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Quake Champions Open Beta Impressions


Posted on May 14, 2017 by Rae Michelle Richards

The Quake franchise was once a multiplayer staple during the early 1990s and while the franchise has tried to reinvent itself twice in the mid-2000s it has been almost a decade since we heard from this formally prominent frag fest. Now id Software in collaboration with Sabre Interactive and publisher Bethesda are preparing to bring back Quake for a new generation with the open beta of Quake Champions which launches this weekend.

Bethesda was courteous enough to invite me into the Closed Beta Test for Quake Champions and over the past five weeks, I’ve been able to experience multiple builds of the game – each iterating on the last. As well I’ve been able to participate in feedback & discussion with other Quake enthusiasts and developers to help improve the game.  I figured with the public tech test happening an overview of how Quake Champions works, identifying what aspects set Champions apart from previous entries in the franchise and some tips/tricks would be welcome.

Multiplayer – Past, Present & Future

At its’ core Quake Champions is a multiplayer shooter with a higher skill ceiling that the competition. The game may have a heavy focus on e-sports later on down the line judging from the promotional materials released by Bethesda thus far. Knowing when to move, strafe, jump and activate abilities are all key concepts that players will have to master if they want to see their names at the top of the leaderboards.  QC isn’t really a game where you can stick to a single weapon and charge around the arena with no situational awareness and expect to come out on top. Maneuvers like strafe jumping (pressing movement keys before making a jump to maximize velocity) and circle strafing (running in a circle around an opponent to avoid oncoming attacks) are not only valid strategies but have ben part of the franchise since the days of Quake II multiplayer. When playing a team based mode knowing where allies are in relation to objectives can make the difference between nabbing the Quad Damage and becoming a pile of giblets.

The titular Champions are front and center as soon as the game’s splash screen and opening menu present themselves. Each player no longer have the same in-game avatar, as seen in Quake II or simply a different model with the same hitboxes & statistics like Quake III’s multiplayer. Each champion brings a unique aesthetic, distinct personality, their own ultimate ability, and statistics.  Fans of Quake I can step into the boots of Ranger, the protagonist from that game. His statistics are all around rounded and his ultimate ability Dire Orb allows players to either send a blast of energy at enemies or warp a long distance across the room. Players looking for a little more brute force can choose Scalebearer – a large hulking tank who has a large health pool, giving him a good amount of survivability, a slower movement than other agile Champions but an Ultimate that allows him to charge forward at a great speed instantly killing opponents below a certain health level. Ranger & Scalebearer are only two of the eight selectable Champions that players will have at launch and each of them certainly invites experimentation as well as a fresh reason to hop into a match.

Weapons receive some tweaking in Quake Champions when compared to previous iterations. Mainstays like the machinegun, gauntlet, rocket launcher, railgun, nailgun and lightning gun are all accounted for but Quake veterans may notice some omissions. The grenade launcher, plasma rifle, and the Big Fucking Gun are all missing in action but once you’ve played a few rounds of Champions it can be easy to see why some of these weapons might have been omitted. Having a projectile based weapon like the grenade launcher could result in splash damage kills which is antithetical of the skill based slaughter discussed earlier. Same goes for the Big Fucking Gun, while weapons like the railgun deal excessively high amounts of damage it is never enough to kill a player at full health in one single blow, even the rocket launcher is capped at 100 DMG when a direct hit occurs.

Monetization & Free To Play Experience

Before you run away, yes, Quake Champions will be free to play but as the developers have mentioned time and time again – they aren’t aiming to split up the multiplayer community into tiers. If a player chooses not to purchase any additional champions or loot boxes they will still have access to the core Quake Champions experience in the form of Ranger being permanently unlocked for use. If Ranger’s search for a slip-gate home becomes too exhausting additional Champions can currently be rented for 5000 ‘favor’ – the F2P currency earned at the end of matches. These rentals do come with some caveats, however. Paying 5000 favor will unlock a single hero for 24 real world hours, meaning that the clock begins ticking after you click purchase. It can also take some time to earn the required 5000 favor depending on the Daily Challenges presented to you and whether or not they are obtainable. Some challenges can be as simple as competing in 3 matches and earning enough favor for a free rental. Others, like getting 3 railgun kills in a row, can be more difficult especially for newer players. In my experience with the game – without using challenges it can approximately take an hour of game time to earn a free rental.

