October 10, 2012

First Borderlands 2 DLC Leaked?


Posted on October 10, 2012 by Joshua Rust

Borderlands 2

UPDATE: I’ve found some screenshots to go along with this story as well (after the jump).

According to some PC tech savvy people and the trophy list over at PS3trophies.com the first (presumably) dlc for Borderlands 2 will revolve around a new area called Oasis. It will also, again presumably, be called “Captain Scarlett and Her Pirate’s Booty.” Not really sure what the pirate trend is all about this year, but anything Borderlands 2 makes me all for it!

Continue reading after the jump for more details!

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LE Pistol Shown Off In This Trailer Of Army Of Two: The Devil’s Cartel


Posted on October 10, 2012 by Joshua Rust

Army Of Two: The Devil’s Cartel was announced a few months back. Since that time there has been a slow trinkle of news coming out for a game that is supposed to launch in Spring 2013.

But that all ends today as a Limited Edition has been announced for Army 0f Two: The Devil’s Cartel. No, this Limited Edition doesn’t cost any extra…all you have to do is go pre-order it – which is a win for all!

So here is the new trailer showing off the TAH-9 pistol that is included in the Limited Edition:

[youtube id=”4upxO4O7GEo” width=”600″ height=”350″]

For more details about the contents of the Limited Edition, read after the jump.

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Sony Holiday Showcase: AC III Naval Combat Impressions


Posted on October 10, 2012 by Rae Michelle Richards

AC III’s demo opened with Connor decked out in traditional naval wear navigating the high seas on a clear sunny afternoon. When we first put our hands on the wheel it really felt like we set to navigate the high seas, seagulls flew overhead and the clouds parted allowing the sun to shine. Little did we know we were in for a harsh ride as we navigated the choppy sea tracking down enemy ships. Trailing these ships from behind we eventually caught up to our various targets, and that is where the real fun began.

The seas became rough and choppy as we rolled alongside our target with a storm raging. The amount of work Ubisoft has put into the water physics, boat movement and weather effects is damn impressive. There are full naval combat games that don’t feature physics this impressive. As our craft soared along side the various targets both shipped open fired using their side-mounted cannons. As the crew braced for impact, a command that Connor can execute using the face buttons, we crossed our fingers that our vessel would hold out.

Our brief demo ended with Conor and company boarding their last target.  As NPCs grabbed hooks and muskets the screen faded to black as the ropes smacked against the deck of the enemy ship. Our time with AC3’s naval combat was short but left us wanting more.


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Sony Holiday Showcase: Our Brief Time With DMC Devil May Cry


Posted on October 10, 2012 by Rae Michelle Richards

Ninja Thoery’s take on DMC has been quite polarizing given Capcom’s decision to reboot the franchise. After playing through a full tutorial and boss fight I can say with certainty that Dante’s form may have changed but he is bringing all of the style and sass you expect.

The one thing I really took away from our time with the game was the impression that Ninja theory has nailed the core gameplay while making minor adjustments. If you’re worried that Dante’s classic maneuvers like juggling enemies and pulling off fancy moves are missing or some how altered, I can tell you they are all accounted for.

This becomes really apparent with the gun play. Whether we were slicing enemies using Dante’s sword or suspending enemies with a cushion of bullets, everything felt smooth. As we navigated the gothic city streets, Dante’s acrobatics  stayed true to form with his fall speed slowing down as he plastered enemies full of holes. Running along the walls and platforming was also very responsive, although it remains to be seen how well the gameplay fares outside of a brief demo.

I can’t wait to fill Dante’s shoes again when the full game ships in Feb ’13, The demo also did feature one of the series’ large scale boss battles but due to the early state of the game there wasn’t much to say in regards to it. The boss battle followed the action trope of dodging attacks, learning patterns and exploiting a weak point.


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