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Tekken Mobile | Review


Posted on September 1, 2017 by Rae Michelle Richards

Bandai Namco isn’t exactly known for adapting the Tekken franchise for mobile devices. Over the past decade or so there have been two serious efforts: Tekken 6 on the PSP in 2006 and Tekken 3D on the Nintendo 3DS in 2011. Both of those previous games, although premium priced titles, had different shortcomings when adapting the technical fighting style Tekken is known for to both Sony and Nintendo’s handhelds. Seemingly coming out of nowhere – a free to play version of Tekken launched on the Android Play Store and iTunes App Store in Canada. What follows are my thoughts on this iteration of the King of Iron Fist Tournament based upon the still in limited rollout version of Tekken Mobile that is available.

There are a few key features that Tekken has been known for since its’ inception: like a complicated list of multi button combos, rock paper scissors like input system of high & low punches or kicks and three-dimensional movement. Let’s get the unfortunate news out of the way first – none of these well-known gameplay mechanics appear in Tekken Mobile at all. Drastic changes to the core gameplay experience may have longtime series fans asking “Does that make it any less of a true Tekken title if the strategy of move input is removed and movement is restricted to a 2D plane?”

Combat in Tekken Mobile is a huge departure from what the franchise is known for but it is also a huge departure from what Namco’s sometimes collaborator / sometimes rival Capcom have done in the mobile fighting space. Bouts are still 1 Vs 1 affairs but the three round system has been removed in favor of a single 90 second round. Basic attacks are performed by simply tapping the right side of the screen while blocks are performed using the left side of the touchscreen. Swiping in the center allows you to have your character dash forward or back quickly. Once I had adjusted to how combat worked in Tekken Mobile I found myself being able to time successful chains of blocks before rushing in and pulling off one of three available special moves for Asuka, Jin or Nina with ease. In place of the complicated input system by the console games or even the more robust virtual d-pads and buttons used by Capcom, these cards provide ways for fighters to pull off intricate interlinking combos by tapping the appropriate card. Tekken Mobile will even label cards with a “1..2…3” icon, signaling the proper order for maximum damage. Namco Bandai Vancouver has developed a unique fighting system that for the most part enables a sense of strategy while differing itself from the competition. It can be a little annoying when you think you’re going to tap on the right side for a basic attack and accidentally dash in but I chalk that up to my own clumsiness and not the game’s fault.

Characters in Tekken Mobile will be familiar to those who have played previous entries in the series, regardless of platform or generation. Mainstays like Jin, Kazuya and Steve Fox are joined by latter additions to the roster like Asuka and Shaheen. There are four brand new characters who were created specifically for this new mobile iteration – Isaak, Ruby, Tiger Miyagi and Yue. Each character has a rarity rating (measured in Stars), one set of equip-able bonuses tied to their Star Rating, a character level, an element type and a full deck of Wanza special moves. If all of this sounds a bit convoluted and confusing – well was for me at the start. Given that this is a free to play title, it makes sense that Namco didn’t hand over every fighter off the hop but managing fighters can become tedious (more on that in the next section). With 15 returning characters and 4 brand new characters there is a lot of room in the roster for expansion before Tekken Mobile becomes packed to the brim with fighters. Here is hoping that longtime antagonist Heihachi and newcomer Lucky Chloe make the cut in future updates.

Managing your stable of fighters can become daunting after a few hours of play but it isn’t an insurmountable challenge. Your fighters overall power appears tied directly to your characters level. Additional Wanza cards and slotted buffs can make a bit of an overall difference but they don’t appear to weight as high as the power rating that is calculated for each character. There is no restriction on the level of a character when challenging opponents – if you want to have a 2000 rated Jin take on a 400 rated Bruce or the other way around you certainly can. What will change is the amount of damage dealt and absorbed by the two fighters. Once a character has been eliminated in any of the three available modes they’ll be knocked out until a real world timer has finished (typically 10 – 15 minutes) or once their health has been restored. You can, of course, bypass these time limits with in-app purchases…