With id & Bethesdsa providing so much of the core game experience including maps, modes and one character entirely for free Quake Champions is monetized in three different ways. First and foremost is the ability for players to purchase random unlockable cosmetic items through three different types of loot boxes. Single items can be unlocked for 1,000 favor through the purchase of “backpacks” while two other chests that can contain 3 items of rare quality or higher, however, chests can only be purchased with real money. Individual champions will also be able to be purchased for real money as a permanent alongside a “champions pack” that will provide unlockable access to every character but not all cosmetic items.

In all honesty, I have mixed feelings about random loot boxes in games. It is well known that they exploit the dopamine bursts (the happy hormone released in the brain) that come with flashy rewards. These same centers of the brain trigger when players win at a slot machine and with the inclusion of a random element in terms of what is unlocked loot boxes can feel a lot like gambling. In the eight hours I’ve spent with the game prior to the tech test I was able to unlock enough red gems (the currency used for cosmetics) to purchase one of the classic Quake III weapons. The inclusion of Q3 weapons is absolutely awesome and I think it is a great nod to fans but I am sad that they are locked behind either hours of grinding out backpacks or until your wallet has been exhausted until you have enough red gems from duplicate items to purchase the cosmetic you want.

Quake Champions has a solid foundation that Bethesda, id Software and Sabre Interactive could mold into something fantastic. There is enough action, weapon variety, and skill ceiling to keep players coming back for matches for weeks – and in all honesty that is a good thing. It is clear the inclusion of the 1 Vs 1 Duel Mode, e-sports promotions and free to play model indicate that all three parties have sky-high ambitions for Quake’s return. In its’ current state Quake Champions strikes a unique balance between what defined 20+ years ago and elements that a newer generation of shooter fans have come to expect. Here’s hoping that the recipe id and Sabre have cooked up will be well received when it is released later this summer.


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Ranger Outlined In New Quake Champions Video


Posted on May 3, 2017 by Rae Michelle Richards

Bethesda and id Software bring fans of the quake series (as well as newcomers) another look at one of the Champions featured in the upcoming Quake Champions, Ranger. This particular champion showcase should be interest of players who want to try out Quake Champion’s free-to-play option as Ranger will always be available to players regardless if they’ve spent real money on QC or not.

Inspired by the original Quake’s protagonist, Ranger’s special ability is the Dire Orb which he can launch at enemies to deal damage or use to warp to other points on the map provided that his orb doesn’t collide with another object or champion. Like all the other Champions in the game Ranger will start with a basic machinegun but will be able to pick up deadlier weapons, like the rocket launcher or railgun, if he can make it to them before his opponents.

Ranger is certain to be a character that free-to-play players will become acquainted with during their time with the game. Additional champions will be able to be rented with ‘favor’ – a special in-game currency earned by completing matches or by purchasing them with real world money.

Quake Champions currently does not have a release date but it is in  closed beta testing.


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Opinion: Bethesda Dropped The Ball When It Comes To Fallout 4


Posted on April 23, 2017 by Broken Joysticks

Fallout 4 Nuke

Guest Editorial By: Azzuen O’Connor

Back in the winter of 2015 Bethesda released their sprawling open world RPG, Fallout 4 to critical and commercial success. Azzuen O’Connor discovered the series in the past couple of years and after playing through the likes of Obsidian’s Fallout: New Vegas and catching up on Bethesda’s latest has quite a few critiques about the game. Read on to find out about her journey through the world of Fallout and how the removal of item repair, some narrative flaws and an overabundance of power armor show just how far Bethesda dropped the ball with Fallout 4.

