Tag Archive

Super Mario Dashing His Way Onto iPad/iPhone Feels Like A Natural Fit


Posted on September 7, 2016 by Rae Michelle Richards

Mario’s portly plumber will be making his way onto both iPad & iPhone with the release of Super Mario Run this December. Mario creator & development treasure Shigeru Miyamoto took the stage during Apple’s fall hardware event to unveil the title. This game is Nintendo’s third mobile on Apple’s hardware after their attempt at social media with Miitomo and the smash hit of the summer Pokemon Go.

In part Miyamoto-san said at the event:

“Super Mario has evolved whenever he has encountered a new platform, and for the first time ever, players will be able to enjoy a full-fledged Super Mario game with just one hand, giving them the freedom to play while riding the subway or my favorite, eating a hamburger.”

Super Mario Run will be a full featured Mario adventure designed with a mobile first approach. The game will not feature micro-transaction or charge players for lives, instead players will be able to play an introductory portion of the game for free with later sections of the game being locked behind as yet to be revealed payment system. For those worrying that they’d have to put in 0.99$ every time Mario & friends die, fear not!

Like similar “endless runner” titles on the platform Mario will run unassisted and the user inputs the timing of his jumps by tapping on the screen, as Miyamoto was quoted above this is a game that can be played with one hand but without sacrificing the Mario spirit. One of the revealed modes has players guiding Mario through pre-designed courses with the goal of collecting coins and beating the ghosts of their friends.

Personally I feel like Super Mario Run will fit nicely on mobile platforms. For a little while it worked perfectly for Nintendo’s 90s rival with Sonic Runners – until SEGA fucked up the entire game with a free-to-play scheme that bleed users dry and launched crossover events for titles we’ll never see in the west. Eventually SEGA’s whole monetization scheme collapsed in on itself forcing the publisher to shutter Sonic Runners. Here’s hoping that Nintendo’s one time payments to unlock portions of Super Mario Runners can live up to the late Iwata’s vision of “Free to Start Games”.


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Nintendo’s Super Mario Run Brings Mario to iOS


Posted on September 7, 2016 by Ellen McGrody

Nintendo's Super Mario Run

At today’s Apple media event, Shigeru Miyamoto made a big splash when he appeared on-stage to announce Super Mario Run. Speaking alongside Apple CEO Tim Cook through translator Bill Trinen, Miyamoto detailed Nintendo’s first-ever iOS game. The game features traditional Mario platforming reworked for mobile devices. Super Mario Run launches first on iPhone and iPad this December.

Nintendo and mobile partner DeNA have built Super Mario Run with one-handed play in mind. The game will offer two modes focused on jumping, as Mario runs through the Mushroom Kingdom automatically to the right.

Nintendo will release a set of Mario-themed stickers for use in iMessage in the coming week. Users can subscribe to launch notifications through the App Store on their iPad or iPhone.

 


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Final Fantasy XV’s Mobile Game ‘Justive Monsters Five’ Now Available


Posted on August 30, 2016 by Jason Nason

It’s always cool when an in-game minigame makes the leap to full fledged game, and the pinball game within Final Fantasy XV has now debuted for mobile devices.

Justice Monsters Five, the pinball minigame in Final Fantasy XV, is now a full-fledged mobile app. This brand-new style of pinball game combines role-playing elements with some of the franchise’s most iconic monsters.

Players join the Justice Monsters – Bomb Bro, Casanova Coeurl, Fab Flan and Lamiana – in the struggle to save the Nova Galaxy from the diabolical Lord Vexxos. Using simple touch and flick controls, engage in exhilarating battles, unleash special attacks, and recruit and train new monsters to fight for justice and defeat the forces of evil.

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Pokémon GO updated again with minor bug fixes


Posted on August 8, 2016 by Jason Nason

Niantic announced today that mobile game sensation Pokémon GO has been updated to version 0.33.0 for Android and 1.3.0 for iOS devices.

Below are some release notes and comments from the development team.