After all of this discussion about available characters, gameplay systems and adapting the Tekken formula for mobile devices the discussion comes full circle as the specter of micro-transactions rears its head.  Tekken Mobile contains not one, not two but four different forms of in-game loot boxes that can provide everything from Shards needed to unlock new fighters, to free revive and healing items to rare Wanza cards and elemental crystals used to boost characters overall level. This means that as a player you are managing multiple stats per characters, your level of crystals on hand and an in-game gold currency used for purchasing loot boxes. The drop of in-game gold is quite low: 100 for a win or 25 for a loss but since rounds can take as little as 20 seconds – you can earn a box in about 30 minutes of game play. Tekken Mobile wants you to fork over real world cash for an arbitrary gem currency for randomly generated items you have no control over, but you’ll never find yourself hitting a content wall unless all of your fighters die and you run out of revival items.

Tekken Mobile has quickly become one of my most played iOS games in the past few weeks – easily eclipsing long-time installs like Pokemon Go. Rounds are short enough that completing a single round campaign mission or a three round Dojo match can be done while waiting for the bus or standing in line at the supermarket. Once I acquired a number of fighters and leveled them up extended gameplay sessions were possible – the other morning I spent 45 minutes battling it out against the CPU before all of my 1 star fighters were retired.  Whether or not you’ll get enjoyment out of Tekken Mobile will probably depend on how much RNG loot boxes and fighter countdowns you can stand before uninstalling the game or forking over some cold hard cash for gems. I’ve probably sunk a good ten hours into Tekken Mobile and haven’t paid a cent. Complaints about the loot boxes and limited roster aside I’m impressed with the surprisingly functional combat system and this game is probably the closest a Tekken portable title has ever come to capturing the aesthetic presentation of modern entries in the franchise.


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Capcom announces Puzzle Fighter for mobile


Posted on August 31, 2017 by Jason Nason

Capcom has announced the sequel to one of the most popular mobile puzzle games of all time with the all new Puzzle Fighter.

Developed by Capcom Vancouver from the ground up, the classic arcade puzzle game gets modernized with a new look and new features for free download on iPhone, iPad and Android devices. The game will be coming soon for soft-launch in select countries and a global release is planned for late 2017.

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Fire Emblem Heroes gets new features in 1.6.0 update


Posted on August 7, 2017 by Jason Nason

Fire Emblem Heroes has been updated to version 1.6.0 today and the update comes with some changes, improvements, and additions to Nintendo’s mobile game.

Here’s an update from the Fire Emblem Heroes development team about the new additions for ver. 1.6.0.

Starting with the Summoning Focus: Cecilia & Lilina’s Battle event beginning August 7th at 3:00 pm ET, all sumoning events will allow players to perform their first summon without having to use any Orbs.

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A 5 Year Old Freemium Sims Game Is My Mobile Guilty Pleasure


Posted on July 11, 2017 by Rae Michelle Richards

The Sims has been a staple for simulation fans for the better part of two decades now, the original (released in 2000) is almost old enough to drink in the United States.  While I’ve been a fan since the first iteration, I can’t profess to have partaken in any of the mobile entries in the franchise with the sole exception being The Sims 3 on the Nintendo 3DS, which I found to be so sub-par it wasn’t worth playing. Perhaps that is why it is so perplexing to me that my mobile vice at the moment is a five-year-old Sims mobile title from 2011 – The Sims Free Play.

Recreating friends and family has always been my go-to activity when enjoying brief obsessive periods with The Sims and the week I’ve spent with Free Play is no exception. Within the first 20 minutes of booting up Free Play, 3I had a pretty good facsimile of both myself and my wife, ready to go. This is where I found one of the first roadblocks that this game was going to throw in my way – at the start of the game a ‘family’ consists of only one Sim and you can’t move in with another sim until you’ve obtained the rank of ‘good friend’ or higher. As frustrating as that is (and for simple enjoyment purposes – it is frustrating) – I labored forward and purchased two lots for my wife & I, but elected to only build one house – SUCCESS!

