Tag Archive

Anima: Gate of Memories Prelude releases new update video


Posted on November 16, 2015 by Fionna Schweit

Anima: Gate of Memories has offered a new update to their devoted backers and fans while they anxiously await the game’s release.  Following two successful Kickstarter campaigns  Anima: Gate of Memories is nearing the final development phase and chose this moment to release a new bit of media to whet your appetite. The game was wildly sucessfull on kickstarter raising over $25,00. You can check out their kickstarter (closed) here

 

 


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Friday the 13th Game Manages To Reach Kickstarter Goal


Posted on November 11, 2015 by Broken Joysticks

With only a few days left on the clock, the Friday the 13th project by relatively new studio Gun Media has managed to inch past its 700.000 dollar goal on kickstarter. The game, which will be a multiplayer focused title pitting one player controlling Jason against seven camp counsellors, is set to be released in October of next year for PC, Xbox One, and PS4.

This game is very similar in concept to a Kickstarter project that more than doubled its much more modest goal of 50.000 dollar called Last Year. Ironically, if both are going to launch during their planned window, Friday the 13th will beat it by a month. Whether or not they took inspiration from this smaller title we’ll never know, but it’s still a very novel idea and I think it can support two games if both are decent. The Friday the 13th series has never been my thing, having hit its apex before I was even born, but I adore asymmetrical multiplayer when it’s done well. The concept is certainly solid, and I hope they can find a way to build it out into a solid game.


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New Shenmue III Screenshots Revealed


Posted on November 1, 2015 by Kenny Keelan

 

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From a bygone era that nearly broke Sega, Shenmue III rose from the ashes to breathe life into a franchise that had one of the more dedicated followings among gaming communities online: once developer Ys Net and creator Yu Suzuki presented the unveiling of the Kickstarter project at E3, it sent ripples felt all over the gaming world. This was, to me, one of the larger announcements of the entire conference and, as such, was the center of a lot of controversy.

Now in it’s third month of development, Suzuki revealed on Shenmue III‘s Kickstarter page that most of the planning for the game has come into its final stages and it’s finally time to start making things real. He opened up about how planning for stages were going and how development for some of the core placeholders for the game were coming along but the big thing that everyone’s been salivating for are these screenshots:

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Considering this is all very early work it’s hard to not get excited if you have played any of the previous Shenmue titles at all: they were perhaps the first foray into a truly open and alive world that lived and breathed much the same way the real world does. Of course, back then, this was a very expensive undertaking and if that was them going all out back then I can only imagine, thanks to these small tastes of what’s to come, what this could mean for this day and age.


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Turn-Based Wild West Shooting Game Hard West Releasing November 4th


Posted on October 19, 2015 by Broken Joysticks

Developed by CreativeForge Games, a new studio that has made exactly one game before this which I hadn’t heard of before googling them, Hard West is a strange beast. With a gameplay style shown in trailers that is reminiscent of the highly underrated Shadowrun Returns and a rather unique setting for a tactical game, this has been one I’ve been keeping an eye on for a while. And now it’s finally coming out November 4th! Read More


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Allison Road Leaves Kickstarter and Picked Up by Team17


Posted on October 13, 2015 by Kenny Keelan

In kind of a quirky turn of events, studio Team17 has decided to back the indie game Allison Road, which looks to pick up where PTs seems to have left off. This may be a good run for the studio who has been known, for quite some time, now, as the studio well known for the Worms franchise – a Scorched Earth spinoff that featured worms and lasted way, way, way too long – as they’ve also backed Yooka-Laylee and seem to want an identity away from that.

This is good for both developers Lilith Ltd. and Team17 as Allison Road has the exact same kind of atmospheric creepiness and jump scare tactics that PTs became extremely well known for: the game’s extremely simply premise is that you are a man who has come down with a sudden case of amnesia and has to find out what exactly just happened to the family he apparently has. Unlike PTs or, before it, Silent Hill: The Room, the developer promises you will be able to leave the home first shown in a prototype demo, which you can check out after the bump:

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Allison Road Frightens Up Some Cash With KickStarter


Posted on September 21, 2015 by Rae Michelle Richards

First person indie horror Allison Road made a rather impressive splash this summer when its developers released footage of the game’s prototype. Due to its similar first person style and the fact that it is set in a modern urban dwelling Allison Road was almost instantly compared to Hideo Kojima’s cancelled Silent Hills project and its now unavailable teaser P.T.

Now the folks at Lilith LTD have taken Allison Road to KickStarter in an attempt to raise 250,000 British Pounds (Aprox 387, 000 USD) within the next thirty days to help fund their latest game.

