Tag Archive

Massive Quake Champions Patch Adds B.J Blazkowicz From Wolfenstien

Posted on June 14, 2017 by Rae Michelle Richards

Id Software and Sabre Interactive rolled out a massive patch for Quake Champions that should make returning testers and new players very happy. The E3 patch adds a brand new champion – the nazi slaying B.J Blazkowicz from the Wolfenstein series. Alongside B.J’s debut in QC this patch also adds 3 new maps for various modes, the much requested “custom games” option for parties of players and so so much more content than can fit into a single paragraph.

B.J’s kit includes the ability to dual wield any weapon in the game by using his ultimate ability. While the ultimate ability timer counts down BJ will spawn a copy of whatever weapon he has active. This duplicating effect carries over to any weapons he might pick up while the ultimate is active or have in his inventory. Want to run around with two railguns, killing everyone in sight? With B.J you can!

Here is a breakdown of B.J’s abilities as they appeared in the patch notes:

NEW Champion: 

B.J. Blazkowicz added to the Champion roster! 

  •    Dual Wield (Active) 

BJ calls for back-up and answers his own call. Double [censored] weapons, BJ takes turns firing them in rapid succession to lay down some heavy fire, but he will burn through some serious ammo to do so. 

  •    Regeneration (Passive) 

BJ can regenerate any damaged health inside one 25 HP block, if he doesn’t receive damage for 3 seconds. 

  •    Stats: 
  •    100 / 100 HP 
  •    25 / 50 AP 
  •    310 -> 560 ups 
  •    Customizations includes 3 outfits and 1 vanity item. 

If you’ve got a whole party of friends who want to play a specific mode or map with a different time limit, frag limit or default team size then perhaps the Custom Game mode is for you. Right now the custom game options are quite limited and there is no server browser or matchmaking for custom games. This isn’t exactly a replacement for dedicated servers, for those that care about that sort of thing. 

The following options are available for custom games:

Custom Game:
–          Party with friends to play private matches on the arena and game mode of your choice!
–          Party Leaders can pre-configure teams in the Match Lobby by dragging players between pillars.
–          Start Match button will be disabled if the amount of players present is lower than required
–          Start Match button will be disabled in Duel mode if players don’t have 3 Champions available

Also added in the E3 patch is the ability for visitors to a game to spectate. Friends who join a custom game can either be assigned to either Red or Blue team or in the “Spectator” role. Those in the spectator role can freely switch their camera either from room to room or between players regardless of which team those players are on.

The patch notes describe the spectator mode thusly:

NEW Spectator Mode: 

  •    Spectator mode added within Custom Game!

o    Invite friends to your party and drag them to the Match Lobby Spectator Box to allow them to spectate the match. 

o   Spectators can toggle camera modes between players, rooms, and free-float by pressing [L. SHIFT]. 

o   Players can cycle through players or rooms with [LEFTARROW] and [RIGHTARROW] or by pressing [1]-[0] number keys for specific players or rooms. 

o   Spectators can press [X] to toggle x-ray outlines to see players locations through walls to help follow the action.

So much more content makes up the large E3 patch than I can cover in one news article – including the three new maps, small bug fixes, a new tutorial system and some menu changes. If you’ve watched the B.J reveal trailer embedded above make sure to head on over to the Quake Champions forums to read the patch notes in their entirety.  


Free To Play Car Combat MMO Crossout Enters Open Beta This Tuesday

Posted on May 28, 2017 by Rae Michelle Richards

Crossout Gaijin Entertainment’s post-apocalyptic car combat MMO leaves Early Access and enters open beta this Tuesday. Set two decades after a catastrophic event known as the titular cross out society has traded in an armored vehicle with auto canons for the family sedan. Offering a heavy focus on vehicle customization, Player Vs Environment combat and PVP action it sounds like the game has a lot to offer.

Like other MMORPGs Crossout uses a crafting system which allows players to craft new upgrades, chassis, and weapons for their car.  Materials are earned by participating in PVP battles, PVE missions or by breaking down duplicate items purchased from an in-game market.  Crafted parts can change a vehicles statistics – like defense, damage, speed as well as the aesthetics of your car.

