Opinions/Editorials

The Best Games We Played 2017: Night In The Woods

2017 is coming to a close and that means it is time for our contributors, editors and staff to look back on the best games that they played over the past twelve months. Whether that game was on the brand new Nintendo Switch, an aging Dreamcast or the original N.E.S, it matters not. If a game was played by our staff in the past twelve months it is eligible for one of these personal retrospective pieces. Contributor...

Continue reading...

The Best Games We Played 2017: A Hat In Time

Contributor Victoria Rose shares her thoughts on the best game she played this year – A Hat In Time. Over the next week, into early 2017, our editors will be sharing their picks for the best game they played this year. They’ll also be sharing some of their choices for runner-up. “The Best Games We Played 2017” is a reflection of the year that was in interactive entertainment for our editors and contributors. To be eligible for mention...

Continue reading...

DOOM’s Nintendo Switch Port Will Have You Believing In The Dark Arts

Over the past week I’ve been playing 2016’s DOOM on the Nintendo Switch and this game… just wow, what black magic did Bethesda use to make a game as visually striking and visceral work on Nintendo’s hybrid tablet?  Players new to this iteration of the classic FPS franchise will find themselves in the boots of the Doom Slayer, an unnamed marine who loves nothing more than ripping the limbs off of demons and splattering their guts across the floor. DOOM exists for two...

Continue reading...

Microtransactions Outpacing Game Sales Sets a Worrying Precedent

You might have already heard the news yesterday: Ubisoft mentioned on their Investor’s Call that “Player Recurring Investments” (read: microtransactions) have outpaced the sale of full price and discounted digital copies of their games for the first time ever. In terms of raw numbers of the 343 million euros the company made from their digital businesses 175 million Euros were the result of “Player Recurrent Investments” (which include microtransactions, add-on DLCs, Rainbow Six Siege Season Passes, subscriptions and those sorts of things). The...

Continue reading...

A Eulogy To The Future That Kinect Promised But Never Delivered

Kinect version 1.0 arrived hot off the heels of the motion control craze sparked by the Nintendo Wii with the marketing tagline “You Are The Controller”. Promising players a mixture of easy to understand motion based controls using their own bodies and a dash of science fiction, with almost Minority Report-like gesture control – it seemed like Microsoft had stumbled upon an easily understandable control scheme for those with the mobility to enjoy it. As Kinect is thrown into the technology wastebasket of products past their prime, where...

Continue reading...

The Splatoon 2 Splatfest Experience Retold In Screenshots

Splatfests were one of the many highlights from the first Splatoon and I was really happy to hear that they’d be making their return for the sequel. This past weekend Splatoon 2’s first [thing] vs. [another thing0] competition took place – asking players to chose sides based upon their favorite condiment, either Ketchup or Mayo. Upon logging into the game your lobby is instantly transformed into neon infused night variant complete with a performance by brand new...

Continue reading...

A 5 Year Old Freemium Sims Game Is My Mobile Guilty Pleasure

The Sims has been a staple for simulation fans for the better part of two decades now, the original (released in 2000) is almost old enough to drink in the United States.  While I’ve been a fan since the first iteration, I can’t profess to have partaken in any of the mobile entries in the franchise with the sole exception being The Sims 3 on the Nintendo 3DS, which I found to be so sub-par it wasn’t...

Continue reading...

Loot Anime Death Box – Unboxing

What awaits us beyond the world of the living? No one truly knows but the folks at LootCrate put together a curated box of anime inspired goodies themed around the end of life itself. Featuring items from Parasyte, Death Note, Mob Psych 100 and other series – this unboxing might just send shivers down your spine by simply thinking about it… actually the more I write this post the more I am reminded of Halloween *shrug*. Featured...

Continue reading...

Final Fantasy XIV Stomblood Impressions #2 – Vising The Great City

It has been a week since the launch of Stormblood, the latest expansion for Final Fantasy XIV and I thought it would be a perfect time to share some updated impressions now that I am several hours further into the expansion’s narrative. Unlike my last impressions entry, this one is not free of spoilers, be forewarned that ahead of this paragraph are bullet points that may contain story, quest and NPC related spoilers. If At First You...

Continue reading...

FFXIV: Stormblood Early Access Impressions – The Revolution Will Not Be Televised Due To Server Errors

The latest Final Fantasy XIV expansion, Stormblood has been in early access for the past 72 hours and despite constant disconnects, server crashes and long queues I’ve played through the first story arc until level 62. Here is a point by point recount of my experience with the game. Thoughts of Level 60 – 70 Bard Changes Bards are now a lot more mobile thanks to the removal of “casting times” during the usage of Wander’s Minuet....

Continue reading...

The Wins & Fails of E3 2017

Another E3 has come and gone and now all of the developers and publishers have packed up from the LA Convention Centre for another year. After a week of impressions, live streaming videos and major announcements – what games & announcements can we can put in the ‘win’ column and which left a sour taste in viewers’ mouths?  Here are three of the biggest wins and fails of E3 2017. Let us know your pick the for...

Continue reading...

How Was Destiny 2’s Showing At E3 2017?

With the 2017 entry of E3 coming to a close tomorrow let’s take a quick look at how Destiny 2 fared in terms of publicly available coverage coming out of the show. An in-engine “PlayStation Exclusive Content” trailer debuted at Sony’s press conference this past Monday, the PC version was delayed and Bungie devs took questions on PlayStation’s live stream but very little tangible video content came from the expo floor. It is likely that while anyone...

Continue reading...

Quake Champions Open Beta Impressions

The Quake franchise was once a multiplayer staple during the early 1990s and while the franchise has tried to reinvent itself twice in the mid-2000s it has been almost a decade since we heard from this formally prominent frag fest. Now id Software in collaboration with Sabre Interactive and publisher Bethesda are preparing to bring back Quake for a new generation with the open beta of Quake Champions which launches this weekend. Bethesda was courteous enough to...

Continue reading...

Visit Another World With This Loot Anime Unboxing Video

Anime and video game fans certainly know a thing or two about escapism. Some of our favorite works in either category allow us to become transported into impossible places and do amazing things that just can’t be done in our everyday life.  My latest Loot Crate unboxing video posits the question: “Where would you go if you could travel to another world?” Featuring a selection of items curated from a number of series that are all tied...

Continue reading...

Opinion: Bethesda Dropped The Ball When It Comes To Fallout 4

Fallout 4 Nuke

Guest Editorial By: Azzuen O’Connor Back in the winter of 2015 Bethesda released their sprawling open world RPG, Fallout 4 to critical and commercial success. Azzuen O’Connor discovered the series in the past couple of years and after playing through the likes of Obsidian’s Fallout: New Vegas and catching up on Bethesda’s latest has quite a few critiques about the game. Read on to find out about her journey through the world of Fallout and how the removal...

Continue reading...