Gameplay in The Sims Free Play will be instantly familiar to anyone who has played either The Sims 2 or The Sims 3. You guide your simulated people through the minutia of daily life – everything from making breakfast to sleeping, to skipping work entirely and watching a movie marathon is available to you at just the tap of the screen.  On the bright colors, plum-bobs, interface design, and available actives give the impression of the same depth as this mobile game’s PC counterparts. It all works as you would expect: Sims sleep in beds, can enjoy passive time on the computer and chill in the Jacuzzi when times get rough. After assigning your first set of tasks you’ll probably instantly notice one of the key differences…

Actions in The Sims Freeplay take place in real time and players have no control to speed up the passage of time or slow it down. In essence, this makes playing with multiple Sims an exercise in managing various timers to see your chosen task completed.  Activities in game roughly correspond to their real life counterparts: Watching a movie takes 2 hours in real world time, making dinner can take half an hour etc. While this would be super annoying – *sarcasm* luckily you can PAY EA money to avoid waiting around for your tasks to complete – making this one of the friendliest-looking Skinner boxes around. Testing your patience to wait for several hours versus the options of opening your wallet and dumping out pocket change for micro transactions.

It is not all doom & gloom and waiting hours for your bars to fill up, however. There is a very positive upside to how The Sims Freeplay’s core mechanics work that can actually bring quite a bit more enjoyment out of the game without having to close it.  Just like in the PC versions, you’ll need to manage a number of meters like thirst, hunger, cleanliness, social time for each of your Sims. Thankfully the shortest activities (say eating a snack for 1 minute vs cooking dinner for half an hour) still count towards these metered needs. I’ve had the most fun simply telling my sim to do one short activity after another to meet their needs. This strategy not only cuts down on the amount of time you are outside of the game but also provides a similar feeling to playing the PC titles – watching your Sims interact or do other daily activities without having to go through the laborious time commitment.

The Sims Freeplay has a few glaring downsides to it: the inability to spawn infinites amount of money or speed up time takes some of the creativity and humorous moments from the core experience. Sims themselves lack any kind of will of their own or even the ability to cue multiple actions in a chain to automatically carry them out – this means you’ll literally be guiding each of their actions independently. EA’s constant reminders that “HEY YOU CAN SKIP THIS TIMER IF YOU JUST PAY US MONEY” can be more than a little obnoxious as well. Despite all of these negatives I’ve enjoyed my time with The Sims Freeplay enough that is has been my go-to time waster for the past week or so. Without paying any real world cash I’ve got a mobile Sims experience that on the surface resembles its’ larger counterparts while still including elements that have made the series so enjoyable these past 20 years (seriously if I could get a pinball table in my living room I would so DO IT).

My best advice if you decide to try out The Sims Freeplay is to adjust your expectations accordingly. Know that you will be pestered to buy micro transactions, with some creative gameplay choices you can get around these for the most part, none of the self driven or goal focused A,I exists in this game and that in the end The Sims Freeplay doesn’t offer parity with the PC Versions, even if you were to buy EA’s post expensive micros transaction. Still, a stripped down mobile Sims is a stripped down mobile Sims and I’ll be playing it for the next little while at least.

If you’ll excuse me – I’ve got a house to burn down….


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The Next ‘Tales of’ Title Will Be An F2P iOS Game


Posted on July 6, 2017 by Rae Michelle Richards

Tales of the Rays, the next entry in the storied action RPG franchise will launch on iOS devices & Google Android later this summer Bandai Namco announced today. Like last year’s Tales of Link, Rays will be a free to play title with multiple currencies but it is not yet known how these currencies will be used and if the content will be gated behind a paywall.

With the monetization details out of the way – what does Tales of the Rays have to offer that would put it on par with the regular console releases? Thanks to the increasing power of mobile phones, Bandai Namco says it is poised to offer console quality 3D graphics and the full Linear Motion Battle System to a Mobile title for the first time. Players will tap on the screen to do basic attacks and swipe in different directions to pull off their artes special moves. Special attacks called “Mirage Artes” can be upgraded to unleash devastating hidden moves that can be woven into your existing combos.  Overall it sounds like the devs have made a serious effort to adapt the series combat system to the limitations of touch screens.

Like 2007’s PSP exclusive Tales of the World: Radiant Mythology, Tales of Ray will see multiple characters across a number of titles interact with one another. Quests will be divided amongst various chapters – each containing highlights and callbacks to specific Tales of entries. Completing a quest line can provide unlocks such as the battle music and overworld themes from a number of titles.

