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Meet The Latest Hero For Overwatch: Moira


Posted on November 4, 2017 by Rae Michelle Richards

The latest ‘Hero’ to join the ranks of Overwatch’s roster is the Tallon geneticist Moira. Clad in purples and blacks this support hero uses her scientific knowledge to heal her allies and damage her foes, sometimes simultaneously. Needless to say, her reveal came as a complete surprise, unlike last year’s Sombra reveal, Jeff Kaplan got to keep Moira’s debut a complete secret until he could unveil her to millions of fans during the BlizzCon 2017 opening ceremonies. 

She has a healing beam which is she uses to restore health on her allies using her left hand. A dark energy creeps out from her right hand, dealing damage to her foes and healing her and replenishing her ‘biotic energy’.  Biotic Orb is a rebounding projectile that damages any enemy it passes through and heals any friendlies it may come in contact with. Fade allows Moira to teleport a short distance, similar to Reaper’s Wraith Form. Finally, her ultimate, Coalescence, as her firing both her healing beam and damaging beam at the same time. 

Here are the official descriptions of her kit from the Overwatch website:  

BIOTIC GRASP
Using her left hand, Moira expends biotic energy to heal allies in front of her. Her right hand fires a long-range beam weapon that saps enemies’ health, healing Moira and replenishing her biotic energy.

BIOTIC ORB
Moira launches a rebounding biotic sphere; she can choose between a regeneration effect that heals the allies it passes through, or a decay effect that deals damage to enemies.

FADE
Moira quickly teleports a short distance.

COALESCENCE
Moira channels a long-range beam that both heals allies and bypasses barriers to damage her enemies.

Moira is expected to be released on Overwatch’s Public Test Region sometime next week. For now, we’ll all have to watch the videos of her in action coming from the show floor.

 


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Meet Overwatch’s Sombra In The ‘Infiltrator’ Short


Posted on November 4, 2016 by Rae Michelle Richards

Overwatch’s stealthy hacker has been teased, hinted at and hidden in the shadows since her first mention several months ago. After a lengthy Alternate Reality game involving fictional corporations, hidden voice lines and out of game mysteries – Sombra is now in plain sight for all to see,

In true Blizzard style she interrupted a documentary outlining the global launch of Blizzard’s competitive online shooter. The brand new animated short showcases Sombra, Reaper and Widowmaker taking on an assignment to assassinate the head of a Russian weapon development corporation.

In terms of personality it seems that Sombra is a fun loving and not so serious hero. She ends her interaction with the head of the Russian weapons corporation by “booping” her nose. Sombra’s personality certainly matches her colourful aesthetic, it is a shame her design was leaked so early but this new short certainly makes up for it.

According the official Overwatch site here are all of her abilities:

Machine Pistol Sombra’s fully-automatic machine pistol fires in a short-range spread.

Hack – Sombra hacks enemies to temporarily stop them from using their abilities, or hacks first aid kits to make them useless to her opponents.

Theromoptic Camo – Sombra becomes invisible for a short period of time, during which her speed is boosted considerably. Attacking, using offensive abilities, or taking damage disables her camouflage.

Translocator Sombra tosses out a translocator beacon. She can instantly return to the beacon’s location while it is active (including when it’s in mid-flight).

EMP – Sombra discharges electromagnetic energy in a wide radius, destroying enemy barriers and shields and hacking all opponents caught in the blast.

Watch the new short below. Sombra is playable on the Blizzcon show-floor and will be on the Public Test Realm next week.


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Overwatch Sombra Blizzcon Print Leaks As Halloween Event Ends


Posted on November 1, 2016 by Rae Michelle Richards

Remember that huge Overwatch leak from a few weeks back that confirmed Junkenstien’s revenge before its’ reveal and supposedly contained in-game character art for the mysterious Sombra? The character’s design has pretty much been confirmed thanks to an early leak of a Sombra art print that will be available on the Blizzcon Gear Store during next week’s convention.

The art piece in question was drawn by artist John Polidora who has worked as a Senior Concept Artist / Character Designer for Blizzard Entertainment since 2014 but he has been with the company in other roles since 2008. His credits include work as a character designer for Overwatch and modeling on World of Warcraft: The Burning Crusade and World of Warcraft: Wrath of the Litch King.