War, War Never Changes

When I first heard Ron Perlman speak these words when booting up Fallout: New Vegas on my Partner’s Xbox 360 I was hooked. Yes, the voice acting for Mister House was bad. But to be fair this was one of my first times trying out a AAA game title in a very long time. And you know what? I LOVED IT. The characters were memorable and you had a clear final objective – find out who shot you, get revenge on the man in the checkered suit and explore your own story along the way.

(Image source Youtube.com)

Now, this may seem odd, but I’ve always enjoyed large scale games that have featured weapon durability – allowing you to repair and maintain your weapons, armor, and equipment. It greatly adds to Fallout’s sense of immersion, allowing me to stay in the game’s world. Yes, I know I’m playing on my couch in my apartment, but still, just like in real life your weapons won’t always be in perfect condition all day every day. You need to clean them, fix them and maintain them.

Hyped To Finally Explore The Wastes On My Own PC

Now like many Fallout fans and my friends I was HYPED for Fallout 4. I thought this was going to be the best damn game out there. Now I did buy the game for myself eventually on the advice of my brother that Amazon was having a New Year’s sale.

I was so excited to start to play it but soon after opening the package, I found out that the little card that came with the disc was a retail key for steam. I nearly cried at the mandatory 40GB install. This was the first time in my 26 years of living I saw a Triple-A game being maxed out on a PC I owned, not on loan, not “borrowing a friend’s pc for a bit. “No, I owned it this was my baby to do with as I please.” I booted it up and was amazed that MY PC could run Fallout on ultra – albeit slightly disappointed they didn’t bring back Ron Perlman for the voiceover for the iconic introductions that I had grown to love since discovering the Fallout series.

Fallout 4 Modding

Modding weapons in Fallout 4 just like you can mod your own PC!  (Image credit: Youtube.com)

I started my adventure and was mildly shocked you started off in a pre- war setting. No worries after a quick Skype call with a friend and some advice from my boyfriend I worked out my stat points. Later on in the story, after I ‘woke up’ from cryosleep and got my first weapon (I think I got the baton first then the good old trusty 10mm), it was time to begin exploring the world, which would be made ever more interesting with no official governing body controlling the post-apocalyptic United States.  I figured “meh explore some chat with people loot kill etc.” My first encounter involved a few really nasty bugs (the software kind, not radroaches) – some floor tiles weren’t there, causing me to get stuck in odd areas a few times. But still, I made it into my old town where I met good old Codsworth. After some conversation with the robotic butler, I was told: “go forth and find the Minute Men”.

Who’s a good boy? Who’s a good boy? (Image credit: Youtube.com)

I also first met the most iconic dog in recent memory, Dogmeat. Now I must say I do enjoy the fact that Dogmeat is not just a silly looking face, he can attack and he can carry stuff. Awesome! So, I go forth and find the Minutemen where they’re being attacked by raiders, standard RPG cannon fodder. Kill them rescue the good guys be the hero you know the drill by now. So afterwards I find out we’re stuck here because of one big mean and ugly Deathclaw. “Okay” I thought to myself “this is just going to be one big ugly dude kill him but find out he’s very nerfed you just started, after all, Bethesda usually doesn’t throw you to the wolves so fast.” NO you get power armor, from the get go? This is odd… I thought in most previous iterations of Fallout you worked your ass off to just get a glorified suit of medieval plate armor, maybe they’re giving you the old “here have this taste of power for mere moments before we whisk it away from you.” Nope, that was yours to keep and do your thing with.

How Far Did They Drop The Ball?