Some early adaptors of Crossout – which required a $39.99 CDN purchase – have stated in the official Steam forums that the game is Pay to Win. A developer from Gaijin responded that they consider the game to be “Pay to Progress”, you can purchase materials and blueprints to make parts for your car but you can not purchase parts of your vehicle that would outclass free to play players.

Are you going to try Crossout when it is released on PC and PS4 for free on Tuesday? Let us know in the comments section. To get an idea of how the gameplay of Crossout differs from other MMORPGS check out the early access impressions in the video from YouTuber Reuben Gaming.



Quake Champions Open Beta Impressions

Posted on May 14, 2017 by Rae Michelle Richards

The Quake franchise was once a multiplayer staple during the early 1990s and while the franchise has tried to reinvent itself twice in the mid-2000s it has been almost a decade since we heard from this formally prominent frag fest. Now id Software in collaboration with Sabre Interactive and publisher Bethesda are preparing to bring back Quake for a new generation with the open beta of Quake Champions which launches this weekend.

Bethesda was courteous enough to invite me into the Closed Beta Test for Quake Champions and over the past five weeks, I’ve been able to experience multiple builds of the game – each iterating on the last. As well I’ve been able to participate in feedback & discussion with other Quake enthusiasts and developers to help improve the game.  I figured with the public tech test happening an overview of how Quake Champions works, identifying what aspects set Champions apart from previous entries in the franchise and some tips/tricks would be welcome.

Multiplayer – Past, Present & Future

At its’ core Quake Champions is a multiplayer shooter with a higher skill ceiling that the competition. The game may have a heavy focus on e-sports later on down the line judging from the promotional materials released by Bethesda thus far. Knowing when to move, strafe, jump and activate abilities are all key concepts that players will have to master if they want to see their names at the top of the leaderboards.  QC isn’t really a game where you can stick to a single weapon and charge around the arena with no situational awareness and expect to come out on top. Maneuvers like strafe jumping (pressing movement keys before making a jump to maximize velocity) and circle strafing (running in a circle around an opponent to avoid oncoming attacks) are not only valid strategies but have ben part of the franchise since the days of Quake II multiplayer. When playing a team based mode knowing where allies are in relation to objectives can make the difference between nabbing the Quad Damage and becoming a pile of giblets.

The titular Champions are front and center as soon as the game’s splash screen and opening menu present themselves. Each player no longer have the same in-game avatar, as seen in Quake II or simply a different model with the same hitboxes & statistics like Quake III’s multiplayer. Each champion brings a unique aesthetic, distinct personality, their own ultimate ability, and statistics.  Fans of Quake I can step into the boots of Ranger, the protagonist from that game. His statistics are all around rounded and his ultimate ability Dire Orb allows players to either send a blast of energy at enemies or warp a long distance across the room. Players looking for a little more brute force can choose Scalebearer – a large hulking tank who has a large health pool, giving him a good amount of survivability, a slower movement than other agile Champions but an Ultimate that allows him to charge forward at a great speed instantly killing opponents below a certain health level. Ranger & Scalebearer are only two of the eight selectable Champions that players will have at launch and each of them certainly invites experimentation as well as a fresh reason to hop into a match.

Weapons receive some tweaking in Quake Champions when compared to previous iterations. Mainstays like the machinegun, gauntlet, rocket launcher, railgun, nailgun and lightning gun are all accounted for but Quake veterans may notice some omissions. The grenade launcher, plasma rifle, and the Big Fucking Gun are all missing in action but once you’ve played a few rounds of Champions it can be easy to see why some of these weapons might have been omitted. Having a projectile based weapon like the grenade launcher could result in splash damage kills which is antithetical of the skill based slaughter discussed earlier. Same goes for the Big Fucking Gun, while weapons like the railgun deal excessively high amounts of damage it is never enough to kill a player at full health in one single blow, even the rocket launcher is capped at 100 DMG when a direct hit occurs.