As for Sombra’s design – she’s shown wearing the same purple leatherish outfit complete with amazing sidecut and Uzis. She seems to be channeling some kind of energy into a large omnic like the ones seen in the background of the volskaya industries map, this has lead to players hypothesizing that she might control armies of the robots and her Uzi is simply for protection up close – not unlike Mercy’s blaster.

Here is the art that leaked:

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With the Halloween event ending today at 4PM PST do you think Blizzard will reveal Sombra tonight or wait until this weekend’s Blizzcon?


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World of Warcraft: Legion – Game Systems Panel


Posted on November 7, 2015 by Tamsin Heineman

Article By: Tamsin Skye Heineman

Blizzard revealed some bombshell news today for World of Warcraft: Legion during their panel at Blizzcon. Changes include items, classes, professions, and a full cosmetic unlock system. They’re even adding an option to hide your shoulder slot item. Mainly of note is the ability to unlock an items appearance into a collection simply by owning it.

They revealed that they will go back and unlock the appearance of every quest reward you ever got in the past. This vastly expands the customization options available and will add a large variance of player appearances in game. Tabards, shirts, and weapon enchants were also listed among the cosmetic unlocks as well as the ability to save outfits that change with specialization. Blizzard went above and beyond and made all these unlocks account wide.

Check out the rest of the (huge!) changes and panel slides after the bump!Read More


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World of Warcraft: Upcoming Changes [Blizzcon 2015]


Posted on November 6, 2015 by Tamsin Heineman

Article By: Tamsin Skye Heineman

Today at Blizzcon, Blizzard revealed some upcoming changes for World of Warcraft based around player feedback. There are some very nice changes coming that I think will make a lot of players very pleased.

Here it is in text form from Blizzard themselves. The images from the panel are included at the bottom of this post.

Classes

  • The goal of the class changes was to keep classes fun, stop the PvP CC madness, make numbers easier to understand and slow down the pace of healing a little bit.
  • Removing abilities will make the game more fun.
  • Fantasy, visuals, cool effects, powerful, interactive, and abilities with a clear purpose are fun.
  • Redundant abilities are not fun (Frostfire bolt / Frostbolt for Fire and Arcane)
  • Abilities with inconsistent fantasy are not fun.
  • Situational abilities are not fun (Nourish)
  • Abilities that have been balanced to mediocrity are not fun (Mortal Strike)
  • Abilities with no feedback are not fun (Blood Strike – No real animation, visual, or fantasy)
  • Abilities that are unreliable are not fun (Feral druid positional requirements)
  • Complicated abilities are not fun (Symbiosis)
  • Returning players had more and more trouble figuring out how their class worked as more abilities were added. You shouldn’t have to go to another website just to figure out how to play your character.
  • The old talent system was scrapped to help combat this problem, but it didn’t solve it.

Healing

  • Players didn’t enjoy healing because of health bar whiplash, players were always almost constantly dying, healing consisted of spamming heals constantly.
  • Smart heals were too smart, the game was playing itself for you, you didn’t have to do any targeting. You ended up with a healing rotation and not paying attention to who was injured.
  • Mana was scaling poorly, lower item level characters had not enough mana, higher item level characters had excessive amounts of mana.
  • In Warlords, players have double the effective health, giving you longer to think and target your heals.
  • In Warlords, smart heals aren’t as smart. They just heal anyone who is injured rather than the most injured.
  • In Warlords, healers will have enough mana even at lower item levels.
  • In Warlords, Spirit is now on less slots, so you can’t trivialize mana anymore.
  • Healing will be more tactical and allow players to make decisions while healing in Warlords.
  • Players will have sufficient mana but not excessive mana in Warlords.

Items

  • Once a tier token dropped, you had to go to a vendor, find the right item, figure out what gems and reforges you need, upgrade the item, and then you were finally ready to use it. Once you were ready to use it, you may have to change gems and reforges on your other items as well.
  • Kill a boss, loot an item, equip the item.
  • Tier tokens will convert to an item just like the Timeless Isle tokens, this removes one of the steps.
  • Hit and expertise are removed from the game, meaning you don’t need to reforge and regem all the things with every new item you got.
  • Item upgrades are also gone, removing another step.
  • Enchants and sockets are on fewer slots now, helping remove another thing to do.
  • Caps and breakpoints are gone, making stat customization easier.
  • In Mists of Pandaria, loot can drop that no one in the raid can use, which didn’t feel good. Set bonuses and stats that switch on your main armor slots help with this problem. Spirit not being on most slots also helps.
  • Dodge and Parry are now bonus armor.
  • There are now more sources of loot, especially during questing and leveling in Draenor.
  • Versatility, Multistrike, Tertiary stats, gem sockets, and randomly upgraded quest items also help to add variety.