  • Added a dialog to remind Trainers that they should not play while traveling above a certain speed.
  • Trainers must confirm they are not driving in order to continue playing.
  • Made improvements to the accuracy of a curveball throw
  • Fixed a bug that prevented ”Nice,” ”Great,” and “Excellent” Poké Ball throws from awarding the appropriate XP bonuses.
  • Fixed achievements showing incorrect Medal icons.
  • Enabled the ability for Trainers to change their nickname one time. Please choose your new nickname wisely.
  • Resolved issues with the battery saver mode on iOS and re-enabled the feature.
  • Added visuals of Team Leaders Candela, Blanche, and Spark.
  • Currently testing a variation of the “Nearby Pokémon” feature with a subset of users. During this period you may see some variation in the nearby Pokémon UI.
  • Minor text fixes

I haven’t taken the app out for a GO since the update, but just a quick look inside the app after the update doesn’t show a lot of cosmetic difference, with the notable exception that the “nearby Pokémon” screen now shows a bit of grass behind the character.

We’ll let you know more as we experience the update.


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Mobius Final Fantasy pre-registration tops 150,000


Posted on July 25, 2016 by Jason Nason

Square Enix debuted a teaser trailer for their upcoming mobile Final Fantasy adventure RPG mobile game, Mobius Final Fantasy. The game will feature fast paced action battles, deep character customization and console-quality HD visuals that push the boundaries of the mobile platform.

Mobius Final Fantasy tells the story of a man who wakes up in a world called Palamecia with no memory of his past. There, he finds himself tasked with bringing hope to the world by unraveling a mysterious prophecy around the legendary warrior of light. The game is being created by an all-star development team including producer Yoshinori Kitase and writer Kazushige Nojima – known for their work on the acclaimed Final Fantasy VII and upcoming Final Fantasy VII Remake.

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Neko Atsume Update [1.7.0]: Three new cats and tons of toys!


Posted on July 14, 2016 by Renee Gittins

Right in the midst of the summer heat, Neko Atsume has released another big update! New goodies, backgrounds and kitties have joined the ranks of the casual cat-collecting game, along with some other hidden treats!

There’s definitely a general beach theme to this update, full of seashells and even pirates!

First, let’s look at all of the new items:

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Image courtesy of /u/anizolp.

  • Beach Ball – 85 Silver
  • Treasure-box – 400 Silver
  • Luxury Treasure-box – 20 Gold
  • Dino Deluxe – 999 Silver
  • Grass Cushion (Red) – 200 Silver
  • Grass Cushion (Navy) – 200 Silver
  • Aluminium Bowl – 130 Silver
  • Manta Gel Mat – 450 Silver
  • Mister Penguin – 300 Silver
  • Shell Tunnel (Pink) – 400 Silver
  • Shell Tunnel (Blue) – 400 Silver
  • Shell Tunnel (White) – 400 Silver

At 999 Silver, the Dino Deluxe now beats out the Tower of Treats as the most expensive Silver item. It does lend itself to some pretty adorable scratching, but seems like it has a low cat to space ratio, especially in comparison to the Tower of Treats.

 

Image courtesy of /u/mimulus_monkey.

Image courtesy of /u/mimulus_monkey.

You may have also noted a cute little pig in the goodies picture! It is a katori senko, a holder for insect repelling incense coils, commonly used during the summer to keep pesky mosquitoes away from homes.

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The katori senko will likely be a seasonal change much like the snow that appeared in Neko Atsume during the winter. Another seasonal change is also visible in this latest patch, flowering cacti in the Western Style house design.

Image courtesy of /u/tobikoneko.

Image courtesy of /u/tobikoneko.

And, last, but certainly not least, let’s meet our adorable new kitty pals!

There is a new rare cat and two others. The rare is the swash buckling Bengal Jack! A pirate themed kitty lured out by the Luxury Treasure-box. His two companions are Pasty and Chip!

Here's all three of the new kitties chilling together with their goodies! Image courtesy of /u/notmyfaultyousuck.

Here’s all three of the new kitties chilling together with their goodies! Image courtesy of /u/notmyfaultyousuck.

Bengal Jack will even find other kitties in his treasure chest! Or maybe he’s just looking for some booty.

Image courtesy of /u/Sabresfan747

Image courtesy of /u/Sabresfan747


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Pokémon GO Released in the US


Posted on July 7, 2016 by Renee Gittins

After being released to Australia and New Zealand for iOS and Android earlier on July 6th, Pokémon GO has now been officially released in the United States, much to the joy of many Pokémon fans.

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Pokémon GO is an augmented reality phone app from Niantic, the creators of Ingress. Much like Ingress, Pokémon GO is a GPS-based game that will require users to explore the real world. In Pokémon GO, players can find Pokémon, eggs, Poké Balls and other items, then use them to battle other trainers and even gym leaders.

