August 1, 2016

Hunger Dungeon is now on Steam Greenlight

Posted on August 1, 2016 by Fionna Schweit

I like survival games. Day Z, and ARK, are a part of my regular rotation of play. I like even more the battle royal homages, that usually come with these games. Games like H1Z1 King of the Kill, and The Culling have spilt these off in to their own games, with great success. Now its time to see if that formula can transition to the world of low-rez 2d.

The game

PQUBE Ltd is bringing its game Hunger Dungeon to Steam Greenlight. A 1-6 player round-based Multiplayer Online Battle Arena game. It aims to bring the excitement and fun of battle royal to a less graphical interface.

So with out further talk lets enter a cutthroat arena with more than 10 heroes to choose from, including the Skeleton Assassin, the Cunning Profiteer, Cat Ninja, Princess Ranger, and Black Knight.

Unlock new heroes as you progress, each with unique skills allowing for different tactics to always have the advantage over your opponents! Mix and match skill scrolls and equipment between rounds to optimize your build. Additional added effects are available for you to create your personal combat tactics.The victor of the final round takes all. Scheme and strategize carefully for your grand victory!  The game will be free-to-play and premium. Premium players will have access to additional characters and equipment.


  • 2D battle style
  • Free-to-play and premium players play together
  • Up to 6 player online matches
  • A roster of distinctive characters
  • Skins for each individual character
  • 30+ customizable skill scrolls
  • 40+ customizable equipment
  • 40+ stages to explore
  • Epic boss fights

Sure looks great! check out the trailer and the green light page and follow the game on social media!

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LucidSound LS30 Universal Gaming Headset: Review

Posted on August 1, 2016 by Fionna Schweit

Review by: J. C. Campbell

This Year at E3 I had the pleasure of meeting up with Alex Verrey of LucidSound, and he gave me a pair of their brand new LS30’s to take home and use. Since then I have been using them, and these are my impressions from use since then.

If there’s one thing that defines the LS30 gaming headset from Lucid Sound, it’s a wide range of unadvertised and understated features. First of all, the headset is advertised as working with consoles, the Xbox 360, Xbox One, PS3 and PS4, and mobile phones. However, the LS30 works extremely well with PCs, a fact that isn’t mentioned anywhere on Lucid Sound’s site or packaging. This is rather unfortunate, because the LS30 is a near-perfect companion for PC gaming, whether you’re using voice chat software or playing a game with built-in voice chat.


The Box in Question, Notice it does not mention PC

Standard Wired Mode

The LS30 can be operated in two different modes. In the first mode, the LS30 operates as a normal wired headset with no special features. This is the mode that you have to use with a mobile phone. In this mode of operation, none of the other special features of the headset work. What comes out of your phone is what goes into your ear, and what comes out of your mouth is what goes into your phone’s microphone input. This is done via the standard 3.5mm 4-pin “TRRS” combined microphone and headphone jack. The LS30 can be used with standard 3-pin PC 3.5mm headphone and microphone jacks, or any other analog setup if you get the correct adapters. In this straight in, straight out mode you wont get any of the fancy bells and whistles but you do get a perfectly good mobile ready headset with a microphone.


The White Model has very pretty champagne colored accents

Wireless gaming mode

However, what really shines on the LS30 are all the wireless digital features. In this mode the LS30 uses a USB stick as a wireless digital transmitter and adds various features such as mute, microphone monitoring, microphone monitoring mute, three different equalizer settings, and on-ear volume controls. Wireless mode is strong, and has perfect performance as long as you are in the same room as the headset, or one room away. I was able to listen to clearly even on a different floor from the transmitter, as long as I stayed in a room that was above the room with the transmitter. I would guess the maximum range on the wireless transmitter to be around 100 feet in a circle around where the transmitter is placed.

When using the transmitter, volume can only be controlled by the on-your-ear volume control. In some ways, this is good because it simplifies the number of volume controls that might be accidentally turned down. I have often had to check the volume control in a game, the volume control in my OS, and the volume control on my speakers to figure out which one was turned down so I could get sound back. The LS30 eliminates the OS volume control from the picture. The volume on the LS30 ranges from uncomfortably loud to not-quite-quiet-enough. You can turn the volume all the way down to 0 using the ear-knob, without muting, and it acts exactly as a mute, but the step above that, while very quiet, might not be quiet enough for everyone or every situation.

