Tag Archive

Digimon Heroes! update brings a new storyline and Digimon


Posted on April 16, 2016 by Jason Nason

Bandai Namco has released an new update for their mobile game Digimon Heroes! which brings a new storyline and Digimon characters. Digimon Heroes!, which has reached almost two million downloads since the game’s launch, is available to download for free from the App Store and the Google Play store.

In the latest update, players will have access to the new Aegiomon and the Olympos XII storyline. As gamers embark on their journey, they will unlock new episodes of the storyline, as well as powerful new Digimon. The story of Aegiomon and the Olympos XII immerses players into an ancient tale about a peace-loving Digimon forced to fight against invaders, pushing Aegiomon to unleash his own hidden power. Each episode unravels a new cut scene, immersing players deeper into Aegiomon’s story.

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Pokémon Camp now available worldwide on Android devices


Posted on April 16, 2016 by Jason Nason

The Pokémon Company released a new app for Android devices today with the release of Pokémon Camp. In the app younger fans can head off to explore an island whilst interacting with different Pokémon and activities as they learn what it takes to become a Pokémon Trainer.

Features of the app include Pokémon Theater. This feature lets you watch videos that are fun for Pokémon fans of all ages. Different videos are regularly added the Pokémon Theatre. There is also a section of the app for the Pokémon trading card game. Take part in Pokémon TCG Match, a fun way to discover and test your knowledge of the Pokémon Trading Card Game. You can even earn special Energy pins for your Pin Book.

There area also Pokémon Activities where you can play activities that teach the basics of Pokémon, such as Poké Ball Throw or the Battle Matchups quiz. You can also collect stickers and use them to decorate photos.

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RPG Ash finally making its way to North American eShops


Posted on April 15, 2016 by Jason Nason

Circle tweeted this morning that role-playing game Ash is finally on its way to the 3DS in North America. The game has been approved by lotcheck by Nintendo of America.

The game has been listed the coming soon sidebar on Circle’s website for a long time.

Developed by SRRN Games, Ash tells the story of two mercenaries on the fringes of the Empire of Aghaus, a once-great kingdom now fallen into ruin after the death of its king five years prior. When a routine contract takes an unexpected turn, the two men are gradually embroiled in a conflict that consumes the entire continent—and brings to light the mercenaries’ mysterious pasts.

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Surprise, The Internet Loves Miitomo – Combining Miis & Cats Is The Best Thing Ever!


Posted on April 1, 2016 by Rae Michelle Richards

The internet loves adorable kitty cats and memes, right? Well, we can add Nintendo’s first mobile title Miitomo to that list as well, for the time being. The company’s first mobile offering is currently trending in top 10 on Twitter with over 135K tweets about the game. Sadly over on Facebook the story isn’t exactly the same, as of publication time Miitomo is not trending. However, for those who doubted Nintendo’s presence carrying over into the mobile space, this just shows that there is an appetite for Nintendo content on smartphones.

Miitomo is the first free-to-play mobile game from the company long known for Mario and single handedly reviving the video games industry in the 1980s, among other accomplishments.  For Nintendo Miitomo represents a shift away from their traditional release model of tying their exclusive games to proprietary hardware to more open mobile platforms like Apple’s iOS and Google’s Android operating systems.Read More


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Space Grunts | Review


Posted on March 28, 2016 by Robyn Robo

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Space Grunts is a lovely little game available now on Steam for PC/Linux/Windows, the Humble Store, Apple’s App Store & Google Play. For this article I reviewed it on Linux. The game was released cross-platform at the end of February. The one-man development team, Orange Pixel, has a track record of creating simple cross-platform action games. This game is similar to those in of its action-oriented screen shaking chibi-pixel style. It is unique, however, in of that it’s a turn based rogue like with a light strategy bent.

Like its predecessors’, Space Grunts is a straightforward game at face value, with three moderately unique classes to choose from, dropping you right into alien stomping action. As a full-on rogue like it features a wide variety of items, enemies, traps and variations on each. The dungeon is randomly generated, only saving your progress at the beginning of each level, but your ‘save’ is deleted if you die. Further, the current level regenerates upon loading a save. This means that save-scumming is pretty much impossible, which lends some credibility to the global leaderboard. If you can’t crack your way into that, there’s also a daily challenge with its own, daily, leaderboard. The game is glossed and polished extremely well, setting it apart from many in the genre.