 

The game starts by placing the original starter Pokémon around you, allowing you to catch one. From that point until level 5, you can gain experience by visiting PokéStops where you can pick up items and by catching Pokémon that appear in the world with a finger-flick toss of a Poké Ball.

Once you reach level 5, you are required to pick a team to join, much like Ingress’ Resistance and Enlightened. However, Pokémon GO sports three teams: Team Instinct (Yellow), Team Mystic (Blue) and Team Valor (Red). You can support gyms owned by your team by leaving Pokémon there to fight and battle gyms owned by another team. You battle by tapping and swiping on your screen.

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While the phone app is free, there are numerous micro-transactions happy to relieve you of your money. You can discover Poké Balls and other items out in the world, but you can also purchase them. I also have a feeling that more customization items might be available for gold in the future.

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Later in July, another item will be available for purchase: the Pokémon GO Plus, a wrist-worn wearable with that “notifies the player about events in the game—such as the appearance of a Pokémon nearby—using an LED and vibration.” It also promises the ability to “catch Pokémon or perform other simple actions by pressing the button on the device.”

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Good luck out there, Pokémon masters!


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SUMMER SALE! GAMES YOU SHOULD PLAY: DUST: AN ELYSIAN TAIL


Posted on June 30, 2016 by Kyle Scarboro

THROUGHOUT STEAM’S SUMMER SALE, I WILL BE REVIEWING GAMES THAT ARE RIPE FOR THE PICKING. THESE GAMES ARE HIDDEN GEMS THAT I THINK WOULD BE WORTH YOUR TIME AND HARD EARNED LUNCH MONEY. SOME GAMES WILL BE NEW AND SOME WILL BE OLDER TITLES, BUT ALL GAMES WILL BE ON SALE AND THAT IS TRULY WHAT MATTERS. SO WITHOUT FURTHER ADO, LET US MEET OUR NEXT CONTESTANT!

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DUST: AN ELYSIAN TAIL
PLATFORM: PC, MAC, LINUX, XBOX 360, PS4, IOS
CREATED BY: DEAN DODRILL
DEVELOPER: HUMBLE HEARTS
PUBLISHER: MICROSOFT STUDIOS
COMPOSER: HYPERDUCK SOUNDWORKS
RELEASE DATE: AUG 15, 2012
MSRP:  $14.99
SALE: (80% OFF) $2.99 

Dust: An Elysian Tail is an Action-Platform-RPG. Dean Dodrill, a self-taught animator and illustrator. Other than the soundtrack and ADR, as well as a few parts in the story, Dean programmed and designed the whole game. Dodrill submitted his concept to Microsoft’s Dream.Build.Play Challenge in 2009 and won. He would spend over three years following the competition to bring this game to life. With his release, Dust: An Elysian Tail was met with universal praise. High scores across all outlets and even Steam community gives it an Overwhelming Positive rating with over 12,000 reviews. So does Dust: An Elysian Tail live up to this grade? Lets find out!

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New rare guardians coming to Guardian Cross


Posted on June 14, 2016 by Jason Nason

Commemorating four years of card battles, Square Enix unveiled two special in-game events for the popular iOS card battler Guardian Cross on Monday.

Through June 20th, rare guardians which are Anniversary Asura, Great Pirate Thyria, Nova Requiem Bandhee and Nova Legendary Titan will appear and will be obtained at the hunting ground called Arcadiel at Night. Special rewards can be obtained after completing event quest called “Battle in the Depths,” which runs from June 13th to June 27th.

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New Pokemon Go Details Emerge From The Tall Grass


Posted on May 25, 2016 by Rae Michelle Richards

Today Pokemon Go publisher Nintendo released new information about how gym battles and shops will work in the beta version of the smartphone game. Prior to this announcement we’ve seen similar details leak out from folks who are in the current “Pokemon Go Field Test” in Japan but today marks the first official confirmation about the mechanics behind Gyms.

In Pokemon Go players take on the role of a Pokemon trainer, just like in previous main entries in the series, only this time instead of exploring the world of Kanto or other fictional regions the player’s GPS and camera from their smartphone supply the backdrop for Pokemon battles.  Gyms will be located in real world locations allowing trainers to take their journey to be the greatest to familiar locales. Gyms will operate differently from those in the main games – the reigning champion will be a real player whose team is stationed in the gym even when they are not nearby. Players can defeat the gym by defeating the gym by reducing its “prestige points” to zero. A gym’s prestige points can be increased by other trainers choosing to train the Pokemon with the defending team. Once the current leader has been disposed the new Gym leader will have their pokemon team stationed at the gym until it is defeated.