Previous Fallout games encouraged you to explore, to do your own thing and to try different types of character builds. The issue was, through, in my eyes, Fallout 4 HEVELY encouraged you to go with the power armor – even so far as providing you a functional power armor set early in the campaign. Another glaring issue is that the main campaign revolves around your character’s quest to save Shawn, your kid. But yet you didn’t really develop a connection with him. You saw him for maybe at most two minutes in the pre-war introduction sequence.

This is when I asked myself: “But why do I need to save Shaun?”

To which the game’s narrative responds:  “Well, he’s your kid.”

Finally, I ask myself (and by extension the game): “Kay. But I didn’t really know him, shouldn’t I focus more on finding out who killed my wife?”

I get where they were going with all of this, Bethesda wants the narrative to appeal to your parental instincts to save your child. Your child is the future, in contrast, your wife is dead, game over, period end of statement.

So many power armor suits (Image source gosunoob.com)

Coming back to the power armor there are more suits of power armor that are readily found throughout the Wastes. This kind of pushes your play-style towards power armor rather than the number of other options available. In previous entries I liked having to repair my items, needing to maintain them in the best possible condition, to make them as effective as possible. In my opinion, Bethesda focused more on making Fallout 4 an FPS-RPG (First Person Shooter Role Playing Game) or to be more specific, an FPS with RPG-like elements. They seemed to want you to focus more on the main quest to find Shaun, to be amazed at the shiny power armor and let me not forget to mention the settlement system where you build up your various bases and maintain them. With settlements, you need to populate them with NPC characters whose only purpose is to be maintained and possibly give you the odd uncommon item.

Fallout 4 Perk Screen

Pick your favorite perk in Fallout 4’s Perk Screen (Image source: Youtube.com)

I mean sure all of this can get annoying at times, but when the developers remove key mechanics from the game at start; then modders step in and fix things up. Why did we all start to play video games? Just to have fun and get the best possible score? Or to get that one super rare item before any of your other friends did?  Was it to feel a deep sense of immersion in impossible worlds? So, how did Bethesda drop the ball on Fallout 4? A faltering narrative that focuses on the wrong major hook, giving players the power armor too soon,  forgettable settlements system and the removal of the durability system show that Bethesda dropped the ball pretty far on Fallout 4.


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Quake Champions Newest Hero, Anarki, Is Totally 90s


Posted on March 31, 2017 by Rae Michelle Richards

The latest champion revealed for Bethesda / id Software’s Free-to-play FPS Quake Champions is Anarki – a hover board skating, transhumanism punk who appears to embrace the 90s surfer attitude alongside old school FPS action.

Anarki’s active ability is health injection which allows him to gain a temporary health boost, which would be great to use right after taking a rocket to the fact. His passive, Hoverboard Air Control appears to allow him to traverse small distances on his hover board at an increased speed. Other tactics that might be useful when playing Anarki include rocket jumps, which are featured prominently in this brief one minute introduction trailer.

Hoverboards, surfer slang and rocket jumps – it doesn’t quite get much more 90s FPS – unless you’re offered a Jolt Cola, of course.

Quake Champions will be entering a “rather lengthy” closed beta period soon before being released presumably later this summer for free. Players can sign up for the beta at the game’s official website.


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Six Minutes of Quake Champions Footage Reveal New Hero Details


Posted on March 12, 2017 by Rae Michelle Richards

Quake Champions was playable this weekend at the Penny Arcade Expo in Boston and fans had the chance to try out the game for themselves. Included in the demonstration version of the game were playable heroes who have been confirmed but not fully revealed on the game’s official website.

One such hero – Clutch, described as the “Awakened Automaton” is briefly shown on the character select screen of Youtuber CamerBOwen’s seven minute off screen video taken at Bethesda’s booth. This brief glimpse of Cluth’s abilities give us a better sense of some of their statistics but some vital information still remains obscured.

What we’ve learned about Clutch from this footage:

  • Their base health statistic is 150.
  • Their base armor value is 75.
  • They will move at 280 speed.
  • Players can select between a machinegun, rocket launcher or nailgun as their primary weapon.
  • Clutch will likely have a large hitbox given its size.