Q&A

  • Gladiator’s Resolve was a small enough change that it didn’t need another spec.
  • In case you missed it, the legendary item in Warlords is a ring.
  • Legendary weapons can be added when they fit the story / current state of the game.
  • Discipline priests couldn’t be nerfed earlier because so many guilds relied on them. Making guilds unable to defeat an encounter they could defeat yesterday is not fun. Doing so would have required retuning many of the Siege of Orgrimmar fights.
  • Seeing the bonus on tier tokens before they are used is something the developers are looking at. The wrong person getting the bonus won’t have a large impact on the raid (but it will to the person getting the loot).
  • There is still significant complexity, challenge, and depth in the game even after the Warlords changes. Specs are assessable as possible, but there is still depth in the class gameplay and encounters.
  • Tanks are better at soloing and the game isn’t really balanced around it.
  • Everyone will be able to solo old content at some point, some classes may just take more gear or time than others.
  • Druid travel forms being separate buttons is something that will be added with glyphs.
  • Shadow priests getting new / updated visuals is something that might be addressed in the future.
  • Mana gems didn’t add anything interesting to the gameplay, so it was removed.
  • Destro DPS is fine at level 100.
  • Raid cooldowns aren’t as important anymore, so there should be significant diversity in classes brought to raids.
  • Rogues needing to be behind the boss is part of overall awareness needed to play the class and how the encounters are balanced.
  • Professions making things that no one would ever use didn’t make sense, so going forward you can craft actually useful things while leveling. The dust from DEing things should still be sufficient. The amount of dust required to make things is tuned around the amount of dust available.
  • Adding more filtering and options to the dungeon finder would just increase queue times, especially for DPS. The Group Finder should help players that want to make groups for non standard runs.
  • The combo point UI could be improved, but a solution hasn’t been found yet. The team will look at what solutions players come up with for displaying combo points.

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BLIZZCON SPECIAL REPORT: Opening ceremonies recap.


Posted on November 6, 2015 by Fionna Schweit

The stage is set, the lights are up, and its time for Blizzcon, blizzards nexus for news and e-sports tournaments. It all starts with the opening ceremonies.

We open this year with a video about Starcraft, lots of talk from developers about how much they love the series, and how it spawned a e-sport around it. This is really a love story to Legacy of the Void, showing us that the community and the devs made the game it is today. The video wraps up in a neat presentation all about how much everyone loves the Blizzcon and how it all comes here, to this convention. It’s the nexus of all of Blizzards E-sports and all of their news and game dev and its all coming to this stage.

Mike Morhaime (president and a co-founder of BlizzardEntertainment) comes up on stage, and he’s here to talk about how much Blizzard also loves Blizzcon. People attend from everywhere, around the world, and millions buy the stream pass to watch this live. Blizzard is 25 this year, even scarier 20 years since WarCraft II tides of darkness (my first blizzard title I feel old). We get a cute bit about how people have met their spouses here, how people love blizzard, how much it is great company and how much they love the fans.

The first big annoucnment is Brightpaw, a manna kitty, this years charity pet! Its a cute pink cat, who if you purchase your money will go to charity.

brightpaw

Next we got a new trailer for the end of our Star Craft journey. Jim Reynors voice tells us “we just gotta finish what we begun” This trailer gave me literal goosebumps, I couldn’t believe it. it’s a cinematic love story to the SC world, we see the Protoss fighting Aemon, and hear a bit about  how the Protoss will be fighting in this the last Star Craft expansion.  This is a much expanded trailer from what we have seen so far, but its not really giving us much story.  Unfortunately this seems to have been an internal video and I cant find it anywhere that’s shareable.

Our next announcements are Archon Mode, and Co-op missions. They will be non 1v1 modes that are co-operative, and will cater to more casual players, who may not want to ladder.

Read More


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5 Vs 5 Arena Mode Coming To Heroes Of The Storm


Posted on November 6, 2015 by Rae Michelle Richards

Heroes of the Storm, Blizzard’s popular Multiplayer Online Battle Arena, will be receiving a 5 Vs 5 arena mode where the devs say anything can happen. This mode does not allow players to chose their heroes – instead your entire team is selected at random. Also there seems to be no real focus on objectives, instead this will be about player skill and pure combat.