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Their reward tiers include:

  • Looking to secure a digital copy of Allison Road on PC will need to fork over about $24 USD to reserve their code.
  • For $47 USD backers can get the “full digital package” which includes the game on PC, Xbox One or PS4 as well as the game’s art E-book, a digital soundtrack and an in game credit. A physical copy will run you about $87 USD!
  • On the more expensive end if you have a photograph that you think would go well with the game’s aesthetic Lilith LTD is offering the chance for 15 backers to include their photos in game (with approval) for aprox $386 USD.
  • For about $1500 USD you can leave a phone message in the game (with the developer’s approval) plus an audio credit and a downloadable copy of the game.
  • For $3800 US you can collaborate with the developers at Lilith LTD to develop one of the unique scares in the game (with their approval of course). The purchaser of that tier will also get an in-game design credit and the soundtrack/game bundle mentioned above.

Lilith LTDs Kickstarter describes the game as:

“A  narrative-driven survival horror game developed by industry veterans and lifelong game enthusiasts. Created with Unreal Engine 4 and supporting Oculus Rift we are ready to take horror into your front room”.

Will they hit their hauntingly large target of over $380,000? I am not sure but if Allison Road hits its mark the game is expected to be delivered to backers in December 2016.


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I’m Not Alone In Wanting A New 2D Metroid-vania


Posted on May 12, 2015 by Les Major

Koji Igarashi won a victory for all gamers who have wanted more 2D Castlevania RPG styled action. In a stunning victory, his Kickstarter has almost generated a million dollars more than requested. It’s clear that gamers have been eager to play more of Iga’s creations.

It’s wonderful that we’re getting a new Igavania as it’s being cutely called, but the way is certainly disheartening. Instead of the big exciting climax Castlevania was building to, we’ve had to go around copyright and support a new franchise in Bloodstained. Don’t get me wrong I’m sure Bloodstained will be fantastic and I’ll love it! The more of these games the better!

I’m just sad we’ll never get that final climax in a 2D Castlevania game. It felt like Castlevania was potentially leading up to a gripping ending with a final battle of all time which would occur in the year 2000. Thoughts of series favorites rushing through stages designed to look like modern day cities infused with the castle itself in a bustling city were something I’d eagerly anticipated. Whether that was the actual direct is up for speculation but instead we’ll need to move on. Much like Mega Man fans have had to besides enjoying the adventures from Archie Comics.

Hopefully we won’t need to worry about more titles going this way in the future. Classic franchises shouldn’t be forgotten. It actually makes one wonder just how many games are out there that fans would clamor for a sequel to. Personally, besides Castlevania being top on my list and Bloodstained being a dream come true, I’d love to see a new Doki Doki Panic / Super Mario Bros 2 USA game. With the success stories on Kickstarter lately, it makes me think that I’m not alone in many of my ideas either.

While we’re on the topic, it wouldn’t be a bad idea for Nintendo to release a new Super Metroid styled game. Just look at the success of this Kickstarter alone which focuses on Metroid like exploration.

Congratulations Koji Igarashi! You and those who work with you have given us some of the best entertainment we could have asked for. We’re eager to welcome Bloodstained with open arms and continue our adventures in your new world.


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New Ultima Underworld Needs You To Be A Hero Now


Posted on February 4, 2015 by Les Major

One of the most fantastic RPG series ever, was Ultima Underworld. Now thanks to a Kickstarter campaign, the original team behind Underworld is hoping to bring back that legendary adventure. Back in the day there was nothing like the freedom that Underworld offered. It was one of the early games I can remember that allowed you to just go berserk on NPC’s. Mindless rebellion (surely brought on by Stygian Abyss madness I’m sure) aside, it was the untold treasures you could discover. The game design that made exploring new areas so engrossing. Being able to write on in game maps to keep track of discoveries as you went. So much made the game that much more awesome! So plant a silver seed on the Underworld Ascendant Kickstarter page and venture into the depths of untold campaign rewards!

Click here to find out more: Underworld Ascendant Kickstarter Campaign or check out the official site at UnderworldAscendant.com


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Kickstarter Launches Canadian Events


Posted on August 5, 2013 by Rae Michelle Richards

Are you Canadian and have a project that needs funding? What is arguably the most recognizable crowd funding platform, KickStarter, will be launching north of the border on September 9th.  To celebrate the company will be holding four events on the eastern side of the country.

Things kick off with two events in Toronto, Kickstarter Film School on August 8th & 9th. Festivities in Montreal are a little less specialized with a one day information session running on the 12th and a meet & greet on the 13th.

For more information check out Kickstarter’s official Kickstarter In Canada page.


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Road Rash Redemption Kickstarter Adds XBLA Version


Posted on May 6, 2013 by Joshua Rust

That is, if the goal is reached. Road Rash, how I miss you. How I miss taking down P.E. No.1. The chains, the mace, and overall hectic motorcycle racing carnage. The first time I played Road Rash was back on Sega Genesis and I instantly fell in love with it. I’ve long wished for a reboot or a re-release over XBLA and/or PSN and it looks like that it’s a possibility – with your help, that is.