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In order to take on a gym trainers are going to need the basics – potions and pokeballs – at the very least to even begin their journey. Pokemon Go has potential trainers covered with locations called PokeStops which function like the shops from the main games. These locations will be positioned in well known locations like historical sites, art installations and monuments. This should ensure that trainers will be able to access their essentials regardless of where they might be.

Nintendo and Niantic have confirmed that the game will be free-to-play with optional micro transactions on both Android and iOS. No release date has yet to be revealed but several regional field tests have been conducted in Japan and the North American field test began today.

Source: Nintendo of Europe Press Release


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Skylanders Battlecast Launches on Mobile


Posted on May 25, 2016 by Jason Nason

Activision’s Skylanders Battlecast launches today. Based on the Skylanders videogame series, Skylanders Battlecast is a new, free-to-play mobile card game where players build their ultimate deck of cards, master strategic card combinations and use them in never before seen battles!

In addition to the digital cards in the game, physical card packs are also available for purchase in retail stores.

The special card packs bring Skylanders Battlecast cards to life as players scan their physical cards with their mobile devices to bring them to life through augmented reality. The game also allows players to add cards to an in-game digital spell book.

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Digimon Heroes! updated to include PVP


Posted on May 23, 2016 by Jason Nason

Bandai Namco announced a monstrous update to Digimon Heroes! that adds new player-vs-player (PvP) gameplay to the card battle game that features over 1,000 Digimon. Starting today, players can jump into weekly PvP arena events, where they can battle against all the best players to win special prizes, rewards, and arena points.

During each PvP arena event, players will compete in the Global, Daily and Friends Leaderboards to win prizes and increase their rankings. The top players can collect rewards in a variety of ways if they dare enter the PvP Arena. First, they’ll find a list of five opponents and be awarded a random gift for defeating them all. They can also win prizes for reaching arena point thresholds. Lastly, the top-ranked players on the leaderboard will get even more rewards at the end of each event.

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Original Final Fantasy mobile RPG coming to North America this Summer


Posted on May 16, 2016 by Jason Nason

Square Enix announced today that a brand-new Final Fantasy experience called FINAL FANTASY BRAVE EXVIUS will launch for free (with in-app purchases) on iOS and Android devices this summer. The hit title has already drawn in more than six million players in Japan and is an entirely new role-playing adventure for the mobile generation.

The title brings the classic Final Fantasy lore with legendary heroes from the franchise.

Adventurers will follow two knights of the kingdom of Grandshelt, and a young girl who suddenly appears before them, as they begin their quest to pursue a highly sought after crystal. Players will make their way through various types of dungeons to search for items, collect gil, uncover hidden paths, and venture new routes.

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Nintendo: Animal Crossing and Fire Emblem apps on the way


Posted on April 27, 2016 by Jason Nason

Get ready for at least two more Nintendo apps for your smart phone this year. Nintendo announced that its next two mobile apps will be based on Fire Emblem and Animal Crossing franchises.

Nintendo plans to release both of these applications this fall.

For Fire Emblem, Nintendo plans to make it more accessible in comparison to the Fire Emblem games for Nintendo’s gaming systems. Nintendo said that it aims to offer the great value of a role-playing strategy game while make it more approachable.

Nintendo will design the Animal Crossing mobile game so that it will be connected with the world of Animal Crossing for Nintendo platforms. They said that by playing both Animal Crossing games, users will find increased enjoyment. It’s not known if this is in relation to current Animal Crossing Games (New Leaf or Happy Home Designer) or if the app will be compatible with a new, unannounced Animal Crossing console game.

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Miitomo reaches 10 million worldwide users


Posted on April 27, 2016 by Jason Nason

Nintendo provided some updates for multiple games this morning, with some news about their first mobile application: Miitomo.

Nintendo reported that their first app for smartphones and tablets has surpassed 10 million unique users worldwide. The free-to-start social experience app launched in Japan on March 17th and in a variety of other countries, including Canada, on March 31st.

In the United States, Miitomo reached #1 free app status in its various online stores shortly after release. As well more than 20 million Miifotos have been created.

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