Category Archive

PC

StarCraft II: Legacy of the Void Review


Posted on November 16, 2015 by Chelsea Richards

StarCraft’s Legacy Left No Void. After seventeen and a half years, StarCraft has certainly been with some of us for a long time. A good chunk of us may have enjoyed passing around a single copy and “Spawning” others on a LAN to play multiplayer with in our early gaming years. Heck, even from a gameplay standpoint its expansion “Brood War” is a shining pinnacle of the genre as a whole, loved and embraced by many. Unlike certain other Blizzard Entertainment launches, StarCraft II: Legacy of the Void’s launch went off without a hitch, at least in North America, after

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Blizzard Celebrates Over 1 Million Copies of Legacy of the Void Sold


Posted on November 14, 2015 by Rae Michelle Richards

En taro tassadar fellow Starcraft II Commanders! Blizzard confirmed via the official Starcraft II twitter account that StarCraft II: Legacy of the Void has sold over 1 million copies since its launch this past Tuesday.  That gives the latest expansion just about the same adoption rate as the first game, Wings of Liberty, which sold over one million copies within its first 24 hours of release back in 2010. Thanks for making the launch of #LotV a success! We’ll see you in the Koprulu Sector, Commanders! pic.twitter.com/mqye4JEOdp — StarCraft (@StarCraft) November 13, 2015 Not only does Legacy of the Void

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The Division To Allow Some Realtime Swapping


Posted on November 14, 2015 by Kenny Keelan

The Division
In a pretty awesome Q&A video with the developers of The Division, some pretty neat details about the game are revealed: first and foremost, the ability to hotswap abilities and gun customizations while in the open world and in combat situations. It’s said that you can have two active abilities at any one time, however, you can swap those abilities out for any of the abilities you’ve earned to that point and the same goes for the appearance and utility of your weapons. It is insinuated, though, that you have to do so through the menu interface so while you’re able to

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Call of Duty: Black Ops 3 review: Here we go again all over again.


Posted on November 13, 2015 by Erika

Black Ops III
Please note that this review covers the PS4 version, and some features are not available for the PS3/Xbox 360 versions Treyarch does an amazing job once more with another installment in the Call of Duty franchise, Black Ops 3. The series has come a long way from the World War II era setting of World at War, to Cold War settings of Black Ops 1, and the more recent near future settings of Black Ops 2 and now 3.  Just like Infinity Ward and Sledgehammer Games, Treyarch tries to keep the Call of Duty fresh and engaging for it’s fans,

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The Marksmen Have Arrived! lets take a look at Graves! With Hoodie Joy


Posted on November 12, 2015 by Broken Joysticks

League Of Legends Logo 2015
League of Legends preseason for season 6 has hit, and it’s a doozy. We’ve got some heavy hitting changes, and one of the heaviest hitters is Graves. Graves has always had trouble finding his niche to fit, but now it’s even harder. Because he can go everywhere.  Graves is overpowered. You can argue people just haven’t learned him  yet, but this is pretty empty considering he can burst people down faster than he can fire three shots. Top Laner, ADC bot lane, Jungle, you could probably even Mid Lane him, no position is safe from his long arm of the law.

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I’m Ten Hours Into Fallout 4 And I think I’m Starting To Glow


Posted on November 11, 2015 by Rae Michelle Richards

The desolate wastes have been calling out to me ever since the anticipated reveal of Fallout 4 this past E3. Like the game’s main character, I too hid underground although figuratively speaking. For the past few months I ignored any small gameplay snippets, cell-phone videos and plot details that leaked out of Bethesda ahead of the game’s release. With the large steel doors of Vault 111 finally open as of yesterday I’ve finally got the chance to spend nearly ten hours in the Boston wasteland. Here’s a brief journey of my character’s journey from the relative safety of Vault 111

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Friday the 13th Game Manages To Reach Kickstarter Goal


Posted on November 11, 2015 by Broken Joysticks

With only a few days left on the clock, the Friday the 13th project by relatively new studio Gun Media has managed to inch past its 700.000 dollar goal on kickstarter. The game, which will be a multiplayer focused title pitting one player controlling Jason against seven camp counsellors, is set to be released in October of next year for PC, Xbox One, and PS4. This game is very similar in concept to a Kickstarter project that more than doubled its much more modest goal of 50.000 dollar called Last Year. Ironically, if both are going to launch during their

