Nintendo announced on Wednesday that the third game in the Style Savvy series, Style Savvy: Fashion Forward, will be released this August.
In the game you will manage your own boutique, design clothes fit for a fashionista, style some wicked hair, master the art of make-up, and even become the next top model. The world is your runway in this fun fully outfitted fashion game.
The game includes over 19,000 different articles of clothing, items and accessories to choose from. Players can also learn real-world fashion tips from the Fashion 101 guide. The game will also be compatible with nearly every amiibo, with Nintendo character-themed clothing and accessories in the game which can be unlocked by tapping select amiibo figures, including Mario, Zelda, Samus, Yoshi, Isabelle, Inkling Girk, Palutena, Peach, Wii Fit Trainer, Shiek, and Rosalina.
Style Savvy: Fashion Forward launches in North America on August 19th.
I’ve been following id Software’s revival of the granddaddy of First Person Shooters, DOOM, since it was announced over two years ago. After the rather bland looking E3 campaign demos from last year, there was relative silence about the single player content right up until a few weeks before the game’s release. After spending 3 hours with the single-player mode into the wee hours of the morning I’ve got some initial impressions to share.Read More
Nintendo has announced that, on May 20th, Nintendo will lower the price of its kid-friendly portable Nintendo 2DS system by $20. The price will be reduced to a suggested retail price of $79.99 USD. This price reduction comes less than a year from the last reduction to $99.99.
Some 2DS systems even come pre-installed with Mario Kart 7 and Yo-Kai Watch.
“Nintendo 2DS is the best value available for a portable dedicated gaming system and is great for gaming on the go,” said Scott Moffitt, Nintendo of America’s Executive Vice President of Sales & Marketing. “The system has a library full of high-quality games for purchase, some in our Nintendo Selects category for less than $20 each, featuring Mario, Donkey Kong, Yoshi and Zelda.”
Over the past few weeks we’ve heard lots of complaints about the new DOOM, of course based on multiplayer. Fans have felt let down that it didn’t seem like DOOM. News got worse when it turned out review copies wouldn’t be released until launch day. What we didn’t expect was the campaign to look like a huge SMASH HIT!
The recent launch trailer was a nice touch and gave rise to gamer curiosity. What were we missing here? There was suddenly all this story and much more content than had really been released. We’d seen some PR, but nothing that really indicated the full scope of what the new DOOM would be. That little trailer gave a look at such an intriguing new campaign.
I mean, good on Bethesda for keeping things under wraps to launch such a huge surprise like this! Even I wanted some of the monsters to more resemble their classic game counterparts but after seeing footage of the new release, I’m really feeling the new DOOM!
I’ve decided to split this off from the regular weekly Nintendo Download to give a little more of a deep dive into each newly added item to the eShop sales list. So what’s been on sale previously will have the same list you remember, but new entries will also have more detail at the top of the page.
Please note that all of the below prices are shown in USD. Prices are higher in the Canadian eShop.
I still actively play World of Warcraft. No, I don’t mean that I just log into my garrison a few times a week to collect gold and send out followers.
I love pets, but that’s not why I log on. There are many more I have to farm, but don’t have the energy to put into hunting them down.
I love exploring the beautiful worlds, but that’s not why I log on. I’ve seen almost every inch of every map.
I love interesting quest lines, but that’s now why I log on. I just don’t have the motivation needed to finish Lore Master.
I love being an insanely geared druid, slaughtering enemies and fighting for top dps, but that’s not why I log on. I’ve stopped caring as much about that.
My main character in World of Warcraft, a feral druid named Riku.
So why do I log on?
My guild.
I log on every Wednesday to raid Heroic Hellfire Citadel, even though my druid has, for the most part, best in slot gear. Even my legendary ring is maxed out at 795. This is the state that most of my guildmates are in: all with great gear, all know every fight, and we slaughter every boss without much thought.
Yet, every Wednesday a group of people come together, yes, to raid, but also to laugh and talk and banter.