Check out the new trailer for Arena Mode below – we will bring you more as it becomes available.

 


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OverWatch for Consoles Confirmed By Blizzard Ahead of BlizzCon 2015


Posted on November 6, 2015 by Rae Michelle Richards

Blizzard’s surprise reveal from BlizzCon 2014 turned recent internet sensation, OverWatch, will be heading to PlayStation 4 and Xbox One alongside the Windows PC version Blizzard announced today.

It seems that several retailers – namely GameStop USA – put out store displays for OverWatch: Origin Edition ahead of tomorrow’s BlizzCon 2015 opening ceremonies.  The Origin Edition of the still in closed beta First Person Shooter will include a number of goodies and will be priced at $60 USD – although reports of at least one redditor scoring the Origin Edition for $40 USD have surfaced.

Here’s what is included in the retail version of OverWatch according to a now delete Battle.net page:

21 Heroes
5 skins:
Blackwatch Reyes (Reaper)
Strike-Commander Morrison (Soldier: 76)
Overgrown Bastion
Security Chief Pharah
Slipstream Tracer

Overwatch-themed content for several Blizzard Entertainment games:
Heroes of the Storm™ – Tracer Hero
World of Warcraft® – Baby Winston Pet
StarCraft® II Portraits
Hearthstone® Cardback
Diablo® III – Mercy Wing

As of press-time OverWatch is not listed on any major retail website checked by us – including GameStop USA, Amazon.com, Amazon.ca or BestBuy.com. Presumably all of the individuals that have reported pre-ordering OverWatch before the reveal have done so physically in-store.

We also don’t know anything the monetization strategy for OverWatch. Whether it will be a purely buy-to-play title with optional micro-transactions, similar to Counter Strike: Global Offensive or free-to-play similar to Blizzard’s own Heroes of the Storm.

Blizzard has also released the official pack shot for all 3 retail versions of Overwatch: Origins Edition:

OverWatch_Consoles


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Linkin Park Revealed As BlizzCon 2015 Closing Act


Posted on October 20, 2015 by Rae Michelle Richards

Blizzard has announced that Linkin Park will be the playing live at BlizzCon 2015 which will run from November 6th and 7th at the Anaheim Convention Centre in sunny California.

BlizzCon allows attendees to go hands on with the latest products under development at Blizzard Entertainment including the recently revealed OverWatch beta and StarCraft II: Legacy of The Void among others. The convention also plays hosts to the World Championships for HearthStone, StarCraft II and Heroes of the Storm.

During their opening ceremonies Blizzard is also known for making some huge announcements so don’t be shocked if they give us all a sneak peek at what’s coming down the pipe during the show.

BlizzCon’s official website describes Linkin Park thusly:

The Grammy Award–winning rock band—and the biggest band on Facebook, with 63 million fans and counting—will be taking the stage the evening of Saturday, November 7, to provide an epic send-off for everyone at this year’s convention

If you aren’t able to make it to Anaheim for the festivities Blizzard is offering the Virtual Ticket which gets you access to multiple HD streams from the show floor as well as a whole pile of in-game goodies for Blizzard’s various products.

Here’s the trailer that Blizzard released to announce LP’s set at BlizzCon:

[youtube id=”i0HeXt0v5qk”]


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Blizzard Unveils OverWatch – a Team Based FPS!


Posted on November 11, 2014 by Rae Michelle Richards

Over the weekend Blizzard Entertainment unveiled a team based FPS called OverWatch. If this announcement comes as a bit of a surprise, that’s because it is! The developer further stated that the team that was working the cancelled Project Titan continued to refine their ideas until they became what was unveiled at Blizzcon.

In addition to an entire array of screenshots Blizzard also released a nearly six minute long trailer that introduces us to all of the classes. As to be expected all of them have a unique personality, look and game play style.  My favorite has to be Widowmaker whom uses a cloaking device to gain the advantage while picking off targets from long distance with her sniper rifle. Another fan amongst the Broken Joysticks staff was also Tracer!

Blizzard hopes that OverWatch will be particularly friendly to new players, in their press release they described the game play style as “pick up and play”. If you want in on the 6 Vs 6 battles Blizzard has opened the beta sign ups on their official site.

Check out the trailer, a whole gallery of screenshots and official characters bios after the jump.Read More


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