The mute functions play two different tones to indicate which function is being muted (the monitor or the normal audio) and whether it’s being muted or unmuted. No matter what the volume is set at, the in-ear tones the LS30 plays to tell you that it’s muted or unmuted are always the same volume, which can be a little startling if you have the volume down. Unfortunately, because the mute buttons are on your ears, this makes the headset hard to use while lying down with the ears against a pillow because the mute button will get triggered accidentally.

Equalizer settings

The three different equalizer settings are for normal, enhanced bass, and enhanced treble, and can be switched with a small button on the right ear of the headset. In normal mode, the headset sounds perfectly adequate, definitely high-quality sound, though it doesn’t match the quality of a pair of high-end studio monitor headphones. This can’t really be held against it, because such headphones would cost as much if not more than the LS30, and would come with none of its features, let alone a microphone.

LucidSound claims that the audio is transmitted wirelessly uncompressed, and I certainly didn’t notice any compression artifacts. Listening to music, the LS30 sounds like a pretty neutral pair of headphones, with possibly a little less bass than would be preferred for some genres of music. But the LS30 of course has a mode to fix that, the bass enhancement mode. When in the bass enhancement mode the bass becomes noticeably more pronounced but not obnoxiously so. In treble-enhancement mode, the sound of the LS30 is, quite honestly, terrible for listening to music. However, it could be useful for some purpose such as listening for the footsteps of enemies in a game.

Battery life

Since the LS30 is wireless, it does have a built-in battery which lasted for over 15 hours in my testing. While this is definitely enough for a full day’s worth of non-stop gaming, the LS30 can also be charged while in use by simply connecting the standard micro-USB port to a USB charger.  The headset also gives you plenty of warning when you’re running low on battery, playing two beeps into your ear every few seconds to warn you.


One of the biggest features of the LS30 for me is its ability to monitor the microphone output. This means you can hear yourself talk while you use the headset. This is important because it helps prevent awkward situations where the microphone is either too close or too far away, and suddenly your teammates are either annoyed or can’t hear you at all. This also prevents the issue of having over ear headphones and it dampening your voice. This can cause unfortunately loud screaming or other noise which can be disruptive to others.

This feature gives you an accurate representation of how you sound and how much background noise coming through. It is common for games or other software to provide this functionality also, but in games and other software (such as Teamspeak, Mumble, Discord, Skype, etc.) there is a tiny delay between when you say something and when you hear it. That tiny delay can be aggravating and makes most people talk strangely and slowly, but it does not exist in the LS30. Therefore, using the LS30’s built-in monitoring is far preferable to using software monitoring.

On top of that, the LS30 has two microphones. One, is a boom mic, that has a rich, warm sound, as long as you’re not speaking directly into it. The boom mic has a LED on it which lights up when the mic monitoring feature is disabled. It is also removable, and when you remove the boom mic, another microphone mounted on the left ear takes over which also has an excellent sound quality, but it’s position is not adjustable.


A better view of the side plates, and mic attachment point


I do have a few nitpicks however. First of all, on my unit the audio mute and the monitor volume were on the left side whereas the monitor mute and the audio volume were on the right side. I don’t know if every unit is like that or if mine was just cross-wired on accident at the factory. Second, the included USB cable is far too short to charge the LS30 while it’s being worn, even though the headset itself supports that feature. The headset does not remember your volume, mute, or EQ settings when you turn it off and turn it back on again, which is slightly annoying but not a big deal.

In Conclusion

I found using the Lucid Sound LS30 headset very enjoyable. It’s for sure one the best gaming related headset’s I have ever used. The wireless features of  the LS30 make it a very liberating to use. I can get up and move around, and even walk to another room while still being connected. Since both major consoles and PC now have much more than gaming involved, you could for example take a Skype call with you to the kitchen, or bathroom with out ever hanging up. It has intuitive controls. The ear mounted plates are simple to use, turn one way for up and one way for down, press in to mute. Its as simple as it gets.


