how we view female bodies in videogames?

In the end, this modification adds nothing to the game.


Street Fighter V | Review

Posted on February 16, 2016 by Rae Michelle Richards

Street Fighter V

Review by special guest editor: Robyn Robo

Almost exactly 7 years since Street Fighter IV came out for PS3, Xbox and Windows, Street Fighter V has released. With support for only two platforms at launch, PS4 and Windows, this is a more limited release. SteamOS support is coming “this spring” apparently. Sorry Xbox gamers, I don’t see anything planned yet for you. Unlike the version heck of the last release with Super, Ultra and Arcade Editions, this is going to be a unified online platform with players on any system able to match anyone. Considering the time between releases, and with that feature alone, this is an exciting event for fighting games. Street Fighter is the longest running fighter out there as far as I can figure, and created many of the ubiquitous tropes of the genre’s gameplay, including accidentally inventing combos in Street Fighter 2. In other words, if you’re into fighters at all, this game is big news. I played the game on Steam, where everything is already active and running. This release is well put together, as expected from Capcom.Read More


Capcom Releases Street Fighter V DLC Roadmap To Fans

Posted on February 12, 2016 by Rae Michelle Richards

Capcom Releases Street Fighter V DLC Roadmap To Fans

The long running Street Fighter franchise gets turned on its head with the release of Street Fighter V next week.  Sure gameplay additions like V-Triggers and V-Skills are going to force long time fighters to adapt to a new flow in combat but there’s something even more dramatic coming in the following months.

Instead of releasing Street Fighter V: SUPER ULTRA MEGA EDITION 2016 Capcom will roll out new characters on a monthly basis after the game’s release this Tuesday. Players will have the choice of either spending real world cash for each additional fighter or by using ‘fight money’ which they accumulate by completing single player content & playing online with others.

Not only has Capcom now outline it’s roadmap for future character releases for the next several months they’ve also said that players will able to buy the first additional character, Alex, with the fight money accumulated with just the on-disc story content.

Here’s the quote and roadmap as per the Capcom-Unity blog:

Some of you may have heard the news that Alex will be available to all Street Fighter V players in March 2016 as well, and I’m happy to re-confirm that news here. At launch, playing through most of the single player content (in fact, just the Character Stories) will give you enough Fight Money to get Alex for free! We’ll have more information to share on Alex and the other post launch characters soon, so stay tuned.



Learn About Ken Masters In This SFV Character Introduction Trailer

Posted on February 4, 2016 by Rae Michelle Richards

Capcom has released the first character introduction video for their upcoming Street Fighter V. This two-minute long video will give viewers a crash course about some of the changes coming to series staple Ken Masters.

Ken isn’t just about spamming hadukens or being a slight pallet swap for Ryu anymore. Thanks to the introduction of new mechanics like V-Skills Ken finally has quite a few differences from his long time rival that help set him apart. His V-trigger provides him with an extension on all of his combos and gives him a slight damage boost while active and his V-Skill allows Ken to run forward charging at his opponent for a short time.

Make sure you watch all the way to the end to hear Capcom Fighting community manager Matt Edwards give some helpful split second advice that could give Ken players the upperhand.

Street Fighter V will be released on PlayStation 4 and Windows PC in just 12 days – Feb 16th.

[youtube id=”XM2BpSl9xpc”]


Street Fighter V Officially Heading To Steam OS

Posted on December 18, 2015 by Rae Michelle Richards

Fans of Capcom’s upcoming fifth installment of the Street Fighter franchise will have an additional choice when it comes to platforms to play on. No, this newly approaching challenger isn’t Microsoft’s Xbox One but rather Valve’s own Steam OS.

You might have missed this news since it was buried in the official announcements section of the Steam community for Street Fighter V. Not only will the game becoming to the fledgling OS but it will also support the Steam Controller as well. Users who have pre-ordered the game on Steam can try out the next beta from December 18th  through the 20th.

Here’s the full announcement:

Hey everyone. I’m excited to announce that Street Fighter V will be officially supporting Steam OS! We are working closely with Valve on this endeavor, and will have more details to announce in the near future, so stay tuned for updates.

Street Fighter V will also support the Steam controller, and you’ll be able to try that out right away during the upcoming beta test that takes place from December 18~20.


Capcom Unleashes a Combo of Street Fighter V Media For PSX

Posted on December 6, 2015 by Rae Michelle Richards

It wouldn’t be time for the PlayStation Experience without a brand new character reveal & trailer from Capcom’s Street Fighter V. Unveiled during this weekend’s expo F.A.N.G – a slender and tall man in an oversized robe and hat. If you think his look is absolutely out of the norm for the series his move set might interest, you even more – he specializes in the use of counters and misdirection.  He also has several moves that can afflict damage over time (DOT) effects to his opponents as long as he hasn’t taken any damage him.

Remember a few months back when it was teased that a series of mystery characters would be coming to Street Fighter V as downloadable content? At the time all we were given was a brief sillouette shot of these characters but we now know the initial roster of post-launch characters will include the follow:

  • Balrog
  • Guile
  • Ibuki
  • Juri,
  • Urien
The mystery characters as teased this past October.

The mystery characters as teased this past October.

Check out F.A.N.G’s reveal trailer and debut screenshots in the media gallery below. If you pre-order Street Fighter V on Windows PC or PlayStation 4 you can get access to any additional betas that Capcom may run between now and the game’s Feb 16th 2016 release date.

