Dungeon Rushers officially has a console release date. Publisher Goblinz Studio announced today that the Nintendo Switch, PlayStation 4 and Xbox One release date has been set for May 25th. It will retail for $14.99 USD.
Dungeon Rushers is a Heroic-Parody tactical RPG combining dungeon crawler’s gameplay and turn-based fights. You’ll dive in an off-beat universe, manage your team and craft mighty gear to equip them. Build your own dungeon by hiding traps and monsters in your galleries, then challenge other players to clean it.
The game was previously released on Steam.
Dungeon Rushers promises a campaign full of humor with various sound and graphic environments and a unique interactive exploration system with revised turn-based fights. There is advanced team management (equipment, skills upgrade, crafting, etc) and the game is said to have high replay value with a Heroic difficulty for each dungeon.
CIRCLE Entertainment and EasyTech announced today that a free Cold War expansion to World Conqueror X for Nintendo Switch, which will add new content and improve the game experience, is on the way. The update is due to roll-out on May 10th.
After downloading the update players will be able to take on the Cold War campaign in Scenario Mode, which will include six missions on each side (NATO and WTO), adding 12 new levels overall. In addition it will also be possible to start ‘Conquest Mode’ from 1950, adding an alternative experience when seeking military and economic dominance.
Developers also stated that the update also makes some technical improvements to improve the player’s experience.
Coupled with the arrival of the free Cold War expansion, World Conqueror X will have a 25% discount in North America, Europe, Australia and New Zealand. The sale will run from May 10th until May 24th.
Features of the free update:
Cold War campaign in scenario mode, adding 12 new missions
Previously delayed indie title Death Road To Canada has finally been released and is available now on Nintendo Switch, PlayStation 4 and Xbox One.
The game was delayed several weeks ago in light of the tragic events which happened in Toronto. An individual sped through a busy pedestrian area in Ontario’s capital in late April, killing multiple pedestrians. Paul Hann, Managing Director of Ukiyo Publishing felt it would be inappropriate to launch the game so soon after the tragic events.
Death Road To Canada is a pixelated game which takes the characters on a trip from Florida to Ontario as they try to flee a zombie apocalypse. Facing off against near insurmountable odds, Death Road To Canadatasks players with surviving its brutal, hyper-violent combat with over-the-top, looted weaponry.
“We’re thrilled to finally release Death Road To Canada for consoles,” said Kepa Auwae, Co-Founder of Rocketcat Games. “The game translates incredibly well to the Nintendo Switch, PlayStation 4 and Xbox One. It plays great, the pixel-art looks suitably blood-splattered and local co-op is blast. Onwards to Ontario!”
Death Road To Canada will be available for $14.99 USD with a 20% launch discount during its first two weeks of sale.
Microïds and Frima have unveiled Super Chariot’s launch trailer. The game will be available on May 10th on Nintendo eShop and on May 17th in retail stores.
In Super Chariot, players take on the role of the princess or her fiancé as they set out to take the coffin of the deceased King in search of a resting place deemed worthy by His Late Majesty. They will have to use all their wits to manoeuvre their chariot through 25 colourful levels. Fully playable solo, this fantastic adventure provides, above all, hours of fun for two in co-op mode. Coordination and mutual help will be essential to move the chariot onward and overcome the obstacles that lie in the path of the two players!
Idea Factory International and Compile Heart revisit Neptunia’s first 8th generation adventure, 2016’s Hyperdiemnsion Neptunia VII, with an enhanced remake, Hyperdimension NeptuniaVIIR on PlayStation 4 and PlayStation 4 Pro. An enhanced remake of the 2016, VIIR features a brand new battle system that returns some of the staples introduced way back in Hyper Dimenson Neptunia MK II, as well as sporting a brand new VR enhanced extra mode.
Small VR inspired vignettes that take place in “the player’s room” have well.. you, the player, interact with various Neptunia characters in small scripted sequences that take place outside of the main narrative. Without getting way too meta, players can customize their room with different accessories and cosmetic items to try and win the favor of their series favorites.
