November 6, 2015

World of Warcraft: Upcoming Changes [Blizzcon 2015]


Posted on November 6, 2015 by Tamsin Heineman

Article By: Tamsin Skye Heineman

Today at Blizzcon, Blizzard revealed some upcoming changes for World of Warcraft based around player feedback. There are some very nice changes coming that I think will make a lot of players very pleased.

Here it is in text form from Blizzard themselves. The images from the panel are included at the bottom of this post.

Classes

  • The goal of the class changes was to keep classes fun, stop the PvP CC madness, make numbers easier to understand and slow down the pace of healing a little bit.
  • Removing abilities will make the game more fun.
  • Fantasy, visuals, cool effects, powerful, interactive, and abilities with a clear purpose are fun.
  • Redundant abilities are not fun (Frostfire bolt / Frostbolt for Fire and Arcane)
  • Abilities with inconsistent fantasy are not fun.
  • Situational abilities are not fun (Nourish)
  • Abilities that have been balanced to mediocrity are not fun (Mortal Strike)
  • Abilities with no feedback are not fun (Blood Strike – No real animation, visual, or fantasy)
  • Abilities that are unreliable are not fun (Feral druid positional requirements)
  • Complicated abilities are not fun (Symbiosis)
  • Returning players had more and more trouble figuring out how their class worked as more abilities were added. You shouldn’t have to go to another website just to figure out how to play your character.
  • The old talent system was scrapped to help combat this problem, but it didn’t solve it.

Healing

  • Players didn’t enjoy healing because of health bar whiplash, players were always almost constantly dying, healing consisted of spamming heals constantly.
  • Smart heals were too smart, the game was playing itself for you, you didn’t have to do any targeting. You ended up with a healing rotation and not paying attention to who was injured.
  • Mana was scaling poorly, lower item level characters had not enough mana, higher item level characters had excessive amounts of mana.
  • In Warlords, players have double the effective health, giving you longer to think and target your heals.
  • In Warlords, smart heals aren’t as smart. They just heal anyone who is injured rather than the most injured.
  • In Warlords, healers will have enough mana even at lower item levels.
  • In Warlords, Spirit is now on less slots, so you can’t trivialize mana anymore.
  • Healing will be more tactical and allow players to make decisions while healing in Warlords.
  • Players will have sufficient mana but not excessive mana in Warlords.

Items

  • Once a tier token dropped, you had to go to a vendor, find the right item, figure out what gems and reforges you need, upgrade the item, and then you were finally ready to use it. Once you were ready to use it, you may have to change gems and reforges on your other items as well.
  • Kill a boss, loot an item, equip the item.
  • Tier tokens will convert to an item just like the Timeless Isle tokens, this removes one of the steps.
  • Hit and expertise are removed from the game, meaning you don’t need to reforge and regem all the things with every new item you got.
  • Item upgrades are also gone, removing another step.
  • Enchants and sockets are on fewer slots now, helping remove another thing to do.
  • Caps and breakpoints are gone, making stat customization easier.
  • In Mists of Pandaria, loot can drop that no one in the raid can use, which didn’t feel good. Set bonuses and stats that switch on your main armor slots help with this problem. Spirit not being on most slots also helps.
  • Dodge and Parry are now bonus armor.
  • There are now more sources of loot, especially during questing and leveling in Draenor.
  • Versatility, Multistrike, Tertiary stats, gem sockets, and randomly upgraded quest items also help to add variety.

