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Pillars of Eternity II: Deadfire Raises 400% of Original Crowdfunding Goal


Posted on February 26, 2017 by Rae Michelle Richards

Obsidian Entertainment’s crowdfunding campaign for Pillars of Eternity II: Deadfire has ended with the developer reaching over 400% of their original goal. Over 33,000 backers pledged $4,407,598 towards the development of the RPG sequel.

Obsidian updated the campaign to let backers know that the $4.25M stretch goal had been reached – meaning that players will be able to use a “sound board weapon” upon the game’s completion. Just how long will it take before that weapon becomes absolutely annoying?

As the final hours of the campaign came to a close Obsidian let fans know that additional stretch goals have been added. As well Pillars of Eternity II: Deadfire is now the highest crowdfunded RPG title of all time. In their own words:

“The final hours of the campaign are here! We are now the most funded crowdfunded RPG of all time! Thank you! As a gift, we have one more fun stretch goal for you – Sea Monsters and Fishing. We also have a message from Adam Brennecke with a fun video that shows off in development work from the team.”

If interested players missed the chance to contribute to the Pillars of Eternity: Deadfire crowdfunding campaign Obsidian is now offering a “slacker backer” where those who are late to the party can back the game via Paypal. The slacker backer campaign isn’t using Fig, as that has campaign has come to an end but rather one that Obsidian has set up themselves.

Here is how Obsidian describes the slacker backer funding drive:

“PAYPAL IS NOW LIVE! eternity.obsidian.net/backer -If you aren’t able to back through Fig and still want to become a backer of Pillars of Eternity II: Deadfire, you now have the option to pledge via Paypal! Head on over and create an account, or log in using your existing forum credentials. We’ve exceeded the $4.0 million mark, unlocking a set of new, uncharted islands, as well as new ship types! And we hit the $4.25 million stretch that adds an Intelligent Weapon to the game! The next stretch goal is Ship Crew at $4.5 million!”

Pillars of Eternity II: Deadfire is expected to be released in the first Quarter of 2018.


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Nacon’s New E-Sports Focused Controller Aims To Bring Precision To Players


Posted on May 21, 2016 by Rae Michelle Richards

Competitive E-Sports are dominated by the use of the classic Keyboard and Mouse even at the highest levels of play. Naccon hopes to change this with their PC-centric, E-sports focused Nacon GC-400ES controller. A crowd funding campaign to make this peripheral a reality, a crowdfunding campaign will be launched on Indiegogo on Monday morning.

What will set the Naccon GC-400ES Alpha Pad aside from other top tier hardware like the Razer Sabretooth or the Xbox One Elite?  The Alpha Pad includes two different modes that can be selected before use – the industry standard “X-Input” method used by the Xbox 360 and other controllers. Its second mode is what sets it apart – the Naccon GC-400ES can emulate a keyboard & mouse by using the included software. Players are able to create profiles for AAA games like League of Legends and Counter-Strike.

In terms of hardware the Naccon Alpha Pad with built-in memory for up to 4 game profiles, allowing players to switch their game of choice on the fly. The weight of the controller can also be adjusted to make sure that it fits into player’s hands perfectly.

The Naccon Alpha Pad GC-400ES has been under development for the past 18 months at the small electronics company. By partnering with French E-sports Tekken champion Norman “Gen1us” Chatreir the developers of this controller can ensure that the needs of hardcode players are well met.

More information about the Naccon GC-400ES is available on their official website or by watching their YouTube promotional video below. No pricing information is available at this time – but we will update this story when the crowdfunding campaign launches.

[youtube id=”BCOGThMkkIs”]


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“Star Wars Open World RPG” Kickstarter Showcases Game Development Delusions


Posted on January 5, 2016 by Renee Gittins

starwars

A new game has been announced on Kickstarter. It’s an expansive, open world RPG in the Star Wars universe with graphics rivaling Star Wars: Battlefront and “with the feel of The Witcher 3“. The game is set to launch December 2017 if its funding goal of $200,000 is met within the next 26 days. Development has yet to start, the team has not yet been formed, and licenses have not yet been acquired.

If you could not contain your laughter upon reading the last paragraph, congratulations, you may have a sane understanding of video game development.

