Allison Road Frightens Up Some Cash With KickStarter

First person indie horror Allison Road made a rather impressive splash this summer when its developers released footage of the game’s prototype. Due to its similar first person style and the fact that it is set in a modern urban dwelling Allison Road was almost instantly compared to Hideo Kojima’s cancelled Silent Hills project and its now unavailable teaser P.T.

Now the folks at Lilith LTD have taken Allison Road to KickStarter in an attempt to raise 250,000 British Pounds (Aprox 387, 000 USD) within the next thirty days to help fund their latest game.

[youtube id=”__i_LoRKhJ0″]

Their reward tiers include:

  • Looking to secure a digital copy of Allison Road on PC will need to fork over about $24 USD to reserve their code.
  • For $47 USD backers can get the “full digital package” which includes the game on PC, Xbox One or PS4 as well as the game’s art E-book, a digital soundtrack and an in game credit. A physical copy will run you about $87 USD!
  • On the more expensive end if you have a photograph that you think would go well with the game’s aesthetic Lilith LTD is offering the chance for 15 backers to include their photos in game (with approval) for aprox $386 USD.
  • For about $1500 USD you can leave a phone message in the game (with the developer’s approval) plus an audio credit and a downloadable copy of the game.
  • For $3800 US you can collaborate with the developers at Lilith LTD to develop one of the unique scares in the game (with their approval of course). The purchaser of that tier will also get an in-game design credit and the soundtrack/game bundle mentioned above.

Lilith LTDs Kickstarter describes the game as:

“A  narrative-driven survival horror game developed by industry veterans and lifelong game enthusiasts. Created with Unreal Engine 4 and supporting Oculus Rift we are ready to take horror into your front room”.

Will they hit their hauntingly large target of over $380,000? I am not sure but if Allison Road hits its mark the game is expected to be delivered to backers in December 2016.

Leave a comment