DarkSeas Games, based out of New Orleans, is looking to seek support (and I mean the financial kind) to help raise even more money for their stretch goal in their Kickstarter project titled: Road Rash Redemption. You can find the link the Kickstarter game here. The XBLA version would require $178,000 to become reality and as of now they are sitting at almost $110,000. So, that’s about $70,000 they need to raise over 5 days to get a XBLA version up and going. So please spread the word!

A fan trailer for Road Rash Redemption was created by one of the backers if you’re having trouble remembering what Road Rash is all about…Read More


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Alpha Colony Kickstarter Yields Surprise Twist Ending


Posted on December 3, 2012 by Broken Joysticks

For those that were fans of the mid-80’s perennial interstellar economical multiplayer game known to many as M.U.L.E., then recently there was some good news. The developers at DreamQuest Games who have worked on a number of titles including Nexuiz and Lego Universe, had spawned a brilliant idea to replicate the classic with modern elements taken from the current generation of turn-based strategy games.

The game itself would be named Alpha Colony, and would usher in a new audience to those who enjoyed such games like Settlers of Catan or Carcassonne, all the while providing a more colorful and family-friendly style on the PC, iOS and Android.  Taking inspiration from other independent developers looking to rally a fan base around a brand-new product with a lack of funding, DreamQuest looked to Kickstarter for some funding and support from the soon-to-be fans. The goal in question would be a meager $50,000 USD, over the course a single month. Starting November 2nd, it would be clear that they could make the Kickstarter goal and fulfill their promises.  Now the bad news.
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Genesis RPG, Pier HD, May Head To Dreamcast & Current Gen!


Posted on November 28, 2012 by Rae Michelle Richards

I think a lot of people in the gaming community laughed when a Sega Genesis game, Pier, was released by an independent developer in 2010. This RPG was a love letter to an RPG long past and thanks to Kickstarter the developer hopes to port the game to current gen consoles including the Xbox 360, Wii U and… the Sega Dreamcast?

Originally the developer aimed to bring the game to all platforms using the original 2010 graphics but as the project’s funding grew and grew their vision became more ambitious. For those of you wondering how such a project could possibly live on a platform like the Dreamcast, which has long been dormant, the answer is quite simple. Due to the systems Windows CE operating systems porting the game should be quite easy. In fact many different homebrew games have gained prominence on the internet, especially amongst collectors, who snatch up the games that are burnt (or pressed) on to CDRS, bundled with instruction books and command a price close to that of modern retail games.

Click the read more tab for the full list of announced perks if they raise enough money over the next six days.Read More


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Hero U: Rogue To Redemption – Funded


Posted on November 20, 2012 by Les Major

This just in, the new game by Quest For Glory creators Lori and Corey Cole, as well as some of Brawsome team and Fable Foundry Creative Studio, has been funded on Kickstarter! They’ve reached their goal and the legendary game creators will be coming back with a new title focused on reform school life for a rogue who failed his initiation.

So they’re back! No longer will we have to look back and wish for more games by Lori and Corey Cole. That day is here! It was a long battle too, with the final funds coming in just at the last moment with a flood of supper pouring in over the weekend.

If you’re interested in more details, check out their Kickstarter page! The team has kept up with tons of updates to inform investing fans about the awesome project they have underway.


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The History Behind ‘Giana Sisters: Twisted Dreams‏’


Posted on October 24, 2012 by Les Major

Rae has already provided a great preview for Giana Sisters in our new section, ‘What’s New On The Shelf,’ but I’d like to elabourate on the background of this game and why you should be interested. Giana Sisters: Twisted Dreams‏ is quite the tale of an indie project going successfully right.

German developer Black Forest Games created “The Great Giana Sisters” back in the 80s which was a Super Mario Bros clone. Nintendo had the game pulled from shelves, yet however in 2009 there was a Giana game released on the DS.Read More


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Is ‘Haunts’ Kickstarter’s First Failed Game?


Posted on October 19, 2012 by Rae Michelle Richards

There’s been a lot of buzz about Kickstarter lately. With several big name projects popping up including names like Doublefine, Ron Gilbert and others. It was only a matter of time before one of these projects went belly up and it appears Haunt, by Mob Rules Games is the first such causality.

A turn based title with horror elements, Haunts aimed to allow players take the role of either average humans exploring a haunted house or the monsters who resided inside. The game would have featured a distinct black, white and red visual style, not unlike the pallet used in games like Madworld.

Announced on the Kickstarter page, president Rick Dakan  announced that not only had the entire $25,000 raised on Kickstarter been spent but the game’s programmers had moved on other projects, including one fellow who is now employed by google. Dakan offered to allow the programming staff to coninute to work on the game in their spare time but both declined.Read More


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