In addition to the general polished feel, the game sets itself apart with the action heritage of Orange Pixel’s other games. While Pascal Bestebroer’s (Orange Pixel’s sole full-time developer) other games may not normally be turn based, they are all solid mobile adaptations of existing genres. Their past games have included Gunslugs, a run ‘n gun, Heroes of Loot, a twin-stick dungeon crawler & Groundskeeper, another run ‘n gun. All of these appear to have tapped the same team for art and music as well. Similarly, Space Grunts can be played quickly and is good for a jam session on the go. While this is unlikely to get you into high score territory, it’s fun and refreshing. The controls are simple, inventory management and character development are very light and mostly automatic. You can play with a joypad, keyboard, mouse and of course on mobile devices’ touchscreens. Played quickly, the game feels more like an old top-down shooter, such as Alien Breed, than a rogue like. Gameplay immediately reverts to a slower turn based rogue-like, however, when you’re faced with a challenging room.

Levels in the game are, thankfully, split into sealed rooms. Each room requires you to open the door before the monsters, turrets and NPCs come alive. This allows players to pace out the action and approach each room as its own unique puzzle to be beaten. A perfect puzzle-like assessment is impossible as a monster’s health is unknown at start and slightly random without an extra, turn limited, in game item. This means that there is an additional element of chance beyond just the loot drops and enemy movements, which I found refreshing over number-crunching.

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Why not both? Poison and healing spores.

With perma-death and no saves for old characters, you’ll be starting fresh frequently. The game doesn’t make this difficult and accepting that is part of the fun. Each play through is a chance to get further in the dungeon, or see a new hidden area. There are plenty of types of areas too, each occupying several levels and having unique challenges to it. Some are hidden behind destroyable architecture in the game, others caused by activating a found item. Lots of things are breakable, dropping loot or exploding in unique ways, even rooms can be reshaped by explosions. Despite the wide variety, I’ve yet to see an area that is simply unbeatable. It’s conceivable you may find an acid covered floor you can’t cross without boots and be unable to proceed. Some destructible elements are fairly unpredictable too, such as crystal flowers that can either heal your or irradiate a room. That said, I haven’t seen an area which careful tactics, experience and critical thought can’t manage. This is a hard balance to achieve with random dungeons, and again that polish is where the game shines.

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Exploration is a joy, taking things one room at a time. Some levels are fairly linear while others amble about with hidden bosses, and dead-ends. Some rooms seem to have pre-programmed archetypes. For example, there are rooms made entirely of flame grates firing in random sequences, almost always with an item in the middle. Being able to learn how best to navigate each room and when to use your items is essential. The items are almost never permanent, minus some stat upgrades and detectors. This makes almost everything ephemeral and takes some of the bite out of a character’s death, which in this case is probably a good thing. Characters dying so quickly, it’s reasonable that there’s no way to make permanent progress ‘developing’ them.

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I’m not showing what level this is from, because it’s embarrassing.

There are, by the way, only three main character types. Each has a unique variation on three main attributes: strength, tech and luck. These are respectively the character’s brute damage and hit points, ability to fully utilize new items, and likelihood of finding items. The characters’ types of “captain”, “strongarm” and “techjunky” don’t quite translate into the rogue/fighter/mage roles you’d expect. They do come close, though. All character types start off with the same three weapons, but are able to use each to different effect. There’s only four main weapons in the game, the three starters plus a crowbar mostly good for opening crates you find later on. Weapons can be upgraded via random drops, and there are limited use weapons such as mines, RC robot bombs and flame throwers. Other drops run the gamut of possible upgrades, one off ammo-burners, regeneration items, time stoppers, teleporters, practically anything you can think of. Ammo packs and health packs are used immediately, so it’s sometimes wise to skip around the health packs for backtracking within a level.

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Always wanted a Space Cube

There is some permanent progress to be made in the game. In addition to leaderboards and daily challenges, there are data cards revealing backgrounds on each enemy, a Moonbase Log updated as your characters proceed further into the dungeon and meet NPCs, statistics about your gameplay, three unlockable ‘skins’ that are actually more powerful characters, and plenty of achievements to reach. These synced across systems for me in Steam, I can’t vouch for Google Play but I assume it uses the cloud sync there as well. Proper support of ‘cloud saves’ has been on the uptake in games, and it’s lovely. I only wish there were ways to sync from Steam to the mobile app stores and vice versa with games like this. All of those extra numbers and items, in addition seeking the final boss of the dungeon, gives you plenty to rank your game mastery against.

The graphics are a solidly modern take on pixel art. Which is to say, pixelated but not retro. The effects and fog-layers are often high-resolution and 3D, glowing light sources and reflections abound. Your character even leaves little ephemeral foot prints. Effects and animations in the game run constantly, somewhat masking its turn based play. I see the style of the characters & mobs as anime influenced, with that big-headed chibi look to them. This look is in tune with the restraints of mobile screen sizes but still reasonably fun to look at on a bigger PC monitor. The music is similar, good, easy to listen to, but not overwhelming. A series of slick bubbly techno-ish tunes played over the ambient noises of machines in the dungeon and sound effects. The music neither grated on my nerves, nor made me pause to listen. I’d say only slightly better than average in this regard but it fits the game well and doesn’t sound like stock effects.