No solid release date other than “summer 2017” and the fact that one of the screenshots on the official website clearly shows five different currencies does have me a bit concerned. Here’s hoping that Tales of Rays will be a solid mobile entry in the franchise and will provide hours of entertaining content for series veterans and newcomers alike – regardless if we fork over realm money for imaginary gems or not.

Update: Here is the official trailer.


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Fire Emblem Heroes adds two new modes in latest update


Posted on July 5, 2017 by Jason Nason

Nintendo’s mobile title Fire Emblem Heroes has been updated to version 1.5.0 which adds two new modes added to Story Maps.

The first mode is called Chain Challenge, which follows similar rules to Tempest Trials. You’ll need to complete multiple maps in a row without being wiped out! Each challenge contains a set number of maps and if you can clear the whole set in succession, you win.

If your team is defeated halfway through, you can put together a new group using your remaining Heroes and retry from the same map where you lost. Also, with Chain Challenge you can get in-game items as rewards whenever you clear a challenge for the first time. Clear Chain Challenge on Normal and Hard to earn Hero Feathers, and clear on Lunatic to earn Orbs!

Chain Challenge mode is unlocked once you clear Chapter 2 in the Main Story.

The second mode is called Squad Assault, which is a unique mode where Heroes are captured by the enemy after completing a map. Once captured, they cannot be deployed again until the challenge ends. You’ll need to clear this mode to earn a Sacred Seal and Orbs! Each Squad Assault stage contains a set number of maps and if you can clear the whole set in succession, you win. As with Chain Challenge, you can get items as rewards whenever you clear an assault for the first time.

What sets Squad Assaults apart from Chain Challenge is its brutal difficulty and reliance on multiple squads of unique Heroes. Squad Assault is unlocked once you clear Chapter 1 in the Main Story.

There will also be improvements in several other areas including more details to the summoning screen, an increase to the Barraks size, and improvements to make purchasing easier.

You can see the full list of improvements here.


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Pokemon GO’s Massive Raid / Gym Update Now Live On iOS


Posted on June 21, 2017 by Rae Michelle Richards

Niantic and Nintendo rolled out the recently announced Gym / Raid update for Pokemon GO on iOS and Android this afternoon. Trainers haven’t been able to go to their local Gyms for a few days now, simply receiving a message that “Gyms are currently under construction” – and as of the writing of this post, this is still true in North America. In their official announcement, which you can check out here, Niantic called this update to Pokemon Go “the biggest update” the game has received yet.

Raids

Remember that stunning moment in one of the Pokemon Go reveal trailers where dozens upon dozens of trainers got together in Times Square to battle Mewtwo? That dream is taking one step closer to reality with the addition to Raids in Go. Basically, a large egg will spawn above select Gyms with a timer. Trainers have until the timer reaches zero to assemble and prepare to work together to take down the Raid Boss. Each boss will be a surprise, and as of right now we don’t know if Raid Bosses will include legendaries but it is certainly possible.

Participating in the Raid events does come at a cost, either by collecting the one free “raid pass” that you are entitled too from a participating Gym or by purchasing a Premium Raid Pass in the Coin Shop.

Here is how Niantic explained the differences between the two passes:

“Before you can battle the Raid Boss, you’ll need a Raid Pass. You can get one free Raid Pass per day by visiting a Gym, but you can only hold one at a time. You can also get Premium Raid Passes from the in-game shop. “

New Items

Defeating a Raid Boss can reward a number of new items to the participating trainers including:

  • Rare Candy – Can be used to generate a single Pokemon candy of any kind.
  • Golden Razz Berry – Greatly enhances the capture chance of a wild Pokemon.
  • TMs (Technical Machines) – Used to teach a Pokemon a new fast or charged attack for use in Gyms.

Gym Enhancements and Badges

Gyms are receiving a massive overhaul in the latest version of Pokemon GO. No longer will Gyms be stacked with six unbeatable 3000CP Dragonites or Blisseys that you have no hope of defeating. Thanks to a new motivation system there is also a higher chance individual trainers will be able to contribute a Pokemon to their local gyms, rather than waiting on the sidelines. Special items, badges, and other incentives will also give trailers a reason for stopping by a Gym – rather than letting it literally pass them by.