I’ve been in the guild for nine years, yet I still feel like a newer member. Scalebane has held strong since before the release of World of Warcraft and is the oldest active guild on our server. They are my second family and I enjoy every single game I play with them, but World of Warcraft is the one that we all play together.
All of them know my name is “Renee”, but I am still called “Riku”, because that’s my name in this family of mine. Durkk, Tullen, Estara, Rel, Riin, Kinan, Raun, Frakir, Cyria, Perse, Sumerr, Nite, and more. These are names of the people in my family, even when Frakir is fondly called “Fucker”. Sure, I know they are Joe, Dan, Katrina, etc, but that’s not their name to me.
People are often startled when they hear I am still raiding and even more surprised when they see the strength of the bonds in the guild. This wasn’t always the reaction, though, because guilds meant more to everyone in the past. I remember when I could tell a lot about a person just by their guild, because it said a lot about the people they hang out with and what they enjoy doing. Nowadays, even the great raiding guilds are falling to the side, even Paragon has disbanded.
World of Warcraft is an amazing MMORPG. The content is expansive and high quality, but people consume it so fast that only the end game and random grinding/farming prizes are left to entertain. Thus, with all MMOs, a main draw is that you are playing with other people; people you can befriend; people you can grief.
Blizzard has done a great job of creating content, events and areas that help form connections between people, but that has been reduced greatly by group finding tools. They make the content easier to play, but greatly lessen the connections to the people you are playing with.
You no longer battle outside of raids, running from the graveyard back into the instance. Or recruit people in town to adventure out to the closest dungeon. Or banter outside of the battleground while waiting for the next one to begin.
Looking for Raid, Looking for Group, Dungeon Finder, battleground queues — all of these tools make the content faster and easier to access, but greatly reduce the need to interact with other people, especially in ways that encourage camaraderie. They make World of Warcraft easier to consume, they make it less intimidating for people who are shy, but they also prevent people from forming the connections that keep drawing them back to the game long after they’ve had their fill of content.
People who play through these tools do not have to be nice to the people they are playing with, they do not have to learn the fights or even their own class, and no one is motivated to teach them, because no one they play with is likely to group with them again. Due to this, people are much more likely to be toxic or simply give up on a group or someone that is not doing well. You have more players getting angry, more people being yelled at, and new players being so confused about boss fights that Blizzard implemented their own guides to fights in game. Though I’m still not sure anyone reads them.
Blizzard’s subscriber numbers dropped to their lowest numbers and Blizzard has stopped reporting them all together. While people have blamed slow releases of content for scaring people off, I think that Garrisons removing town interactions and looking for group tools reducing the need to work closely with other players are what is causing subscribers to drop like flies.
Is there a good solution? It’s hard to say. Hopefully Class Halls will not be as lonesome as Garrisons, there will be more content that requires working together, and Dalaran will once again regain it’s glory, druids humping pigs and all.
Square Enix has released their 2014 re-masters of two classic RPGs – Final Fantasy X & Final Fantasy X-2 on Steam for Windows PC. These updated versions boast improved visuals for their transition to high definition, a completely re-mastered background music soundtrack, a new auto-save function, debug like “no encounters” & game-play speed increases and unique to the Steam release – trading cards.
Final Fantasy X / X-2 HD was originally released on the PlayStation 3 and PS Vita in March of 2014 with a PlayStation 4 version released last Spring. Both games were originally released on the PlayStation 2 back in 2001 and 2003 respectively.
The HD collection is currently available on Steam for $26.39 – with a 20% launch bonus. Here are the recommended specs:
RECOMMENDED:
OS: Windows Vista or later Processor: 2.4GHz quad-core CPU Memory: 2 GB RAM Graphics: NVIDIA Geforce GTX 450 / AMD Radeon HD 5750 with 512MB Storage: 40 GB available space Sound Card: DirectX Compatible Sound Card