While Kickstarter and other crowdfunding sites have been an amazing resource for game developers requiring additional resources to complete their games, it also has been a breeding grounds for false promises, poorly managed development and even theft. Few developers using crowdfunding are outright malicious, but there are countless who try their hardest and still cannot produce the game they thought that they could on the budget they planned.Read More


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Fig Crowdfunding Service Opening Up To Smaller Investors


Posted on November 24, 2015 by Broken Joysticks

Fig

Fig, the crowdfunding platform that apparently already existed prior to me writing this news story, is changing it’s rules in regards to crowdfunding and “investors”. Fig’s signature feature is that if a minimum of 1000 dollars is given to a campaign, one will share in a portion of the profits proportional to the amount put in. These “investors” as Fig calls them were only allowed to participate if they had a yearly salary of at least 200.000 dollars, or a net worth of at least 1.000.000 dollars. This restriction has now been lifted for people wanting to invest anywhere between 1.000 and 10.000 dollars, although for amounts above 10.000 dollars the restriction still applies.

Fig is not only very selective of its special backers, but also of its campaigns. As of right now, only two campaigns have ever gone up on the service. Outer Wilds, which just managed to scrape in its 125.000 dollar asking price, and Anchors in the Drift, which didn’t even pass one third of the 500.000 dollar mark it was aiming for. It is fair to say that Fig as a crowdfunding service hasn’t been making too many splashes. I also fail to see the reasoning behind gating off its one distinguishing feature behind a salary wall. Still, I do think there’s a place for a more curated crowdfunding platform besides Indiegogo and Kickstarter. Let’s face it, the quality of the projects that go up on Crowdfunding sites can be….lacking, and a platform that strictly curates and vets its campaigns is an interesting prospect. Who knows, Fig might find its bearings after this change. I’ll certainly be interested in checking out what they choose to host as their third campaign.


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Caffeine Crowdfunder Could Do With Some Love


Posted on May 12, 2015 by Les Major

Speaking of crowdfunding, there’s a space adventure out there that could use some love. Even if you can only afford to donate the price of a good cup of java. Caffeine sees you wakening on a mining ship with no knowledge of who you are, or any memory at all. You’re a young boy, which explains the low view point. That’s it.

The demo released so far shows various rooms around the ship and features some sticky notes and at least one audio log that I could find. It’s well done and with the Unreal 4 engine being used you can easily get lost staring at the pretty textures along the way. Or at least I do. Pretty space walls… Ahem.

Caffeine creator Dylan Browne is currently seeking small funds via IndieGoGo for new development hardware. The demo itself is even on Steam if you want to give it a whirl yourself.

Take a look and consider supporting Dylan Browne’s vision over on the games latest IndieGoGo crowdfunding page.


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New Ultima Underworld Needs You To Be A Hero Now


Posted on February 4, 2015 by Les Major

One of the most fantastic RPG series ever, was Ultima Underworld. Now thanks to a Kickstarter campaign, the original team behind Underworld is hoping to bring back that legendary adventure. Back in the day there was nothing like the freedom that Underworld offered. It was one of the early games I can remember that allowed you to just go berserk on NPC’s. Mindless rebellion (surely brought on by Stygian Abyss madness I’m sure) aside, it was the untold treasures you could discover. The game design that made exploring new areas so engrossing. Being able to write on in game maps to keep track of discoveries as you went. So much made the game that much more awesome! So plant a silver seed on the Underworld Ascendant Kickstarter page and venture into the depths of untold campaign rewards!

Click here to find out more: Underworld Ascendant Kickstarter Campaign or check out the official site at UnderworldAscendant.com


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Even Oddworld’s Just Add Water Wants FantaSize 2 To Succeed!


Posted on February 16, 2013 by Les Major

In a completely unexpected turn of events for the FantaSize 2 animation campaign I’m personally running over on IndieGoGo, JAW tweeted the above after learning about it from a fan. The crowdfunding campaign is in it’s last hours with only six hours remaining and very little left to raise to it’s goal! Definitely a huge thanks to JAW for the tweet! Here’s to hoping we reach our goal before time runs out!


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