Bethesda Software’s annual gathering in Texas to celebrate the various long-running id Software franchises, debut new titles and allow attendees to get the exclusive scoop on upcoming games kicks off in less than two weeks on Thursday August 4th and runs until the 7th.
The publisher is promising the world gameplay premiere of Quake Champions, which was revealed at last month’s E3 Expo. Two other large titles will also be demonstrated, however these demos are for attendees only – the rebooted Prey and Arkane Studios’ Dishonored 2 will have exclusive main stage demonstrations during the opening presentation.
For those of us who can’t be in Texas to join in the celebrations a number of panels from QuakeCon 2016 will be broadcast on Bethesda’s official Twitch channel. Multiple presentations center around various aspects of the critically acclaimed DOOM including a presentation about the game’s well documented development cycle, the technical prowess of the idTech 6 engine and a discussion of the art direction choices that lead to the creation of Hell.
Here are two of the live-streamed panels that I find the most interesting:
Panel: Creating Worlds: A Discussion About Bringing Life to Games, Movies, and Books
Moderated by Andrea Rene and Geoff Keighley
3:30pm – 4:30pm | Streaming Live from Topaz Room
Panel: Bringers of DOOM
Moderated by David Houghton (GamesRadar+)
3:00pm – 4:00pm | Streaming Live from Topaz Room
There are lots of other activities available to attendees who are going to be joining Bethesda in person: World famous speed runner Draqu is going to attempt to speedrun the Doom single-player alongside members of the development team. An entire Expo hall featuring 27 different vendors including high profile PC parts manufacturers like NVidia and chair manufacturer DX Racer will be on hand for all three days of QuakeCon 2016.
For complete details make sure to check out the official QuakeCon schedule page. Personally I am most hyped for the debut look at Quake Champions (will it live up to my memories of Quake III?) and the panel on Doom’s development – I wonder if they will acknowledge the scrapped “Call of Doom” prototype from a few years back?