We still don’t know what Clutch’s heroic ability is as the text is either too blurry in the off-screen video or it was purposely greyed out in the PAX East build to prevent too much new information from leaking out before the planned information rollout.

Here is a blurry screengrab of Clutch on the Hero select screen. From this screengrab we can also tell that there will be nine total heroes in Quake Champions at this point in development. This is noteworthy as the official website for Quake Champions only lists eight confirmed heroes. Each hero is set to get their own debut trailer, similar to the one that dropped for Nyx last week. Here are the trailer dates as currently listed on the site:

  • Nyx – Out now
  • ScaleBearer – 03.15
  • Anarki – 3.29
  • Cluth 4.12
  • Galena 4.19
  • Ranger 5.3
  • Visor 5.10
  • Solag 5.24

This points to a possibly open beta date sometime in early Junem, as Bethesda / id Software are already accepting sign-ups for the closed beta that is expected to launch in the next couple of weeks. When Quake Champions launches later this year it will be free to play with only Ranger selectable and the other heroes rentable with in-game currency or via one-time purchase unlock.


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Quake Champions Beta Sign-Ups Open With Release of New Trailer


Posted on March 7, 2017 by Rae Michelle Richards

Id Software & Bethesda Softworks have released a brand new trailer for their upcoming team based competitive First Person Shooter Quake Champions alongside news that beta sign-ups are now open on the games’ official website. According to the site the closed beta for Quake Champions could begin as soon as a couple of weeks from now.

Quake Champions was initially revealed last year at E3 and since then we’ve seen small glimpses of gameplay and a tournament at last year’s Quake Con. It is still not known if Quake Champions will be a full priced title or if it will be free to play. Quake.com outlines two different arenas, eight unique heroes and six deadly weapons that should be featured in the beta release.

Check out the trailer below, let’s hope that more information about the game will be released as the beta draws near, but if this closed beta is anything like the Doom beta – it will be covered under a non disclosure agreement.


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Zenimax Buys Doom Co-Developer Escalation Studios


Posted on February 2, 2017 by Rae Michelle Richards

Zenimax, the parent company of publisher Bethesda Softworks, announced recently that they have acquired Dallas-based developers Escalation Studios. If you haven’t heard of the folks at Escalation Studios before I wouldn’t blame you but they have worked on a number of smaller titles as well as collaborated with other studios on AAA titles. Most recently they worked alongside id software on the 2016 DOOM Reboot and prior to that their website states that they’ve collaborated on the Call of Duty franchise as well as past entries in the Tony Hawk’s Pro Skater series.

In the press release announcing the acquisition, it was noted that Escalation Studios is working on a number of projects for Bethesda including console titles, VR titles and other games. According to their website Escalation is currently hiring Software Engineers, UI Designers, 2D artists and web engineers possibly for these unannounced games.

In a statement Co-Director of Escalation Studios, Marc Tardif said:

“Becoming a part of this amazing family of developers is an honor for everyone at our studio.” 

Last year’s DOOM reboot shipped in May and was met with rave reviews – including our own – for its robust single-player and lore offerings.


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Hiring A Monetization Expert Won’t Save DOOM But It Could Improve Quake Champions


Posted on December 17, 2016 by Rae Michelle Richards

Id Software, developers of this year’s breakout shooter DOOM and the upcoming Quake Champions, are looking to bring aboard an expert on in-game monetization according to a recent job posting found online. While it is highly improbable that this will have any impact on DOOM’s existing player base it could have ramifications for the mostly still under wraps Quake project that is supposed to have a larger presence / possible release next year.

The responsibilities of the “Monetization Designer” according to the job posting include “develop[ing] and manag[ing] the economy/monetization components for competitive multiplayer” as well as “balancing free vs. paid currency in the game economy” and that the successful candidate will “collaborate with the design team, analytics group, marketing and tech department”. It looks like whoever lands this position will have a lot of influence regarding a number of different facets of whatever project their involved with.

