March 7, 2016

Solitaire Meets Horse Racing in Pocket Card Jockey

Posted on March 7, 2016 by Jason Nason

I’m a sucker for neat little niche games, and have always enjoyed card games. So when Nintendo tossed out the news that Pocket Card Jockey was coming to North America, I had a huge smile on my face.

The game has been developed by Game Freak, a name you should know if you’ve played any Pokémon game ever. They’re only the developers of those games. Since developing the first Pokémon game they’ve been behind every game in the main series since then, including upcoming Sun and Moon.

Pocket Card Jockey was released in Japan as a mobile game which has since been retired. It was released for the Nintendo 3DS in the Japanese eShop on July 31st, 2013! We’re just getting it now and I’m actually pretty excited.

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More Animal Crossing Cards and Isabelle amiibo coming in June

Posted on March 7, 2016 by Jason Nason

The third series of Animal Crossing amiibo cards are just around the corner in North America and Nintendo has announced the date for the fourth series of cards.

During the latest Nintndo Direct it was announced that the fourth series of cards would be released in North America in June. This will bring the series up to 400 cards.

Also Isabelle would be released as a stand alone figure. Previously Isabelle was only available as part of the Animal Crossing: amiibo Festival bundle. The amiibo for Isabelle is actually slightly different, with Isabelle sporting a summer outfit.

The third series of cards comes out in a few weeks, and I’ve barely scratched the surface on the second series.

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Microsoft cancels Fable Legends and proposes closing Lionhead Studios

Posted on March 7, 2016 by Tamsin Heineman

Microsoft dropped a bomb today when they announced that one of their more ambitious studios is proposed to be closed in the near future. Lionhead studios, made popular by the Fable and Black & White series has been working on their next iteration of the Fable franchise “Fable Legends” which recently held a closed beta test which recieved mixed reactions from the player base.

Here it is straight from the horses mouth, “After much consideration we have decided to cease development on Fable Legends, and are in discussions with employees about the proposed closure of Lionhead Studios in the UK. Additionally, we will close Press Play Studios in Denmark, and sunset development on Project Knoxville.”

While this comes as quite the blow, it however wasn’t unexpected due to the less than perfect releases of Fable 2 and 3. While good in their own ways, fans complained that each iteration was more and more watered down than the last and faith in the studio has been diminishing.

We here at Broken Joysticks wish all at Lionhead a successful and lucrative future no matter where they go next. There’s a lot of talent there and I’m excited to see who picks them up.


2009’s Way of the Samurai 3 Gets Re-Release On PC

Posted on March 7, 2016 by Rae Michelle Richards

Ghostlight games will be bringing developer Aquire’s 2008 action/adventure game Way of the Samurai 3 to Windows PC later this year. Set in feudal japan, players control a nameless custom ronin who chooses to help the inhabitants of Amana overthrow the tyrannical Fujimori clan.

This series is well known for its branching pathways and multiple endings, since the player has a direct role in the game’s plot the choices they make affect the outcome of the narrative. After completing the main story Ronin who want another shot at saving Amana can enter a new game+ mode, keeping all of the previously earned items while receiving a unique title for their accomplishments.

Way of the Samurai 3 has had a number of different publishers – Spike for the JPN release, Agetec for the original North American PS3 release and now Ghostlight for the Windows PC Port.

Here are just a few of the game’s features that Ghostlight highlighted in a recent press release about the game:

  • The Butterfly Effect – More than 20 different endings. Your every action, no matter how subtle or ludicrous, could set in motion a huge variety of events, allowing for huge replayability. Explore new narrative paths, reveal new allies… and enemies!
  • Huge Customization – Craft your own unique weapons from over 200 different parts. Create the ultimate unbreakable weapon to suit your preferred fighting style. Forge lethal swords, spears, pole axes and more outlandish weaponry and discover hundreds of new abilities as you become a true master of each weapon!
  • Reward System and Samurai Rating – Your actions and conduct will reward you with Samurai Points and Titles, all of which unlock new game features, customisation options, outfits and accessories. Live as an honourable samurai, wallow in the low life of a bandit or strike your own path! Your choices lead to new endings, strange followers and other unexpected outcomes.


Kôna: Day One or How I Learned to Stop Worrying and Love Canadia

Posted on March 7, 2016 by Kyle Scarboro


Let me just say that out of the gate, Kôna Day One captures the idea and view I have of Canada: Ice Age.