Monetization & Free To Play Experience

Before you run away, yes, Quake Champions will be free to play but as the developers have mentioned time and time again – they aren’t aiming to split up the multiplayer community into tiers. If a player chooses not to purchase any additional champions or loot boxes they will still have access to the core Quake Champions experience in the form of Ranger being permanently unlocked for use. If Ranger’s search for a slip-gate home becomes too exhausting additional Champions can currently be rented for 5000 ‘favor’ – the F2P currency earned at the end of matches. These rentals do come with some caveats, however. Paying 5000 favor will unlock a single hero for 24 real world hours, meaning that the clock begins ticking after you click purchase. It can also take some time to earn the required 5000 favor depending on the Daily Challenges presented to you and whether or not they are obtainable. Some challenges can be as simple as competing in 3 matches and earning enough favor for a free rental. Others, like getting 3 railgun kills in a row, can be more difficult especially for newer players. In my experience with the game – without using challenges it can approximately take an hour of game time to earn a free rental.

With id & Bethesdsa providing so much of the core game experience including maps, modes and one character entirely for free Quake Champions is monetized in three different ways. First and foremost is the ability for players to purchase random unlockable cosmetic items through three different types of loot boxes. Single items can be unlocked for 1,000 favor through the purchase of “backpacks” while two other chests that can contain 3 items of rare quality or higher, however, chests can only be purchased with real money. Individual champions will also be able to be purchased for real money as a permanent alongside a “champions pack” that will provide unlockable access to every character but not all cosmetic items.

In all honesty, I have mixed feelings about random loot boxes in games. It is well known that they exploit the dopamine bursts (the happy hormone released in the brain) that come with flashy rewards. These same centers of the brain trigger when players win at a slot machine and with the inclusion of a random element in terms of what is unlocked loot boxes can feel a lot like gambling. In the eight hours I’ve spent with the game prior to the tech test I was able to unlock enough red gems (the currency used for cosmetics) to purchase one of the classic Quake III weapons. The inclusion of Q3 weapons is absolutely awesome and I think it is a great nod to fans but I am sad that they are locked behind either hours of grinding out backpacks or until your wallet has been exhausted until you have enough red gems from duplicate items to purchase the cosmetic you want.

Quake Champions has a solid foundation that Bethesda, id Software and Sabre Interactive could mold into something fantastic. There is enough action, weapon variety, and skill ceiling to keep players coming back for matches for weeks – and in all honesty that is a good thing. It is clear the inclusion of the 1 Vs 1 Duel Mode, e-sports promotions and free to play model indicate that all three parties have sky-high ambitions for Quake’s return. In its’ current state Quake Champions strikes a unique balance between what defined 20+ years ago and elements that a newer generation of shooter fans have come to expect. Here’s hoping that the recipe id and Sabre have cooked up will be well received when it is released later this summer.


New Mode Arrives With Free To Play Update For DropZone, Due Out Next Week

Posted on March 31, 2017 by Rae Michelle Richards

The most requested mode from the DropZone community has been the addition of a mode where players control only a single unit in this unique RTS / MOBA hybrid rather than the usual trio of playable units. The developers at Sparkypants have heard their communities’ request and are set to deliver.

Over the next two weeks Sparkypants will rollout two significant updates to DropZone that will provide new ways for existing players to enjoy the game as well as opening up the experience to everyone thanks to the adoption of a free-to-play business model.

Next Wednesday, April 5th,  a brand new 3 VS 3 mode will go live allowing players to take control of a single unit to see their team to victory. In addition for more serious players of DropZone the developers will also be adding a Ranked Draft (1 Vs 1) mode to the game with this update. These new modes are only the beginning as their recent news release promises that more modes will be on the way in the future.

Gameforge (the game’s publisher) also announced that DropZone will be transitioning from a paid product to free-to-play on Steam as of April 12th. They say that the game was always intended to eventually become free-to-play and that this was an on-going ambition r during the game’s continued development. As of press time Gameforge has not announced what restrictions free-to-play players may face or what their monetization strategy for DropZone will be once the price point has been removed.

Their Steam Early Access Q&A page actually outlines why they chose to charge for the in-development version of Dropzone:

“Dropzone was built to be a Free to Play (F2P) game but first we need to get the game and content polished with feedback via Steam’s Early Access program. In Early Access, players have the choice of purchasing two different bundles.

The SQUAD Bundle features a selection of Pilots, Rig Classes and Gear. Furthermore it includes an Exclusive Pilot Skin, Early Access Player Emblem and Vision Tower each never to be available anywhere else. In a future F2P release players will start with significantly fewer pilots and a limited gear selection.