In terms of the story Neptunia VIIR retells the same narrative as the 2016 release, so if you’d like a quite distilled version of that tale, I’d highly recommend my review of the 2016 original on the PlayStation 4.
As the game’s title implies, Neptunia VIIR also brings support for the PlayStation VR headset during the “player room” sections. IFI International provided me with a review code ahead of the game’s release and my full impressions of this enhanced remake sometime next week.
Until then here is a bullet point list of new features provided by IFI PR and the latest batch of screenshots. Key Features
Get in Tune with Neptune, Now in VR!
– Enter the Player’s Room with the special VR mode to customize your room and hang out one
– one one with characters from the Neptunia series! The PlayStation®VR Headset can enhance the experience, but is not required.
New Strategies, New Possibilities, and Fierce Attacks
-The turn based battle system in this JRPG is spicier than ever! Players can choose attack combos on the -go, use dazzling specials, and even position teammates to perform devastating team attacks!
Take Battles to the Next Level
-Characters get two levels of transformations for another layer of tactics and even more powerful attacks!
Visually Stunning Worlds
-Enticing worlds, beautiful sceneries, and wacky dialogue can now
be experienced through a brand
– new game engine allowing for better and smoother
Games like God of War are becoming something of a dying breed. Many major AAA games are trying to be increasingly open with their worlds, with games becoming more of a sandbox and less about story and developing characters. That is not to say there are zero story driven more linear games to play, but it appears AAA publishers are finding those games less appealing to back than more open / only only experiences. It is refreshing then, that Sony has seen fit to help bring us a brand new entry in the God of War franchise. This new era for the series not only brings us back to the hack and slash gameplay we know and love from the series, but also improves upon it along with its puzzles and story.
God of War brings us into the world of Norse mythology and out of Kratos’ comfort zone of Greek mythology. After successfully taking vengeance on the Olympian Gods, Kratos has decided to settle down in Midgard with his son. Atreus is the son of Kratos’ second wife, Faye. After her death, Atreus and Kratos begin to journey to the top of the highest peak in the nine realms to spread her ashes at her request. It is then that we truly begin our hero’s journey as Kratos and Atreus must deal with monsters, angry Norse gods as well as their own personal issues that could either bring them closer together or tear them apart.
The story is some of the strongest in the series, if not the overall strongest in the franchise’s 13 year history. Kratos’ tale has never been more emotional and heart warming as he only desires safety and normality for himself and his son. He does what he can to prepare his son for the world, while protecting him when he can. Their relationship has its ups and downs throughout the main story and you feel each peak and valley the entire way. While I wish Atreus had been written better as a character, a part of me still desired to see the boy safe and unharmed throughout the game. Even at Atreus’ worst prepubescent arrogance, I still wanted both him and Kratos to succeed in their journey and come through stronger as characters.
God of War brings back the hack and slash gameplay of the previous seven games and even improves on it with major changes, almost as if the systems had been rebuilt from the ground up. No longer is Kratos wielding the Blades of Chaos, but now carries a battle axe called the Leviathan Axe. This axe not only returns to you in the style of Thor’s Hammer, Mjolnir (appropriate for the setting of the game) but assists you in puzzles with the added element of freezing certain objects in place. You will need this if you want to get past certain puzzles in the game or certain challenging enemy encounterss. You can also obtain new abilities and skills for yourself and Atreus by using a currency called Hacksilver to for the duo’s forward progression.
You also get the addition of runes that can upgrade your axe with. This allows you to customize gameplay to your liking more than previous games depending on your play style. You can go for faster, light attacks or heavy and slower ones if you prefer. You also have a new shiny shield in this game as well to mix things up with. You can use it to defend and parry much like the Golden Fleece in previous games. One of the series staples, quick time events, are still present but they play out slightly differently than previous games with two meters, stun and health, that will change during events.
Overall, 2018’s reboot is a top notch entry in the long running the God of War series. This game shows maturity, improvement in game-play, as well as introducing a set of a relatable characters and it all still remains, most importantly, fun. It is refreshing to see a narrative driven, more linear game like God of War, released during the glut of AAA open world sandboxes that fill have filled up the release calendar lately. I highly recommend this game and hope you enjoy it as much as I do.