September 14, 2015

Nintendo Announces New CEO & Restructure of Business Units


Posted on September 14, 2015 by Rae Michelle Richards

Nintendo Co of Japan has found their new CEO in Tatsumi Kimishim after former CEO Satoru Iwata passed away late last month. Mr.Kimishim is no stranger to the world of videogames as he has been with Nintendo Co since 200 and he has held a number of positions with the company or its affiliates (The Pokémon Company and Pokemon USA) holding such roles as Chief Financial Officer, President of Pokemon USA and President of Nintendo of America. Before coming to Nintendo Kimishim’s worked at Sanwa Bank of Japan.

Alongside the announcement of the new CEO Nintendo has merged several of its divisions together including the two former divisions that handle its hardware and operating systems into one “Platform Technology Division”. Several key executives including Miyamoto will have new roles within the restructured company.

Here’s the full statement via Nintendo Enthusiast:

Nintendo is combining the Nintendo Integrated Research & Development Division (responsible for everything related to producing Nintendo’s console hardware and associated peripherals) and the Nintendo System Development Division (which handles Nintendo Network service programming and System Development Kits) into one new branch called the Platform Technology Development Division. This new group will be in charge of the development of Nintendo hardware, operating systems, development tools, and network. The newly-formed division will be overseen by Ko Shiota, formerly the Deputy General Manager of Nintendo Integrated Research and Development Division.

Next up, the Entertainment Analysis & Development Division and the Software Planning Division, Nintendo’s two main game development branches, are being merged into one large development group called the Entertainment Planning & Development Division. Shinya Takahashi, the former General Manager of the Software Planning Division, will be in charge of this team branch. 

Additionally, Nintendo has established a new branch called the Business Development Division. This new division will be responsible for “refining the business model for the dedicated video game system business,” while also overseeing Nintendo’s smart phone plans and IP licensing. 

Under this restructure, Shigeru Miyamoto and Genyo Takeda will have new roles as well. Miyamoto and Takeda were previously the General Managers of Nintendo EAD and IRD respectively, but those two branches no longer exist. They will continue to serve as Representative Directors and Senior Managing Directors, but not as General Managers.


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Skylanders Collectible Trading Card Game Coming in 2016


Posted on September 14, 2015 by Jason Nason

Not to be left out with the idea of collectible trading card games, Activision is gearing up for the release of a Skylanders TCG.

Activision is setting out to create a legendary league of card battlers with the mobile card battle game, Skylanders Battlecast. Created by the pioneers of the toys-to-life videogame category, Skylanders Battlecast brings cards to life in a new free-to-play mobile adventure, set within the Skylanders universe. The game offers everything from collectibility to strategic card combat, online PvP and an exciting single-player campaign, appealing to both Skylanders fans and classic card battle enthusiasts.

“Built from the ground up to bring Skylanders to life on mobile devices, Skylanders Battlecast combines physical card play with mobile gaming in an all-new way,” says Eric Hirshberg, CEO, Activision Publishing, Inc. “This is our biggest investment, and one of our most magical ideas yet, for the Skylanders franchise on mobile.”

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Super Mario Maker Stage coming to Smash


Posted on September 14, 2015 by Jason Nason

Prepare for a new battle state in Super Smash Bros for Wii U and Nintendo 3DS!

Starting September 30th you’ll be able to battle on a special extra stage inspired by Super Mario Maker. The stage will be available for both the Wii U and 3DS versions of the game and will feature random levels. Each time you play the stage you’ll be greeted with a random level, spread across the four different styles.

Best of all the level blocks are destructible and blocks will be redrawn by the hand overlay from Super Mario Maker.

No word on price at this point but expect that it will be a free download to help promote the release of Super Mario Maker for the Wii U.

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Warhammer 40K Regicide | Review


Posted on September 14, 2015 by Rae Michelle Richards

Review by Fionna Fox:

In the grim dark future there is only CHESS?

Warhammer 40K Regicide marries chess and the turn based combat of the Warhammer table top game. The core game play is chess like, but blended with previous entries in to the Warhammer strategy world it takes the brutal game play of Warhammer 40k Space Hulk and frame it on a chess board, mixing in a variety of fun non-chess mechanics, to get an satisfying Warhammer 40K experience.

Blood flies as my knight takes a pawn with a brutal finishing move that reduced the pawn to gore splattered heap. Bolters spit bullets at orks with that trademark sound, and chaos Magiks fly across the board. This is CHESS! But, chess in a brutal future where there is only warRead More


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Destiny’s The Taken King Comes Out Tomorrow, Let’s Take A Look


Posted on September 14, 2015 by Rae Michelle Richards

Bungie’s Destiny turned a year old this past week and with the near simultaneous release of the Destiny 2.0 patch and its latest expansion The Taken King the game looks a lot different now than when we originally reviewed it a year ago. Whether you are a returning Guardian already at the existing level cap ready to grind out some new gear or exploring the solar system for the first time we’re going to try and get you up to speed before the game launches tonight at midnight.Read More


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