The COMMANDER Bundle adds even more Gear, several Exclusive Items, and all Pilots ever. Both bundles deliver instant access to a huge amount of content and offer exceptional value for players joining the Dropzone community right now.”
It’s probable that these bundle contents will cost more once the game is F2P”

DropZone has an overall Steam review score of “Very Positive” and costs $21.99 CDN as of press time before the launch of free-to-play.


Quake Champions Newest Hero, Anarki, Is Totally 90s

Posted on March 31, 2017 by Rae Michelle Richards

The latest champion revealed for Bethesda / id Software’s Free-to-play FPS Quake Champions is Anarki – a hover board skating, transhumanism punk who appears to embrace the 90s surfer attitude alongside old school FPS action.

Anarki’s active ability is health injection which allows him to gain a temporary health boost, which would be great to use right after taking a rocket to the fact. His passive, Hoverboard Air Control appears to allow him to traverse small distances on his hover board at an increased speed. Other tactics that might be useful when playing Anarki include rocket jumps, which are featured prominently in this brief one minute introduction trailer.

Hoverboards, surfer slang and rocket jumps – it doesn’t quite get much more 90s FPS – unless you’re offered a Jolt Cola, of course.

Quake Champions will be entering a “rather lengthy” closed beta period soon before being released presumably later this summer for free. Players can sign up for the beta at the game’s official website.


The Secret World Ditches MMO Genre & Resets Servers, Community Rages

Posted on March 30, 2017 by Rae Michelle Richards

Funcom has been in the news recently thanks to the success of Conan Exhiles and how that titles literally saved them from bankruptcy but the developer / publisher isn’t busy enjoying “what’s best in life” because they’ve massively upset the hardcore player base of The Secret World by announcing a complete server wipe & genre change for the 5 year old MMO.

Early yesterday morning Funcom released a press release, teaser trailer and a series of developer blogs outlining that the MMO version of The Secret World (herein referred to as The Secret World Classic to avoid confusion between versions) would be no longer supported or sold as they moved the game in a different direction.

Here is how Funcom’s press release described the upcoming reluanch:

“The Secret World will be relaunched this spring as Secret World Legends, a shared-world action RPG with completely revamped combat, a newly designed progression system, and updated visuals. The game’s full collection of missions and mysteries will be free to play, with over 100 hours of mature storytelling and surprises.”

Rebranded as The Secret World Legends, this new title will use the existing assets and plot line of the 2012 title but will be more focused on Action RPG elements rather than the traditional World of Warcraft-esque MMO trappings that That Secret World Classic embraced. Players who login into The Secret World Legacy upon its release will notice less of a social emphasis with less players in the game world when compared to The Secret World Classic. Funcom also stated

This shift in direction means that also The Secret World Classic is no longer available for sale & will receive no further updates – although servers will remain online – so whomever owns the game and plays now can continue to do so but TSW Classic literally will never have a new player set foot in its world. Also TWS Classic’s official Steam Discussions group has been wiped clean and existing player characters will not transfer over to Legends when it launches sometime this quarter.

Reaction to the shift to Free to Play Action RPG from the model of Buy Once Play Forever MMORPG and the accompany character erasure has predictably left the community fuming. Here is just a small taste of the fan reaction from folks who are about to lose 100s of hours of commitment:


PicklyVin from Reddit:

“Started playing again a few weeks ago after a year and a half or so of not playing, and was loving the game again (redid a bunch of builds, tried out PvP for the first time, spent a bit of funcom points, adjusted some gear), was looking forward to new players/new mechanics to do dungeons/more PvP/etc. Very, very frustrating to hear today that the whole thing is out the window.”

Planktonic_Larvas from Reddit:

“That name is %&$#* terrible..

As others have said fragmenting the already small userbase really isn’t good, I’ll be downloading it and playing but I think it’s gonna have to have something really special for me to give up all the work and money I’ve put into my characters through achievements and clothing..”

LemonWarlord from Reddit:

“Other games like Anarchy Online are still on 15+ years later. The old game is officially put on life support. You can’t buy the old game anymore, so the only direction the population can go is down.