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Glowing, reflective, shininess

Despite having a one-man development team, Orange Pixel maintains proper community forums. They are very active on those and release frequent bug fixes and updates to their games. I have to say I’m impressed. I’ve seen plenty of better funded developers not do nearly as well by their fans.

The game also doesn’t “feature” in-app-purchases. Once you’ve bought it, you have the full game, regardless of platform. Prices vary between mobile and PC, which is frustrating even if it is standard practice. The PC version is the most expensive, at $9.99, while the Android and iOS versions are $3.99. It is nice to see Android & iOS at the same price point.

Are you a fan of Nethack or Rogue like games? If so, are you looking for something mobile friendly, more accessible and modern? Then this is a fantastic choice. If you were let down by “Steam Marines”, or if you want more of the same, definitely consider this game. Space marine alien stomping is one of my favorite themes and Space Grunts pulls off the ambience of it well. The graphics are slick, the music fitting and the gameplay tight. It isn’t a rich, beyond-expectations game, but it is clever and well made. It feels absolutely worth the price. Especially if you like the genre or want to try something new on mobile. Orange Pixel has been around for a while now releasing these well packaged, small games. Their experience and style shine through.


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Yo-Kai Watch Wibble Wobble Now Available


Posted on March 25, 2016 by Jason Nason

LEVEL-5 Inc. and NHN PlayArt have released their mobile YO-KAI WATCH game to mobile screens yesterday with the release of YO-KAI WATCH Wibble Wobble. The game is a skillful blend of puzzle gameplay and RPG mechanics for Android and iOS.

“We’re super excited to bring this fully localized version of YO-KAI WATCH Wibble Wobble to the United States, Canada, and Australia – and to be able to share the Yo-kai story with the world at large,” says Yukari Hayakawa, COO of LEVEL-5 abby. “Just last December In Japan, the 2nd YO-KAI WATCH movie beat Star Wars Episode VII: The Force Awakens at the box office! The Japanese version of the game, also released last year, was rated 4.5 out of 5 stars and has amassed more than 6 million players. We’re confident that the localized version will be a big hit as well.”

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Miitomo reaches 1 million downloads in Japan; Could it be released this week in North America?


Posted on March 21, 2016 by Jason Nason

With Nintendo of America set to announce the launch date for Miitomo any day now, Nintendo of Japan recently issued a statement of the initial success of the app in Japan.

In the first three days Miitomo of release, Miitomo has been downloaded over 1 million times in Japan. The app was released for iOS and Android this past Friday, March 18th.

While no official date has yet been set for over here, Nintendo’s timeline is listed as late March. And by a look at the calendar we,re now in the final third of the month. If NOA follows the same Friday release strategy as back East, we could see the app available as early As Friday.

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Miitomo Launches in Japan March 17th


Posted on March 11, 2016 by Jason Nason

Nintendo announced late Thursday via Twitter that they will roll out Miitomo in Japan next week. The app will launch for iOS and Android.

Miitomo is a free-to-start social experience that lets you spark conversations with your friends in a whole new way and uses Nintendo’s Mii characters, which first debuted with the launch of Wii Sports in 2006. More than 200 million Mii characters currently exist across Nintendo systems worldwide. To get started, users can quickly create a Mii character, customizing its facial features, eyes, hair, as well as voice and personality. Users can also use the camera of their smartphone or tablet to snap a photo that will be translated into Mii form, or they can simply import their Mii from the Wii U or Nintendo 3DS systems using a QR Code.

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Final Fantasy IX Launches on Mobile Devices


Posted on February 11, 2016 by Jason Nason

FINAL FANTASY IX, a fan-favorite in the franchise, has been released for compatible Apple and Android devices starting today. The game is now available on the App Store and Google Play.

First released in 2000, FINAL FANTASY IX tells the story of the bandit Zidane Tribal who plans to kidnap the princess of Alexandria, Garnet Til Alexandros the 17th, with the troupe of thieves known as Tantalus. An unlikely series of events set Zidane, Garnet, the shy yet powerful black mage Vivi Ornitier, the loyal knight Adelbert Steiner, and other memorable characters on an epic journey as they learn about themselves, the secrets of the Crystal, and a malevolent force that threatens to destroy their world.

New features to the game include High-definition movies and character models, a new cloud save feature allows players to back up save data to play across other compatible devices, and an auto-save function. There are also seven all-new optional booster features, including high speed mode and no encounter mode, which will allow players to automatically master equipped weapons and gear, as well as maximize character levels, magic stone counts and gil.