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Bob Ross to Become a Permanent Part of Twitch.TV


Posted on November 10, 2015 by Broken Joysticks

After bringing in 5.6 million unique viewers, with a peak viewer count of over 183.000 watching at the same time, it is fair to say the experiment of putting up Bob Ross on Twitch was a resounding success. As a result of the near universal positive feedback, Twitch will now regularly stream an entire season of Bob Ross’ The Joy of Painting every monday on the designated channel. They will also stream the entirety of the thirty two seasons back to back every year on October 29th, to celebrate his anniversary on Twitch. This is the part where I think

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Check Out 30 Minutes of HD OverWatch Footage


Posted on November 9, 2015 by Rae Michelle Richards

Now that the excitement of BlizzCon 2015 has come to pass it’s time to settle down and write about other games like… who am I kidding? Everyone on our staff is super excited for OverWatch and our new video partners WhyINeedDiverseGames got into the game’s closed beta. In the embedded player below you can check out 30 uninterrupted minutes of HD gameplay from the closed beta. We’ll be bringing you more videos from WhyINeedDiverseGames over the course of the next couple of weeks. Based in Chicago, IL WhyINeedDiverseGames focuses on critiquing games through the lens of diversity. Are you in

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Dontnod Co-Founder Would Love To Work On a Sequel To Life Is Strange


Posted on November 8, 2015 by Rae Michelle Richards

Dontnod’s co-founder Alain Damasio has confirmed in an interview with a French publication that if a sequel to this year’s surprise hit Life Is Strange enters full production he’ll be happy to work on it – just as he did as a script consultant for the original 5 episodes. Here’s a translated quote (thanks to Google Translate): I contributed modestly as Script Doctor on  Life is Strange  developed by Studio DONTNOD. If there were to be a sequel, I would happy to contribute, of course. The remainder of the interview talks about the social function of videogames, how developing games has changed as

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Overwatch: What’s New


Posted on November 8, 2015 by Renee Gittins

Here’s a quick rundown of the Overwatch reveals at Blizzcon: Simultaneous launch on PC, PS4, and XBox One Self contained communities (PC vs PC, PS4 vs PS4) Developed for console from the start   New Map: Hollywood Payload escort of omnic director, Halford Glitchbot Hollywood stars Goldshire Studios (WoW reference) Hollywood backlot with facades and cool overhangs and balconies Soundstage area featuring a silly alien movie stage set-up Hollywood sign   New Heroes: Mei Scientist, adventurer Chinese Past: Climatologist for Overwatch Stationed at Overwatch’s Ecowatch point in Antarctica Polar icestorm cut off their communication with Overwatch and stranded them Running

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Star Citizen 2.0 Alpha User Interface Video Blasts-Off


Posted on November 7, 2015 by Rae Michelle Richards

Star Citizen
A video has surfaced from the R/PCGaming sub-reddit that gives us a really in-depth look at the UI for one of the ships in the upcoming Star Citizen. I am really impressed by the level of interactivity that is available – you can check various statistics about your ship and everything is really well animated.  It looks like Star Citizen will be really immersive for fans of the space-flight genre. I’ll be honest I don’t know what 5% of these statistics and flashy buttons in the video do but as my favorite Starcraft II unit says “What’s with all these

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World of Warcraft: Legion – Game Systems Panel


Posted on November 7, 2015 by Tamsin Heineman

Article By: Tamsin Skye Heineman Blizzard revealed some bombshell news today for World of Warcraft: Legion during their panel at Blizzcon. Changes include items, classes, professions, and a full cosmetic unlock system. They’re even adding an option to hide your shoulder slot item. Mainly of note is the ability to unlock an items appearance into a collection simply by owning it. They revealed that they will go back and unlock the appearance of every quest reward you ever got in the past. This vastly expands the customization options available and will add a large variance of player appearances in game. Tabards,

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For Azeroth: Blizzcon News on World of Warcraft: Legion


Posted on November 7, 2015 by Renee Gittins

  If you missed out on Blizzcon’s Legion World and Content Overview panel, here’s a summary of the information and images.   Story Third Burning Legion invasion of Azeroth Gul’dan sent back to Azeroth Kil’Jaeden gifts Gul’dan with the knowledge of the Burning Legion Gul’dan sent to the Broken Isles, where he finds and breaks open the wards of the Tomb of Sargeras, opening a gateway for the Burning Legion to start its largest ever invasion of Azeroth  

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