Q&A

  • Gladiator’s Resolve was a small enough change that it didn’t need another spec.
  • In case you missed it, the legendary item in Warlords is a ring.
  • Legendary weapons can be added when they fit the story / current state of the game.
  • Discipline priests couldn’t be nerfed earlier because so many guilds relied on them. Making guilds unable to defeat an encounter they could defeat yesterday is not fun. Doing so would have required retuning many of the Siege of Orgrimmar fights.
  • Seeing the bonus on tier tokens before they are used is something the developers are looking at. The wrong person getting the bonus won’t have a large impact on the raid (but it will to the person getting the loot).
  • There is still significant complexity, challenge, and depth in the game even after the Warlords changes. Specs are assessable as possible, but there is still depth in the class gameplay and encounters.
  • Tanks are better at soloing and the game isn’t really balanced around it.
  • Everyone will be able to solo old content at some point, some classes may just take more gear or time than others.
  • Druid travel forms being separate buttons is something that will be added with glyphs.
  • Shadow priests getting new / updated visuals is something that might be addressed in the future.
  • Mana gems didn’t add anything interesting to the gameplay, so it was removed.
  • Destro DPS is fine at level 100.
  • Raid cooldowns aren’t as important anymore, so there should be significant diversity in classes brought to raids.
  • Rogues needing to be behind the boss is part of overall awareness needed to play the class and how the encounters are balanced.
  • Professions making things that no one would ever use didn’t make sense, so going forward you can craft actually useful things while leveling. The dust from DEing things should still be sufficient. The amount of dust required to make things is tuned around the amount of dust available.
  • Adding more filtering and options to the dungeon finder would just increase queue times, especially for DPS. The Group Finder should help players that want to make groups for non standard runs.
  • The combo point UI could be improved, but a solution hasn’t been found yet. The team will look at what solutions players come up with for displaying combo points.

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BLIZZCON SPECIAL REPORT: Opening ceremonies recap.


Posted on November 6, 2015 by Fionna Schweit

The stage is set, the lights are up, and its time for Blizzcon, blizzards nexus for news and e-sports tournaments. It all starts with the opening ceremonies.

We open this year with a video about Starcraft, lots of talk from developers about how much they love the series, and how it spawned a e-sport around it. This is really a love story to Legacy of the Void, showing us that the community and the devs made the game it is today. The video wraps up in a neat presentation all about how much everyone loves the Blizzcon and how it all comes here, to this convention. It’s the nexus of all of Blizzards E-sports and all of their news and game dev and its all coming to this stage.

Mike Morhaime (president and a co-founder of BlizzardEntertainment) comes up on stage, and he’s here to talk about how much Blizzard also loves Blizzcon. People attend from everywhere, around the world, and millions buy the stream pass to watch this live. Blizzard is 25 this year, even scarier 20 years since WarCraft II tides of darkness (my first blizzard title I feel old). We get a cute bit about how people have met their spouses here, how people love blizzard, how much it is great company and how much they love the fans.

The first big annoucnment is Brightpaw, a manna kitty, this years charity pet! Its a cute pink cat, who if you purchase your money will go to charity.

brightpaw

Next we got a new trailer for the end of our Star Craft journey. Jim Reynors voice tells us “we just gotta finish what we begun” This trailer gave me literal goosebumps, I couldn’t believe it. it’s a cinematic love story to the SC world, we see the Protoss fighting Aemon, and hear a bit about  how the Protoss will be fighting in this the last Star Craft expansion.  This is a much expanded trailer from what we have seen so far, but its not really giving us much story.  Unfortunately this seems to have been an internal video and I cant find it anywhere that’s shareable.

Our next announcements are Archon Mode, and Co-op missions. They will be non 1v1 modes that are co-operative, and will cater to more casual players, who may not want to ladder.

Read More


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5 Vs 5 Arena Mode Coming To Heroes Of The Storm


Posted on November 6, 2015 by Rae Michelle Richards

Heroes of the Storm, Blizzard’s popular Multiplayer Online Battle Arena, will be receiving a 5 Vs 5 arena mode where the devs say anything can happen. This mode does not allow players to chose their heroes – instead your entire team is selected at random. Also there seems to be no real focus on objectives, instead this will be about player skill and pure combat.

Check out the new trailer for Arena Mode below – we will bring you more as it becomes available.

