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Pillars of Eternity II: Deadfire Raises 400% of Original Crowdfunding Goal

Posted on February 26, 2017 by Rae Michelle Richards

Obsidian Entertainment’s crowdfunding campaign for Pillars of Eternity II: Deadfire has ended with the developer reaching over 400% of their original goal. Over 33,000 backers pledged $4,407,598 towards the development of the RPG sequel.

Obsidian updated the campaign to let backers know that the $4.25M stretch goal had been reached – meaning that players will be able to use a “sound board weapon” upon the game’s completion. Just how long will it take before that weapon becomes absolutely annoying?

As the final hours of the campaign came to a close Obsidian let fans know that additional stretch goals have been added. As well Pillars of Eternity II: Deadfire is now the highest crowdfunded RPG title of all time. In their own words:

“The final hours of the campaign are here! We are now the most funded crowdfunded RPG of all time! Thank you! As a gift, we have one more fun stretch goal for you – Sea Monsters and Fishing. We also have a message from Adam Brennecke with a fun video that shows off in development work from the team.”

If interested players missed the chance to contribute to the Pillars of Eternity: Deadfire crowdfunding campaign Obsidian is now offering a “slacker backer” where those who are late to the party can back the game via Paypal. The slacker backer campaign isn’t using Fig, as that has campaign has come to an end but rather one that Obsidian has set up themselves.

Here is how Obsidian describes the slacker backer funding drive:

“PAYPAL IS NOW LIVE! eternity.obsidian.net/backer -If you aren’t able to back through Fig and still want to become a backer of Pillars of Eternity II: Deadfire, you now have the option to pledge via Paypal! Head on over and create an account, or log in using your existing forum credentials. We’ve exceeded the $4.0 million mark, unlocking a set of new, uncharted islands, as well as new ship types! And we hit the $4.25 million stretch that adds an Intelligent Weapon to the game! The next stretch goal is Ship Crew at $4.5 million!”

Pillars of Eternity II: Deadfire is expected to be released in the first Quarter of 2018.


Pillars of Eternity Sequel Reaches Funding Raising Goals Within 24 Hours

Posted on January 27, 2017 by Rae Michelle Richards

Pillars of Eternity II: Deadfire has reached its funding goals on Fig in less than 24 hours, raising over $1.1 million USD with the help of 9, 741 fans, Obsidian Entertainment announced this morning.

Deadfire seers players return to the world of Eora, where players will explore the titular area – this time traversing a series of islands by sea and air in order to complete their quest to stop a resurrected Eothas. The god was thought dead at the end of the first game but in reality he lied waiting underneath the player’s keep, encased in a stone golem. With their stronghold destroyed the player’s party must venture across Deadfire to complete brand new quests, interact with a living & breathing world where NPCs have their own priorities & jobs and of course defeat the renewed titan-god.

Speaking about the successful crowdfunding campaign for the Pillars of Eternity sequel Obsidian CEO Feargus Urquhart had this to say:

“We have the best fans in the world. It is amazing how quickly they helped us reach the funding goal for Pillars of Eternity II: Deadfire . Our fans were responsible for the original game’s critical and financial success, and we are looking forward to doing it all over again with them for the sequel. For those who reserved Fig Games Shares games shares, thank you for your trust in us and we look forward to having you share in the potential success of Pillars of Eternity II: Deadfire together,” said Feargus Urquhart, CEO of Obsidian Entertainment.”

The original Pillars of Eternity was successfully crowd funded in the Fall of 2012 prior to its eventual release in March of 2015. Obsidian Entertainment has been developing games since 2003 with such acclaimed titles as Star Wars: Knights of the Old Republic II, Fallout: New Vegas, Alpha Protocols and Neverwinter Nights II among others being developed under their stewardship.



Fig Crowdfunding Service Opening Up To Smaller Investors

Posted on November 24, 2015 by Broken Joysticks


Fig, the crowdfunding platform that apparently already existed prior to me writing this news story, is changing it’s rules in regards to crowdfunding and “investors”. Fig’s signature feature is that if a minimum of 1000 dollars is given to a campaign, one will share in a portion of the profits proportional to the amount put in. These “investors” as Fig calls them were only allowed to participate if they had a yearly salary of at least 200.000 dollars, or a net worth of at least 1.000.000 dollars. This restriction has now been lifted for people wanting to invest anywhere between 1.000 and 10.000 dollars, although for amounts above 10.000 dollars the restriction still applies.

Fig is not only very selective of its special backers, but also of its campaigns. As of right now, only two campaigns have ever gone up on the service. Outer Wilds, which just managed to scrape in its 125.000 dollar asking price, and Anchors in the Drift, which didn’t even pass one third of the 500.000 dollar mark it was aiming for. It is fair to say that Fig as a crowdfunding service hasn’t been making too many splashes. I also fail to see the reasoning behind gating off its one distinguishing feature behind a salary wall. Still, I do think there’s a place for a more curated crowdfunding platform besides Indiegogo and Kickstarter. Let’s face it, the quality of the projects that go up on Crowdfunding sites can be….lacking, and a platform that strictly curates and vets its campaigns is an interesting prospect. Who knows, Fig might find its bearings after this change. I’ll certainly be interested in checking out what they choose to host as their third campaign.


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