Heh, all joking aside, I really liked this game. I got to see a little of it at PAX Prime last year and I was intrigued with what they were going to do with it. This game is a multi-episodic game and Day One just refers to Episode One, so if you thought this was an one shot, then you would be mistaken.

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The Division Day One Patch – V 1.01 – Details

Posted on March 7, 2016 by Rae Michelle Richards

Ubisoft’s upcoming MMO/third person shooter, Tom Clancy’s The Division doesn’t even go live on consoles or PC for another 17 hours but the development team has already detailed the game’s day one patch.

No file size for the mandatory patch has been given but we do have a complete list of all the changes and upgrades it brings. After the patch has been applied agents will be able to set custom “outfits” – allowing them the swap between pre-defined sets of equipment. A new help system allows players to see which interactive tooltips they’ve viewed and also allows them to be reviewed. Subtitles were added to the audio logs hidden throughout the game. Also several issues with the game’s lighting system have been addressed including the fact that traffic lights did not cast lights correctly.

Below are the full patch notes as per The Division’s launcher on Windows PC


  • Now displays as a grid making it much easier to browse items
  • “Outfit Sets” option added to quickly equip all the items in a set
  • “Inspect” feature added


  • Fixed several lights that did not cast global illumination
  • Fixed missing volumetric lights on traffic lights
  • Illuminated signs now cast actual light
  • Improved atmospheric haze in several time and weather combinations
  • Improved night time lighting and contrast
  • Adjusted exaggerated rim light shader on characters
  • Improved car window reflections
  • Improved Screen Space Ambient Occlusion to be more pronounced


  • New “Mission Overview” has been added to the Mega Map
  • Contaminated zones will now display the required filter level on the Mega Map
  • Field data with audio will automatically play when you pick them up
  • If you start listening to Field Data audio from the menu, you can keep listening outside the menu
  • Subtitles added for all Field Data that plays audio
  • Mission entrance menu usability has been improved
  • Significantly increased the number of crafting materials obtained from loot crates
  • The icon for landmarks in the Dark Zone has been changed and now indicates if non-player enemies are present or not


  • New “Help” menu is now available in the Settings menu. It stores all the loading screen and context sensitive tips
  • New tutorials added for certain gameplay features and mechanics (these can be switched off in the Options menu)
  • Added information to the in-game loot pickup UI that displays why an item can’t be picked up
  • The deployable turret no longer targets non-rogue players and doesn’t damage neutral players caught in the line of fire
  • Skill modifiers have been added directly to gear (previously only available on gear mods)


  • Fixed glitches that could be exploited by players to gain an unfair advantage in the game (such as invisibility, shooting through walls, etc)
  • Extended server-side checks to detect any illegal actions from the game client, limit their impact in the game and track down the perpetrators
  • Fixed an issue on character select screen that resulted in getting stuck with a specific combination of inputs
  • Fixed a progression blocking issue caused by accepting a group invite at a specific moment during the Base of Operations unlock sequence
  • Players will no longer return all the way back to start screen after creating or logging in to their Ubisoft Club account
  • Fixed remaining bugs that prevented log-in attempts when non-essential services were offline
  • Overall stability increased
  • Further backend improvements and optimizations
  • Localization adjustments and bug fixes
  • Additional minor bug fixes and polish

Source: U-Play Launcher


Leak: Overwatch Releases 5/24, Early Access Starts May 3rd

Posted on March 7, 2016 by Rae Michelle Richards

According to a series of full page and mobile advertisements that accidentally went live on over the past few hours, Blizzard’s upcoming team based First Person Shooter Overwatch will release on PC, Xbox One and PlayStation 4 on May 24th 2016. Not only will the game come out in just a little over two months but Blizzard will reportedly host an open beta stress test with customers who pre-ordered the game gaining early access starting on May 3rd.

Overwatch Leak

Our staff got the chance to play during one of Blizzard’s rare Closed Beta Test Weekends and honestly I absolutely fell in love with the game. Since  the beta took a brief hiatus throughout most of December and a bit of January the Overwatch development team have added a number of skins, decals and other goodies through progression based unlocks.

Weren’t lucky enough to get into the beta? Mark May 24th on your calendar, Soldier!



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