Here is a quick rundown with how Gyms are changing once construction is finished:

  • Pokemon in Gyms is no longer tied to their Combat Power. Instead, each Gym has six slots available to the controlling team.
  • Pokemon taking up the six slots will lose “motivation” over time or when defeated. As their motivation drops their Challenge Points will also decrease, making them easier to defeat.
  • Once a slotted monster is defeated that slot becomes open again for new trainers to park their favorite little mon.
  • Gyms can now be spun like PokeStops to reward trainers for visiting them.
  • Badges have been added that will give players a visual memento for the contributions they’ve made to Gyms during their journey.

So, how do you feel about the latest Pokemon Go update? It may not be the huge fad it was one year ago but millions of trainers still play the game – myself included. Badges and free items could be an interesting incentive to visit Gyms and I’m glad that Niantic has provided a way for everyone to participate in raids. I haven’t owned a Gym in mooooonths, since other trainers starting stacking them with so many Blisseys.

Perhaps this will spark huge crowds like in the video above? What do you think? Leave your comments below!


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June 8th Nintendo Download


Posted on June 8, 2017 by Jason Nason

Nintendo Switch eShop

Cars 3: Driven to Win – Start your engines and gear up for the ultimate racing experience in Cars 3: Driven to Win, inspired by Disney Pixar’s upcoming film Cars 3. Train and advance your abilities in six game modes and challenge your family and friends in the Battle Race to become the Ultimate Champion. Cars 3: Driven to Win will be available on June 13. (Additional accessories may be required for multiplayer mode and are sold separately.)

Also New this Week

 

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SEGA Releases A Free To Play Port of Crazy Taxi On iOS Devices


Posted on June 1, 2017 by Rae Michelle Richards

YEAH YEAH YEAH YEAH… Get ready to go back to 2000 with a re-release of the original Crazy Taxi on iOS. This arcade driving game hit the Dreamcast and arcade scene back in 1999 but like any classic, it’s always fun to revisit a vintage title from decades past from time to time.

Challenging players to pick up fares around a fictional version of San Francisco, drivers ignore all of the rules of the road as they try to get their customers to the destination before time expires.  The more reckless a player is the higher a fare they’ll collect. Bonus cash is awarded for narrowly passing an oncoming vehicle (called “Crazy Through”), jumping off well-placed ramps and getting the passenger to their destination while the timer is still green. Also included in this re-release is the original arcade ruleset where time is added for each successful passenger delivery but also the “5 Crazy Minutes”, “10 Crazy Minutes” and “Crazy Box” challenge missions that were added in the Dreamcast port as well.

This isn’t the first time Crazy Taxi has been ported to other platforms – it appeared on the PS2 in 2002 during SEGA’s early days as a 3rd party publisher. It was ported to the PlayStation Portable as Crazy Taxi Fare Wars in 2007 with support for custom soundtracks and even in-game recording with up to 80 seconds of video recorded.  Now players can get their hands on Crazy Taxi for free, as CT is available for free with in-game advertisements right now. Optionally you can pay the low price of $2.49 CDN and have the advertisements removed forever. The latest update even brings back the original 2000 soundtrack featuring The Offspring and Bad Religion (as good.. or as bad as that may be, depending on your tastes and how they’ve evolved in the subsequent 17 years.) Sadly the real world advertisements for Tower Records (RIP), Pizza Hut and KFC have all been removed, now you’ll just drive the customers to a “chicken restaurant” :(.

It’s a nice mobile treat to play such a throwback to the dying days of arcades – CT was one of the first (and last) arcade machines I’ve ever played (I was 13 when CT released). For those concerned that the touch controls might run the experience – they don’t. All the little tricks you might have picked up on the Dreamcast like Crazy Starts and the Rickshaw are still there.


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The Walking Dead: A New Frontier Ends Next Tuesday


Posted on May 26, 2017 by Rae Michelle Richards

Telltale’s The Walking Dead: A New Frontier will see its conclusion with the release of episode 5 next Tuesday – May 30th and It will be available on PlayStation 4, Xbox One, PC, iOS and Android.

