Posted on May 2, 2012 by Jesse Lord
A couple of weeks ago, I was given an opportunity to head up to New York City to hang out with some friends from Rockstar Games as well as some other website guys that I’ve had a chance to get to know over the years at similar such events. The purpose of this trip specifically was Max Payne 3. The event culminated on Saturday evening, where we were taken to a building that on the inside was made to look like an abandoned warehouse in which a gunfight had recently taken place. There were spent bullet casings littered throughout the venue, which I thought was a very nice touch. I had some time with the Xbox 360 version first, which you can read about by heading over to this article that I wrote for TeamXbox. However, here I would like to explain my experience with the PC version as well, so let’s get right to it!
I will start from the onset and let you know that the PCs that we were playing on were basically super-computers. I suspect that every time I fired a bullet in-game the lights illuminating the Statue of Liberty not far away flickered, ever so slightly. However, I spoke to one of the Rockstar reps up in the PC loft in the warehouse, and they assured me that this is a game that can scale to differing computers very well. So fear not on that end of things. That said, you will notice a trend as I speak about the game here – and that is that the PC version of Max Payne 3 is the definitive version. Don’t get me wrong – the Xbox 360 version is amazing, and does on that console what few other games have ever even attempted. But simply put, PC is king for Max Payne 3. This could partially be because I played Max Payne 1 and 2 on the PC as well, so it’s in my frame of reference for this to naturally be a PC game. But let’s talk now about some concrete examples of what I mean.