F.A.N.G Reveal Trailer

[youtube id=”mN3x7ZwR_V4″]


New Street Fighter V Media & Announcement: Laura

Posted on October 9, 2015 by Rae Michelle Richards

CapCom unveiled a brand new character for their upcoming fighting game Street Fighter V at the Brazil Games Show. Laura Matsuda joins the frays the fray with her Matsuda Jiu-Jitsu style.  Her story-line features sees her wanting to find a protégé and spread her unique fighting style throughout the world.

So how does she fight? Up close and personal with grapples and methodical quick movements. Check out her first trailer and screenshots below and don’t forget that Street Fighter V’s next beta will take place on October 24th and 25th and will feature cross platform play!

Here’s a small breakdown of the upcommign beta’s features:

PC Play

We’re opening up beta access to PC users for the first time. Please check the minimum specs post here to make sure that your PC is able to run SFV properly. Although the minimum specs will allow you to run SFV on your PC, the recommended specs will ensure you have an optimal SFV experience. PC users gain access to the beta starting October 24th.

PS4 to PC Cross-Platform Play

We will be testing out PS4 to PC cross-platform play functionality on October 24th and 25th. This is a first for us and we are very excited for players across both platforms to finally have a chance to battle one another. Make sure to bring your best strategies as the number of people that you can fight against will be that much larger this time around.


Since the last beta, we’ve announced quite a few new characters and I’m pleased to confirm that they will be selectable during the beta. When the beta launches, Ken, Necalli, Vega and R. Mika will be selectable. As we’re still reviewing our content delivery system, Rashid will be added in on day two (October 23rd) and Karin added on day three (October 24th). The characters from the previous beta: Ryu, Chun-Li, Cammy, Birdie, Nash and M. Bison will not be selectable this time around.

For more details there is a full beta breakdown on CapCom’s official blog.

Brand New Media:

[youtube id=”L9a-Mm6vVPc”]


Here’s What To Expect From The Street Fighter V Beta

Posted on July 13, 2015 by Rae Michelle Richards

Are you looking forward to Street Fighter V’s upcoming beta test? Depending on the region you reside in there are a number of different ways for you to get your hands on a portion of Capcom’s latest brawler before release.

If you live in North America, like I do, the easiest way to get access to the beta is by pre-ordering a copy of SFV through Amazon, Best Buy or GameStop. Beta codes for retailer specific pre-orders will be sent out next week on July 20th.

European PlayStation 4 owners have until July 15th to sign up for their beta. Those chosen to stress-test SFV will be sent a redeemable code via email on July 23rd.

Players in Asia will have to enter into a lottery of sorts to be selected. PlayStation Plus members have until tomorrow to snag the “Street Fighter V Closed Beta Ticket” to be entered into a chance to win access.

If you are wondering what will be included in the beta – six playable characters (four at start with Cammie and Birdie to be rolled out later on during the beta test).  In terms of stages players will be tossed into a training room known as “the grid” while waiting for a match to begin, once the match has begun you’ll be fighting in either the Bustling Streets, Terminal Station or Forgotten Waterfall arenas.

Beta testing begins on July 23rd for 5 consecutive days.


Street Fighter V Battle Systems Explained

Posted on June 12, 2015 by Rae Michelle Richards

Capcom’s upcoming fifth entry in the Street Fighter franchise is expected to have a huge presence at Sony’s E3 press conference thanks to the platform exclusivity agreement the two companies previously announced.

Before things kick off early next week Capcom has released a brand new “Battle Systems” trailer explaining some of the mechanics we can expect in Street Fighter V alongside a fresh batch of new screenshots. From the press release and trailer they’ve provided it seems like SFV feels a lot less like IV and more like the EX series.

Here are some of the new mechanics:

New Strategies and Battle Mechanics: Highly accessible new battle mechanics, which revolve around the V-Gauge and EX Gauge, provide an unprecedented layer of strategy and depth to the franchise that all players can enjoy.

V-Trigger: Unique abilities that use the entire V-Gauge, giving players the opportunity to inflict damage when activated.

V-Skill: Utility skills (such as evasion) for each character that can be activated at any time. o V-Reversal: Unique counterattacks that use one stock of the V-Gauge.

Critical Arts: Ultimate attacks that use the entire EX Gauge.

Honestly to me this feels like a cross between the “Ultimate” attacks that made Street Fighter IV so memorable and the nuanced EX Attacks that were introduced in the Street Fighter EX Series. I haven’t played Street Fighter V so obviously I don’t know how the game feels when you have a controller in your hands, but as you can see from the below media it sure is pretty.

Expect more on Street Fighter V as E3 rolls on all next week.Read More


Street Fighter V Exclusive To Playstation 4

Posted on December 9, 2014 by Rae Michelle Richards

The next entry in Capcom’s long running fighting franchise, Street Fighter V, will be a PlayStation exclusive. A stunning announcement for sure considering the fact that all of the entries in the Street Fighter IV series were multiplatform on Xbox 360, PlayStation 3 and PC!  Alongside the announcement Capcom released two trailers – One titled “Rise Up” centered around the fighting game community – and another that showcases brief gameplay featuring Ryu and Chun-Lee.

Players on PC & PS4 will be able to fight against each other both companies also announced at the PlayStation Experience.  No further details have been revealed but Capcom will be live-streaming the first ever SFV  match during the CapCom Cup on December 13th.

Check out both trailers after the jump. We’ll have more details as they become available.

Read More


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