 


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Starcraft II: Nova Ops Expansion Drops Next Year


Posted on November 6, 2015 by Rae Michelle Richards

Starcraft II’s popular blonde ghost Nova will be the focus of the next story set in the Starcraft II universe Blizzard announced this morning at Blizzcon. Originally scooped by IGN before the official reveal – Starcraft II: Nova expansion will be the first in a series of mission packs for the long running Starcraft 2 platform. The first 3 missions of Nova Ops will be released before June 19th of this year Blizzard has announced.

Blizzards Chris Sigalty had this to say about the game:

“focusing on a story that’s a little more intimate, a little darker in tone. We’ve been so focused on the galactic conflict [in StarCraft] and the galactic story. We’d like to explore something a little bit closer to home.”

More as it develops


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Blizzcon info on Legion leaks


Posted on November 6, 2015 by Fionna Schweit

Article By: Tamsin Skye Heineman

Some juicy information has been leaked today ahead of Blizzcon detailing the pre-order bonuses for Legion, the next expansion for World of Warcraft along with its release date. It was leaked through Blizzard’s own website. The expansion will raise the level cap to 110, introduce a new class called the Demon Hunter and add a new continent to Azeroth named The Broken Isles. The image reads “Expected game release on or before September 21st, 2016.” That gives us just under a year until Legion is released. Pricing seems to go from $49.99 for the standard edition to $69.99 for the digital collectors edition.

The digital deluxe touts early access to the Demon Hunter Hero Class, a free character boost to 100, Illidari Felstalker mount, and a pet named “Nibbles” which also appears to be a Felstalker of some sort. There seems to be content for Diablo 3, Heroes of the Storm and Starcraft II.

This would also be a good place to mention that the beta for World of Warcraft: Legion starts this year.  You can sign up on your account page on Battle.net.

Also leaked ahead of Blizzcon today was the announcement that Overwatch will be released on consoles.

Blizzcon starts today at 2pm EST. Make sure to tune in to catch all the latest news and keep checking here for details later on.

Read More


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OverWatch for Consoles Confirmed By Blizzard Ahead of BlizzCon 2015


Posted on November 6, 2015 by Rae Michelle Richards

Blizzard’s surprise reveal from BlizzCon 2014 turned recent internet sensation, OverWatch, will be heading to PlayStation 4 and Xbox One alongside the Windows PC version Blizzard announced today.

It seems that several retailers – namely GameStop USA – put out store displays for OverWatch: Origin Edition ahead of tomorrow’s BlizzCon 2015 opening ceremonies.  The Origin Edition of the still in closed beta First Person Shooter will include a number of goodies and will be priced at $60 USD – although reports of at least one redditor scoring the Origin Edition for $40 USD have surfaced.

Here’s what is included in the retail version of OverWatch according to a now delete Battle.net page:

21 Heroes
5 skins:
Blackwatch Reyes (Reaper)
Strike-Commander Morrison (Soldier: 76)
Overgrown Bastion
Security Chief Pharah
Slipstream Tracer

Overwatch-themed content for several Blizzard Entertainment games:
Heroes of the Storm™ – Tracer Hero
World of Warcraft® – Baby Winston Pet
StarCraft® II Portraits
Hearthstone® Cardback
Diablo® III – Mercy Wing

As of press-time OverWatch is not listed on any major retail website checked by us – including GameStop USA, Amazon.com, Amazon.ca or BestBuy.com. Presumably all of the individuals that have reported pre-ordering OverWatch before the reveal have done so physically in-store.

We also don’t know anything the monetization strategy for OverWatch. Whether it will be a purely buy-to-play title with optional micro-transactions, similar to Counter Strike: Global Offensive or free-to-play similar to Blizzard’s own Heroes of the Storm.

Blizzard has also released the official pack shot for all 3 retail versions of Overwatch: Origins Edition:

OverWatch_Consoles


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