So, let’s talk about Quake Championship for a moment. While the game may have been in development for sometime it wasn’t unveiled until this past E3 and even then our in-game look was only through the lens of a highly edited cinematic trailer. QuakeCon 2016 brought some more news, screenshots and Twitch streams from pro gamers. The fact that Bethesda has not committed to disclosing a monetization method for the game and that as of that event developers stated that they hadn’t ruled out free to play means that there is still a possibility that this position is related to Quake Champions. How exactly a team based, role dependent FPS title would work is a bit of a mystery. Would they go the Paragon route and make all of the characters free but lock away skins and other items? Perhaps a lower priced “buy to play” model with additional maps and characters as in-game purchases? Maybe id will follow in Valve’s footsteps and give everyone hats!

DOOM Intro

This brings me to DOOM, Bethesda’s critical darling was lauded for its strong single-player campaign and excellent world building but the multiplayer left something to be desired. In the months after release Bethesda released 3 DLC packs that come packed with new weapons, mods and maps as well as releasing several free updates to the game that have expanded upon the Snap Map technology, allowing creators to produce small campaign like experiences. It is highly unlikely that DOOM will see further post-release support as Bethesda already positioned “Bloodfall” as the game’s last premium DLC. To make the multiplayer free-to-play is like reanimating the dead, even if it moves around the heart that beats underneath is still cold and lifeless. With DOOM Multiplayer only averaging 2000 – 2,500 average concurrent players on PC there doesn’t seem to be much hope of reviving this multiplayer blood bath.
Quake Champions is expected to have an open beta sometime next year.


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Quake Con PSN Sale Discounts Doom & Other New Releases By 50%


Posted on August 2, 2016 by Rae Michelle Richards

Sony’s PlayStation Network plays host to a sale on Bethesda’s recent & past catalogue of digital titles for both the PlayStation 4 and PS3.  This sale is in celebration of the upcoming QuakeCon convention, which will have events live-streamed this weekend from Texas.

Recent titles like iD Software’s Doom reboot and older critically acclaimed games like The Evil Within (2014) for PS4 have been heavily discounted. For FPS fans this is a great deal to save a huge chunk of change on DOOM, which hasn’t even been on the market for two full months.

Other titles from other developers under the Bethesda banner include discounts on the Fallout franchise. Last year’s immersive Fallout 4 gets a substantial temporary price-cut alongside DLC for the PS3’s Fallout 3.

Here is a partial list of the titles available. All prices listed are in Canadian dollars with PSN Plus (10% discount applied).

Doom_Logo

DOOM Franchise

  • DOOM (2016) Standard Edition – $39.99
  • DOOM BFG Edition – $19.99
  • DOOM Classic – $8.99

Fallout 4 DLC

Fallout 4

  • Fallout 4 Standard Edition – $39.99
  • Fallout 4: Automatron DLC Add-On – $10.99
  • Fallout 4: Wasteland Workshop – $4.99
  • Fallout 4: Far Harbor Add-on – $26.24
  • Fallout 4 Digital Deluxe Edition – $104.99

The Evil Within

  • The Evil Within Standard Edition – $17.49
  • The Evil Within Digital Deluxe – $22.49
  • The Evil Within Season Pass – $14.99

Wolfenstein The New Order

Wolfenstein Franchise

  • Wolfenstein: The Old Blood – $12.49
  • Wolfenstein: The New Order – $14.99

Fallout_4

Fallout 3 DLC (PS3)

  • Fallout: New Vegas Lonesome Road – $7.49
  • Fallout: New Vegas Courier’s Stash – $1.49
  • Fallout: New Vegas Dead Money – $7.49
  • Fallout 3: Mothership Zeta – $3.79
  • Fallout 3: Broken Steel – $3.79

The full list of available titles in the Quakecon sales is available on Sony’s store website.