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Miitomo, My Nintendo to Launch this March


Posted on February 3, 2016 by Jason Nason

Nintendo outlined its launch plans for both Miitomo, the company’s first smartphone app, as well as their new loyalty rewards program “My Nintendo” today.

Nintendo’s first app made exclusively for smart devices, Miitomo, will launch in North America in March for both iOS and Android phones and tablets.

Starting February 17th, people will be able to pre-register for Miitomo by signing up for the new Nintendo Account service using their existing email, social media accounts or current Nintendo Network IDs. People who pre-register will be among the first to be notified about the availability of Miitomo when it launches in March.

Nintendo will offer a special Miitomo bonus to anyone who signs up for a Nintendo Account between February 17th and launch.

Miitomo is a social experience that uses Nintendo’s Mii characters, which first debuted on the Wii console, to engage friends in a lighthearted and welcoming environment. Users can spark fun conversations and learn more about each other by answering questions such as “What song has been stuck in your head lately?”, “Do you believe in aliens?”, or even “If you saw a nose hair sticking out of your friend’s nose, what would you do?” Users can also easily take and share photos featuring their Mii with the Miifoto feature. Nintendo’s new My Nintendo rewards program will launch alongside Miitomo in March, and will be able to connect with the app.

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Dragon of Legends Launches Kickstarter Campaign Today


Posted on January 19, 2016 by Jason Nason

Thrive Games, an independent game developer based out of Hamilton, Ontario, launched a Kickstarter campaign today to help fund their first project Dragon of Legends. The game is an action based MMORPG for PC, Mac, and Mobile platforms heavily influenced by the mythic cycle of Gaelic Ireland and Norse mythology, where the lights of faeries border the realms of darkness.

The developers at Thrive Games are looking for the necessary additional financial assistance to finalize an open beta that everyone can start playing. Since launching the campaign just a few short hours ago, the Kickstarter has already generated just over $1,600 of their $60,000 goal.

The team has been developing the project for the past year and a half and the game has even been a featured project on the Square Enix Collective last year.

So what’s the game about?Read More


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Konami bringing New Yu-Gi-Oh! Game to 3DS this summer


Posted on January 6, 2016 by Jason Nason

Konami announced today that it will release new Yu-Gi-Oh! titles across a number of formats in 2016.

In readiness of the series’ 20th year, Konami will bring the Yu-Gi-Oh! series to mobile devices with a new mobile game called Yu-Gi-Oh! Duel Links. The title will be followed up by a new game for the Nintendo 3DS platform in the summer.

Konami will also release a new online game for consoles and PCs in the winter while the popular console game Yu-Gi-Oh! Legacy of the Duelist and mobile game Yu-Gi-Oh! Duel Generation will both receive receive major updates.

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Skylanders Collectible Trading Card Game Coming in 2016


Posted on September 14, 2015 by Jason Nason

Not to be left out with the idea of collectible trading card games, Activision is gearing up for the release of a Skylanders TCG.

Activision is setting out to create a legendary league of card battlers with the mobile card battle game, Skylanders Battlecast. Created by the pioneers of the toys-to-life videogame category, Skylanders Battlecast brings cards to life in a new free-to-play mobile adventure, set within the Skylanders universe. The game offers everything from collectibility to strategic card combat, online PvP and an exciting single-player campaign, appealing to both Skylanders fans and classic card battle enthusiasts.

“Built from the ground up to bring Skylanders to life on mobile devices, Skylanders Battlecast combines physical card play with mobile gaming in an all-new way,” says Eric Hirshberg, CEO, Activision Publishing, Inc. “This is our biggest investment, and one of our most magical ideas yet, for the Skylanders franchise on mobile.”

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Latest Pokemon Game Merges Monsters and The Real World


Posted on September 10, 2015 by Rae Michelle Richards

Are you to catch your favorite Pocket Monster with a brand new alternate reality game that blends several hundred monsters and the real world? Nintendo is bringing its monstrous creature collecting franchise, Pokemon ,to Android and iOS in 2016 the company announced yesterday.

Using your phone’s built in camera and GPS Pokemon Go will enable players to search their neighbourhood for virtual monsters and allow them to capture and trade them between your friends. The game will have in-app purchases Nintendo confirmed in their press release but did not touch upon whether or not the app will be free-to-play. 

The absolutely excellent debut trailer showcases Pokemon Trainers from all around the world catching monsters using their phones. It brings to mind questions like “will Nintendo have region specific Pokemon exclusive to certain real world countries?”. The trailer ends with an example of a public event with dozens of trainers gathering together to battle MewTwo in Times Square!

Pokemon Go will be available on the IOS App Store and Android Playstore sometime in 2016. Hopefully more details will be available soon! 

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