VR

Killing Floor Comes To The World Of VR In A New Release

Killing Floor Incursion

Creating experiences in VR is a difficult task, and a unique one. Seeing what is happening on a TV screen and experiencing it through a pair of goggles are two separate worlds really. As discussed during the E3 2016 PC show even something like gun recoil needs to be rethought for VR. It needs to feel powerful just the same, but not take the user out of the experience. The game itself cannot control the players head....

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HTC now shipping Vives within 72 hours of placing an order

HTC is all caught up (im looking at you Occulus) with their orders for the Vive and are now shipping them with in 48 hours of them being ordered. uploadvr.com is reporting that the HTC group has today announced that it’s stepping up shipping of the HTC Vive. Orders placed through the official Vive site will now ship within two to three business days to any of the 24 countries that the kit is available in.  Well shit, Occulus...

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Oculus Driver V1.4 Breaks Popular Cross Platform Game Solution ‘RIVIVE’

A new update to the Oculus Home platform, driver version 1.4, breaks the community created cross-platform enabling RIVIVE modification. RIVIVE allowed owners of the HTC Vive to play Oculus home exclusive titles like EVE: Valkyrie and  Lucky’s Tale without owning an Oculus device. It appears, according to CrossVR’s research as posted to Reddit, that the latest Oculus Home Update adds a new DRM check that checks whether or not the users Oculus headset is connected to their...

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Rise From Your Grave! Can Arcades Come Back?

Ahh the 80’s… Slightly before my time as I was born in ‘91, but thanks to older relatives’ hand-me-downs of computers like the Commodore 64 & ZX Spectrum, being raised on reruns of classic cartoons (and the odd horror film courtesy of aforementioned relatives), and most importantly, spending my youth at the local arcades, I feel like I can almost remember that decade. Arcades were definitely in their peak around the 80’s and 90’s, being the best...

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Marble Mountain Rolls in | Review

Marble Mountain Logo

When I first looked at Marble Mountain, it reminded me of a game that I used to play back in my Commodore 64 days: Marble Madness back around 25 years ago. For people not familiar with that game, the goal was to guide the marble to the exit. Simple, right? With small pathways to navigate and obstacles that deliberately tried to knock you off, along with a very short timer proved many a gamer wrong. Lose enough...

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Oculus Rift Launch. Things Begin to Look Up

The 28th of March was the exciting big launch date of the Oculus Rift, when the premium VR headset would ship to those who had pre-ordered it. Except… It didn’t. Oculus originally generated a lot of excitement by shipping some units early, with some Kickstarter backers of the original devkit, who were promised a free consumer version, receiving their Rifts on launch day. In spite of this promising news, only a small amount of units actually went...

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GDC Preview: Manus VR

This week at GDC, I was able to test several virtual reality peripherals that I was excited about. One of those was Manus VR’s glove set, gloved-based controls intended for virtual reality use. The gloves themselves are lightweight with a battery-pack on the back of the hand. It works by taking advantage of the Vive controllers tracking and using custom flex sensor within the glove. The sensors have two bend areas per finger, allowing for tracking of precise...

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GDC Vive Review: Universe Sandbox ² VR

Valve took over a large section of the Game Developers Conference to show off the Vive and virtual reality games coming soon for the device. Universe Sandbox ²’s VR mode was one of the stars of the demos. Universe Sandbox ², by Giant Army, has previously impressed me with its gorgeous space simulations, but seeing and interacting with them in virtual reality brought the experience to a completely new level. Planets zipped by my head, I threw...

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Oculus Shows Their Hand: Launch Title Prices

Oculus revealed the prices of their release titles at the Oculus Game Day event. The event was held in San Francisco, just outside of the popular Game Developers Convention, dozens of games intended for launch were being shown. There is a huge range of prices for the launch content, Adventure Time: Magic Man’s Head Games listed as $4.99 while there are several $49.99 and $59.00 titles. Below is a list of the launch games, their “comfort” rating,...

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Preview: Dead & Buried Multiplayer on Oculus Rift with Touch

A few blocks away from the ongoing Game Developers Conference, Oculus hosted an exclusive preview event for their launch titles and other games coming to the Oculus Rift shortly after launch. One of the games being shown was Dead & Buried, a gunslinger game that makes use of the Oculus’ Touch controllers. Dead & Buried is being developed internally by Oculus Studios and the noticeable intent of the game is to highlight the Touch controllers. While Oculus has...

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Crytek Announces CryEngine V Alongside New Pricing Model

CryEngine, the engine, and tool set that power AAA franchises like Crysis, Far Cry and others had a brand new version unveiled yesterday at the Games Developer Conference in San Francisco. Titled CryEngine V this brand new iteration of the development toolkit from Crytek focuses on making game development more accessible for AAA, developers on a budget and indies alike. How exactly does Crytek hope to make their engine available to more developers? By shifting away from...

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Keep Talking and Nobody Explodes sells over 200,000 copies

Wildly popular bomb diffusal game Keep Talking and Nobody Explodes, was released in October of last year. Since then it has sold over 200,000 copies on Steam. The game’s popularity has been boosted by several factors including its integration of VR. Plus its just a dam fun game. Ben Kane gave a talk yesterday at GDC (attended by our very own Rae and Renee team!) where he discussed the sucess of the game, and announced it had sold...

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Kôna: Day One or How I Learned to Stop Worrying and Love Canadia

Let me just say that out of the gate, Kôna Day One captures the idea and view I have of Canada: Ice Age. Heh, all joking aside, I really liked this game. I got to see a little of it at PAX Prime last year and I was intrigued with what they were going to do with it. This game is a multi-episodic game and Day One just refers to Episode One, so if you thought this was an...

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HTC Vive Pre-Orders Go Online @ $1200 Canadian

HTC Vive

The impressive VR system that is aware of your movements across an entire room, the HTC Vive is now available for pre-order and they ship to Canada! If you’ve got $1200 dollars laying around then you too can be one of the first to experience consumer ready Virtual Reality. In terms of hardware specs the Vive’s head mounted display contains two 1080×1200 displays each set for 90Hz – meaning your VR games should no at no less...

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GDC 2016 Survey: VR Support Up, PS Vita Support Nowhere To Be Found

The upcoming Game Developer’s Conference will be held in San Francisco this coming March and ahead of the conference GDC has released their annual “State of the Industry” survey results. State of the Industry captures the pulse of the development community thanks to over 2,000 participants, the results give developers, students and the media (heh.. that’s us) a sense of what is trending in development circles. Here are some of the interesting findings from the 2016 survey:...

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