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QuakeCon Event Schedule & Live-Streams Revealed


Posted on July 22, 2016 by Rae Michelle Richards

Bethesda Software’s annual gathering in Texas to celebrate the various long-running id Software franchises, debut new titles and allow attendees to get the exclusive scoop on upcoming games kicks off in less than two weeks on Thursday August 4th and runs until the 7th.

The publisher is promising the world gameplay premiere of Quake Champions, which was revealed at last month’s E3 Expo. Two other large titles will also be demonstrated, however these demos are for attendees only – the rebooted Prey and Arkane Studios’ Dishonored 2 will have exclusive main stage demonstrations during the opening presentation.

Live-Streamed Events

For those of us who can’t be in Texas to join in the celebrations a number of panels from QuakeCon 2016 will be broadcast on Bethesda’s official Twitch channel. Multiple presentations center around various aspects of the critically acclaimed DOOM including a presentation about the game’s well documented development cycle, the technical prowess of the idTech 6 engine and a discussion of the art direction choices that lead to the creation of Hell.

DOOMCyberDemon-b

Here are two of the live-streamed panels that I find the most interesting:

Panel: Creating Worlds: A Discussion About Bringing Life to Games, Movies, and Books
Moderated by Andrea Rene and Geoff Keighley
3:30pm – 4:30pm | Streaming Live from Topaz Room

Panel: Bringers of DOOM
Moderated by David Houghton (GamesRadar+)
3:00pm – 4:00pm | Streaming Live from Topaz Room

On-Site Activities

There are lots of other activities available to attendees who are going to be joining Bethesda in person: World famous speed runner Draqu is going to attempt to speedrun the Doom single-player alongside members of the development team. An entire Expo hall featuring 27 different vendors including high profile PC parts manufacturers like NVidia and chair manufacturer DX Racer will be on hand for all three days of QuakeCon 2016.

The Revenantt is actually a lot of fun to play as.

For complete details make sure to check out the official QuakeCon schedule page. Personally I am most hyped for the debut look at Quake Champions (will it live up to my memories of Quake III?) and the panel on Doom’s development – I wonder if they will acknowledge the scrapped “Call of Doom” prototype from a few years back?


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Quake Champions Will Hopefully Learn From DOOM’s Multiplayer Missteps


Posted on June 13, 2016 by Rae Michelle Richards

Today at their pre-E3 press conference Bethesda revealed the rumored Quake reboot to the world and this re-introduction to id Software’s 1990s darling is probably not what a lot of people expected – an arena shooter.

Foregoing the series roots as a open ended corridor shooter Quake Champions aims re-live the glory days (or is that gorey days?) of Quake III arena with a focus on arena style combat. Bethesda says that the game will be accessible for players of all skill levels but will also offer options that cater to the series’ hardcore fans such as an unlocked frame-rate and 120hz monitor support.

A Shot From 1999's Quake III Arena

A Shot From 1999’s Quake III Arena

After watching the debut trailer, which you can also enjoy in the embedded trailer below, I can’t help but wonder if Quake Champions can learn from last month’s DOOM. The single player of DOOM was absolutely excellent but the game’s multiplayer was not so well received. Featuring generic announcer voices, an odd lack of ambient music during key moments in firefights, a paltry selection of weapons and over powered demon summons – DOOM’s multiplayer pretty much has written the book on HOW NOT to make an arena shooter in 2016.

Bethesda’s pre-launch marketing for DOOM’s multiplayer hailed it as a return to the arena shooters of old and with the announcement of a season’s pass and a lukewarm reception to the game’s open beta it was a foregone conclusion that they would take another stab at building a lasting multiplayer shooter. They’re promising a focus on e-sports combined with character specific abilities abilities and certainly Blizzard’s Overwatch proves that there is a market for such a product, but with contenders like Paragon up and coming – is it took late for one of the FPS team arena champions to make a return?