The other thing is when a significant portion of the population believes that the things you are doing now are leading to your ability to do new content in the future, its frustrating to hear that all your efforts are thrown out the window. Yes, I had fun getting stronger and getting better and getting better gear, but at some point I didn’t need it unless I anticipated new content that might need better gear.

A big part about MMOs is what I do today, affects how well I perform tomorrow. To see thousands of hours just thrown out the window for a “remastered” version of the same game with the same story is absurd.”

The Secret World Legends will be released sometime before the end of June if Funcom’s estimation of a Quarter 2 2017 release date is realistic. Interested players can find more information about the trasition to Free to Play via Funcom’s official FAQ, where they can also sign up for the game’s upcoming closed Beta.


Six Minutes of Quake Champions Footage Reveal New Hero Details

Posted on March 12, 2017 by Rae Michelle Richards

Quake Champions was playable this weekend at the Penny Arcade Expo in Boston and fans had the chance to try out the game for themselves. Included in the demonstration version of the game were playable heroes who have been confirmed but not fully revealed on the game’s official website.

One such hero – Clutch, described as the “Awakened Automaton” is briefly shown on the character select screen of Youtuber CamerBOwen’s seven minute off screen video taken at Bethesda’s booth. This brief glimpse of Cluth’s abilities give us a better sense of some of their statistics but some vital information still remains obscured.

What we’ve learned about Clutch from this footage:

  • Their base health statistic is 150.
  • Their base armor value is 75.
  • They will move at 280 speed.
  • Players can select between a machinegun, rocket launcher or nailgun as their primary weapon.
  • Clutch will likely have a large hitbox given its size.

We still don’t know what Clutch’s heroic ability is as the text is either too blurry in the off-screen video or it was purposely greyed out in the PAX East build to prevent too much new information from leaking out before the planned information rollout.

Here is a blurry screengrab of Clutch on the Hero select screen. From this screengrab we can also tell that there will be nine total heroes in Quake Champions at this point in development. This is noteworthy as the official website for Quake Champions only lists eight confirmed heroes. Each hero is set to get their own debut trailer, similar to the one that dropped for Nyx last week. Here are the trailer dates as currently listed on the site:

  • Nyx – Out now
  • ScaleBearer – 03.15
  • Anarki – 3.29
  • Cluth 4.12
  • Galena 4.19
  • Ranger 5.3
  • Visor 5.10
  • Solag 5.24

This points to a possibly open beta date sometime in early Junem, as Bethesda / id Software are already accepting sign-ups for the closed beta that is expected to launch in the next couple of weeks. When Quake Champions launches later this year it will be free to play with only Ranger selectable and the other heroes rentable with in-game currency or via one-time purchase unlock.


Unreal Tournament’s January 2017 Patch Is Here

Posted on January 25, 2017 by Rae Michelle Richards

The Unreal Tournament franchise might not have the staying power it once had – dominating the team based arena combat genre alongside Quake Tournament III in the early 00s but a dedication group of fans & a small time of developers at Epic Games have been hard at work on the next entry in the franchise for several years. The latest patch for the currently in development free to play online shooter brings a collection of community created maps, some huge weapon changes and a brand new prototype weapons.

Here is a summary of some of the biggest changes coming to the new Unreal Tournament. Full patch notes and a detailed developer blog is also available.

Community Maps

The following fully meshed community made maps are available via the Unreal Shop for free. These maps have seen some tweaks and changes since their initial launch:

  • DM-Salt
  • DM-Bartrankus
  • DM-Unsaved
  • DM-Backspace
  • CTF-Polaris

Audio Changes

New footstep sounds as well as a whole bunch of new weapon sound effects have been added.

Weapon Changes

  • The flak canon is currently a work in progress and still requires tweaking in terms of its firepower according to the developer video. It has had its base damage increased and the speed of bouncing projectiles also increased however these projectiles will not apply knock back to opponents.
  • Rocket launcher’s rocket spread has been increased by 33%. The time needed for a player to lcok onto a target with the lock on mode has been increased the icon was changed from yellow to red. Using the locked on seeking rocket is only effective for 20 meters in front of the player now.
  • Link guns’ pull mechanism no longer requires a complicated two button press – instead it is now linked to the alt fire button to alleviate confusion. The default ammo count for the Link gun and the amount of ammo picked up from boxes for this gun have been increased.
  • Field of view on the Sniper Rifle’s scope has been modified, it is also not possible to get a head shot off on a player while they are sliding now.