The sound is great both for me and my teammates. If you are in a noisy environment the microphone will get your voice relayed to your teammates, and the drivers in the headset ensure you can hear your teammates.  This is hugely important, because in my experience, most headset mics are plagued with issues such as being too quiet where the LS30 is not. In addition, it’s comfortable for long periods of wear. I will be happily using the LS30 as my personal headset because of its excellent sound quality and the freedom it gives me  to game all day while still getting up and walking around without losing contact.
 Prices and where where to get it

At the time of writing the LS30 can be found for $120-$150 in the US which is an excellent price given the rich feature set and wide-ranging compatibility. You can currently buy it Game Stop, Best BuyNew Egg, or Game if you are in the UK. The LS30’s are available in black and white with champagne accents.


Everything New In The Xbox One ‘Anniversary Update’

Posted on August 1, 2016 by Rae Michelle Richards

The latest update to the Xbox One dashboard software has now rolled out for everyone and like its Windows 10 counterpart the ‘anniversary update’ brings a lot of changes to the software running under the hood of your Xbox console. We’ve documented all of the major changes so that you can get an informed taste of all of the improvements Microsoft has to offer.


Background Music

One of the coolest dashboard features from the Xbox 360s’ old “blade UI” was the built in ability to replace any in-game music with ripped CDs or tracks from an attached iPod. The Xbox One gets similar functionality but for streaming services – Microsoft’s Groove music will allow subscribers to stream tracks from  MS’ catalogue or MP3s from a users’ One Drive account in the background. Pandora Radio (in the United States at least) also supports multi-tasking background streaming. Unfortunately unlike the similar feature from Microsoft’s previous console, streaming background music will not replace in-game music automatically.



Microsoft’s virtual assistant technology that powers the search box in Windows 10 makes it way to the home console in this August update. The Cortana A.I technology supplements the ‘Hey Xbox’ commands that launched with the console back in 2013 with more robust voice commands. Voice commands can be used either through an Xbox One Kinect or Wired Headset.

Here’s a brief list of some of the commands that Cortana will accept:

  • “Hey Cortana, Xbox On”
  • “Hey Cortana, Take A Screenshot”
  • “Hey Cortana, Record That”
  • “Hey Cortana, Launch [Game Name]”
  • “Hey Cortana Show My Friends List”
  • “Hey Cortana Launch App [App Name]”
  • “Hey Cortana Go Home” [Launches the system home menu]

Xbox went for a light up logo, where as Playstation chose a more muted one

Brand New ‘Xbox One Store’ App

Prior to the Xbox One Anniversary App the Xbox One Store was built right into the dashboard. Now when you select the Store tab on the dashboard homepage a new stand-alone application will be launched. This is entirely due to the fact that Microsoft has begun integrating both the Windows 10 Store & Xbox One Store into one unified application– meaning alongside Xbox games 1000s of PC titles will also show up on the Xbox.

Xbox Live users in The United States, Norway, Italy, Germany, Finland, Switzerland and China can use mobile payment methods to purchase digital goods.

Xbox One Dashboard

Universal Windows Applications [Eventually]

The UWP platform allows developers to roll out their games & applications to three different platforms – Windows Phone, Windows 10 and Xbox One with only one submission. UWP apps scale with the device that they are installed on  – meaning their resolution and input method (controller, keyboard, pen) will change depending on the devices form factor.

Here is how Microsoft’s UWP developers page describes how the platform is able to scale in-game/in-app graphics for everything from small 5 inch phones to large Surface Hub screens:

“When your app runs on a device, the system uses an algorithm to normalize the way UI elements display on the screen. This scaling algorithm takes into account viewing distance and screen density (pixels per inch) to optimize for perceived size (rather than physical size). The scaling algorithm ensures that a 24 px font on Surface Hub 10 feet away is just as legible to the user as a 24 px font on 5′ phone that’s a few inches away.”

UWP Support isn’t activated on the Xbox One just yet for consumers, but developers have been able to enroll their consoles and test their UWP builds since GDC this past march.


That about wraps up the major features available in the Xbox One Anniversary Update. More information on the update is available on Microsoft’s official Update site, also make sure to let us know your thoughts on this latest OS update in the comments section!


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