What will happen to the residents of Richmond as everything hangs on the edge of oblivion? You’ll have to play the game to find out when it releases next week. Our reviews editor Meghan Kass has been reviewing the episodes as they’ve been released so make sure to check out a couple of her reviews to catch up.

The Walking Dead: A New Frontier serves as both a sequel to the excellent The Walking Dead Season 2 for existing players and a fresh start for newcomers. As a treat for players of the previous entries, Clementine (the protagonist from Season 2) makes an appearance in A New Frontier.


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New update for Fire Emblem Heroes adds more heroes from Valentia


Posted on May 15, 2017 by Jason Nason

Starting May 15th (today) a Summoning event will introduce four heroes from the upcoming 3DS game Fire Emblem Echoes: Shadows of Valentia to Nintendo’s mobile game Fire Emblem Heroes.

The Fire Emblem Echoes: Shadows of Valentia characters being added are Celica, Mae, Boey, and Genny. Story maps: Rite of Shadows as well as limited-time special quests featuring these heroes are also available.

These heroes are available right now and will be available to summon thru May 30th, 2017 at 2:59am. Fire Emblem Echoes: Shadows of Valentia of course will be released for the Nintendo 3DS later this week.

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Alolan Pokémon come to Pokémon Shuffle


Posted on April 25, 2017 by Jason Nason

The Alola region shines on Pokémon Shuffle and Pokémon Shuffle Mobile with new stages and more Pokémon.

The new Pokémon come to both the game for the Nintendo 3DS and the mobile game with new stages featuring Pokémon from the Alola region.

Plus, for a limited time, special stages will provide the chance to get Alola’s first partner Pokémon. Gamers can play Litten’s special stage right now until May 9th, Popplio’s special stage from May 9th through May 23rd, and Rowlet’s special stage from May 23rd through June 6th and try to capture these new Pokémon.

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Lara Croft GO ‘Mirror of Spirits’ now available for free on mobile devices


Posted on April 14, 2017 by Jason Nason

Square Enix Montréal announced yesterday that they have released the ‘Mirror of Spirits’ story chapter for their Lara Croft GO title on iOS, Android, and Windows stores. Developed in collaboration with Montréal indie studio, KO_OP, ‘Mirror of Spirits’ includes a whole new set of puzzles and mechanics in a setting strongly inspired by Croft Manor.

In Lara Croft GO, Lara uses her wits and weapons to delve into dangerous chasms filled with mystery, artifacts, and peril. Experience an ambient, mesmerizing soundtrack, stunning art style, and didactic turn-based puzzle-solving that made the game a critical and commercial success on mobile, PlayStation 4, PlayStation Vita, and PC platforms.

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New update for Fire Emblem Heroes adds heroes from Valentia


Posted on April 14, 2017 by Jason Nason

Starting April 14th (today) a Summoning event will introduce four heroes from the upcoming 3DS game Fire Emblem Echoes: Shadows of Valentia to Nintendo’s mobile game Fire Emblem Heroes.

The Fire Emblem Echoes: Shadows of Valentiacharacters being added are Alm, Clair, Faye, and Lukas. Several new updates to the mobile game are also already available, including a new feature called Hero Merit, a new stat that increases every time a hero finishes a battle alive. When their Hero Merit reaches 500 points, players receive 500 Hero Feathers.

Another recent update has raised the maximum stamina for all players from 50 to 99.

Check out the launch video for the new heroes of the game, and below that the video for the Spring Heroes Festival in the game.

 

 


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March 23rd Nintendo Download


Posted on March 23, 2017 by Jason Nason

Nintendo 3DS eShop

Mario Sports Superstars – In the Mario Sports Superstars game for the Nintendo 3DS family of systems, experience the challenge and depth of five full-on sports – Soccer, Tennis, Golf, Baseball and Horse Racing. Take on friends and rivals in local or online multiplayer, hone skills in training or tackle single-player tournaments. Whether you pick Mario, Waluigi or one of 16 others, you’re on the road to superstardom! (Additional games and systems are required for multiplayer mode; sold separately.)

Also New this Week

 

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