We’ll find out more about Bethesda’s plans for Quake Champions at this August’s Quakecon. Until then we can just keep watching the debut trailer over and over….

Broken Joysticks’s staff are on location in Los Angeles for E3 2016. Follow us on Twitter for all of our latest articles & more, we will be attending both the Microsoft and Sony E3 press briefings later today.

 

 


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Fallout mods are appearing on Xbox one with out the owners premission


Posted on June 7, 2016 by Fionna Schweit

Remember when Microsoft announced it was bringing (limited) mod support to the Xbox One? Well they did it, and a few games now have the ability to use the most popular PC mods on the console. This has raised a never been seen issue with console gamers, but one that PC gamers are intimately familiar with, stolen mods.

Some of these stories are pretty benign. for example the inclusion of DogtoothCG’s NCR Ranger Veteran Armor in Spawn Item was passed off as an accident and quickly removed, the files purportedly having been obtained in an email exchange. Other have not been so accidental.

Redditor /u/Bee-Wry compiled a list of the most flagrant examples, there is a full lift of Senor Pato’s Ringo the Flamingo that even copies the description from ModDB. The description has been copied in full. hilariously the thief has left the install instructions for PC in the Xbox description. So just in case you want to install Nexus Mod Manager on your Xbox you can do it.

This type of  thievery is fairly common in the modding world but seeing it spread to consoles is pretty disheartening. In response to the issue Bethesda have cooked up this document which is meant to tell people how to have unauthorized copies of their mods removed from the Xbox. Dont expect that link to be anything easy, its a full DMCA request, but what it does do is hopefully give the mods creators an avenue to get their products back from the offending uploaders. But hey, at least you don’t have to pay for these mods right?


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Parker Quinn’s Charge Card Actually Has A Use In Fallout 4’s New DLC


Posted on May 19, 2016 by Rae Michelle Richards

When Fallout 4 launched last November players quickly came across an NPC named Parker Quinn who offered to sell the player a “charge card” in exchange for caps. That is all well & good but the damn thing didn’t really do much, as one of our former editor’s found out in his lengthy impressions of the game.

As Kotaku pointed out on their YouTube channel – Bethesda’s open world add-on to Fallout 4, Far Harbor contains a hidden quest that is only available if you in possession of Parker Quinn’s charge card.

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Early DOOM Campaign Impressions: “Absolutely Brutal”


Posted on May 13, 2016 by Rae Michelle Richards

Doom

I’ve been following id Software’s revival of the granddaddy of First Person Shooters, DOOM, since it was announced over two years ago. After the rather bland looking E3 campaign demos from last year, there was relative silence about the single player content right up until a few weeks before the game’s release. After spending 3 hours with the single-player mode into the wee hours of the morning I’ve got some initial impressions to share.Read More


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WHOA! The New DOOM Looks Incredible!


Posted on May 13, 2016 by Les Major

DOOM Intro

Over the past few weeks we’ve heard lots of complaints about the new DOOM, of course based on multiplayer. Fans have felt let down that it didn’t seem like DOOM. News got worse when it turned out review copies wouldn’t be released until launch day. What we didn’t expect was the campaign to look like a huge SMASH HIT!

The recent launch trailer was a nice touch and gave rise to gamer curiosity. What were we missing here? There was suddenly all this story and much more content than had really been released. We’d seen some PR, but nothing that really indicated the full scope of what the new DOOM would be. That little trailer gave a look at such an intriguing new campaign.

I mean, good on Bethesda for keeping things under wraps to launch such a huge surprise like this! Even I wanted some of the monsters to more resemble their classic game counterparts but after seeing footage of the new release, I’m really feeling the new DOOM!

Head over to Kotaku and check out their first few minute preview of DOOM! It’s something else!

Here’s that launch trailer as well:


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