New Weapon Prototype – The Lightening Gun

This long-range scoped sniper rifle returns from Unreal Tournamnet 2003 – here is how the official dev blog that explains the basic of this new weapon.  a lot of the prototype weapons including the Lightening Gun & grenade launcher

“The Lightning Rifle prototype is a long range hitscan weapon with clearly defined advantages and disadvantages; a sniper weapon feared when used at long range but limited at closer range. It has two very different fire modes depending on whether the weapon is zoomed in.”


Free Version of Project Cars Available On Steam In North America

Posted on October 31, 2016 by Rae Michelle Richards

Project Cars Pagani Edition allows players to enjoy a limited racing experience featuring cars from vehicles from manufacturer Pagani. This free version allows racers to experience the thrills of Project Cars with access to three unique tracks and five cars.

In terms of vehicles available the following Pagani cars will be available in Project Cars Pagani Edition –  They are the Pagani Huayra, Huayra BC, Zonda Cinque, Zonda R, and Zonda Revolucion. Driving these supercars gives drivers just a small taste of some of the fast paced action that the full version has to offer.

Three different courses from the full version of Project Cars are selectable -the Nürburgring and Nordschleife combo, Monza GP, and Azure Coast.

Full VR support for Oculus Rift and HTC Vive is available in Project Cars Pagani Edition and it can be downloaded in North America via this Steam Store Page.



Hunger Dungeon is now on Steam Greenlight

Posted on August 1, 2016 by Fionna Schweit

I like survival games. Day Z, and ARK, are a part of my regular rotation of play. I like even more the battle royal homages, that usually come with these games. Games like H1Z1 King of the Kill, and The Culling have spilt these off in to their own games, with great success. Now its time to see if that formula can transition to the world of low-rez 2d.

The game

PQUBE Ltd is bringing its game Hunger Dungeon to Steam Greenlight. A 1-6 player round-based Multiplayer Online Battle Arena game. It aims to bring the excitement and fun of battle royal to a less graphical interface.

So with out further talk lets enter a cutthroat arena with more than 10 heroes to choose from, including the Skeleton Assassin, the Cunning Profiteer, Cat Ninja, Princess Ranger, and Black Knight.

Unlock new heroes as you progress, each with unique skills allowing for different tactics to always have the advantage over your opponents! Mix and match skill scrolls and equipment between rounds to optimize your build. Additional added effects are available for you to create your personal combat tactics.The victor of the final round takes all. Scheme and strategize carefully for your grand victory!  The game will be free-to-play and premium. Premium players will have access to additional characters and equipment.


  • 2D battle style
  • Free-to-play and premium players play together
  • Up to 6 player online matches
  • A roster of distinctive characters
  • Skins for each individual character
  • 30+ customizable skill scrolls
  • 40+ customizable equipment
  • 40+ stages to explore
  • Epic boss fights

Sure looks great! check out the trailer and the green light page and follow the game on social media!

Twitter at www.twitter.com/PQubeGames
Facebook at www.facebook.com/pqube
Youtube at www.youtube.com/user/PQubeGames



Posted on July 20, 2016 by Fionna Schweit

Developer Allods Team and global publisher My.com have today released the Battle of Equals Tournament! Fight on equal footing, with or against your friends, to prove who truly has the skills to become the best player in Skyforge. In the upcoming weeks, players will be participating in 3v3 matches in which the playing field is normalized like never before, to let skill be the true deciding factor in this almighty competition.

Updates coming with the game include:

  • Battle of Equals: Players will be on equalized footing in this brand new tournament – Transportation, Divine Form, Symbols from each atlas cannot be used. Players will join the battle as a hero that has only the current Talents, Skills, and Weapon properties of their character.
  • Antean Wasteland: This new area is one of the most dangerous places in Aelion: its ruthless weather conditions and deadly creatures will provide great challenges for players to complete, including weekly changing special missions.

Skyforge is a free-to-play MMORPG set in a universe where mortals and immortals use cutting edge technology to fight for survival against mythical creatures and invaders from space. Players start as immortals, newly reborn into the world and vie to become gods themselves.

To learn more about Skyforge and to download for free today, visit sf.my.com. ‘Like‘ the game on Facebook and follow the game’s development on Twitter @GodsofSkyforge for all the latest developer updates and news.



Riders of Icarus gets a new Trailer

Posted on June 27, 2016 by Fionna Schweit

Nexon releases new video today for Riders of Icarus . The MMORPG fantasy is currently in closed beta and will begin its open beta as of 6 July 2016.

In the meantime, players can now purchase their Founder’s Pack here for a limited time. The servers in the closed beta will remain open until 29 June. 

In Riders of Icarus, players roam picturesque regions in order to save humanity from an ancient evil that resurfaces: their combat skills evolve as they explore the world and collect and tame mystical beasts that they turn into bold frames, and thus powerful weapons. Besides these aerial and terrestrial wanderings Riders heroes of Icarus also benefits from a combo system. Once you are in close use devastating combo moves to defeat the numerous enemies and deadly bosses of in the air or on land.

Personally I think this game looks amazing, Ill be at least taking a farther in depth look at it for sure later one.


Free To Play MMORPG APB Reloaded Launches On Xbox One

Posted on June 5, 2016 by Rae Michelle Richards

Free-to-play MMORPG APB Reloaded is making its way to Microsoft’s Xbox One with a release this week available freely for Xbox Live Gold Members.

Set in the near future city of San Paro players are given the choice between two different, “Enforcers” who uphold the laws of San Paro while the “Criminals” aim to cause as much mayhem across the cityscape as possible. These two factions can their grudge into Player vs Player battles that take the form of 50 vs 50 player missions located across the city.

Other gameplay features worth investigating including a whole host of player customization – not just the player character but also their vehicles, tattoos and clothing designs.  Modifications allow players to learn new skills such as car surfing, radio jamming and enhance spotting.  Weapons can also be modified with additions like penetration rounds, weapon sights and extended magazines.

Reloaded Games has cooked up an Xbox One Founders Pack full of premium items for players who login within the first 30 days of the game being live on Xbox Live.  If players log more than 10 hours in the game within the first 30 days they will also receive a set of exclusive Xbox One Founders weapon skins. Here is a complete list of everything in the Xbox One Founders Pack:

  • Fireworks Flare Launcher
  • Mikro JC14 (for Criminals)
  • VaqueroPRC40 (for Enforcers)

APB reloaded was originally developed by Crackdown’s developer the now defunct Realtime Worlds. After Realtime Worlds went insolvent K2 Networks purchased the rights to the game and repositioned it for relaunch as a free-to-play game in Q1 2011.


Shinigami Battle Dragons In The Bleach X Puzzles & Dragons Crossover

Posted on April 4, 2016 by Rae Michelle Richards

Popular mobile game Puzzles & Dragons opens their door to the Soul Society from Weekly Shonen Jumps long running franchise Bleach in a special two week event. Players will be able to explore several bleach themed dungeons ranging from the intermediate difficulty all the way up to mythic difficulty in their quest to take out the 13 royal guard squads.

A rare egg machine has been added that gives players the chance to score some Bleach characters – everyone from the main character Ichigo Kurosak to fan favorites like the cat-girl ninja Yoruichi Shihoin. Below is the complete list of characters that players can unlock if their willing to invest the time and have the skill:

Bleach1 Read More


Warframe – Proving F2P Can Work

Posted on April 2, 2016 by Broken Joysticks

Author’s note: The free-to-play pricing model I discuss here is in regards to games that can be played without spending any money, rather than the label that MMORPG games use when they don’t require a subscription fee (but still do require an initial purchase). I will also be intentionally not talking about the majority of gameplay, to instead focus on Warframe’s free-to-play aspect.

It’s not uncommon for the gaming community to dismiss a title, even if it looks promising, if it releases with a free-to-play payment model. I admit that when I see the words ‘free to play’ attached to a game, even I immediately assume the worst: Microtransactions designed to gouge the player’s wallet, important game content gated by paywalls, or (usually in PvP games) a pay-to-win scenario. It’s a stigma that free-to-play games aren’t entirely undeserving of. But just because the payment model usually doesn’t work, does it mean that it can’t?Read More


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